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[[Category:Arch Bishop]] | |||
== Introduction == | == Introduction == | ||
The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | The main purpose of this guide is to provide information on the gear progression for Magic Damage and Full Support Cardinal Builds. For Magic builds, this guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | ||
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Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats: | Due to it being full support, Cardinal focuses more heavily on stats and bonuses that other classes might not focus as much on. Cardinal is also a pretty flexible build, so you can adjust your build according to what works best for you! Whether you want to be the tankiest cardinal on the server, buff your friends 10 times per second, or have the strongest heal you can have, it's totally up to you. However, here is how I, personally, prioritize my stats: | ||
# Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. | # Cast Time Reduction: Generally, your goal will be to reach instant cast or near instant cast in the end game, so you will want to make sure you have enough FCT Reduction and VCT Reduction. Due to the +17 int and dex provided by {{#skill:2041}} and the stats you can afford not indexing into damage, so I opt for VCT reduction through Stats rather than gear. This means you will want reduction by getting your ((Dex x 2) + INT) = 530. However, 100% VCT reduction through gear is just as viable, and you can opt for this route as well. | ||
# Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | # Tankiness: Overall, HP and resists, are super effective on Cardinal. Since {{#skill:5269}} scales off the target's HP, your healing will scale off your own HP if you cast it on yourself. Additionally, since you won't be sacrificing stats for damage, you can afford to invest in tank stats. | ||
# After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | # After Cast Delay Reduction: Many of a Cardinal's main supportive abilities have zero to low cooldowns but high after cast delay. For example, {{#skill:54}} has 0 cooldown but 3s After Cast Delay. As such, After Cast Delay Reduction is a stat that I index very highly into. | ||
# Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | # Attack Speed: Attack Speed decreases the animation delay of your skills. Once you hit enough After Cast Delay Reduction, your skills will start being gated by your attack speed. As such, Attack Speed is a very useful stat for Cardinals | ||
# Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | # Healing Effectiveness and H.Plus: Boosts the strength of your heals. If you think you are already tanky enough and have enough ACD and ASPD, then healing effectiveness will help boost your support abilities. | ||
Also big shout out to Miku Kitsune for his recommendations on this. | |||
=== Relevant Skills === | === Relevant Skills === | ||
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* {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0. | * {{#skill:2051}}: An incredibly strong single target heal. By default, it has a long 3s cooldown. However, with {{#item:2864}} and {{#item:4803}} the skill cooldown will go to 0. | ||
* {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member. | * {{#skill:54}}: The reason that Priest classes have been coveted in party play since second classes were introduced. The skill will resurrect your party member. | ||
* {{#skill:1014}}: The Panic button. Sacrifices your HP to resurrect all fallen party members on screen. Make sure to carry around {{#item:607}} for this. | |||
* {{#skill:5268}}: Fully Restores the target's HP which will be useful for you or other tanky members if they become low HP. | |||
* {{#skill:78}}: A Targeted debuff that makes the target take double the damage. | * {{#skill:78}}: A Targeted debuff that makes the target take double the damage. | ||
* {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer. | * {{#skill:5072}}: Gives {{#skill:78}} effect in an AOE. However, the cooldown is significantly longer. | ||
* {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX. | * {{#skill:2041}}: Provides Blessing effect to your whole party. At Max skill level, Clementia provides a bigger buff than blessing, granting 17 STR, INT, and DEX. | ||
* {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI. | * {{#skill:2042}}: Provides Increase Agi effect to your whole party. At Max skill level, Cantocandidus provides 19 AGI. | ||
