96
edits
Cheverlotte (talk | contribs) No edit summary |
Cheverlotte (talk | contribs) |
||
Line 701: | Line 701: | ||
| +10 {{#item:24662}} | | +10 {{#item:24662}} | ||
|Interchangeable with {{#item:24682}} | |Interchangeable with {{#item:24682}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 120+ ||Your main damage scaling for stats. Also increases your weight capacity allowing you to carry more items | |||
|- | |||
| AGI || 95-110 | |||
|Allows you to attack faster, which means you can output more skills for damage | |||
|- | |||
| VIT || 100-120 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|70-100 / Leftover points | |||
|Allows you to cast more skills before replenishing it. | |||
|- | |||
|DEX | |||
|1 | |||
|Your build is centered around dealing crits, and crits DO NOT MISS, hence DEX can be left untouched. If you are still in the early game though, feel free to allocate some DEX as critical chance is not abundant early in the game. | |||
|- | |||
| LUK || 120-125||Increases your chance to deal critical hit damage. Decreases your chance to get hit by Curse status. Only allocate 125 LUK if and only if you run {{#item:300261}} | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly | |||
|- | |||
|CON | |||
|35 / Leftover | |||
|Mostly used for increasing P. ATK. Allocate your points here if you wish to deal more damage once you maxed out POW/CRT | |||
|- | |||
|CRT | |||
|100 | |||
|Your secondary scaling for Traits. Increases your chance to deal critical hit damage, as well as increases your base critical damage modifier (C.Rate) (Ex: Base crit damage is 200%. Having 30 C.Rate makes it 230%) | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
Line 1,294: | Line 1,346: | ||
> The costume stones shown here is for when you're using {{#item:470073}} | > The costume stones shown here is for when you're using {{#item:470073}} | ||
|} | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
! colspan="3" | | |||
== '''Stats / Traits''' == | |||
Note: 120 is the usually the threshold for highest stat allocation efficiency, going above 120 is usually a loss barring some exceptions. | |||
|- | |||
! Stats !! Allocation !! Notes | |||
|- | |||
| STR || 100-120 ||One of your main damage stats. Also increases your weight capacity allowing you to carry more items. | |||
|- | |||
| AGI || 70-110 | |||
|Allows you to attack faster, which means you can output more skills for damage. Prioritize this last as ASPD is prioritized less in the early game. Once you hit the late game, you need to hit at least 183 ASPD to maximize {{#skill:6001}} | |||
|- | |||
| VIT || 120-130 | |||
|Makes you less squishy. Having VIT at 100 renders you immune to certain status ailments (e.g. Stun) hence the 100 minimum. | |||
|- | |||
|INT | |||
|100-120 | |||
|Allows you to cast more skills before replenishing it. This stat is also included for cast time reduction via stats (Int+Dex(2)=530) | |||
|- | |||
|DEX | |||
|100-120 | |||
|Increases your HIT rate. {{#skill:6001}} CAN miss so keep that in mind. This is also the main stat for cast time reduction via stats. In the late game you'll need to reach instant cast time to maximize {{#skill:6001}}. | |||
In the early game you may prioritize this for smoother movement / kiting. | |||
|- | |||
|LUK | |||
|1 | |||
|No need LUK as your skills cannot crit. | |||
|- | |||
!Trait | |||
! Allocation | |||
!Notes | |||
|- | |||
|POW | |||
| 100 | |||
|Your main damage scaling for Traits. Max this one first especially if you are leveling. | |||
|- | |||
| STA || Leftover | |||
|Physical Damage Resist. Put leftover points if you want more tankiness vs. Physical | |||
|- | |||
|WIS | |||
| Leftover | |||
|Magical Damage Resist. Put leftover points if you want more tankiness vs. Magical. | |||
|- | |||
|SPL | |||
|0 | |||
|You don't deal magic damage sadly. | |||
|- | |||
|CON | |||
|100 | |||
|Mostly used for increasing P. ATK. Allocate your points here after maxing out POW | |||
|- | |||
|CRT | |||
|0 | |||
|You don't need CRT as it is mainly for critical based builds. Feel free to put leftover points here if you wish to get a non-significant damage boost | |||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" |
edits