Melee Abyss Chaser Guide by Satsujinhan: Difference between revisions

→‎Shadow gears: Added Deft Breaker shadow set info and edited the shadow gear section to fit the newest update
(→‎Shadow gears: Added Deft Breaker shadow set info and edited the shadow gear section to fit the newest update)
 
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Hi, I'm Satsujinhan and I've been playing melee chaser ever since I first started out in renewal servers. I've received questions in game regarding my build, gears and so forth, and now I'm finally making this guide for everyone. This whole guide is based on what I've done and tested so far, so there are still some spots I will fill in once I get there in game. If you spot any mistakes, have additional questions etc, you can find me on the server's Discord as Karuna or you can ROdex me in game on my abyss chaser Satsujinhan.
Hi, I'm Satsujinhan and I've been playing melee chaser ever since I first started out in renewal servers. I've received questions in game regarding my build, gears and so forth, and now I'm finally making this guide for everyone. This whole guide is based on what I've done and tested so far, so there are still some spots I will fill in once I get there in game. If you spot any mistakes, have additional questions etc, you can find me on the server's Discord as Karuna or you can ROdex me in game on my abyss chaser Satsujinhan.


'''Last updated: October 21tst, 2024'''
'''Last updated: September 19th, 2025'''


== '''Stats''' ==
== '''Stats''' ==
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=== '''Shadow Chaser''' ===
=== '''Shadow Chaser''' ===


As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get.
As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get


* '''Reproduce'''
* '''Reproduce'''
** This is your third job version of Preserve, but with an upgrade. Unlike Preserve, which you have to recast every 10 minutes to keep the copied skill, Reproduce needs to be used only when you copy a skill. After copying you use it again and that’s it. It also allows you to copy a skill at max level, regardless of what level of the skill was used on you. Here are some of my favorite skills to copy.
** This is your third job version of Preserve, but with an upgrade. Unlike Preserve, which you have to recast every 10 minutes to keep the copied skill, Reproduce needs to be used only when you copy a skill. After copying you use it again and that’s it. It also allows you to copy a skill at max level, regardless of what level of the skill was used on you. Here are some of my favorite skills to copy.
*** '''Duple Light'''
** '''Duple Light'''
*** This is a fun skill to have as a freshly changed chaser. You can still get away with autoattacking things for leveling, and this skill deals extra damage when you play as melee.
** This is a fun skill to have as a freshly changed chaser. You can still get away with autoattacking things for leveling, and this skill deals extra damage when you play as melee.
*** '''Ignition Break'''
** '''Ignition Break'''
*** For leveling with this skill, it’s okay to ditch a dagger in favor of a one-handed sword because of damage penalties. However, you don’t have to rely on this skill alone on your way to lvl 200.
** For leveling with this skill, it’s okay to ditch a dagger in favor of a one-handed sword because of damage penalties. However, you don’t have to rely on this skill alone on your way to lvl 200.
 