* {{#skill: | * {{#skill:2045}}: Provides Kyrie Eleison effect to your whole party. At Max skill level, Praefatio blocks 16 hits. | ||
* {{#skill:5281}}: Gives SPL/WIS/STA to a target. | * {{#skill:5281}}: Gives SPL/WIS/STA to a target. | ||
* {{#skill:5282}}: Gives POW/CRT/CON to a target. | * {{#skill:5282}}: Gives POW/CRT/CON to a target. | ||
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* {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES. | * {{#skill:5272}}: Provides a buff to the target that allows them to ignore 25% RES. | ||
* {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate. | * {{#skill:5275}}: Provides a buff to the target that gives 10 C.Rate. | ||
* {{#skill:5011}}: Self Buff that increases your Healing Power | * {{#skill:5011}}: Self Buff that increases your Healing Power but increases your SP costs by 300% | ||
* {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes. | * {{#skill:2047}}: Recovers Freezing, Stone Curse, Dark Curse, Frozen, Crystallization, and Burning status effects of all party members and gives a Max HP buff. However, it should be noted that status effects are much rarer in fourth classes. | ||
* {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes. | * {{#skill:2048}}: Recovers Silence, Sleep, Stun Curse, Howling, and Deep Sleep status effects of all party members and gives a critical damage buff. However, it should be noted that status effects are much rarer in fourth classes. | ||
There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! | There are other useful abilities, but these are the ones that I use the most often. In general, playing Cardinal may feel like playing the piano with all the keys you will press! | ||
=== Stats and Traits === | === Stats and Traits === | ||
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# '''Str:''' Provides additional weight capacity which will help for farming. | # '''Str:''' Provides additional weight capacity which will help for farming. | ||
# '''Luk:''' Provides the second-highest bonus in StatusMATK. | # '''Luk:''' Provides the second-highest bonus in StatusMATK. | ||
Note: If you opt to go for VCT Reduction through gear rather than stats, you can reduce your DEX significantly. | |||
Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | ||
# '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. | # '''WIS (72-110):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. | ||
# '''STA (72-110):''' Provides Physical Resistance. | # '''STA (72-110):''' Provides Physical Resistance. | ||
# '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | # '''CRT (72-110):''' Provides H.Plus. Generally, I prioritize STA and WIS over CRT, but if you want very strong heals, feel free to max this. | ||
=== Gear Progression === | === Gear Progression === | ||
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{{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best. | {{#item:2864}} is an interesting item, as with the {{#item: 4803}} enchant, the cooldown on {{#skill:2051}} will be reduced to 0. If you are finding yourself healing others often, I would recommend this item. If you are mainly supporting through buffs, then the Safety Combo will be best. | ||
Also big shout out to Soothing and [[Fuka' | The {{#item:15399}} and the {{#item:32248}}/{{#item:32249}} and {{#item:32251}} will provide much more tanky stats. The {{#item:450182}}{{#item:490120}}{{#item:490121}} will provide more ACD Reduction. | ||
Also big shout out to Soothing and [[Fuka's Serious Guide for FS Cardinal]] both of whom I used as a reference for this phase. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]] | | Upper || +10 to +12 {{#item:18972}} || [[Bio_5:_The_Bed_of_Honor_(Nightmare_Biolab)#Bio_5_Headgears|Obtained in Nightmare Biolabs]]. {{#item:29101}}, {{#item:4724}} or {{#item:4744}} | ||
|- | |- | ||
| Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | | Middle || {{#item:400002}} <br> {{#item:410091}} || [[Victorious Wing Ears|Victory Wing Ears can be enchanted]] <br> Cor Core Booster is a fine option if you don't have a card. | ||
|- | |- | ||
| Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]] | | Lower || {{#item:19439}}|| [[Bioresearch_Laboratory#Vicious_Mind_Aura|Obtained from Bioresearch Laboratory]]. The {{#item:19439}} combos with the {{#item:20749}}. | ||
|- | |- | ||
| Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> | | Armor || +10 to +12 {{#item:15399}} <br> +11 {{#item:450182}}|| [[Odin#Odin's_Past_Dungeon|Obtained from Odin's Past.]] {{#item:310078}}, {{#item:4900}} or {{#item:4747}}, {{#item:4900}} or {{#item:4747}} <br> Sprint: 2x {{#item: 29010}} | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | | Weapon || +11 {{#item:16099}} || [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] | ||
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| Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. | | Shield || +11 {{#item:460018}} <br> +10 [D] {{#item:460040}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. | ||
|- | |- | ||
| Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]] | | Garment || +10 {{#item:20749}} || [[Fallen_Warrior_Manteau|Obtained in Nightmare Biolabs]]. The {{#item:20749}} needs to be the slotted version | ||
|- | |- | ||
| Shoe || +11 {{#item:470094}} <br> +11 {{#item: | | Shoe || +11 {{#item:470094}} <br> 9 to +11 {{#item:470116}} <br> +11 {{#item:470066}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> SF: [[Issgard_Equipment#Snow_Flower_Footgears|Obtained through Episode 19.]] {{#item:1000736}} and your choice for Slot 4. Slot 2 can be ignored. <br> Sprint: 2x {{#item: 29010}}. Can be used if you continue to use the full Sprint combo. | ||
|- | |- | ||
| Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | | Accessory (Right) || {{#item:2864}} <br> {{#item:32248}}/{{#item:32249}} <br> {{#item:490120}} || LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant | | Accessory (Left) || {{#item:490163}} <br> {{#item:32251}} <br> {{#item:490121}}|| Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Safety: [[Einbech#Einbech_Enchants|Obtained in Einbech Dungeons.]] Paired with Safety Pendant <br> Sprint: The Sprint Accessory combo can be continued to use if you are using {{#item:450182}} | ||
|} | |} | ||
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During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | During Phase Two, I highly recommend joining public Constellation Tower and Alice runs or running them with your friends to start getting the materials for CT and Alice gear. | ||
I | In this phase, I would consider whether you will go for VCT Reduction through Stats or through Gears. | ||
* For VCT through Stats, you can ignore any enchants that provide VCT reduction %. Instead, lean more towards Dex over Vit enchants, but having some Vit enchants is not bad. You will want to find a balance though. Generally, if you are using more DEX than VIT in your base stats VIT to get instant cast, then DEX enchants are better and vis-versa. | |||
* For VCT through Gear, you will forgo any DEX enchants and opt for VIT instead. Additionally, you should look for more VCT Reduction %, but just make sure that you aren't wasting any enchants or gears after you hit 100% VCT Reduction. | |||
Some gears and enchants to consider when going through VCT through Gear: | |||
* {{#item:19480}} and {{#item:400465}} will provide you VCT%, whereas {{#item:18972}} and {{#item:400537}} will not. | |||
* VCT% enchants will be important on {{#item:16099}}, {{#item: 590049}}, and {{#item:1659}} | |||
* {{#item:490163}} and {{#item:32231}} can provide you VCT%, whereas {{#item:2864}} will not. | |||
* {{#item:24749}} and {{#item:24750}} can be used instead of {{#item:24339}} and {{#item:24340}} | |||
* Note that your shadow gear can also be enchanted with VCT% options. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}}|| TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}}, {{#item:4743}} or {{#item:4713}} | | Upper || +10 to +12 {{#item:18972}} <br> +11 [C] {{#item:400537}} <br> +10 to +12 {{#item:19480}} <br> +11 [C] {{#item:400465}}|| Mitra: {{#item:29101}}, {{#item:4724}} or {{#item:4744}} <br> TD: [[Varmundt's_Biosphere_Depth_2#Time_Dimensions_Rune_Crowns|Obtained in Depth 2.]] {{#item:312779}}, {{#item:312706}} or {{#item:312700}}, {{#item:4714}} or {{#item:4744}} <br> Temporal: [[Temporal_Circlet|Obtained through Old Glast Heim Challenge Mode.]] {{#item:29101}}, {{#item:29680}} or {{#item:29677}}, {{#item:4743}} or {{#item:4713}} <br> Thanatos: [[Drooping_Thanatos's_Dolor-LT|Obtained through item reform]]. Sacrifices tanky stats for more ACD Reduction. | ||
|- | |- | ||
| Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | | Middle || {{#item:410233}} || HP or ACD reduction enchants should be the main focus. | ||
|- | |- | ||
