Set's End Game Journey for Windhawks: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-
|-
| +12 {{#item:400539}}|| {{#item:312753}}|| {{#item:312700}}|| {{#item:4754}}|| {{#item:300363}}
| +12 {{#item:400539}}|| {{#item:300363}}|| {{#item:312753}}|| {{#item:312700}}|| {{#item:4754}}  
|-
|-
| {{#item:410233}}|| Reduce AfterCast Delay 5% || Reduce AfterCast Delay 5% || || {{#item:4480}}
| {{#item:410233}}|| {{#item:4480}}|| Reduce AfterCast Delay 5% || Reduce AfterCast Delay 5% ||  
|-
|-
| {{#item:420220}}|| VIT+1 || Increases Ranged Physical Damage by 6%|| ||  
| {{#item:420220}}|| VIT+1 || Increases Ranged Physical Damage by 6%|| ||  
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For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.


{| class="wikitable"
 
{| class="wikitable" style="margin: 0 auto;"
|-
| rowspan=4 | {{#mob:22259}}
|-
|-
| rowspan=3 | {{#mob:22259}}
| '''DEF'''|| 444
|-
|-
| '''DEF'''|| '''RES'''|| '''Crit Shield'''
| '''RES'''|| 300
|-
|-
| 444|| 300|| 78
| '''Crit Shield'''|| 78
|}
|}
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