* '''Fatal Menace'''
* '''Fatal Menace'''
** Thanks to rebalancing of third job skills, this is now a great leveling skill with dagger melee. It hits twice when used with a dagger and AGI increases the damage of this skill. This skill was '''the thing''' for me when I was leveling my chaser – it’s very spammable and there are plenty of gears to boost its damage.
** Thanks to rebalancing of third job skills, this is now a great leveling skill with dagger melee. It hits twice when used with a dagger and AGI increases the damage of this skill. This skill was '''the thing''' for me when I was leveling my chaser – it’s very spammable and there are plenty of gears to boost its damage.
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** This is your secondary skill to spam between Deft Stab's cooldown. It's a small AoE that doesn't require you to target a monster, and it can be spammed very easily. It also creates a short window after use where your Fatal Menace damage is increased, in case you want to try wiggle that into your hotkey combos.
** This is your secondary skill to spam between Deft Stab's cooldown. It's a small AoE that doesn't require you to target a monster, and it can be spammed very easily. It also creates a short window after use where your Fatal Menace damage is increased, in case you want to try wiggle that into your hotkey combos.
* '''Deft Stab'''
* '''Deft Stab'''
** This is your holy grail, '''the''' damage skill you will live and breathe as melee build. It wasn't originally this great back when 4th jobs were quite new, but skill rebalancing happened and made it a very usable damaging skill. Deft Stab is your priority number one to get as an abyss chaser. Once it's maxed, you can work on the prerequisite skills.  
** This is your holy grail, '''the''' damage skill you will live and breathe as melee build. It wasn't originally this great back when 4th jobs were quite new, but skill rebalancing happened and made it a very usable damaging skill. Deft Stab is your priority number one to get as an abyss chaser. Once it's maxed, you can work on the prerequisite skills.
* '''Abyss Slayer'''
* '''Abyss Slayer'''
** Every 4th job came with an "ultimate" skill of sorts, that costs AP to use. For us, it's this buff. It increases your P. ATK and S. MATK +30 for the duration of the buff and also gives you an incredible +300 HIT bonus, which I found incredibly useful in maps where monsters use agi up. The skill cost is 120 AP and has a 1 minute cooldown. Due to Deft Stab being your main skill, you should be easily able to keep up this buff constantly, as Deft Stab recovers 3 AP per use.
** Every 4th job came with an "ultimate" skill of sorts, that costs AP to use. For us, it's this buff. It increases your P. ATK and S. MATK +30 for the duration of the buff and also gives you an incredible +300 HIT bonus, which I found incredibly useful in maps where monsters use agi up. The skill cost is 120 AP and has a 1 minute cooldown. Due to Deft Stab being your main skill, you should be easily able to keep up this buff constantly, as Deft Stab recovers 3 AP per use.
* '''Unlucky Rush'''
* '''Unlucky Rush'''
** This is completely optional, but I've found it very useful. It helps you to dash to your target and deals damage according to your base level and POW. It came very handy in Bio 5 whenever I was targeted by multiple ranged mobs - it allowed me to move right next to them and then just Deft Stab all that was left.  
** This is completely optional, but I've found it very useful. It helps you to dash to your target and deals damage according to your base level and POW. It came very handy in Bio 5 whenever I was targeted by multiple ranged mobs - it allowed me to move right next to them and then just Deft Stab all that was left.
*'''Hit and Sliding''' 
**This is a brand new skill and it comes with a new buff called Chasing. While it's active, your Unlucky Rush damage gets a boost, which is pretty nice in my opinion. Unlucky Rush itself is pretty spammable to begin with, so feel free to test it out in your build!
*'''Chasing Break''' 
**I view this skill basically as an upgraded version of Unlucky Rush. It deals nice damage on its own, but does more when the Chasing buff from Hit and Sliding is active. In case you want to jump into a mob, this is a definite go-to skill.
 
 
Once you've reached your max job level, you are probably looking at this guide, asking "well where do the rest of the points go?" Our skill build is so simple that no matter what, we end up with a lot of unused skill points - or at least I did. It happened to me at every phase from thief to abyss chaser. While I like to give everyone their chance to pick whatever pleases them, I also don't mind sharing where I spent mine.
 
'''Stalker:''' Because I'm not built for PVP or anything of the sorts, I prefer getting things like Compulsive Discount and Sword Mastery. The discount won't work with some NPCs and items, but the basic ones it helps with. Sword mastery - well, you use daggers basically all the time, so a boost is a boost - regardless of how small it is. Also I spent some points in getting prereqs for Manhole.
 
'''Shadow Chaser:''' You get a whole bunch more of unused skill points here. Again, pick what you prefer - here's what I went with. Body Painting helps with hidden enemies and Masquerade Ignorance can help you regen SP early on in a tight spot. Lastly, you can use Feint Bomb as means to escape from a mob and deal some damage as well while getting away. I also take Dimension Door and Bloody Lust out of habit - back when Bloody Lust worked outside of WoE settings, it was fun to help a party member get that zerk buff.
 
'''Abyss Chaser:''' I decided to get both new melee skills, Hit and Sliding + Chasing Break. These skill deal okay damage in my eyes and add to your mobility. If even now you still sit on some unused points, you can dump them into any skills you find simply fun. I decided to max out Tunnel Drive for no real reason. This is honestly your playground, have fun in your way!