| Lower || {{#item:420269}}|| Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}} | | Lower || {{#item:420269}} <br> {{#item:19244}} || Ace: Resistances (DEF, MDEF, RES, MRES), attack speed, or healing effectiveness enchants should be the main focus. I recommend using {{#item:102677}} or {{#item:100488}}. <br> Rosary: [[Equipment_Crafting#Orbs_of_Survival,_Survival_Circlet,_Heart_Wings_Hairband,_Rosary's_Necklace,_Drooping_Gunslinger|Can be obtained through Equipment Crafting]] | ||
|- | |- | ||
| Armor || +12 [A] {{#item:450170 | | Armor || +12 [A] {{#item:450170}} <br> +12 [A] {{#item:450243}} || Nebula: [[Constellation_Tower#Faint_and_Nebula_Armors| Obtained through Constellation Tower]]. I highly recommend Stamina over Wisdom. {{#item:310679}}, {{#item:310744}} or {{#item:310741}}, {{#item:4723}} or {{#item:4744}} <br> Glade: The full Glade combo will provide less HP than the nebula combo, but the Armor should provide more ACD Reduction. | ||
|- | |- | ||
| Weapon || +11 {{#item:16099}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}} | | Weapon || +11 {{#item:16099}} <br> +11 {{#item: 590049}} <br> +10 to +12 {{#item:1659}} <br> +10 to +12 [A] {{#item: 590036}} || Rubber: [[Einbech#Equipment|To Obtain the Rubber Hammer]]. [[Einbech#Einbech_Enchants|The Rubber Hammer can be enchanted as well.]] <br> Flush: [[Einbech#Flush_Weapons|Obtained through Einbech Exchanger.]] {{#item: 311394}} or {{#item: 311404}}. The Flush Rubber Hammer provides more healing effectiveness at the cost of some ACD reduction <br>LoR: Dropped by Magaleta in Bio 3. Should be paired with {{#item:19244}} <br> Wicked: [[Clock_Tower_Unknown_Basement#Wicked_Weapons|Obtained through Clock Tower Unknown Basement]] {{#item:311020}}, {{#item: 311050}}. | ||
|- | |- | ||
| Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item: 310853}} or {{#item: | | Shield || +10 to +12 {{#item:460018}} <br> +10 to +12 [D] {{#item:460040}} <br> +7 to +12 [A] {{#item:460020}} || ISG: 2x {{#item: 29010}} <br> Glacier: Your choice for Slot 2 and 3. {{#item: 312094}} for Slot 3. <br> Bunny: [[Alice_Twisted_Madness#Mad_Bunny_2|Obtained through Alice Twisted Madness]]. {{#item:310853}}, {{#item:310875}}, or {{#item:310860}} | ||
|- | |- | ||
| Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Garment || +9 to +12 [A] {{#item:480231}} || [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
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| Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | | Shoe || +11 to +13 [A] {{#item:470094}} <br> +11 [A] {{#item:470174}} || Hero: [[Bioresearch_Laboratory#Great_Hero_/_Hero's-LT_Boots_Reform|Obtained in Bioresearch Labs]] {{#item:310912}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> Glade: [[Varmundt's_Biosphere#Varmundt_Equipment_Reform|Obtained in Biosphere.]] {{#item:310938}} or {{#item:310935}}, {{#item: 4723}} or {{#item: 4744}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490133 | | Accessory (Right) || {{#item:490133}} || [[Constellation_Tower#Faint_and_Nebula_Armors|Obtained through Constellation Tower]]. You should still use this even without the {{#item:450170}} combo. <br> {{#item:310721}} or {{#item:310726}} | ||
|- | |- | ||
| Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} | | Accessory (Left) || {{#item:490163}} <br> {{#item:2864}} <br> {{#item:32231}} || Hero: [[Hero's_Badge|Obtained from Biolabs 3 or 4 MVPs]]. To be paired with {{#item:470094}}. {{#item:310918}}, {{#item:4812}}, {{#item:4744}} or {{#item:4714}} <br> LoC: [[Mora_Equipment#Master_of_Relics_(Arch_Bishop)|Obtained in Mora]] {{#item: 4803}}, {{#item: 4721}} <br> King Schmidt: [[King_Schmidts_Insignias|Obtained as part of Fall of Glast Heim.]] {{#item:4826}}, {{#item:4744}} or {{#item:4724}} | ||
|} | |} | ||
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* Shield: {{#item:24746}} | * Shield: {{#item:24746}} | ||
* Shoes: {{#item:24763}} | * Shoes: {{#item:24763}} | ||
* Earring: {{#item:24339}} | * Earring: {{#item:24339}} or {{#item:24749}} | ||
* Pendant: {{#item:24340}} | * Pendant: {{#item:24340}} or {{#item:24750}} | ||
==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}}, {{#item:1000859}}, and {{#item: | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: Arch Bishop Combo: {{#item:1000857}}, {{#item:1000858}} or {{#item:25707}}, {{#item:1000859}}, and {{#item:25709}} | ||
[[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | [[Pet_System|Cute Pets]]: {{#item:9140}}, {{#item:9120}}, and {{#item:9115}} are good choices. | ||
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| Garment || {{#item:27292}} || | | Garment || {{#item:27292}} || | ||
|- | |- | ||
