The Complete Elemental Master Guide by Goldie: Difference between revisions

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== Leveling ==


==Gear Progression==
==Gear Progression==
===Early===
Generally, magical classes follow the same path of progression, and they only differ with their choice of weapon, and upper headgear. Choi has made a [https://wiki.muhro.eu/index.php?title=Choi%27s_Guide_To_Magic&mobileaction=toggle_view_desktop thorough guide] for all things about a magical user's progression towards end game. In this guide, we'll be focusing more on the Elemental Master's side of progression with core gears that an EM would need for leveling during the early stages of the game to its mid game and then finally end game. This section will also be told for the perspective of people new to the game and if this happens to be your 2nd or 3rd time to play a magic-based character then you can freely switch some of the gear recommendations per stages or skip that stage entirely.
 
The gears that will be listed under the '''early game''' section are those that will be used for early leveling. Early game gears will be subdivided into <s>2 or 3</s>  subcategories -WIP-
 
Whereas in the '''mid game section''', these are the gears that you should have gotten as you gradually do the episodic quests and farm for resources such as {{#item:25731}}, {{#item:25729}}and {{#item:1000322}}that you will need to build up your core gears for the end game stage. Mid game gears will also serve as the base gears that will let you farm certain areas where those aforementioned resources are dropped such as [https://wiki.muhro.eu/Niflheim Niflheim 2], [[Mjolnir Underground Cave]], and [[Clock Tower Unknown Basement]].
 
Once you have accumulated enough resources to improve on your gears, this is now the stage where you're nearing or approaching '''end game''' and this is the part where all the best in slot ('''BiS''') gears for EM will be listed and be provided.  Gears in this section are those that have been tested by us and are the gears that give out the strongest damage output for the class. I know most of you are only after this part and it's understandable, but I still do hope you reached this part of the guide after reading the vital pieces of information on what makes Elemental Master, as I cannot stress enough how overwhelming and complicated the class can be for the majority of the player base. That all aside, let's start on the different gear progressions.
 
===Early Game===
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|+Early Game Gears
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===Mid===
===Mid Game===
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|+Early Game Gears
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===Late===
===End Game===
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|+Late Game Gears
|+End Game Gears
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!Type
!Item
!Item
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*Enchanted with {{#item:311958}}, and {{#item:311998}}.
*Enchanted with {{#item:311958}}, and {{#item:311998}}.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot ('''BiS''') enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
**Ideally, you would want either {{#item:311943}} or {{#item:311942}} as your 2nd slot enchants against bosses and normal monsters; however since getting these 2 best in slot enchants are RNG-heavy, you can use the other racial enchants. Refer to this [https://wiki.muhro.eu/Varmundt%27s_Biosphere#Varmundt_Ring_Enchants page] for more info.
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