== '''Gears''' ==
== '''Gears''' ==
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** Issgard also is the source of a first proper weapon for your brand new abyss chaser. You can opt to get a normal Glacier weapon at first, which are cheaper, easier and faster to enchant compared to their Dim counterparts. Later on, I highly recommend getting a Dim Glacier Rogue Knife [1], so you can boost your Deft Stab damage. You can start farming for the enchanting materials in Snake’s Nest (you can unlock a direct warp here on the warper by unlocking all the daily quests in Issgard region). I farmed the materials required myself, and this allowed me to save zeny from selling all the extra loot dropped by the mobs. Once you’re confident enough you can deal with Abandoned Pit floor 1, you can move your farming there instead. [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies Here] is a very useful info page about farming, enchanting and refining your Dim weapon.
** Issgard also is the source of a first proper weapon for your brand new abyss chaser. You can opt to get a normal Glacier weapon at first, which are cheaper, easier and faster to enchant compared to their Dim counterparts. Later on, I highly recommend getting a Dim Glacier Rogue Knife [1], so you can boost your Deft Stab damage. You can start farming for the enchanting materials in Snake’s Nest (you can unlock a direct warp here on the warper by unlocking all the daily quests in Issgard region). I farmed the materials required myself, and this allowed me to save zeny from selling all the extra loot dropped by the mobs. Once you’re confident enough you can deal with Abandoned Pit floor 1, you can move your farming there instead. [https://wiki.muhro.eu/Glacier_And_Dim_Glacier_Weapons_For_Dummies Here] is a very useful info page about farming, enchanting and refining your Dim weapon.
* '''Glacier armors'''
* '''Glacier armors'''
** Episode 20 is brand new here and while I haven't yet gotten to getting any of these new gears, I've looked through [https://wiki.muhro.eu/20_The_Immortal#Glacier_Armors the info] about them. They can be considered a bit better option next to Snow Flower gears, or equal at the very least. Looking at how their enchant process works, they lean more towards enhancing  your overall damage source (ATK, mATK etc). Regarding their enchants, they seem to be a bit easier in terms of getting what you want (no NPC to turn into items to just to get an RNG item that's a double/useless). The nice bonus part about these gears is the grading though. It's a good stepping stone for armor grading - just two grades, so you don't get overwhelmed with having to go from D to A with all armor parts at once. A special mention, however, needs to be made about [[File:460040.png|frameless]] Glacier Guard [1]. When you're able to, try to get your hands on one and enchant it.  
** They can be considered a bit better option next to Snow Flower gears, or equal at the very least. Looking at how their enchant process works, they lean more towards enhancing  your overall damage source (ATK, mATK etc). Regarding their enchants, they seem to be a bit easier in terms of getting what you want (no NPC to turn into items to just to get an RNG item that's a double/useless). The nice bonus part about these gears is the grading though. It's a good stepping stone for armor grading - just two grades, so you don't get overwhelmed with having to go from D to A with all armor parts at once. A special mention, however, needs to be made about [[File:460040.png|frameless]] Glacier Guard [1]. When you're able to, try to get your hands on one and enchant it.  
* '''Varmundt gears'''
* '''Varmundt gears'''
** These gears are your next big thing to work on. Reforming them and enchanting them is a time consuming task, but the finished products are well worth it. The gear set you benefit the most on your melee build is the Fire Rune set. Unlike the previous Snow Flower gears which enhanced your Deft Stab damage with their enchants, these gears boost your traits and melee physical damage. Fully enchanted, refined and graded, you will do more damage with these gears rather then the Snow Flower ones, as they only boosted your singular skill damage. Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here]. Varmundt gears also introduce new accessories for you as well, namely the Venom rings. The base item in crafting them drops from Temple / Soul / Venom biosphere dungeon only. Their [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant enchanting process] after reforming is the most time consuming one, unless you roll around in zeny and can afford to just buy all the [[File:1001189.png|frameless]] Varmundt Venom Waters needed.
** These gears are your next big thing to work on. Reforming them and enchanting them is a time consuming task, but the finished products are well worth it. The gear set you benefit the most on your melee build is the Fire Rune set. Unlike the previous Snow Flower gears which enhanced your Deft Stab damage with their enchants, these gears boost your traits and melee physical damage. Fully enchanted, refined and graded, you will do more damage with these gears rather then the Snow Flower ones, as they only boosted your singular skill damage. Detailed information about reforming, grading and enchanting can be found [https://wiki.muhro.eu/Varmundt_Rune_Stone_Equipment here]. Varmundt gears also introduce new accessories for you as well, namely the Venom rings. The base item in crafting them drops from Temple / Soul / Venom biosphere dungeon only. Their [https://wiki.muhro.eu/Soul_Temple_Venom_Ring_Enchant enchanting process] after reforming is the most time consuming one, unless you roll around in zeny and can afford to just buy all the [[File:1001189.png|frameless]] Varmundt Venom Waters needed.
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* '''Depth 2''' '''Dimensional gear set'''  
* '''Depth 2''' '''Dimensional gear set'''  
** The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is quite new on our server and seems very potent for Deft Stab builds. I've finally managed to get the set of hat and weapon, and this I can say so far. With A graded +12 Dimensional Abyss Knife and a non-graded, not enchanted (yet) +10 Time Dimensions Rune Crown (Abyss Chaser) the damage I deal with Deft Stab is more or less the same as what I did with my +12 Dim weapon with full enchants and a grade A +10 Crown of Beelzebub. However, you need the whole set before there's any point in using it. One isn't enough without the other. I do understand though that the hat enchanting and grading will bring out the full potential of this set, so it for sure is a must get at a very late point in game.  
** The Dimensional gear set from [https://wiki.muhro.eu/Varmundt%27s_Biosphere_Depth_2 Depth 2] is quite new on our server and seems very potent for Deft Stab builds. I've finally managed to get the set of hat and weapon, and this I can say so far. With A graded +12 Dimensional Abyss Knife and a non-graded, not enchanted (yet) +10 Time Dimensions Rune Crown (Abyss Chaser) the damage I deal with Deft Stab is more or less the same as what I did with my +12 Dim weapon with full enchants and a grade A +10 Crown of Beelzebub. However, you need the whole set before there's any point in using it. One isn't enough without the other. I do understand though that the hat enchanting and grading will bring out the full potential of this set, so it for sure is a must get at a very late point in game.  
*'''Hall of Life + Nebula gears combo'''
**Finally, I have acquired these gears and gotten their enchant up enough so that my DPS is now better with them than the D1 armor and Varmundt gears. What you're looking at getting here is the Spring garment and Spring accessory. To go with them, Nebula Armor of Power and Stellar Power Seal. Good news is that since nobody likes spring gears, the materials from Lake of Fire are probably the cheapest ones to get. You can most likely trade any other season parts with at least 2:1 ratio. The hardest part in all of these gears is enchanting. Unless you're willing to throw billions in zeny into the mats from vends and whatnot, it will take some time to get what you need. Personally, I struggled with Stellar Power Seal enchants - that double mettle sure did not want to come easy. With the Signet of Circulation Spring, there is now option the option to pick perfect enchant for slot 3, so unless you want to gamble for fun, I suggest you go that route. It takes more mats, but at least you will get the Power Signet needed.
*'''Episode 21 Gaebolg/Yorscalp gears'''
**As we have finally gained a new episode on the server, Age of Heroes, with it naturally comes new gears. Currently out of the simple, unreformed ones the one worth mentioning is Gaebolg boots. Before these, you were pretty much stuck with Flame Rune Boots from Biosphere, but once you enchant the Gaebolg boots fully, and get them to grade A and +12, they outperform the rune boots. As I'm not yet able to reform the boots, I can't say much about the Yorscalp version other than they add naturally more def.


