Cheverlotte

Joined 9 January 2024
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== Introduction ==
= Introduction =
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
Dragon Knight is the 4th job variant of Knight branch, specializing in dealing large amounts of damage while being tanky enough to not instantly die. It is currently one of the best damage dealers in the game and its simple gameplay makes it engaging for both fresh and veterans alike.
{| class="wikitable"
{| class="wikitable"
! Pros !! Cons
! Pros !! Cons
!Neutral
|-
|-
|  
|
* Top-tier damage (Top 3 among all jobs)
* Top-tier damage (Top 3 among all jobs)
* Most of the time less dependent on VCT and FCT  
* Most of the time is less dependent on VCT and FCT compared to other jobs
* Versatile
* Versatile
* Above average HP and tankiness
* Above average HP and tankiness
* Higher base movement speed thanks to mounts
* Higher base movement speed and increased weight capacity thanks to mount
* Simple gameplay
* Simple gameplay
  ||  
  ||
* Sustainability is dependent on consumables (Potions)
* Sustainability is dependent on consumables (Potions)
* Below Average Flee, you are less likely to dodge and have to eat the damage
* Below Average Flee, you are less likely to dodge and have to eat the damage
* Moderate upkeep to deal full damage (Runes)
* Gear-dependent
* Gear-intensive
* No party utility outside of damage
* No party utility outside of damage
* Only shines best in late/endgame
* Only shines best in late/endgame
|Moderate upkeep to deal full damage (Runes)
|}
|}


== Stats and Traits ==
= Stats and Traits =
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
This is a rundown on what each Stat and Trait does for Dragon Knight and its builds. If you wish to know certain stat allocations, please refer to Build Paths below.
{| class="wikitable"
{| class="wikitable"
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|}
|}


== Skills ==
= Skills =
This will cover relevant skills mainly used for Leveling and staples skills used during 4th jobs.
'''This will cover relevant skills mainly used for Leveling and staples skills used up to 4th jobs.'''
 
'''1st Job - Swordsman''' <br>
{{#skill:7}} - Your main AoE skill during your 1st job phase. Allows you to deal ADDITIONAL 20% Fire property damage for 10 seconds. Highly used in endgame to boost damage vs. bosses <br>
{{#skill:8}} - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
 
'''2nd Job - Knight / Lord Knight''' <br>
{{#skill:60}} - Increases CRI, ASPD%, Scaling ASPD, HIT for 5 minutes. (Requires Two-Handed Sword) <br>
{{#skill:356}} - Enable up to 50% chance of blocking physical damage (Requires Two-Handed Sword) <br>
{{#skill:63}} - Enable Mounting (Peco-peco) <br>
{{#skill:64}} - Remove ASPD penalty from mounting <br>
{{#skill:355}} - Buffs damage based on Base Level <br>
{{#skill:357}} - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br>
{{#skill:1001}} - 14 cell targeted gapcloser <br>


1st Job - Swordsman <br>
'''3rd Job - Rune Knight''' <br>
Magnum Break - Allows you to deal additional 20% Fire property damage for 10 seconds. Your main AoE skill during your 1st job phase. <br>
{{#skill:2010}} - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br>
Endure - Ignore stagger/hitstun from normal attacks for 7 normal attacks. Increase MDEF based on skill level.
{{#skill:2001}} - Increase Auto Attack damage; bonus also increase with MATK and INT <br>
{{#skill:2007}} - Same as {{#skill:63}} and {{#skill:64}} but with a Dragon. Required for mounting from 3rd job onward


2nd Job - Knight / Lord Knight <br>
Two-Hand Quicken - Increases CRI, ASPD%, Scaling ASPD, HIT <br>
Parry - Enable blocking of physical damage (Requires Two-Handed Sword) <br>
Riding - Enable Mounting (Peco-peco) <br>
Cavalry Mastery - Remove ASPD penalty from mounting <br>
Aura Blade - Buffs damage based on Base Level <br>
Concentration - Increase ATK and Hit; reduces your DEF; receive Endure Level 1 <br>
Charge Attack - 14 cell targeted gapcloser <br>


3rd Job - Rune Knight <br>
'''Skills to use for Leveling'''
Rune Mastery - Enable craft and use of Runestones. The potency and crafting chance of runes scale with Rune Mastery Level. <br>
Enchant Blade - Increase Auto Attack damage; bonus also increase with MATK and INT <br>
Dragon Training - Same as Riding and Cavalry Master but with a Dragon <br>


Dragon Breath - 9x9 Ground Target AoE Fire Element <br>
'''Ranged Build ({{#skill:6001}} + {{#skill:5211}})'''
Dragon Breath - Water - 9x9 Ground Target AoE Water Element <br>


