Choi's SVS Arch Mage Guide: Difference between revisions

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* {{#skill:2206}}: Provides a buff that lets you do the maximum damage. It's a great overall buff and also allows you to test different gear effectively.  
* {{#skill:2206}}: Provides a buff that lets you do the maximum damage. It's a great overall buff and also allows you to test different gear effectively.  
* {{#skill:2210}}: A damaging ability with a 90% chance to absorb 40% of the damage you do with this skill. It should basically full heal you when you use it on a mob.  
* {{#skill:2210}}: A damaging ability with a 90% chance to absorb 40% of the damage you do with this skill. It should basically full heal you when you use it on a mob.  
* {{#skill:5216}}: A water elemental 13x13 AoE skill that hits targets around you. Very useful for farming.
* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time.  
* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time.  


Your other Arch Mage skills are still powerful, so feel free to use what you would like!
While Soul Vulcan Strike will be your main ability, you should also utilize the rest of an Arch Mage's kit, particularly the AoE Ground Skills. Play around with the different abilities to see which you prefer. These are the abilities I use though!
* {{#skill:5232}}: Provides a buff or different effect to many of your skills. Different levels of Climax will provide different effects. I tend to use Level 3 Climax when trying to do the most damage. On weaker maps, I will use Climax 2. Read through the abilities that you plan on using to understand the effects.
* {{#skill:5222}}: A fire elemental 9x9 ground skill that does significant damage.
* {{#skill:5218}}: An earth elemental ground skill that summons rocks in a 9x9 area. The area of effect is a bit bigger than 9x9 because the rocks have their own aoe as well.
* {{#skill:5216}}: A water elemental 13x13 AoE skill that hits targets around you. One of your biggest AoEs.
* {{#skill:5215}}: A wind elemental 11x11 AoE skill that hits targets around you.
* {{#skill:5227}}: A wind elemental 9x9 ground skill.
* {{#skill:5230}}: A powerful neutral elemental 11x11 ground skill. It benefits from the bonus from {{#item:300375}}. However, the skill will require a large skill point investment and costs AP which is hard to recover for the SVS build.


== Stats and Traits ==
== Stats and Traits ==
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