XoSofiya's (Let's Get) Physical Performer Guide: Difference between revisions

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As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.<br>
As you can see, I can 1 shot the Verdant Cornus, but only if it's the main target. You can make some adjustments to your build/switch arrows to make sure you 1 shot/deal better damage to everything in a specific map though.<br>
I started with this disclaimer because some people might prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks/'''Magic Performers''' and etc.<br>
I started with this disclaimer because some people prefer classes/builds that really one shot everything with just 1 click using 1 general build like Dragon Knights/Wind Hawks and etc.<br>


[[File:RoseBlossomGladeMobs.gif|300px]]
[[File:RoseBlossomGladeMobs.gif|300px]]
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Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br>
Main stats that we should focus on for general farming are '''DEX''' (main ATK source and Variable Cast time reduction), '''INT''' (SP and VCT reduction), '''STR''' (additional ATK source and weight capacity), '''AGI''' (ASPD for cast animation and some FLEE for survivability. Note ASPD can easily be increased with  {{#skill:2350}} (for Trouveres)  and  {{#skill:2428}} , '''LUK''' (additional ATK source), and lastly '''VIT''' (for additional HP) . I won't be providing an exact stat build for farming since it would depend on your needs anyway. One thing to note is that it's best to strive to reduce Variable Cast Time via stats ('''DEX x 2 + INT = 530'''). You can use {{#item:12883}}  or {{#item:50035}} when adjusting your stats. I prefer not including the '''Blessing''' buff from the healer since it doesn't last as long. As for the traits, you can just use '''POW = 100 and CON = 100''' and the rest you can put on either '''STA or WIS''' (or divide for both) depending on your RES/MRES needs.<br><br>
=== Endgame Dungeons/Depth 2 Build ===
=== Endgame Dungeons/Depth 2 Build ===
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}}  to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the combo because I know it's super good
The stat build that I use for Depth 2 differs a tiny little bit compared to the build I used to farm before. You don't really have to worry too much about survivability in most dungeons so you could dump more stats in '''STR''' and '''LUK''' for additional damage when farming. However, it now matters when going to the endgame dungeons like '''Depth 1''' and '''Depth 2'''. I'll be sharing the stat and trait build that i'm using, but take note that i'm using {{#item:4683}}  to achieve instant VCT, have additional damage, and survivability (my previous tests showed that having an MVP card with a +20 stat is better than {{#item:300270}} and {{#item:4392}} , but it might've had something to do with my other items and stats so take that info with a grain of salt. This is for people who are thinking twice about giving up the Empathize + Observer combo because I know it's super good
 
===== Stats =====
===== Stats =====
* STR - 33 - Rest of remaining stats
* STR - 33 - Rest of remaining stats
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== '''Important Skills''' ==
== '''Important Skills''' ==
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
We have lots of skills points that we can play around with. I won't be giving an exact skill build since we have different needs (for supporting and etc.), but I'll be giving out pointers on what to max out and why.
=== Archer ===
{| class="wikitable"
{{#skill:43}} Owl's Eye - Level 10 for the bonus +10 DEX
|+ <big>Archer</big>
|-
! Skill !! Level !! Explanation
|-
| {{#skill:43}} Owl's Eye || Level 10 || For the passive bonus +10 DEX
|-
| {{#skill:44}} Vulture's Eye || Level 10 || Additional HIT rate. It's more for when still using Bow class weapons when leveling early, we don't really have anywhere to put our skill points
|-
| {{#skill:45}} || Level 10 || 12% DEX and AGI boost! You can include this when calculating VCT and ASPD when adjusting stat build
|}
 
{| class="wikitable"
|+ <big>Dancer/Gypsy</big>
|-
! Skill !! Level !! Explanation
|-
| {{#skill:323}} || Level 10 || Bonus ATK and SP
|-
| {{#skill:325}} || Level 5 || Max out for Reverberation (pre-requisite)
|-
| {{#skill:329}} Fortune's Kiss || Level 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - '''Type: Dance Skill'''
|-
| {{#skill:330}} || Level 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - '''Type: Dance Skill'''
|-
| {{#skill:309}} || Level 5 || ATK +40 and DEF +75. Useful when farming - '''Type: Ensemble Skill'''
|-
| {{#skill:307}} || Level 5 || Useful when leveling. You can skill reset and remove this when you max out your level - '''Type: Ensemble Skill'''
|-
| {{#skill:313}} || Level 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with '''75 LUK''' and higher - '''Type: Ensemble Skill'''
|}
'''Notes:'''
* '''Dance''' skills don't stack like {{#skill:329}} Kiss of Fortune and {{#skill:330}}. You can only use one. However, you can have one '''Song''' and '''Dance''' active at the same time e.g. {{#skill:330}} and {{#skill:321}}
* You can only have 1 active '''Ensemble''' skill at a time
 
{| class="wikitable"
|+ <big>Wanderer</big>
|-
! Skill !! Level !! Explanation
|-
| {{#skill:323}} || Level 10 || Bonus ATK and SP
|-
| {{#skill:325}} || Level 5 || Max out for Reverberation (pre-requisite)
|-
| {{#skill:329}} Fortune's Kiss || Level 10 || For supporting parties focusing on CRIT based classes. Critical +10 and Critical Damage +20% - '''Type: Dance Skill'''
|-
| {{#skill:330}} || Level 10 || Very useful when soloing and when supporting other SP based classes in parties. Max SP + 20% and SP Consumption - 15% - '''Type: Dance Skill'''
|-
| {{#skill:309}} || Level 5 || ATK +40 and DEF +75. Useful when farming - '''Type: Ensemble Skill'''
|-
| {{#skill:307}} || Level 5 || Useful when leveling. You can skill reset and remove this when you max out your level - '''Type: Ensemble Skill'''
|-
| {{#skill:313}} || Level 5 || The best Ensemble skill to use in endgame dungeons whether supporting or soloing in my opinion. +15% elemental resistance to Fire, Water, Earth and Wind and +25% tolerance to Blind, Frozen, Petrified, Stun, Curse, Sleep and Silence status for 180 seconds. Never get Cursed when active with '''75 LUK''' and higher - '''Type: Ensemble Skill'''
|}
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