Wind Cutter - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword <br>
{{#skill:2008}} - 9x9 Ground Target AoE Fire Element <br>
Ignition Break - 9x9 AOE Critical Skill <br>
{{#skill:5004}} - 9x9 Ground Target AoE Water Element <br>
Sonic Wave - Single Target Critical Skill <br>


4th Job - Dragon Knight
'''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})'''


Critical build <br>
{{#skill:2005}} - 7x7 AOE [Lv5] Ignores Defense when using 2 Sword around yourself.<br>{{#skill:2006}} - 9x9 AOE Critical Skill around yourself.<br>{{#skill:2002}} - Single Target Critical Skill .<br>
Dragonic Breath Build <br>
 
'''4th Job - Dragon Knight'''
 
{{#skill:5207}} - Reduces damage taken when using 2-Hand weapons
 
{{#skill:5212}} - Uses AP to give 2 types of buffs:
 
1st: Drastically Increase Auto-attack damage
 
2nd: Increase damage vs. Demi-Human and Angel race up to 100% '''''(This applies to skills as well)'''''. Highly useful for certain areas such as Biosphere Temple
 
 
'''Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}})'''
 
 
'''{{#skill:5213}}''' - Single Target Critical Skill; has a chance to double damage when used with '''''{{#item:12731}}'''''
 
'''{{#skill:5208}}''' - Targetted 7x7 AOE Critical Skill.
 
 
'''{{#skill:5201}}''' - Summons swords that deal additional damage while auto-attacking this skill can crit.
 
{{#skill:5203}} - Shoots a {{#skill:5201}} at an enemy to mark them as a {{#skill:5205}} and {{#skill:5204}}
 
{{#skill:5205}} - Uses all {{#skill:5201}} to hit targets marked by {{#skill:5203}} around you in a 13x13 AOE (Can deal critical damage)
 
{{#skill:5204}} -  Gapcloser that hits all targets marked by {{#skill:5203}} and the 5x5 area around the targets hits (Can deal critical damage)
 
 
'''Ranged Build ({{#skill:6001}} + {{#skill:5211}})'''
 
'''{{#skill:5206}}''' - Gives a charge stack for each use of a ranged, non-{{#skill:6001}} skill, mainly  {{#skill:5211}}. Doubles the damage of the skill used at the 10th.
 
'''{{#skill:5211}}''' - 7x7 AOE Ranged Skill (Requires 2H Weapon)
 
'''{{#skill:6001}}'''- 9x9 AOE ranged skill that also scales well with HP and SP.
 
'''{{#skill:5210}}''' - AOE ranged skill that inflicts big damage and greatly buffs {{#skill:6001}}, and {{#skill:2008}} + {{#skill:5004}}


= Runes =
= Runes =
Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do.
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |


=== Runes are consumables that buff your character. It is highly recommended to farm for them, especially the staples, as they essentially double the damage that you can do. ===
{| class="wikitable mw-collapsible"
! colspan="3" |
== '''Runes''' ==
|-
|-
! Rune !! Effect !! Staple?
! Rune !! Effect !! Staple?
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|YESYESYES
|YESYESYES
|}
|}
= Build Paths =
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="5" |
== Where to Farm ==
''Staple Runes are written in '''BOLD and ITALICIZED'''''
!
|-
! Rune
!
! !! Material !!
!
|-
|'''''{{#item:12731}}'''''
| rowspan="10" |{{#item:12736}}
{{#mob:1584}}
 
[ALL STAGES]
 
Use {{#item:25464}}to ayo_dun02
 
[unless you want to do the pre-quest AND
 
run around a maze every time you need to farm]
| rowspan="10" |{{#item:7939}}
{{#mob:1995}}
 
[Early Game] (Splendide > Right > Right)
 
[Late Game] (Biosphere Grass)
|{{#item:7030}}
{{#mob:1106}}
 
[ALL STAGES] (Ice Dungeon > Down Portal)
| colspan="2" |{{#item:1034}}{{#mob:1133}}[ANY]
[ALL STAGES] (Lighthalzen > Top > Top > Left)
|-
|'''''{{#item:12729}}'''''
| rowspan="5" |{{#item:7938}}
{{#mob:1713}}
 
