49
edits
(→Cards and Pets: Updated card and pet stuff) |
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|{{#item:300308}} | |{{#item:300308}} | ||
|Armor | |Armor | ||
| | |At the cost of increased SP consumption, gain 4% all property magic damage every 3 refine rate. Try to +12 the armor this card is slotted into. Best paired with a {{#item:300424}} card. | ||
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|{{#item:300361}} | |{{#item:300361}} | ||
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|{{#item:300376}} | |{{#item:300376}} | ||
|Armor | |Armor | ||
|Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive cards. If you already deal a ton of damage but want some more survivability, get this card. | |Requires a +12 level 2 armor to bring out its full potential. Gives a lot of RES and MRES and is one of the best defensive armor cards. If you already deal a ton of damage but want some more survivability, get this card. | ||
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|{{#item: | |{{#item:300472}} | ||
|Armor | |Armor | ||
| | |At the cost of reduced Max HP, it grants a large amount of SPL and MATK, and a sizeable 40% increased damage against Boss-type monsters, perfect for the end-game. If offense is the best defense, get this card... if you have tons of luck or zeny, or are willing to farm Lasgand with tons of alts for hours on end almost everyday. | ||
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|{{#item:4023}} | |{{#item:4023}} | ||
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|{{#item:27384}} | |{{#item:27384}} | ||
|Weapon | |Weapon | ||
| | |Mid-game card that substantially boosts magic damage against medium and large-sized enemies. Best paired with Mutated Khalitzburg Knight card. | ||
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|{{#item:300114}} | |{{#item:300114}} | ||
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|Weapon | |Weapon | ||
|Boosts all-element Magic Damage, meaning it's all the weapon element cards above merged into one. It matches the above cards by giving a 30% bonus at +12 and level 200. One of the best weapon cards. Dead sera sera, whatever will be, will be. | |Boosts all-element Magic Damage, meaning it's all the weapon element cards above merged into one. It matches the above cards by giving a 30% bonus at +12 and level 200. One of the best weapon cards. Dead sera sera, whatever will be, will be. | ||
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|{{#item:300455}} | |||
|Weapon | |||
|A card that increases magical damage against cute little enemies. But when inserted into a Level 5 weapon, it can also deal increased magical damage against medium-sized enemies. When paired with {{#item:300458}}, it can also deal magical damage against big bad enemies. | |||
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|{{#item:27356}} | |{{#item:27356}} | ||
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|{{#item:300379}} | |{{#item:300379}} | ||
|Shield | |Shield | ||
|A Hodremlin Card, but better... if your shield is a level 2, like {{#item: | |A Hodremlin Card, but better... if your shield is a level 2, like {{#item:460040}}, and is refined to +12. | ||
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|{{#item:27176}} | |{{#item:27176}} | ||
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|Garment | |Garment | ||
|Best paired with the armor card {{#item:300308}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into. | |Best paired with the armor card {{#item:300308}} for a 5% all property magic damage bonus. Compared to the specialized elemental garment cards above, it deals a very teeny-tiny bit less damage (around 2%), but it is made up by boosting all elements significantly at the cost of reduced Neutral Element resistance. Increases all property magic damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted into. | ||
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|{{#item:27362}} | |||
|Garment | |||
|Grants a HUGE 100% bonus to Water and Earth magical damage, perfectly complementing a Dim Glacier Wand with 2 Hell's Jack enchants. If you have tons of luck or tons of money, try getting this. | |||
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|{{#item:4576}} | |||
|Garment | |||
|Grants a HUGE 100% bonus to Wind and Ghost magical damage, half-perfectly complementing a Dim Glacier Wand with 2 Meteor Thunder enchants. If you have tons of luck or tons of money, try getting this. | |||
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|{{#item:27249}} | |{{#item:27249}} | ||
|Footgear | |Footgear | ||
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]]. | |Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card for the early game. Obtained at the [[Geffen Magic Tournament]]. | ||
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|{{#item:300177}} | |{{#item:300177}} | ||
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|Footgear | |Footgear | ||
|Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP. | |Early-game card that prevents cast interruption with no penalties to Variable and Fixed Cast Time, but at the cost of reduced Max HP and SP. | ||
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|{{#item:300458}} | |||
|Footgear | |||
|At the cost of increased SP Consumption, it grants some nice bonuses, especially when paired with a {{#item:300455}}. Insert this into a Level 2 Footgear, like {{#item:470204}}. Again, that pair of shoes does not come with climbing noises. | |||
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|{{#item:4077}} | |{{#item:4077}} | ||
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|{{#item:1001329}} | |{{#item:1001329}} | ||
|Lower costume headgear | |Lower costume headgear | ||
|This lower headgear costume stone | |This lower headgear costume stone grants bonus +15% Magic Element damage for 5 minutes after using Angel Help Me! | ||
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|{{#item:1001327}} | |{{#item:1001327}} | ||
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{{#item:1001326}} | {{#item:1001326}} | ||
|Upper costume headgear, mid costume headgear, garment costume | |Upper costume headgear, mid costume headgear, garment costume | ||
| | |Using these costume stones grants access to Judex. High Wizard Stone increases Judex's damage. It can help make leveling more tolerable, especially at level 150 when paired with a +7 {{#item:550081}}. | ||
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|{{#item:1001327}} | |||
{{#item:1001328}}<br> | |||
{{#item:1001329}}<br> | |||
{{#item:1001489}} | |||
|Upper costume headgear, mid costume headgear, low costume headgear, garment costume | |||
|The Hyper Novice set boosts Water, Wind, and Ghost element damage and its related skills, Jack Frost Nova, Jupitel Thunderstorm and Napalm Vulcan Strike. Max out Jack Frost Nova and Self Study Sorcery to reap its full benefits. However, reports of an upcoming skill may slightly reduce this combo's effectiveness, as it requires level 5 Self Study Tactics from the Physical Tree. Be a more powerful glass cannon, or a more tanky kind of mage with slightly less damage. | |||
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*{{#item:9104}}: MATK +3%. Don't have the time, patience and money to get an Am Mut? Get this Hyena instead. | *{{#item:9104}}: MATK +3%. Don't have the time, patience and money to get an Am Mut? Get this Hyena instead. | ||
*{{#item:9089}}: MATK +4%. The mainstream go-to pet for mage builds. | *{{#item:9089}}: MATK +4%. The mainstream go-to pet for mage builds. | ||
*{{#item:9088}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings. | *{{#item:9088}}: Max HP +2%, Heal Bonus +8%. For slightly increased survivability and healing, a guardian made out of Odin's sweat with wings. | ||
*{{#item:9134}}: MATK +5%, SMATK +2, increases magical damage against Boss monsters by 5%. The best pet for magic builds. Evolve a {{#item:9133}} to get this. The best pet for this build. | |||
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|} | |} |
edits