=== Headgears ===
=== Headgears ===
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{{#item:25805}}
{{#item:25805}}
{{#item:25493}}


{{#item:1000863}}
{{#item:1000863}}
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You can get your first shadow gear set as a rental for free in the Eden Group. This is plenty enough to carry you to abyss chaser. The first ”real” shadow gear set you can look into farming for yourself is the Master Shadow set. This set can be enchanted to boost Deft Stab damage as well as POW trait, making it a good basic set for you chaser. You can read more about this set from [[Shadow Gear | this]] page. Don't worry about getting the shadow set as soon as you change into abyss chaser though - the real need for it comes up once you're geared enough to start farming in Biospheres.  
You can get your first shadow gear set as a rental for free in the Eden Group. This is plenty enough to carry you to abyss chaser. The first ”real” shadow gear set you can look into farming for yourself is the Master Shadow set. This set can be enchanted to boost Deft Stab damage as well as POW trait, making it a good basic set for you chaser. You can read more about this set from [[Shadow Gear | this]] page. Don't worry about getting the shadow set as soon as you change into abyss chaser though - the real need for it comes up once you're geared enough to start farming in Biospheres.  
   
   
Eventually you can set your eyes on the Full Penetration accessories, when you feel you're all set with your other shadow gears and have the the resources to work with.  
With the newest update to shadow gears, we now have Deft Stab accessory set, which (based on my tests) does surpass the damage you can do with Full Penetration accessories. Master Shadow set is still a good starting point for any new player, but afterwards you can start working on Deft Breaker set to get higher DPS.  


Here's a TL;DR list of shadow gears that are useful:
Here's a TL;DR list of shadow gears that are useful:
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* Infinity Shadow Weapon
* Infinity Shadow Weapon
* Full Penetration Shadow Accessories
* Full Penetration Shadow Accessories
* Maximum Mammoth set
* Deft Breaker set


== '''Useful cards''' ==
== '''Useful cards''' ==
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* This one can replace the Fury Hero in your mid headgear later on, due to the incredibly nice bonus it gives with the Fake Iwin Soldier Card.
* This one can replace the Fury Hero in your mid headgear later on, due to the incredibly nice bonus it gives with the Fake Iwin Soldier Card.
{{#item:300422}}
* This card is good for your DPS, although getting it might not be as easy as others. This card can be obtained from the [[Royal Hunting]].
{{#item:27361}}
* Later on, two of these cards in your weapon do increase your damage more than the Fake Iwin Soldier card combo. When you can afford them (or farm them), get them.
{{#item:300515}}
* A new card introduced in episode 21, this is a far better alternative to {{#item:300422}}.
{{#item:300524}}
* Another new card from episode 21, forms a combo with {{#item:300515}}. This card combo adds well into your DPS, so you won't really miss the {{#item:300376}}.
''Luxury cards:''
{{#item:300474}}
* This is currently the BiS for garment card, and because it works well for all melee builds, it comes with a hefty price tag. If you can afford it though, go for it.
{{#item:300533}}
* This is basically Lasgand for physical classes. BiS and now available! (Costs an arm and a leg - and probably the soul of your firstborn as well - but is worth it.)


== '''Picking a pet''' ==
== '''Picking a pet''' ==
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