[Early Game] (Abyss Lakes > Left > Top) or Abyss Lakes 4
 
 
{{#mob:20779}}
 
[Mid Game] (Thanatos Tower > F9 > F10) QUEST REQUIRED
 
| colspan="2" |{{#item:7002}}
{{#mob:1213}}
 
[ALL STAGES] (Clock Tower > Middle > TopMid > BottomLeft Box)
 
or {{#item:25464}}to alde_dun02
|-
|'''''{{#item:22540}}'''''
| colspan="2" |{{#item:969}}
{{#item:644}} via {{#item:4206}}
 
OR
 
Knight Dealer NPC via Main Office
|-
|{{#item:12726}}
| colspan="2" |{{#item:716}}
{{#mob:1380}}
 
[Early Game] (Aldebaran > Down > Down > Left)
 
{{#mob:20179}}
 
[Late Game] (Clock Tower Unknown Basement)
|-
|{{#item:12732}}
|{{#item:1035}}
{{#mob:1384}}{{#mob:1385}}
 
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)
|{{#item:7221}}
{{#mob:1506}}
 
[Early Game] (Niflheim > Left > Left)
 
{{#mob:20936}}
 
[Late Game] (Niflheim Dungeon 2F)
|-
|{{#item:12725}}
|{{#item:7069}}
{{#mob:1584}}
 
[ALL STAGES] Use {{#item:25464}}to ayo_dun02
|{{#item:7099}}
{{#mob:1882}}
 
[Early Game] (Moscovia Dungeon > Top > Right)
 
{{#mob:20781}}
 
[Midgame]  (Thanatos Tower > F9 > F10)
 
QUEST REQUIRED
|-
|'''''{{#item:12733}}'''''
|{{#item:1096}}
{{#mob:1194}}
 
[Early Game] (See High Orc > Lower Right)
 
{{#mob:20179}}
 
[Late Game] (Clock Tower Unknown Basement)
| colspan="2" |{{#item:7123}}
{{#mob:1384}}{{#mob:1385}}
 
[ALL STAGES] (Magma Dungeon 2 OR Magma Dungeon 3)
|-
|{{#item:12727}}
| colspan="3" |{{#item:7210}}
{{#mob:1504}}
 
[Early Game] (Niflheim > Left > Left)
|-
|{{#item:12728}}
| colspan="3" |{{#item:7097}}
{{#mob:1836}}
 
[ALL STAGES] (Thor Volcano > Down)
|-
|{{#item:12730}}
|{{#item:518}}
{{#mob:1060}}
 
[ALL STAGES] (Payon > Down> Left)
| colspan="2" |{{#item:1048}}
{{#mob:1148}}
 
[ALL STAGES] (Beach Dungeon > Beach Dungeon 1)
|}


== Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) ==
= Critical Hit Build ({{#skill:5208}} + {{#skill:5201}} + {{#skill:5213}}) =
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Early Game Gears''' ==
== '''Early Game Gears''' ==
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|-
|-
| Middle || {{#item:410094}} ||
| Middle || {{#item:410094}} ||
|
|Can be bought from other players for relatively cheap
|-
|-
| Lower || {{#item:420076}} ||
| Lower || {{#item:420076}} ||
|
|Can be bought from other players for relatively cheap
|-
|-
| rowspan="3" | Armor || {{#item:450185}} ||
| rowspan="3" | Armor || {{#item:450185}} ||
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|
|
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Middle-game/Late-game Transition Gears''' ==
== '''Middle-game/Late-game Transition Gears''' ==
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!Notes
!Notes
|-
|-
| Upper || {{#item:19474}} ||
| rowspan="2" | Upper || {{#item:19474}} ||{{#item:29085}}
|
{{#item:29689}}
 
{{#item:4703}}
|Can be kept up to late-game provided the Acute enchant is at least {{#item:29088}},
otherwise stick with {{#item:400109}}
|-
|-
|
| {{#item:400109}}
| {{#item:400109}}
|
|
|
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. This is the best GENERIC headgear for critical jobs.
|-
|-
| Middle || {{#item:410094}}||
| Middle || {{#item:410094}}||
|
|Can be bought from other players for relatively cheap
|-
|-
| Lower || {{#item:420076}}||
| Lower || {{#item:420076}}||
|
|Can be bought from other players for relatively cheap
|-
|-
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310542}}
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{{#item:310506}}
{{#item:310506}}
|
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
|-
| {{#item:450206}}
| {{#item:450206}}
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{{#item:1000718}}OR {{#item:1000717}}
{{#item:1000718}}OR {{#item:1000717}}
|
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
|-
| {{#item:450169}}
| {{#item:450169}}
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{{#item:4704}}or ANY
{{#item:4704}}or ANY
|
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
|-
| rowspan="3" | Weapon || {{#skill:5208}}
| rowspan="3" | Weapon || {{#skill:5208}}
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{{#item:311273}}
{{#item:311273}}
|
| rowspan="2" |Only replace  {{#item:600027}} with this once you have it at least at Grade B and +12 and fully enchanted
|-
|-
| {{#skill:5201}}
| {{#skill:5201}}
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{{#item:311272}}
{{#item:311272}}
|
|-
|-
| {{#skill:5213}}
| {{#skill:5213}}
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|{{#item:311388}}
|{{#item:311388}}
{{#item:4844}}
{{#item:4844}}
|
|Only get if you're ready to commit to {{#skill:5213}} as it is a single-target skill and farming normal mobs with it is quite inefficient
|-
|-
| rowspan="2" | Garment || {{#item:480174}} ||
| rowspan="2" | Garment || {{#item:480174}} ||
|
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards.Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
| {{#item:480230}}
| {{#item:480230}}
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{{#item:4704}}OR ANY  
{{#item:4704}}OR ANY  
|
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
| rowspan="2" |Footwear
|{{#item:470087}}
|{{#item:310612}}
{{#item:310608}}
 
