Melee Abyss Chaser Guide by Satsujinhan: Difference between revisions

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=== '''Rogue & Stalker''' ===
=== '''Rogue & Stalker''' ===


The next important thing in building your character is the skill tree. Early on as a rogue before trans, you can feel free to skill the build however you like. However, these are some notable skills that can make your leveling faster.
The next important thing in building your character is the skill tree. Early on as a rogue before trans, you can feel free to skill the build however you like. However, these are some notable skills that can make your leveling faster.
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=== '''Shadow Chaser''' ===
=== '''Shadow Chaser''' ===


As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get.
As shadow chaser, planning out your skill tree is quite straight forward. As we all know, this class was meant to be a pain in the ass in PvP settings – when you opt to go melee, you have less than 5 mandatory skills you need to get.
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The rest of the skills are very much up to what you want to pursue with your chaser. I admit I’ve been putting leftover third job skill points into second job skills, simply because with this build the whole Masquerade tree portion is basically pointless.
The rest of the skills are very much up to what you want to pursue with your chaser. I admit I’ve been putting leftover third job skill points into second job skills, simply because with this build the whole Masquerade tree portion is basically pointless.
=== Abyss Chaser ===
Very much like the shadow chaser skill tree, abyss chaser skills are very simple to pick. Simply put, it branches off into three different builds - bow, melee and magic. We will be looking at the melee skills of course.
* '''Dagger & Bow Mastery'''
** This is the starting point of your skills. It boosts damage based on the size of your enemies, when you wear a dagger. However, you don't need to worry about maxing it as your very first thing. I'll tell you further down why.
* '''Abyss Dagger'''
** This is your secondary skill to spam between Deft Stab's cooldown. It's a small AoE that doesn't require you to target a monster, and it can be spammed very easily. It also creates a short window after use where your Fatal Menace damage is increased, in case you want to try wiggle that into your hotkey combos.
* '''Deft Stab'''
** This is your holy grail, '''the''' damage skill you will live and breathe as melee build. It wasn't originally this great back when 4th jobs were quite new, but skill rebalancing happened and made it a very usable damaging skill. Deft Stab is your priority number one to get as an abyss chaser. Once it's maxed, you can work on the prerequisite skills.
* '''Abyss Slayer'''
** Every 4th job came with an "ultimate" skill of sorts, that costs AP to use. For us, it's this buff. It increases your P. ATK and S. MATK +30 for the duration of the buff and also gives you an incredible +300 HIT bonus, which I found incredibly useful in maps where monsters use agi up. The skill cost is 120 AP and has a 1 minute cooldown. Due to Deft Stab being your main skill, you should be easily able to keep up this buff constantly, as Deft Stab recovers 3 AP per use.
* '''Unlucky Rush'''
** This is completely optional, but I've found it very useful. It helps you to dash to your target and deals damage according to your base level and POW. It came very handy in Bio 5 whenever I was targeted by multiple ranged mobs - it allowed me to move right next to them and then just Deft Stab all that was left.


== '''Gears''' ==
== '''Gears''' ==
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