14,911
edits
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! style=" width: 80% " | Notes | ! style=" width: 80% " | Notes | ||
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|{{ | |{{#item:4468}} | ||
{{ | {{#item:4458}} | ||
|Headgear | |Headgear | ||
|Early-game ATK-boosting card. Both give +10 ATK. Dark Pinguicula adds a chance of dropping Guillotine Cross (GX) poison herbs, while Duneyrr adds a chance of increasing ASPD. | |Early-game ATK-boosting card. Both give +10 ATK. Dark Pinguicula adds a chance of dropping Guillotine Cross (GX) poison herbs, while Duneyrr adds a chance of increasing ASPD. | ||
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|{{ | |{{#item:30150}} | ||
|Headgear | |Headgear | ||
|One of the best Headgear cards, especially when paired with the Deep Sea Merman Card. Insert this in high refine headgears. Max HP -5%, ATK +1% for every 3 refine rate. | |One of the best Headgear cards, especially when paired with the Deep Sea Merman Card. Insert this in high refine headgears. Max HP -5%, ATK +1% for every 3 refine rate. | ||
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|{{ | |{{#item:40015}} | ||
|Headgear | |Headgear | ||
|Boosts ATK in exchange for reduced HP and SP. If you don't have a Deep Sea Merman card, use two of this card. If you have a Deep Sea Merman card to pair with Deep Sea King Dramoh, insert this in a slotted middle headgear. | |Boosts ATK in exchange for reduced HP and SP. If you don't have a Deep Sea Merman card, use two of this card. If you have a Deep Sea Merman card to pair with Deep Sea King Dramoh, insert this in a slotted middle headgear. | ||
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|{{ | |{{#item:27328}} | ||
|Headgear | |Headgear | ||
|Early-game card dropped by all [[Bios Island]] non-boss monsters. Increases maximum HP by 500 and maximum SP by 50 at the cost of receiving 50% more damage from Angel Race monsters. For this build, it is best paired with a Desert Wolf Card. | |Early-game card dropped by all [[Bios Island]] non-boss monsters. Increases maximum HP by 500 and maximum SP by 50 at the cost of receiving 50% more damage from Angel Race monsters. For this build, it is best paired with a Desert Wolf Card. | ||
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When equipped with Magalodon Card, Def + 100. | When equipped with Magalodon Card, Def + 100. | ||
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|{{ | |{{#item:27288}} | ||
|Armor | |Armor | ||
|Early-mid game card. Increases Hit and ATK. | |Early-mid game card. Increases Hit and ATK. | ||
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|{{ | |{{#item:4393}} | ||
|Armor | |Armor | ||
|Every 18 Base STR = +1 INT. When paired with {{Card |id=300271 Happiness Giver}}, it further increases Melee Physical Damage by 15% and for every 40 Base STR. | |Every 18 Base STR = +1 INT. When paired with {{Card |id=300271 Happiness Giver}}, it further increases Melee Physical Damage by 15% and for every 40 Base STR. | ||
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|{{ | |{{#item:4392}} | ||
|Armor | |Armor | ||
|Every 18 Base VIT = +1 DEX. When paired with {{Card |id=300270 Empathizer}}, it further increases Ranged Physical Damage by 15% and for every 40 Base DEX. | |Every 18 Base VIT = +1 DEX. When paired with {{Card |id=300270 Empathizer}}, it further increases Ranged Physical Damage by 15% and for every 40 Base DEX. | ||
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|{{ | |{{#item:300310}} | ||
|Armor | |Armor | ||
|Increases melee and ranged physical damage by 4% every 3 refine rate. If having 120 Base STR or DEX is a bit too much and you want more stat flexibility, this is a very good alternative, especially when paired with {{Card |id=300422 Is the Catherine Gaebolg card implemented?}} for melee builds or {{Card |id=300426 Crux Findel}} for ranged builds. Try to +12 the armor this card is slotted in. All of these bonuses come at a cost of 10% increased SP Consumption. | |Increases melee and ranged physical damage by 4% every 3 refine rate. If having 120 Base STR or DEX is a bit too much and you want more stat flexibility, this is a very good alternative, especially when paired with {{Card |id=300422 Is the Catherine Gaebolg card implemented?}} for melee builds or {{Card |id=300426 Crux Findel}} for ranged builds. Try to +12 the armor this card is slotted in. All of these bonuses come at a cost of 10% increased SP Consumption. | ||
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|{{ | |{{#item:4082}} | ||
|Weapon | |Weapon | ||
|ATK +5 and increases damage to Small monsters by 15%. When combined with the '''Corrupt Life Card''', damage to Medium and Large monsters is increased by 15%. If you don't have the zeny or Contaminated Magic to get the White Knight and Khalitzburg Knight cards, this is a cheap alternative. | |ATK +5 and increases damage to Small monsters by 15%. When combined with the '''Corrupt Life Card''', damage to Medium and Large monsters is increased by 15%. If you don't have the zeny or Contaminated Magic to get the White Knight and Khalitzburg Knight cards, this is a cheap alternative. | ||