{{#item:310599}}
|2nd Slot, {{#item:310612}},  is highly optional as it is not worth the effort for inconsistent procs. Get if you want to have placeholder boots until you get {{#item:470173}}
|-
|-
|Footwear
| {{#item:470173}}
| {{#item:470173}}
|{{#item:311881}} OR ANY
|{{#item:311881}} OR ANY
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{{#item:4704}}OR ANY  
{{#item:4704}}OR ANY  
|
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
| rowspan="2" |Right Accessory
|{{#item:490054}}OR
{{#item:490066}}
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490106}}is much better for crit management
|-
|-
| rowspan="3" | Right Accessory || {{#item:490108}} ||{{#item:310632}}
| {{#item:490106}}||{{#item:310632}}
{{#item:310632}}
{{#item:310632}}


{{#item:310490}}
{{#item:310490}}
|
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490303}}once you have settled with your CRI.
|-
|-
|
| rowspan="2" |Left Accessory
|
|{{#item:490055}}OR
|
{{#item:490067}}OR
 
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above
{{#item:310234}} above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards. Only use as a placeholder as {{#item:490107}}is much better for crit management
|-
|-
|
| {{#item:490107}}||{{#item:310632}}
|
|
|-
| rowspan="2" | Left Accessory || {{#item:490106}} ||{{#item:310632}}
{{#item:310632}}
{{#item:310632}}


{{#item:310490}}
{{#item:310490}}
|
|Can easily solve your CRI problems in the midgame. Feel free to transition into {{#item:490306}}once you have settled with your CRI.
|-
|
|
|
|}
|}
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
! colspan="4" |
== '''Late-game/End-game Gears''' ==
== '''Late-game/End-game Gears''' ==
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!Notes
!Notes
|-
|-
| Upper || +12 [A] {{#item:400109}} ||
| rowspan="2" |Upper
|
|{{#item:19474}}
|{{#item:29088}}- {{#item:29090}}
{{#item:29689}}
 
{{#item:4703}}
|Got the Acute enchant to at least {{#item:29088}}? Congratulations! You have currently the best in slot Upper HG for your job.
Stick with {{#item:400109}}if you don't want to leave it to RNG.
|-
| +12 [A] {{#item:400109}} ||
|The best generic critical headgear out there. If you have it lying around, this is a good choice.
|-
|-
|
|
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|{{#item:312021}}
|{{#item:312021}}
{{#item:29083}}
{{#item:29083}}
|
|While it is the best headgear in terms of damage for {{#skill:5213}} when combo-ed with {{#item:470211}}(matches up with {{#item:19474}}at {{#item:29090}}) Only get this if you are wholly committed to {{#skill:5213}}. Otherwise feel free to skip
|-
|-
| Middle || {{#item:410233}}||
| Middle || {{#item:410233}}||
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{{#item:312319}}
{{#item:312319}}
|
|Though it is best in terms of damage, the -15 CRI penalty can hurt and makes crit management trickier. Feel free to choose this if you can handle the penalty, or happen to have one this around.
|-
|-
| +12 [A] {{#item:450281}}
| +12 [A] {{#item:450281}}
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{{#item:312379}}
{{#item:312379}}
|
|Best in terms of comfort. Makes crit management easier in exchange of losing a wee bit of damage
|-
|-
| rowspan="3" |Weapon
| rowspan="3" |Weapon
Line 398: Line 598:
|{{#item:311388}}
|{{#item:311388}}
{{#item:4844}}
{{#item:4844}}
|
|Get if you're serious about doing MVPs and Bosses with Dragon Knight via {{#skill:5213}}.
|-
|-
| rowspan="2" |Garment
| rowspan="2" |Garment
| +12 [A]  {{#item:480174}}
| +12 [A]  {{#item:480174}}
|
|
|
|Best GENERIC garment for critical jobs. While not the best in terms of damage, it can make crit management easier and can be used among all crit jobs, both ranged and melee. It can also be used up until endgame
|-
|-
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
| +12 [A]  {{#item:480230}}||{{#item:311881}}OR ANY
Line 409: Line 609:


