The Complete Elemental Master Guide by Goldie: Difference between revisions

Jump to navigation Jump to search
Line 1,345: Line 1,345:
'''Passive mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves though sometimes both can benefit from it <u>since your spirit's stats completely depend on their master's own stats</u>. Also starting from the Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance we could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental.
'''Passive mode''' for the most part is used to buff an EM's offensive capabilities outside of its own summons. Meaning this is usually a direct buff to the summoner and not to the spirits themselves though sometimes both can benefit from it <u>since your spirit's stats completely depend on their master's own stats</u>. Also starting from the Sorcerer to Elemental Master, all of your spirits' Passive mode caters mostly to '''{{#skill:2449}}''' and '''{{#skill:2445}}''' builds and thus finds very little use when focusing on 4th job skills of EM. The only instance we could think of that it still complements 4th job skills is <span style="color:purple;">Serpens</span> on Passive mode. <span style="color:purple;">Serpens</span> will increase your 3rd job skill '''{{#skill:2450}}''' by 1500% which if you're focusing on a <span style="color:purple;">Poison</span>-centric build will be beneficial for you. Or when you're still incorporating Psychic Wave into your skill rotation cycle since its elemental property can be endowed according to the element of your currently summoned Elemental or High Elemental.


On the other hand, '''Defensive mode''' like Passive mode is also used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have Ardor summoned and you placed him in the Defensive mode, he will change your armor property to Fire and you'll get decreased damaged against Fire property attacks but reduced resistance for the opposing element which is Water.  
On the other hand, '''Defensive mode''' like Passive mode is also used to buff an EM's defensive capabilities. Spirits would endow an EM's armor property to their corresponding element. If for example you have <span style="color:darkred;">Ardor</span> summoned and you placed him in the Defensive mode, he will change your armor property to Fire and you'll get decreased damaged against Fire property attacks but reduced resistance for the opposing element which is Water.  


Meanwhile, '''Offensive mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus.
Meanwhile, '''Offensive mode''' is the state where your spirits will go on an aggro or attack state. They'll randomly attack, select and cast skills they know in their skill pool at a certain chance. For most people this  mode looks and sounds useless which to a degree is true since why would you want your spirits to gain aggro and get attacked when they're already too frail to begin with. But you should know that there are ways to make them tankier than even your own, and spirits gaining aggro from mobs lets you farm efficiently or stay alive as long as possible. Think of them as your own version of the Biolo's Homunculus.
Line 1,562: Line 1,562:
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But Ardor can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.  
*Some mobs cast hard hitting <span style="color:red;">Fire</span> magical spells such as in Mjolnir Underground Cave. But Ardor can negate that if you place him in Defensive Mode using '''Lvl. 2''' '''{{#skill:2456}}''', and he will endow your armor to the <span style="color:red;">Fire</span> property, and reduce the damage you take from <span style="color:red;">Fire</span> property attacks by 100%.  
*Likewise for '''The Immortal instance''', both you and Ardor will able to survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [https://wiki.muhro.eu/Elements#Elemental_Attribute_Table elemental table]. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*Likewise for '''The Immortal instance''', both you and Ardor will able to survive Lasgand's '''{{#skill:83}}s''', and in the event you get hit by his {{#skill:91}} '''Heaven's Drive''' skill, <span style="color:red;">Fire</span> has innate resistance against <span style="color:brown;">Earth</span> property damage. More info on the [https://wiki.muhro.eu/Elements#Elemental_Attribute_Table elemental table]. Simply put, <span style="color:darkred;">Ardor</span> is tailor-fit for this instance hands down.
*Ardor is easily the strongest High Elemental to dish out the highest DPS as he can fully capitalize on '''{{#skill:285}}''' (+20% <span style="color:red;">Fire</span> Damage  & +30 MAtk) and '''Lvl. 3''' '''{{#skill:2465}}''' (+25% <span style="color:red;">Fire</span> property magical damage & +50 MAtk).
||
||
* [https://wiki.muhro.eu/Niflheim Niflheim 2]
* [https://wiki.muhro.eu/Niflheim Niflheim 2]
Line 1,586: Line 1,587:
*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there, '''Constellation Tower''' for surviving the 2nd Phase's <span style="color:blue;">Water</span>-elemental traps and resist the 3rd Phase's <span style="color:red;">Fire</span>-elemental traps, and on '''Varmundt's Biosphere (Fire & Soul)''' where <span style="color:blue;">Water</span> hits the hardest.
*<span style="color:darkblue;">Diluvio</span> is best used for places like '''Thanatos Tower Flr. 12''' where <span style="color:blue;">Water</span> element damages all mobs there, '''Constellation Tower''' for surviving the 2nd Phase's <span style="color:blue;">Water</span>-elemental traps and resist the 3rd Phase's <span style="color:red;">Fire</span>-elemental traps, and on '''Varmundt's Biosphere (Fire & Soul)''' where <span style="color:blue;">Water</span> hits the hardest.
*Use the skill '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)''', so you can endow your armor to the Water property. That way, you could survive Constellation Tower.
*Use the skill '''Lvl. 2''' '''{{#skill:2456}}''' ('''Defensive Mode)''', so you can endow your armor to the Water property. That way, you could survive Constellation Tower.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> is died and your skill to summon him is on CD.
*<span style="color:darkblue;">Diluvio</span> is a close contender for '''The Immortal instance''' next to <span style="color:darkred;">Ardor</span>, she can withstand Lasgand's '''{{#skill:83}}s''' and has full immunity against his''' {{#skill:89}}''' skill. Use her if <span style="color:darkred;">Ardor</span> is died and your skill to summon him is on CD.
||
||
* [[Constellation Tower]]
* [[Constellation Tower]]
1,547

edits

Navigation menu