The Complete Elemental Master Guide by Goldie: Difference between revisions

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| {{#skill:274}}
| {{#skill:274}}
|| At max level, your damage increases by 30 and ASPD by 5% when equipping book-type weapons. Always put 10 skill points on this as the additional ASPD% will be useful in the later stages as an Elemental Master. More ASPD will give smoother flow on your skill rotations. || 10  
||
* At max level, your damage increases by 30 and ASPD by 5% when equipping book-type weapons. Always put 10 skill points on this as the additional ASPD% will be useful in the later stages as an Elemental Master. More ASPD will give smoother flow on your skill rotations.
| 10  
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
|-  
|-  
| {{#skill:275}}
| {{#skill:275}}
|| Just enough skill points as a prerequisite skill for Free Cast. || 1
||
* Just enough skill points as a prerequisite skill for Free Cast.
| 1
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
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|-
| {{#skill:276}}
| {{#skill:276}}
|| Allot enough skill points as a prerequisite skill to Dispell.  
||
When timed perfectly, any targeted magical spells such as Fenrir's or Betelguese's {{#skill:2217}} can be absorbed by Magic Rod. You'll need a lot of ACD to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame.
* Allot enough skill points as a prerequisite skill to Dispell.
* When timed perfectly, any targeted magical spells such as Fenrir's or Betelguese's {{#skill:2217}} can be absorbed by Magic Rod. You'll need a lot of ACD to spam this skill effectively though, and at higher levels it'll have a bigger time window so more targeted spells can be absorbed during that time frame.
| 1 / 5
| 1 / 5
|style="background:#ccffff"| Defensive
|style="background:#ccffff"| Defensive
|-  
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| {{#skill:277}}
| {{#skill:277}}
|| Allot enough skill points as a prerequisite skill to Dispell.
||
Often overlooked, Spellbreaker is actually a pretty handy skill to have especially when you're tanking or supporting your party. It works 100% of the time when used on normal monsters and 10% against MVPs that have long-casting skills.  
* Allot enough skill points as a prerequisite skill to Dispell.
* Often overlooked, Spellbreaker is actually a pretty handy skill to have especially when you're tanking or supporting your party. It works 100% of the time when used on normal monsters and 10% against MVPs that have long-casting skills.
|| 3
|| 3
|style="background:#ccffff"| Defensive
|style="background:#ccffff"| Defensive
|-  
|-  
| {{#skill:278}}
| {{#skill:278}}
|| Place at least 1 skill point on this one. There are skills such as Energy Coat where you can't really instant cast, and having Free Cast will allow you to move and displace yourself as you take your time casting such skills. || 1
||
* Place at least 1 skill point on this one. There are skills such as Energy Coat where you can't really instant cast, and having Free Cast will allow you to move and displace yourself as you take your time casting such skills.
| 1
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
|-  
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| {{#skill:279}}
| {{#skill:279}}
|| One of the core skills to have as a Spellfist user. Max this one out if you plan on building Spellfist; otherwise leave it at 0.  
||
Higher levels will give you more spell varieties to auto-cast, and will also increase the chance of it procing up to 20%.
* One of the core skills to have as a Spellfist user. Max this one out if you plan on building Spellfist; otherwise leave it at 0.
* Higher levels will give you more spell varieties to auto-cast, and will also increase the chance of it procing up to 20%.
|| 0 / 10  
|| 0 / 10  
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
|-  
|-  
| {{#skill:280}}
| {{#skill:280}}
|| Allot 5 skills points on this skill.  
||
Flame Launcher endows your weapon and your party members' weapon to the <span style="color:red;>Fire</span> property. It also give you an additional 5% <span style="color:red;>Fire</span> property magical damage.  
* Allot 5 skills points on this skill.
* Flame Launcher endows your weapon and your party members' weapon to the <span style="color:red;">Fire</span> property. It also give you an additional 5% <span style="color:red;">Fire</span> property magical damage.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:281}}
| {{#skill:281}}
|| Allot 5 skills points on this skill.  
||
Frost Weapon endows your weapon and your party members' weapon to the <span style="color:blue;>Water</span> property. It also give you an additional 5% <span style="color:blue;>Water</span> property magical damage.  
* Allot 5 skills points on this skill.
* Frost Weapon endows your weapon and your party members' weapon to the <span style="color:blue;">Water</span> property. It also give you an additional 5% <span style="color:blue;">Water</span> property magical damage.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:282}}
| {{#skill:282}}
|| Allot 5 skills points on this skill.  
||
Lightning Loader endows your weapon and your party members' weapon to the <span style="color:green;>Wind</span> property. It also give you an additional 5% <span style="color:green;>Wind</span> property magical damage.  
* Allot 5 skills points on this skill.
* Lightning Loader endows your weapon and your party members' weapon to the <span style="color:green;">Wind</span> property. It also give you an additional 5% <span style="color:green;">Wind</span> property magical damage.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:283}}
| {{#skill:283}}
|| Allot 5 skills points on this skill.  
||
Seismic Weapon endows your weapon and your party members' weapon to the <span style="color:brown;>Earth</span> property. It also give you an additional 5% <span style="color:brown;>Earth</span> property magical damage.  
* Allot 5 skills points on this skill.
* Seismic Weapon endows your weapon and your party members' weapon to the <span style="color:brown;">Earth</span> property. It also give you an additional 5% <span style="color:brown;">Earth</span> property magical damage.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
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| {{#skill:284}}
| {{#skill:284}}
|| At max level, this skill will give you +3 INT, +20% resistance against Dragon races which is perfect for tanking Betelguese and enables EMs to get full 100% Dragon resist with the right gears; and +10% Magical Damage/20% Physical Damage against Dragon races.
||
Always put 5 skill points to this one, regardless if you're gonna go in as tank EM or DPS EM during CT runs. It's always good to have some resistances in your build anyway.