{{#item:4704}}OR ANY  
{{#item:4704}}OR ANY  
|
|Best in slot manteau in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| rowspan="2" |Footwear
| rowspan="2" |Footwear
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{{#item:4704}}OR ANY  
{{#item:4704}}OR ANY  
|
|Best in slot boots in terms of damage once you got your CRI stat managed. {{#item:310922}}is highly preferred but {{#item:310932}}provided the CRT stats you have are balanced
|-
|-
| +12 [A]  {{#item:470211}}
| +12 [A]  {{#item:470211}}
|{{#item:312450}}
|{{#item:312450}}
{{#item:311388}}
{{#item:311388}}
|
|Comboes with {{#item:400374}}. You CANNOT use this boots alone as {{#item:312450}} requires {{#item:312021}} from the headgear. Get if you're committed to {{#skill:5213}}. Otherwise use {{#item:470173}}
|-
|-
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
| Right Accessory || {{#item:490303}}||{{#item:311943}}OR ANY
Line 428: Line 628:


{{#item:311978}}
{{#item:311978}}
|
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best but is definitely the most expensive part to min-max.
{{#item:311953}}is highly preferred, but {{#item:311963}} provided there is at least one {{#item:311953}}to balance the damage-crit ratio.
|-
|-
|Left Accessory
|Left Accessory
Line 436: Line 637:


{{#item:311978}}
{{#item:311978}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
| Upper || {{#item:1000222}} ||
|Combos with {{#item:1000221}} to giv +5% ATK and 15% Critical Damagee
|-
| Middle || {{#item:1000611}}
|
|
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|-
|-
| Lower || {{#item:1000976}}
|
|
|Combos with {{#item:1000221}}to give +15% racial.
|-
|Garment
|{{#item:1000221}}
|
|
| +15% Critical Damage; Required to combo {{#item:1000222}}and {{#item:1000976}}
|-
|Dual
|{{#item:1000855}}
|
|
|
| +10 CRI; +10% Critical Damage
|-
| Armor || +10 {{#item:24679}}|| rowspan="6" |Melee +5% or ANY
C. Rate 5 (Priority)
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with {{#item:24663}}
|-
|Weapon
| +10 {{#item:24386}}
|Mainly used to nullify damage penalty from Size, as 2H Sword deals 25% less against Small and Medium enemies
|-
|Shield
| +10 {{#item:24767}}
|Increases your attack speed and the damage you deal with crit.
|-
|Footwear
| +10 {{#item:24680}}
|Interchangeable with {{#item:24664}}
|-
|-
| rowspan="3" | Right Accessory || {{#item:490108}} ||{{#item:310632}}
| Right Accessory || +10 {{#item:24661}}
{{#item:310632}}
|Allows you to ignore the enemy's defense stats. Combos with {{#item:24662}}to allow you to fully ignore enemy defense if both are at least +9