| Shoe || {{#item:300095}} or {{#item: | | Shoe || {{#item:300095}}/{{#item:300091}} or {{#item:300188}}|| | ||
|- | |- | ||
| Accessory (Right) || {{#item:300077}}|| | | Accessory (Right) || {{#item:300077}}|| | ||
|- | |- | ||
| Accessory (Left) || {{#item:300077}} or {{#item:27343}} || | | Accessory (Left) || {{#item:300077}} or {{#item:27343}} || | ||
|} | |} | ||
|} | |} | ||
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{| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | {| class="mw-collapsible mw-collapsed" style="width: 100%;" data-mce-style="width: 100%;" | ||
|- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;" | |- style="background-color:#FFFACD; text-align: center; font-size: 150%;" data-mce-style="background-color: #daa520; text-align: center;" | ||
| Magic | | Magic DPS | ||
|- | |- | ||
| | | | ||
== Magic == | == Magic DPS == | ||
=== Notes === | === Notes === | ||
DPS Cardinal is a very fun build that provides a mix of supportive abilities and damage that allows you to thrive in both solo play and group play. While you won't be as tanky or have as many supportive abilities as the Full Support Cardinal, you will still have access to some useful buffs and skills like {{#skill:2041}} or {{#skill:54}}. Additionally, Arch Bishop's zero to low fixed cast requirements on Adoramus and Arbitrium make it fairly newbie friendly. However, due to its main fourth class damage skill being Holy element, you will have to be careful where you level and farm, as you won't be able to damage holy element. | |||
Big shout out to Chyester for helping me test a few Cardinal builds. | |||
=== Relevant Skills === | === Relevant Skills === | ||
* {{#skill:5273}}: | * {{#skill:5273}}: Your main damaging abilities. Provides very strong damage to a target in a 9x9 AOE. This will be your highest DPS skill. | ||
* {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill. | * {{#skill:5279}}: A very powerful ground targeted ability with a 11x11 AOE. It does neutral damage which will be helpful against holy mobs. However, this skill has a 5s cooldown, so it should not be your main skill. | ||
* {{#skill:5284}}: Provides decent damage to a target in a 7x7 AOE. It does significantly less damage than Arbitrium, but this skill only has a shorter .3s cooldown. | |||
* {{#skill:2046}}: Decreases Holy resistances of all enemies on screen with a 90% chance. | * {{#skill:2046}}: Decreases Holy resistances of all enemies on screen with a 90% chance. | ||
* {{#skill:5281}}: Gives SPL/WIS/STA to a target. | * {{#skill:5281}}: Gives SPL/WIS/STA to a target. | ||
* {{#skill:5271}}: Provides a buff to the target that allows them to ignore 25% MRES. | * {{#skill:5271}}: Provides a buff to the target that allows them to ignore 25% MRES. | ||
* {{#skill:5278}}: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff. | * {{#skill:5278}}: Restores HP and SP in an AOE and provides a huge 50 P.ATK and S.ATK buff. | ||
* {{#skill:2040}}: For early leveling, Adoramus will be your main skill before you | * {{#skill:2040}}: For early leveling, Adoramus will be your main skill before you become a cardinal. {{#item:12333}} will make the skill do neutral damage. | ||
=== Stats and Traits === | === Stats and Traits === | ||
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==== Phase One ==== | ==== Phase One ==== | ||
Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Arbitrium your fixed cast time is 1s and your Variable Cast time is 4s. | Moving forward, your main priority is to see where you can reduce your fixed cast time, and your second priority will be increasing your damage output (for now). <br> Abilities will have a specific Fixed Cast Time and Variable Cast Time. For Arbitrium your fixed cast time is 1s and your Variable Cast time is 4s. <br> | ||
Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br> | Fixed Cast Time can be reduced by equipment (Most often through Shoes, Costume Enchant Stones, Accessories, and Higher Level Headgear).<br> | ||
Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br> | Variable Cast Time can be reduced by gear (all types of gear) and stats. The formula to calculate your Variable Cast Time Reduction is 1 -((1-((Int + (Dex*2))/530)) * (1 - Bonus VCT from gear)). <br> | ||
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| Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | | Armor || +7 to +11 {{#item:450144}} or +7 to +9 {{#item:450094}} || | ||
|- | |- | ||
