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== Stats and Traits == | == Stats and Traits == | ||
=== Stats === | |||
Generally, stats should be based on what best suits you. As such, I won't provide my exact Stat distribution, as you should update yours accordingly. | |||
SPL (110): Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.<br> | |||
CON (100-110): Provides the second-highest bonus in S.MATK.<br> | '''Int:''' Provides the highest bonus in StatusMATK. It also provides the second-highest reduction in Variable Cast Time.<br>'''Dex:''' Provides the third-highest bonus in StatusMATK. It also provides the highest reduction in Variable Cast Time from stats. Early on, you will want a lot of Dex, as your gear may not provide the VCT reduction you need. Later on, it will be a lower priority. | ||
STA (72): As we can dodge every magic damage, we can put all the remaining points into STA, as it will increase our Physical Resistance<br> | |||
'''Luk:''' Provides the second-highest bonus in StatusMATK. Personal preference, but i usuaully go with more luk than dex, as it also increases our chance of magic dodge using prestige. | |||
'''Vit:''' Provides a lot of tankiness through HP, SoftDEF, and SoftMDEF. | |||
'''Agi:''' Provides some additional tankiness by providing FLEE, and the ATKSPD improves DPS by reducing Cast animation. | |||
'''Str:''' Provides additional weight capacity which will help for farming.<br><br> | |||
=== Traits === | |||
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | |||
<br>'''SPL (110):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL.<br>'''CON (100-110):''' Provides the second-highest bonus in S.MATK.<br>'''STA (72)''': As we can dodge every magic damage, we can put all the remaining points into STA, as it will increase our Physical Resistance<br> | |||
== Gear Progression == | == Gear Progression == |
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