Flame of Annihilation - An Inquisitor Guide by Cruro: Difference between revisions

Jump to navigation Jump to search
TFB build: add seperate section to explain dimension gear swap in depth, add more alternative gears and notes
m (Update headgear/accessory card for EB after EP20)
(TFB build: add seperate section to explain dimension gear swap in depth, add more alternative gears and notes)
Line 187: Line 187:
Concrete values can be checked by using ''@mi <monster-name-or-id>'' ingame and check for the crit-shield value. With the recommended Cri-value of 140, any target with a crit-shield of 40 and lower will always be critted. Certain endgame places may require even higher values, but that's relatively rare.
Concrete values can be checked by using ''@mi <monster-name-or-id>'' ingame and check for the crit-shield value. With the recommended Cri-value of 140, any target with a crit-shield of 40 and lower will always be critted. Certain endgame places may require even higher values, but that's relatively rare.
* '''Aftercastdelay reduction:''' 30 - 86%
* '''Aftercastdelay reduction:''' 30 - 86%
30% is the bare minimum to use EB on cooldown, however in order to be able to snap to the next target, at least 50% or higher is recommended for farming.
30% is the bare minimum to use EB on cooldown (50% when using dimension combo), however in order to be able to snap to the next target, at least 50% or higher is recommended for farming.




Line 396: Line 396:
* On especially mobby maps, it can happen that the sprite of a monster with no brand or incorrect brand covers the correctly "branded" monsters, which can make it tricky or impossible to properly continue the combo. This can be fixed by simply restarting the combo from step 1, to ensure that all brands are applied in the right order.
* On especially mobby maps, it can happen that the sprite of a monster with no brand or incorrect brand covers the correctly "branded" monsters, which can make it tricky or impossible to properly continue the combo. This can be fixed by simply restarting the combo from step 1, to ensure that all brands are applied in the right order.
* Multiple TFB Inquisitors against one target can steal each others brand, which interrupts the combo of the others. This is an unfortunate one :(
* Multiple TFB Inquisitors against one target can steal each others brand, which interrupts the combo of the others. This is an unfortunate one :(
'''Third Flame Bomb with Dimensions gear'''
With the introduction of Dimensions gear ({{#item:400538}} + {{#item:560060}}) from Depth 2 dungeons, there are now two alternative ways of casting Third Flame Bomb, each with their own advantages/disadvantages:
* '''One-Button TFB''': This is the more obvious use of the new Depth gear combo, as it allows you to autocast the full combo by just using the initial skill (First Brand). Since First Brand doesn't need any AP buff, and autocasted skills ignore the buff requirements, this allows the usage of TFB at any time - effectively negating the need of AP buffs or AP in general. The downsides are, that auto-casted skills also don't gain any AP, and more importantly, First Brand CD increases by 1.5s to a total of 1.8s. This results in a dps loss as the additional damage from the newer gears cannot mitigate the heavily reduced rate at which the skill can be used. That being said, one-button TFB still has its uses when you anyway oneshot a monster and the fights are spaced out a little (e.g. Geffen Nightmare Arena).
* '''Gear-Swap combo''': The recommended way of incorporating the new Dimensions gear, is by switching gears mid-combo. The autocasts work like a chain, meaning First Brand will cast Second Flame, and when Second Flame is casted, it will cast Third Flame Bomb. This means that using First Brand will result in all three skills being autocasted, but it's also possible to use Second Flame and only autocast Third Flame Bomb. This is the key to success, as it allows to use First Brand ''without'' the gear combo in place (= no increased cooldown on First Brand), then swap back to the gear combo and use Second Flame for an autocasted Third Flame bomb. That approach has multiple advantages: TFB is now possible every 0.7s, it can be easier to use consistently (with a good smart-keys setup), benefitting from the higher damage of newer gears without downside.
See related image for an example smart-keys setup. The hotkey-slots marked in red need to have smart-keys active in order to automatically have a click on the target when the key is pressed. When setup correctly, it's possible to simply press both keys above, followed by both keys below, to perform the full combo while also swapping gears back and forth. Having Third Flame Bomb on the bar is not necessary anymore as it'll be autocasted after Second Flame.
The example shows swapping of weapons, but usually it's better to swap headgears instead to not lose any potential endows. Swapping the weapons allows for multiple Dimension Headgears to be in the inventory at the same time (e.g. if swapping between Explosion Blaster build and Third Flame Bomb build). This whole idea has been adopted from players [https://www.youtube.com/watch?v=vEWq2txLCzs on kRO].
[[File:Smart keys setup for using TFB with dimension gear swap.png|thumb]]


=== Stats ===
=== Stats ===
Line 418: Line 429:


'''Secondary Stats'''
'''Secondary Stats'''
* '''Aftercastdelay reduction:''' 40%+
* '''Aftercastdelay reduction:''' 0% or 40%+
The recent rebalance added 0.7s aftercastdelay to Third Flame Bomb, the last step of the combo. I found 40%+ to be a decent enough value to perform the combo just fast enough.
The recent rebalance added 0.7s aftercastdelay to Third Flame Bomb, the last step of the combo. I found 40%+ to be a decent enough value to perform the combo just fast enough.
Fortunately, this can already be achieved with offensive endgame gears without intentionally sacrificing damage for it: 15% (Dim Enchant) + 15% (Grade A Glade Rune Manteau) + 10% (Depth Armor)
Fortunately, this can already be achieved with offensive endgame gears without intentionally sacrificing damage for it: 15% (Dim Enchant) + 15% (Grade A Glade Rune Manteau) + 10% (Depth Armor)
Separate Reload Shadow Shield can also be used to compensate missing gears to some extend.
Separate Reload Shadow Shield can also be used to compensate missing gears to some extend.
However, when using the new Dimension Gear combo and autocasting Third Flame Bomb after either First Brand or Second Flame (with the swap technique), then '''0% aftercastdelay reduction is needed'''.