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|{{ | |{{#item:4117}} | ||
|Weapon | |Weapon | ||
|Enables Double Attack when using non-dagger weapons, scaling by the level learned. | |Enables Double Attack when using non-dagger weapons, scaling by the level learned. | ||
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|{{ | |{{#item:4115}} | ||
|Weapon | |Weapon | ||
|Use this card if more survivability is needed. Adds a 3% chance to leech HP from enemies based on 15% of the amount of damage dealt. | |Use this card if more survivability is needed. Adds a 3% chance to leech HP from enemies based on 15% of the amount of damage dealt. | ||
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|{{ | |{{#item:31024}} | ||
|Weapon | |Weapon | ||
|Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG. | |Boosts attack and adds a small chance to autocast Level 5 Ignition Break while physically attacking, resulting in sporadic bursts of damage. Good for autoattack builds but is heavily reliant on RNG. | ||
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|{{ | |{{#item:27339}} | ||
|Weapon | |Weapon | ||
|This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards. | |This card is good for One-Handed swords, as it fully compensates for their size penalty against Small and Large monsters. If you have a Hypocrisy Machine, use this until you refine it to +9, then find better cards. | ||
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|{{ | |{{#item:300231}} | ||
|Weapon | |Weapon | ||
|This card is good for good for one-handed Axes as it compensates for their size penalty against Small and Medium-sized monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. '''Now for the big question. Is there a decent One-Handed Axe a Hyper Novice can use?''' | |This card is good for good for one-handed Axes as it compensates for their size penalty against Small and Medium-sized monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. '''Now for the big question. Is there a decent One-Handed Axe a Hyper Novice can use?''' | ||
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|{{ | |{{#item:300420}} | ||
|Weapon | |Weapon | ||
|This card is good for Maces and especially good for daggers as it compensates for their size penalty against Large monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. | |This card is good for Maces and especially good for daggers as it compensates for their size penalty against Large monsters. If you have a Purified Knight's Shield with the "Remove weapon's size penalty" enchant, then look for better cards. | ||
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|{{ | |{{#item:4608}} | ||
|Weapon | |Weapon | ||
|Best paired with Khalitzburg Knight card. Gives +20% more damage to Medium and Large monsters. When comboed with Khalitzburg Knight, it gives 15% more damage and also reduces 5% more damage from Medium and Large monsters. | |Best paired with Khalitzburg Knight card. Gives +20% more damage to Medium and Large monsters. When comboed with Khalitzburg Knight, it gives 15% more damage and also reduces 5% more damage from Medium and Large monsters. | ||
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|{{ | |{{#item:300263}} | ||
|Weapon | |Weapon | ||
|When inserted in daggers and one-handed swords, it increases ATK and Melee Physical Damage, even moreso if you're level 200+ and the weapon is highly refined. | |When inserted in daggers and one-handed swords, it increases ATK and Melee Physical Damage, even moreso if you're level 200+ and the weapon is highly refined. | ||
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|{{ | |{{#item:4609}} | ||
|Shield | |Shield | ||
|Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small. | |Gives 25% damage reduction from Medium and Large Monsters (30% if paired with WK) plus additional DEF. Greatly increases overall survivability as long as the monster isn't Small. | ||
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|{{ | |{{#item:300240}} | ||
|Shield | |Shield | ||
|A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters. | |A much cheaper version of the expensive Mutated Khalitzburg card with slighty worse effects, namely the 5% increased damage taken from Small monsters. | ||
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|{{ | |{{#item:4413}} | ||
|Shield | |Shield | ||
|A good all-around damage reducing card. Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | |A good all-around damage reducing card. Reduces damage from Small, Medium and Large mobs by 15%. It also has a chance to increase Perfect Dodge by 30 if you're attacked. | ||
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|{{ | |{{#item:4588}} | ||
|Garment | |Garment | ||
|Early-game damage boosting card. +5 ATK for every 10 base STR. If you have 120 base STR, it means +60 ATK. | |Early-game damage boosting card. +5 ATK for every 10 base STR. If you have 120 base STR, it means +60 ATK. | ||
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|{{ | |{{#item:27176}} | ||
|Garment | |Garment | ||