{{#item:310490}}
Interchangeable with {{#item:24681}}
|-
|Left Accessory
| +10 {{#item:24662}}
|Interchangeable with {{#item:24682}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''CARDS''' ==
|-
! Position !! Gear
!Notes
|-
| Upper || {{#item:300150}}
|Main combo component for {{#item:300144}}
|-
|
|
|{{#item:300015}}
|Budget offensive headgear card
|-
|-
|
|
|{{#item:300360}}
|Combo with {{#item:300362}}
Best non-MVP HG card for Critical DK
|-
| Middle || {{#item:4524}}
|Combo with {{#item:300150}}
|-
|
|
|{{#item:300015}}
|Budget offensive headgear card
|-
|
|
|{{#item:300360}}
|Best non-MVP HG card for Critical DK
|-
| rowspan="2" | Armor || {{#item:4393}}
|Combo with {{#item:300271}}
|-
|{{#item:300362}}
| +4% Melee per 3 refine and +1 P. ATK
Combo with {{#item:300360}}for +10% ATK
|-
| rowspan="2" |Weapon
| {{#item:27361}}
| +30% vs Medium and Large
|-
| {{#item:300263}}
| +5% ATK; +10% Melee if on 2H Sword; +2% Melee per 3 refine; +3% Melee per 3 refine and if Base Level 200.
Performs as much and scales better than {{#item:27361}} if at +12 Refine above
|-
| rowspan="2" |Garment
| {{#item:300261}}
| +2 CRI per 10 Base LUK
+30% Crit Damage if Base LUK is at least 125
|-
| {{#item:300271}}
|Combo with {{#item:4393}}
+10% Melee; +15% Melee per 40 base STR if combo and base level 200
|-
| rowspan="2" |Footwear
|{{#item:300144}}
|Your main card for shoes until you get {{#item:300380}}
+15% Critical Damage if combo with {{#item:300150}}
|-
| {{#item:300380}}
|<nowiki>+5 CRI</nowiki>
If below +12: -15 CRI; -10% Crit Damage
If +12 or above: +15 CRI; +10% Crit Damage; C. Rate +5
Only use if footwear is +12 above, otherwise you lose on stats
|-
| Right Accessory || {{#item:300278}}
| +15% Critical Damage
|-
|Left Accessory
| {{#item:300278}}
| +15% Critical Damage
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="2" |
== '''PETS''' ==
|-
! Pet
!Notes
|-
| {{#mob:1374}}
|If you prefer SP sustain
|-
|{{#mob:1370}}
|If you prefer HP sustain
|-
|{{#mob:1115}}
|If you prefer CRI (+8) and C. Rate (+3)
|-
| {{#mob:20420}}
|If you prefer Critical Damage (+7%) and some CRI (+3)
|-
|{{#mob:1087}}
|If you prefer ATK (+7%) and some Critical Damage (+3%)
|}
= Ranged Build ({{#skill:6001}} + {{#skill:5211}}) =
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Early Game Gears''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
|-
| Upper || {{#item:400139}} ||
|
|
|-
|
|
| +11 {{#item:19366}}
|{{#item:29010}}AND/OR {{#item:29004}}
|Must be comboed with:
{{#item:15348}}
{{#item:20923}}
{{#item:22192}} 
Requires at least +9 to effectively replace Advanced Paradise Cap
|-
| Middle || {{#item:410092}}||
|Can be bought from other players for relatively cheap
|-
| Lower || {{#item:420030}}||
|Can be bought from other players for relatively cheap
|-
| rowspan="3" | Armor || {{#item:450185}} ||
|
|
|-
|-
| rowspan="2" | Left Accessory || {{#item:490106}} ||{{#item:310632}}
| +9 {{#item:450087}}
{{#item:310632}}
|
 
{{#item:310490}}
|
|
|-
|-
| +11 {{#item:15348}}
|{{#item:29010}}AND/OR {{#item:29004}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
|-
| rowspan="3" | Weapon || {{#item:630015}}||
|
|
|-
| +11 {{#item:21050}}
|
|
|
|Requires at least +9 to effectively replace Paradise RK.
|}
Do note that 2H Sword has size penalty
{| class="wikitable mw-collapsible"
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
|-
|-
! Position !! Gear !! Enchant
| +9 {{#item:630018}}
!Notes
|{{#item:311352}}
{{#item:311350}}
 
{{#item:311348}}
 
{{#item:311342}}
|First main priority upgrade. Best bought from other players.
Best weapon to get prior to getting your Dim Glacier weapon.
 
Why not {{#item:530025}}+ Shield?
 
