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== '''Gear Recommendation''' == | == '''Gear Recommendation''' == | ||
Inspired by: [[Madame_Celery's_Guide_to_MuhRO| Madame Celery's Guide]], [[The_Performer's_Life_By_Conga_Lyne| Conga Lyne's Performer Guide]], | Inspired by: [[Madame_Celery's_Guide_to_MuhRO| Madame Celery's Guide]], [[The_Performer's_Life_By_Conga_Lyne| Conga Lyne's Performer Guide]], [[Choi's_SVS_Arch_Mage_Guide|Choi's Arch Mage Guide]], and by (Biolo) Schier in Merchant Discord Channel | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ Eden Phase | |+ Eden Phase | ||
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| Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || The {{#item:460020}} is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the {{#item:460040}} wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are {{#item:312095}}, {{#item:312093}}, and {{#item:312091}}. You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have {{#skill:5361}} as a RES buff. For the card, it's {{#item:300465}} it's really a great balance of damage and survivability | | Shield || | +12 A {{#item:460020}} / +11 C {{#item:460040}} || The {{#item:460020}} is good if you need the additional utility and all element damage reduction it provides, but for higher physical DPS, the {{#item:460040}} wins. You can also get high RES or MRES from it. It's what i'm currently using and it's actually cheaper. The enchantments that i prefer for it are {{#item:312095}}, {{#item:312093}}, and {{#item:312091}}. You can definitely change the 3rd slot enchant for the RES one, but i like the MRES one because we already have {{#skill:5361}} as a RES buff. For the card, it's {{#item:300465}} it's really a great balance of damage and survivability | ||
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| Garment || | +11 A {{#item:480232}} || | | Garment || | +11 A {{#item:480283}} or +11 A {{#item:480232}} || {{#item:480283}} is probably the better and more versatile option with its 20% all enemy element bonus and +25% ranged physical damage. No RNG with enchants and very easy to refine. You can leave it at +11 C for quite a while since the bonuses for B and A are kinda small. For {{#item:480232}}, priority enchants are {{#item:310922}} and {{#item:4723}}. The {{#item:480232}} can be better when targeting specific mobs/MVPs as you can get higher elemental modifiers here, but take note that it doesn't have an enchant targeting elements like Neutral and Poison. {{#item:4683}} The Wanderer Trentini card is amazing for the + 20 stats and 10% HP. If you can't get it yet tho, it would be okay to still use the {{#item:4392}} {{#item:300270}} combo | ||
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| Shoes || | +11 A {{#item: | | Shoes || | +11 A {{#item:470197}} > +11 A {{#item:470174}} > +11 A {{#item:470175}} || Again, the {{#item:470197}} is more versatile with its all race damage bonus. But if you are targetting specific enemy elements, Varmundt Boots are ok too, and {{#item:470174}} has bonus HP% for survivability. Priority enchants for the Varmundt boots are {{#item:310922}} and {{#item:4723}}. {{#item:300177}} or {{#item:300184}} you can choose between these 2. I like the {{#item:300177}} because of the additional HP and Flee it gives me. Also, sometimes the Ranged Damage % modifier is too high already and doesn't seem to give a good boost. Remember to try checking and balancing your modifiers using the @bs command. You can also use {{#item:300457}} if you're using a Copo card for your weapon | ||
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| Accessory 1 || | {{#item:490302}} || Priority enchants are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make | | Accessory 1 || | {{#item:490302}} || Priority enchants are {{#item:311953}} and {{#item:311978}}. For the last enchant, you can decide what you want based on the enemies that you're fighting. Boss enchants are the best, but they're hard to make |
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