* At max level, this skill will give you +3 INT, +20% resistance against Dragon races which is perfect for tanking Betelguese and enables EMs to get full 100% Dragon resist with the right gears; and +10% Magical Damage/20% Physical Damage against Dragon races.
* Always put 5 skill points to this one, regardless if you're gonna go in as tank EM or DPS EM during CT runs. It's always good to have some resistances in your build anyway.
| 5  
| 5  
|style="background:#cccccc"| Passive
|style="background:#cccccc"| Passive
|-  
|-  
| {{#skill:285}}
| {{#skill:285}}
|| Allot 5 skill points on this skill.
||
At max level, Volcano gives +20% <span style="color:red;>Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;>Fire</span> damage on a monster you'll do +120% instead.  
* Allot 5 skill points on this skill.
Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS.
* At max level, Volcano gives +20% <span style="color:red;">Fire</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:red;">Fire</span> damage on a monster you'll do +120% instead. Also gives +30 ATK/MAtk. You'll use this one most of the time when focusing on DPS.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
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| {{#skill:286}}
| {{#skill:286}}
|| Allot 5 skill points on this skill.
||
At max level, Deluge gives +20% <span style="color:blue;>Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;>Water</span> damage on a monster you'll do +120% instead.  
* Allot 5 skill points on this skill.
Also gives +15% MaxHP which works perfectly well with HP-based builds of the Inquisitors and Dragon Knights. It also gives more HP% on your Elementals and High Elementals—we'll talk more about it in their own section.
* At max level, Deluge gives +20% <span style="color:blue;">Water</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:blue;">Water</span> damage on a monster you'll do +120% instead. Also gives +15% MaxHP which works perfectly well with HP-based builds of the Inquisitors and Dragon Knights. It also gives more HP% on your Elementals and High Elementals—we'll talk more about it in their own section.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:287}}
| {{#skill:287}}
|| Allot 5 skill points on this skill.
||
At max level, Violent Gale gives +20% <span style="color:green;>Wind</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:green;>Wind</span> damage on a monster you'll do +120% instead.  
* Allot 5 skill points on this skill.
Also gives +15 FLEE which may help in some FLEE-based builds.
* At max level, Violent Gale gives +20% <span style="color:green;">Wind</span> Damage which directly interacts with the elemental table and it only means if you're doing 100% <span style="color:green;">Wind</span> damage on a monster you'll do +120% instead. Also gives +15 FLEE which may help in some FLEE-based builds.
|| 5
|| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:288}}
| {{#skill:288}}
|| Land Protector will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
||
LP will get its own section as there's more to LP than just a protective area. For more info, check down below.
* Land Protector will form a 7x7~11x11 (scales with level)  protective area on the ground that will nullify all ground magical skills.
* LP will get its own section as there's more to LP than just a protective area. For more info, check down below.
| 5
| 5
|style="background:#ccffff"| Defensive
|style="background:#ccffff"| Defensive
|-
|-
| {{#skill:289}}
| {{#skill:289}}
|| No reason to leave it Lvl. 1. Always get the maximum level of this skill.
||
Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Arch Mage's '''{{#skill:2213}}'''<nowiki/>'s Magic Intoxication or the Abyss Chaser's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down below.
* No reason to leave it Lvl. 1. Always get the maximum level of this skill.
* Removes most buffs ''and'' debuffs from enemies and allies alike. Be careful when you're using this skill as it can also remove debuffs your party has applied on the enemies such as the Arch Mage's '''{{#skill:2213}}'''<nowiki/>'s Magic Intoxication or the Abyss Chaser's  '''{{#skill:214}}''', so it's always advisable to coordinate with them before using this skill. For a list of buffs and debuffs that Dispell removes, check down below.
| 5
| 5
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
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| {{#skill:290}}
| {{#skill:290}}
|| Skip this one. No place as a prerequisite skill either.
||
''But'' if you wanna have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters starting at Lvl. 6.
* Skip this one. No place as a prerequisite skill either.
* ''But'' if you wanna have fun and play around with this skill's randomness, then go ahead and use it I guess. You have a chance to use it to tame monsters starting at Lvl. 6.
| 0  
| 0  
|style="background:#ffffcc"| Active
|style="background:#ffffcc"| Active
|-  
|-  
| {{#skill:93}}
| {{#skill:93}}
|| Put 1 skill point to this one. There are times you're unsure of the monster's property or just its overall data, and with this skill you'll reveal all of it including its current HP.
||
* Put 1 skill point to this one. There are times you're unsure of the monster's property or just its overall data, and with this skill you'll reveal all of it including its current HP.
|| 1
|| 1
|style="background:#ccffcc"| Supportive
|style="background:#ccffcc"| Supportive
|-  
|-  
| {{#skill:90}}
| {{#skill:90}}
|| Just enough points as a prerequisite skill for the Sorcerer's '''{{#skill:2446}}''' skill.
||
* Just enough points as a prerequisite skill for the Sorcerer's '''{{#skill:2446}}''' skill.
|| 5
|| 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
|-
|-
| {{#skill:91}} Heaven's Drive
| {{#skill:91}} Heaven's Drive
|| Skip this one, but if you plan on focusing mainly on <span style="color:purple;>Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.|| 0 / 5
||
* Skip this one, but if you plan on focusing mainly on <span style="color:purple;">Poison</span> builds then put 5 skill points since this will be needed as a prerequisite skill for the Sorcerer's '''{{#skill:2450}}''' skill.
| 0 / 5
|style="background:#ffcccc"| Offensive
|style="background:#ffcccc"| Offensive
|-  
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