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* Maximize this skill whenever you can or if you have enough skill points to allocate. | * Maximize this skill whenever you can or if you have enough skill points to allocate. | ||
* Magic Book Mastery boosts the magical damage of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, and <span style="color:purple;">Poison</span> when using a book-type weapon. | * Magic Book Mastery boosts the magical damage of <span style="color:red;">Fire</span>, <span style="color:blue;">Water</span>, <span style="color:green;">Wind</span>, <span style="color:brown;">Earth</span>, and <span style="color:purple;">Poison</span> when using a book-type weapon. | ||
* Most of your weapons as an Elemental Master are now all book-type weapons, unlike before from the previous jobs where it was a mix of staves and books. | |||
* Give this skill more attention once you're done with your core AoE skills. | |||
| 5 / 10 | | 5 / 10 | ||
|style="background:#cccccc"| Passive | |style="background:#cccccc"| Passive | ||
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| {{#skill:5366}} | | {{#skill:5366}} | ||
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* Allot 5 skill points to this and maximize it. | |||
* Spell Enchanting gives +20 '''S.Matk''' to you and your allies. | |||
* This is a good supportive skill to boost your own damage output. Really nothing much to say about this skill, just max it out. | |||
| 5 | | 5 | ||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
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| {{#skill:5367}} | | {{#skill:5367}} | ||
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* Either ignore this one or max it out. | |||
* Activity Burn acts loosely similarly like the Professor's '''{{#skill:375}}''' skill. Though instead of stealing away the SP of a target, this one burns the enemies' '''Activity Point''' (AP) with 0 penalty if the skill fails. Unfortunately, this skill can only be used in PvP/WoE scenes; thus making this skill useless in PvE. | |||
* You're only required to max this one out as a prerequisite skill for {{#skill:5368}} which does have some uses for PvE. | |||
| 0 / 5 | | 0 / 5 | ||
|style="background:#ffffcc"| Active | |style="background:#ffffcc"| Active | ||
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| {{#skill:5368}} | | {{#skill:5368}} | ||
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* Either ignore this one or max it out. | |||
* Increasing Activity acts similarly like the Professor's '''{{#skill:374}}''' skill, but without the "give-and-take" interaction of it. | |||
* This skill gives out a flat amount of +50 (scales with level) of your AP to your allies. This isn't an %-% interaction, and you won't gain anything back as this is a one-way exchange of AP. | |||
* When focused on supporting, you can replenish back 5 AP by constantly casting any of your ground AoE skills such as '''{{#skill:5372}}''', '''{{#skill:5369}}''', '''{{#skill:5370}}''', '''{{#skill:5373}}''', and '''{{#skill:5371}}'''. EMs never ran out of AP so don't be too stingy to share AP when you have this skill. | |||
* One other use of this skill is when you use the costume enchant stone {{#item:1001420}}. For every level of Increasing Activity, it increases your <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> property magical damage by 2%. Others will max this skill out just for this purpose but in my opinion, it's really not worth it since at this point you already have too much <span style="color:red;">Fire</span> & <span style="color:purple;">Poison</span> magical property damage modifiers thus making the damage difference barely noticeable. Besides, this one takes up too much skill points that it's better to expend it on skills such as '''{{#skill:5370}}''' or '''{{#skill:6517}}'''. | |||
|| 0 / 5 | || 0 / 5 | ||
|style="background:#ccffcc"| Supportive | |style="background:#ccffcc"| Supportive | ||
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| {{#skill:5369}} | | {{#skill:5369}} | ||
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* A must have in any EM builds so always max this one out. No exceptions. | |||
* Diamond Storm ('''DS)''' is one of the core skills in an EM's build. When using the Dimensions combo consisting of {{#item:400536}}+ {{#item:540079}}and when both items are '''Grade A''', it will give you the ability to auto-cast {{#skill:5380}} every time you cast Diamond Storm. Crazy. I know, right? | |||
* This allows EM to casually spam their ultimate skill Elemental Buster with 0 restrictions anytime they desire to do so. Diamond Storm has a 1 second cooldown so for every second, they can freely do just that. Exciting! | |||
* Diamond Storm is also a burst skill. It 's not a DoT skill like '''{{#skill:5372}}''' or '''{{#skill:5371}}''' and when paired with an auto-casted Elemental Buster which in itself is a burst skill, it greatly accomplishes that purpose neatly. | |||
* Diamond Storm has a 5% chance to inflict the Rapid Cooling status effect. | |||
** Rapid Cooling: Endows target's property to <span style="color:blue;">Water 1</span>, unable to move, use items or skills, reduces Def and MDef, canceled upon taking damage. | |||
| 5 | | 5 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive | ||
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| {{#skill:5370}} | | {{#skill:5370}} | ||
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* Allot 5 skill points to this one and max it out. | |||
* Lightning Land ('''LL''') is one of your 3 DoT main skills alongside '''{{#skill:5372}}''' and '''{{#skill:5371}}''' with strong CC effects via "hit-locking" mobs. | |||
* It is a good skill to use when farming. You leave out your LL on the ground then teleport away. Kill the mobs offscreen and still get their loots. | |||
* | |||
|| 5 | || 5 | ||
|style="background:#ffcccc"| Offensive | |style="background:#ffcccc"| Offensive |
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