|Mid-game damage boosting card. +3 ATK and +1% ASPD for every 10 base STR. If base STR is 120 and above, +40 ATK. If you have 120 base STR, that means +70 ATK and +12% ASPD. | |Mid-game damage boosting card. +3 ATK and +1% ASPD for every 10 base STR. If base STR is 120 and above, +40 ATK. If you have 120 base STR, that means +70 ATK and +12% ASPD. | ||
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|{{ | |{{#item:300271}} | ||
|Garment | |Garment | ||
|One of, if not the best card for Melee Physical builds. Increases Melee Physical Damage at the cost of reducing Max SP. Melee Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base STR. | |One of, if not the best card for Melee Physical builds. Increases Melee Physical Damage at the cost of reducing Max SP. Melee Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base STR. | ||
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|{{ | |{{#item:300270}} | ||
|Garment | |Garment | ||
|One of, if not the best card for Ranged Physical builds. Increases Ranged Physical Damage at the cost of reducing Max SP. Ranged Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base DEX. | |One of, if not the best card for Ranged Physical builds. Increases Ranged Physical Damage at the cost of reducing Max SP. Ranged Physical Damage is further increased when paired with a {{Card |id=4393 Mistress of Shelter}} and every 40 Base DEX. | ||
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|{{ | |{{#item:300422}} | ||
|Garment | |Garment | ||
|If having 120 Base STR is a bit too much and you want more stat flexibility, use this card over the Happiness Giver. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% melee physical damage bonus. Increases melee physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance. | |If having 120 Base STR is a bit too much and you want more stat flexibility, use this card over the Happiness Giver. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% melee physical damage bonus. Increases melee physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance. | ||
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|{{ | |{{#item:300426}} | ||
|Garment | |Garment | ||
|If having 120 Base DEX is a bit too much and you want more stat flexibility, use this card over the Empathizer. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% ranged physical damage bonus. Increases ranged physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance. | |If having 120 Base DEX is a bit too much and you want more stat flexibility, use this card over the Empathizer. Best paired with the armor card {{Card |id=300310 Helmut Lugenburg}} for a 5% ranged physical damage bonus. Increases ranged physical damage by 5%, and is further increased by 4% every 2 refine rate. Try to +12 the garment this card is slotted in. All of these bonuses come at a cost of 10% reduction in Neutral Element resistance. | ||
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|{{ | |{{#item:27249}} | ||
|Footgear | |Footgear | ||
|Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]]. | |Max HP +500, ATK, MATK, Hit and Flee +15. A good all-around footgear card. Obtained at the [[Geffen Magic Tournament]]. | ||
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|{{ | |{{#item:27251}} | ||
|Footgear | |Footgear | ||
|Critical Damage +3%, ASPD 5%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]]. | |Critical Damage +3%, ASPD 5%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]]. | ||
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|{{ | |{{#item:27252}} | ||
|Footgear | |Footgear | ||
|Critical Damage +5%, ASPD 3%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]]. | |Critical Damage +5%, ASPD 3%. The increased critical damage synergizes well with Super Novice Fury. Obtained at the [[Geffen Magic Tournament]]. | ||
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|{{ | |{{#item:27258}} | ||
|Footgear | |Footgear | ||
|ATK+3%, increases ASPD by 5%. Makes this build hit harder and faster. Obtained at the [[Geffen Magic Tournament]]. | |ATK+3%, increases ASPD by 5%. Makes this build hit harder and faster. Obtained at the [[Geffen Magic Tournament]]. | ||
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|{{ | |{{#item:27256}} | ||
|Footgear | |Footgear | ||
|ATK+3%, increases long ranged physical damage by 5%. Obtained at the [[Geffen Magic Tournament]]. Good for ranged builds. | |ATK+3%, increases long ranged physical damage by 5%. Obtained at the [[Geffen Magic Tournament]]. Good for ranged builds. | ||
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|{{ | |{{#item:30144}} | ||
|Footgear | |Footgear | ||
|ATK +4 every 15 Base STR. When combined with {{ | |ATK +4 every 15 Base STR. When combined with {{#item:30150}}, increases Critical Damage by 15%. | ||
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|{{ | |{{#item:27183}} | ||
|Accessory | |Accessory | ||
|ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%). | |ATK+20. If Base STR is 120 and above, additional ATK+20. Comes at the cost of decreased ASPD (-3%). | ||
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|{{ | |{{#item:300108}} | ||
|Accessory | |Accessory | ||
|Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{ | |Increases HP and Fatal Menace damage. Further increases Fatal Menace damage when comboed with {{#item:27172}} and {{#item:300097}} cards. This combo is best used when your main weapon is a Patent Blessed Knife or Blessed Knife-LT. Very good for leveling from 175 onwards, but not the best for the end-game. | ||
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|{{ | |{{#item:27171}} | ||
|Accessory | |Accessory | ||
|STR +4, ATK +4%. Further increases your attack power, especially when combined with the Shotgun Buffalo Bandit Card (STR+3 and ATK+3%). Place the accessory equipped with this card on the right side. | |STR +4, ATK +4%. Further increases your attack power, especially when combined with the Shotgun Buffalo Bandit Card (STR+3 and ATK+3%). Place the accessory equipped with this card on the right side. | ||
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|{{ | |{{#item:27170}} | ||
|Accessory | |Accessory | ||
|AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side. | |AGI +7, Hit +7. When combined with Revolver Buffalo Bandit Card, it adds an additional STR +3 and ATK +3%. A good card that increases AGI for faster ASPD and hit to further augment your already really high hit rate. Place the accessory equipped with this card on the left side. | ||
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|{{ | |{{#item:300242}} | ||
|Accessory | |Accessory | ||
|Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow. | |Boosts ATK and HP. This is the best-in-slot accessory card. Grab a pair of these incredibly cheap but incredibly effective cards for stronger bash, <!-- UNITED STATES OF -->smash, pierce and blow. | ||
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|{{ | |{{#item:25207}} | ||
{{ | {{#item:25208}} | ||
|Upper costume headgear, garment costume | |Upper costume headgear, garment costume | ||
|If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects. | |If you need a bit more survivability in exchange for slightly reduced damage or if buying thousands of Concentrated Golden Syrup Potions is burning hole in your wallet, then these can help. Best paired with an Incubus Pet and other SP-leeching effects. | ||
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|{{ | |{{#item:25210}} | ||
{{ | {{#item:25209}} | ||
|Upper costume headgear, garment costume | |Upper costume headgear, garment costume | ||
|If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects. | |If you need a bit more SP leeching in exchange for slightly reduced damage or if buying thousands of Concentrated Blue Syrup Potions is burning hole in your wallet, then these can help. Best paired with a Succubus Pet and other HP-leeching effects. | ||
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|{{ | |{{#item:1000377}} | ||
{{ | {{#item:1000378}}<br> | ||
{{ | {{#item:1000379}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost melee damage. | |These three boost melee damage. | ||
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|{{ | |{{#item:25304}} | ||
{{ | {{#item:25060}}<br> | ||
{{ | {{#item:25305}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking. | |These three boost Critical Damage. Good for builds focused on Mega Sonic Blow or autoattacking. | ||
|- | |- | ||
|{{ | |{{#item:1000375}} | ||
{{ | {{#item:25061}}<br> | ||
{{ | {{#item:1000376}} | ||
|Upper costume headgear, middle costume headgear, lower costume headgear | |Upper costume headgear, middle costume headgear, lower costume headgear | ||
|These three boost ranged damage. | |These three boost ranged damage. | ||
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|{{ | |{{#item:1001328}} | ||
|Mid costume headgear | |Mid costume headgear | ||
|This mid headgear costume stone is not yet implemented. | |This mid headgear costume stone is not yet implemented. | ||
|- | |- | ||
|{{ | |{{#item:25710}} | ||
{{ | {{#item:25492}} <br> | ||
{{ | {{#item:1001326}} | ||
|Upper costume headgear, lower costume headgear, garment costume | |Upper costume headgear, lower costume headgear, garment costume | ||
|{{ | |{{#item:2005}} This garment costume stone is not yet implemented. When paired with a Stalker Onyx and a Paladin Onyx, its bonuses are not yet implemented. However, you got to spin it to win it to know It. | ||
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|} | |} | ||
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|The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | |The following pets below are most suited for this build, with their bonuses when Loyal. Check the [[Pet System]] on how to obtain and feed a pet. | ||
*{{ | *{{#item:9002 }}: Hit+3, ATK+3 | ||
*{{ | *{{#item:9005}}: STR+1, ATK+5 | ||
*{{ | *{{#item:9090}}: ATK+4% | ||
*{{ | *{{#item:9097}}: ATK and MATK +2%, HP and SP +1%, chance autocast level 3 Fire Bolt when doing melee physical damage | ||
*{{ | *{{#item:9098}}: AGI+3, ASPD+3% (delay after attack) | ||
*{{ | *{{#item:9052}}: Add a 3% chance to drain SP based on 1% of the damage dealt. | ||
*{{ | *{{#item:9055}}: Add a 3% chance to drain HP based on 5% of the damage dealt. | ||
*{{ | *{{#item:9121}}: ATK+7%, Crit Damage +3% when loyal | ||
*{{ | *{{#item:9126}}: ASPD+7%, Hit+18, Melee Physical Damage +5% when loyal. Good for melee builds | ||
|- | |- | ||
|} | |} |