Line 434: Line 446:
* +11/12 [A] {{#item:400110|Crown of Beelzebub}}
* +11/12 [A] {{#item:400110|Crown of Beelzebub}}
  || {{#item:300174|Melted Poring Card}} ||  
  || {{#item:300174|Melted Poring Card}} ||  
Using the dimensions headgear+weapon would normally be a dps-loss as First Brand cooldown gets increased to 1.8s.<br />However there's the following tech as [https://www.youtube.com/watch?v=vEWq2txLCzs seen on kRO] to circumvent this downside completely by swapping to the headgear mid-combo:<br />Swap to non-crown headgear -> use First Brand -> Swap to crown -> use Second Flame (this now autocasts Third Flame Bomb) -> repeat<br />This effectively makes the full TFB-combo possible every 0.7s.<br />However without the gear swap tech, using Beelzebub Crown would still be the better dps.
When using the gear-swapping technique, Dimensions crown is easily best in slot as it yields higher dps in both ways: higher damage per hit, and more frequent usages of TFB.
Crown of Beelzebub is only here for players that prefer to use the full manual combo (but it's highly recommended to learn the swap-way instead).
|-
|-
| Headgear (Mid) || {{#item:410233|Gambler's Seal}}<br />Melee% or HP% enchants || {{#item:300174|Melted Poring Card}} || Alternatively any mid-headgear with hp% enchants
| Headgear (Mid) || {{#item:410233|Gambler's Seal}}<br />Melee% or HP% enchants || {{#item:300174|Melted Poring Card}} || Alternatively any mid-headgear with hp% enchants
Line 461: Line 474:
  || Judgement Knuckle (without enchants) beats fully enchanted Dim Glacier weapon by roughly 3~5% at +12 A.<br />However Dim Glacier also grants valuable utility with its +15% acdr and +15% aspd.<br />Judgement Knuckle will mostly start shining when combined with headgear (see headgear section for details).<hr />With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters.
  || Judgement Knuckle (without enchants) beats fully enchanted Dim Glacier weapon by roughly 3~5% at +12 A.<br />However Dim Glacier also grants valuable utility with its +15% acdr and +15% aspd.<br />Judgement Knuckle will mostly start shining when combined with headgear (see headgear section for details).<hr />With my current setup I found Wanderer Card to be about 0.5% stronger, but Punch Bug also works against small monsters.
|-
|-
| Shield || +11 {{#item:460017|Illusion Guard}}<br />{{#item:29010|Rune of Vitality Lv2}}<br />{{#item:29010|Rune of Vitality Lv2}} ||
| Shield ||
* +11 {{#item:460017|Illusion Guard}}<br />{{#item:29010|Rune of Vitality Lv2}}<br />{{#item:29010|Rune of Vitality Lv2}}
* +11 [C]{{#item:460040|Glacier Guard}}<br />{{#item:312095|Intelligence}}<br />{{#item:312093|MRES}}<br />{{#item:312090|Defense}}
||
* {{#item:300465|Elite Rgan Guardian Card}}
* {{#item:300465|Elite Rgan Guardian Card}}
  || -
  || Illusion Guard is still best-in-slot for raw damage, but Glacier Guard can be a good compromise between damage and survivability in tougher content.
|-
|-
| Garment || +11 [A]{{#item:480231|Glade Rune Manteau}} ||  
| Garment || +11 [A]{{#item:480231|Glade Rune Manteau}} ||  
Line 471: Line 487:
  || Happy Card is required when using Shelter Card in Armor
  || Happy Card is required when using Shelter Card in Armor
|-
|-
| Shoes || +11 [C]{{#item:470073|Boots of Unknown Life}}<br />HP% enchant ||  
| Shoes ||  
* +11 [C]{{#item:470073|Boots of Unknown Life}}<br />HP% enchant
* +11 [A]{{#item:470174|Glade Rune Boots}}<br />{{#item:310922|Power of Varmundt Lv3}}
||  
* {{#item:4381|Green Ferus Card}}
* {{#item:4381|Green Ferus Card}}
* {{#item:27150|[MVP] Venom Chimera Card}}
* {{#item:27150|[MVP] Venom Chimera Card}}
  || The boots proc often (especially when mobbing) and roughly double the damage of TFB
  || Boots of Unknown Life have the highest damage potential when the effect procs (which it does relatively consistently when mobbing), but Glade Rune Boots can be a great option to ensure consistent damage in all sitations.<br />E.g. with my current gears, Boots of Unknown Life will deal around 1.6b damage without proc, and 2.8b damage with proc. Where as with Glade Rune Boots, damage is consistently at 2b.
|-
|-
| Accessories ||  
| Accessories ||  
Line 559: Line 578:
|-
|-
| Shield ||
| Shield ||
* +10 {{#item:24735|Durable Shadow Shield}}
* +9/10 {{#item:24746|Separate Reload Shadow Shield}}
* +9/10 {{#item:24746|Separate Reload Shadow Shield}}
* +10 {{#item:24735|Durable Shadow Shield}}
  || Durable Shadow Shield is prefered, unless manual TFB combo is used and the ACDR of Reload Shadow Shield is needed
  || Durable Shadow Shield is stronger, but Reload helps with the recently added 0.7s ACD in TFB
|-
|-
| Garment || {{#item:1001053|Melee Physical Attack Stone (Garment)}} and {{#item:1000524|Melee Stone (Dual)}} || -
| Garment || {{#item:1001053|Melee Physical Attack Stone (Garment)}} and {{#item:1000524|Melee Stone (Dual)}} || -
90

edits

Navigation menu