Because  all the enchants gain additional benefits if slotted on a 2H Weapon,
 
and the DPS gain is much better than having a shield.
|-
|-
| Upper || {{#item:1000222}} ||
| rowspan="3" | Garment || {{#item:480105}} ||
|
|
|-
|-
| Middle || {{#item:1000611}}||
| +9 {{#item:480018}}
|
|
|
|-
|-
| Lower || ||
| +11 {{#item:20923}}
|{{#item:29010}}AND/OR {{#item:29004}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
|-
| rowspan="3" | Footwear || {{#item:470069}} ||
|
|
|-
|-
| rowspan="2" | Armor || ||
| +9 {{#item:470020}}
|
|
|
|-
|-
| +11 {{#item:22192}}
|{{#item:29010}}AND/OR {{#item:29004}}
|Requires at least +9 Refine AND FULL COMBO to effectively replace Grace SET
|-
| rowspan="3" | Right Accessory || {{#item:490127}} ||
|
|
|-
|{{#item:490019}}
|
|
|
|
|-
|-
| rowspan="3" |Weapon
|{{#item:490121}}
|
|
|Use this once you've replaced Grace set
|-
| rowspan="2" | Left Accessory || {{#item:490126}} ||
|
|
|-
|{{#item:490120}}
|
|
|Feel free to use once you've gotten Grace set
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Middle-game/Late-game Transition Gears''' ==
|-
|-
! Position !! Gear !! Enchant
!Notes
|-
| Upper || {{#item:400110}}||
|You can get the MVP materials from {{#item:50001}}via Daily Hunts/Instances and {{#item:25731}}from EP18 Dungeons onwards. Get it ASAP and refine to at least +9 if able. This is the best in slot headgear for the Ranged Build so feel free to max it whenever you can.
|-
| Middle || {{#item:410092}}||
|Can be bought from other players for relatively cheap
|-
| Lower || {{#item:420030}}||
|Can be bought from other players for relatively cheap
|-
| rowspan="3" | Armor || {{#item:450177}} ||{{#item:310533}}
{{#item:310508}}
{{#item:310505}}
|You can start farming {{#item:1000405}}at Labyrinth of Oz 2F once you complete your Early Game Gear, even earlier if you have complete rune buffs. Requires doing and completing EP18.
|-
| {{#item:450206}}
|{{#item:311155}}
{{#item:311100}}
{{#item:1000718}}OR {{#item:1000717}}
|Only get if you want to buy from other players. While potentially cheaper and marginally better than {{#item:450177}}), the volatility of the player market and getting it how it is intended can make it a bigger or as much of a grind as {{#item:450177}}.
|-
| {{#item:450171}}
|{{#item:310682}}
{{#item:310732}}OR {{#item:310744}}
{{#item:4724}}or {{#item:4744}} or ANY
|Constellation Tower Gear.
The armor itself, and/or the materials used are best bought from other players, as Constellation Tower is a party-based instance.
Getting this is fully enchanted, graded and refined is required if you wish to farm Biosphere Depth F1 on your own.
|-
| rowspan="2" | Weapon || {{#skill:6001}}
{{#item:530034}}
|{{#item:311453}}
{{#item:311443}}
{{#item:311443}}
| rowspan="2" |Only replace {{#item:630018}} with this once you have it at least at Grade B and +12 and fully enchanted
|-
| {{#skill:5211}}
{{#item:630019}}
|{{#item:311453}}
{{#item:311274}}
{{#item:311274}}
|-
|Shield
|{{#item:460018}}
|{{#item:29010}}
|Feel free to get once you transition into {{#item:530034}}
|-
| rowspan="3" | Garment || {{#item:480124}}||
|This will serve as placeholder gear prior to getting Varmundt Manteaus. Refine to +11 if you wish
|-
| {{#item:480231}}
| rowspan="2" |{{#item:311881}}OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|-
|{{#item:480232}}
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for {{#skill:6001}} when paired with {{#item:470174}}
|-
| rowspan="4" |Footwear
|{{#item:470087}}
|{{#item:310609}}
{{#item:310602}}
{{#item:310599}}
|{{#item:310609}} is optional because of how expensive it is and proccing it can be annoying. Feel free to get this if you wish to have transition gear prior to getting Varmundt boots.
|-
|{{#item:470073}}
|ANY HP / ANY MAX HP
|Transition gear that can be brought into endgame because when you get this to proc it can effectively double your damage output. Its inconsistency can be off-putting for some though.
|-
|{{#item:470174}}
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|-
|{{#item:470175}}
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for {{#skill:6001}} but still pretty good
|-
| rowspan="2" |Right Accessory
|{{#item:490054}}OR
{{#item:490066}}
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
| {{#item:490106}} ||{{#item:310631}}
{{#item:310631}}
{{#item:310491}}
|The best Midgame accessory prior to getting {{#item:490302}}.
|-
| rowspan="2" |Left Accessory