| Weapon || +7 to +11 {{#item: | | Weapon || +7 to +11 {{#item:550031}} or +7 to +11 {{#item:550030}} || | ||
|- | |- | ||
| Shield || {{#item:460018}} || | | Shield || {{#item:460018}} || | ||
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==== Phase Two ==== | ==== Phase Two ==== | ||
1s Fixed Cast Reduction is what you need. However, 1.5s is better since | 1s Fixed Cast Reduction is what you need. However, 1.5s is better since some of your supportive skills have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three. {{#skill:5279}} has a 2s Fixed Cast time, but you can worry about that later. | ||
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000859}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}if it's too expensive, as you'll already have enough FCT!<br> | The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000859}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}if it's too expensive, as you'll already have enough FCT!<br> | ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301 | | Weapon || +12 [A] {{#item:550089}} || Arbitrium: {{#item:311458}}{{#item:311301}}{{#item:311301}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
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We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2. | We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard) and Depth 1 and 2. | ||
For | For Arbitrium, the Time Dimension Combo will be the biggest upgrade for the build, and you will be dropping Vesper Helm for the TD Crown. However, Depth 2 is a very difficult map, so you won't be able to farm there until Phase 5. That being said, feel free to Grade and upgrade your Vesper Helm or keep it at +9 or +12 or continue to use the Survival Circlet-LT until you can get to the TD Combo. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || | | Upper || +9 to +11 {{#item:400154}} <br> +9 to +11 {{#item:400111}} || | ||
|- | |- | ||
| Middle || {{#item:410017}} or {{#item:410080}} || | | Middle || {{#item:410017}} or {{#item:410080}} || | ||
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| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || | | Weapon || +12 [A] {{#item:550089}}|| Dim: {{#item:311458}}{{#item:311301}}{{#item:311301}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
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| Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || <br> Glacier: {{#item:312070}} for Slot 2 | | Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || <br> Glacier: {{#item:312070}} for Slot 2 | ||
|- | |- | ||
| Shoe || | | Shoe || +12 [A] {{#item:470204}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance. | | Accessory (Right) || {{#item:490304}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but its a .05% chance. | ||
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! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || | | Upper || +12 [A]{{#item:400537}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}} or {{#item:312709}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || | | Middle || {{#item:410233}} || | ||
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| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || | | Weapon || +12 [A] {{#item:550130}} || For the Dimensions Weapon, use the enchant you prefer. | ||
|- | |- | ||
| Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310860}} or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
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==== Costume Stones and Pets ==== | ==== Costume Stones and Pets ==== | ||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | [[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | ||
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br> | * Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} | ||
* Cardinal Combo: {{#item:1000857}}, {{#item:1000859}}, {{#item:1001325}}) The Arch Bishop Combo is better for EXO builds<br><br> | |||
[[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | [[Pet_System|Cute Pets]]: {{#item:9134}} and Icewind Egg (9147) are good choices. | ||
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| Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300375}}, {{#item:300424}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | | Garment || {{#item:300375}}, {{#item:300424}}, {{#item:300122}}, or {{#item:300272}} || {{#item:300272}} pairs with {{#item:4394}} | ||
|- | |- | ||
| Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300188}} || {{#item:300455}} Pairs with {{#item:300458}} |
edits