|{{#item:490055}}OR
{{#item:490067}}OR
OR ANY 10% ATK THANATOS RING
|{{#item:310199}} above OR {{#item:310214}}above
{{#item:310234}} above OR {{#item:310219}}above
|Can be bought for relatively cheap from players. Materials for crafting is farmable from Thanatos Floor 10 onwards.
|-
| {{#item:490107}} ||{{#item:310631}}
{{#item:310631}}
{{#item:310491}}
|The best Midgame accessory prior to getting {{#item:490305}}.
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Late-game/End-game Gears''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
| Upper || +12 [A] {{#item:400110}} ||
|
|
|-
| Middle || {{#item:410233}}||5% MaxHP / 5% MaxHP
|
|
|-
| Lower || {{#item:420220}}||+5 Dex / Long Range 7
|
|
|-
|-
| Armor || +12 [A] {{#item:450283}} ||{{#item:312354}}
{{#item:312344}}
{{#item:312339}}
|Best in slot armor. Better than {{#item:450171}} especially vs. Bosses
|-
| rowspan="2" |Weapon
| {{#skill:6001}}
+12 [A] {{#item:530034}}
|{{#item:311453}}
{{#item:311443}}
{{#item:311443}}
|
|
|-
| {{#skill:5211}}
+12 [A]{{#item:630019}}
|{{#item:311453}}
{{#item:311274}}
{{#item:311274}}
|
|
|-
| rowspan="2" |Shield
| +12 {{#item:460018}}
|2x {{#item:29010}}
|
|
|-
| +12 [A] {{#item:460020}}
|{{#item:310875}}
|While only marginally better than {{#item:460018}}in terms of damage, the utility this shield gives makes it worthwhile.
|-
|-
| rowspan="2" |Garment
| rowspan="2" |Garment
| +12 [A]{{#item:480231}}
| rowspan="2" |{{#item:311881}}OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with {{#item:470073}}
|-
| +12 [A] {{#item:480232}}
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Only best for {{#skill:6001}} when paired with {{#item:470174}}
|-
| rowspan="3" |Footwear
| +11 [C]{{#item:470073}}
|
|
|Can highly increase (almost double) your damage output if it procs. If you don't like inconsistency,
you may swap out to {{#item:470174}} or {{#item:470175}}
|-
| +12 [A] {{#item:470174}}
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|More niche equipment for {{#skill:6001}}. Best used with{{#item:480232}}
|-
| +12 [A]{{#item:470175}}
|{{#item:311881}} OR ANY
{{#item:310922}}
{{#item:4724}}or {{#item:4744}} or ANY
|Only get and/or use if you want it to be shared between other jobs (e.g. Ranged Shinkiro/Shiranui, Mayhemic Thorns Biolo, etc)
Not the best for {{#skill:6001}} but still pretty good
|-
| Right Accessory || {{#item:490302}}||{{#item:311943}}OR ANY
{{#item:311953}}
{{#item:311978}}
| rowspan="2" |Feel free to use any 2nd Slot Racial based on your needs. {{#item:311943}}is best
but is definitely the most expensive part to min-max
|-
|Left Accessory
| {{#item:490305}}
|{{#item:311943}}OR ANY
{{#item:311953}}
{{#item:311978}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="4" |
== '''Shadow Gear / Costume Stones''' ==
|-
! Position !! Gear !! Enchant
!Notes
|-
| Upper || {{#item:1000297}}||
|Up to +5% Ranged per level of  {{#skill:397}}
|-
| Middle || {{#item:25491}}
|
|
|Combos with {{#item:25493}} to give +10% Ranged
|-
| Lower || {{#item:1000865}}
|
|
|Combo with {{#item:25493}}to give +15% vs. all Element
|-
|-
| ||
|Garment
|{{#item:25493}}
|
|
| Required for {{#item:25491}}combo. and {{#item:1000865}}
|-
|-
| rowspan="2" |Footwear
|Dual
|{{#item:1001055}}
|
|
| +5 POW
|-
| Armor || +10 {{#item:24679}}|| rowspan="8" |Ranged +5% or ANY
POW 5 (Priority)
|Increases damage dealt. Combos with {{#item:24680}}to further increase damage and be immune to knockback if both pieces are at least +9.
Interchangeable with {{#item:24764}}
|-
|Weapon
| +10 {{#item:24686}}
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24734}}
|-
|
|
| +10 {{#item:24734}}
|More damage.
|-
|Shield
| +10 {{#item:24685}}
|Added Leech effect at +10 refine use this if you want more sustain over the damage of  {{#item:24735}}
|-
|
|
| +10 {{#item:24735}}
|More damage.
|-
|Footwear
| +10 {{#item:24680}}
|Interchangeable with {{#item:24763}}
|-
| Right Accessory || +10 {{#item:24766}}
|Combos with {{#item:24765}}to further increase HP and damage; enables Endure status permanent at the cost of HP penalty at +9 of both.
Refine to +10 both pieces to remove HP Penalty
Interchangeable with {{#item:24681}}
|-
|Left Accessory
| +10 {{#item:24765}}
|Interchangeable with {{#item:24682}}
|-
| colspan="4" |
=== Alternative ===
|-
|-
|Upper
|{{#item:1000297}}
|
|
|Up to +5% Ranged per level of  {{#skill:397}}
|-
|Middle
|{{#item:1000611}}
|
|
|Gives +5% Melee and Ranged damage with Lv. 10  {{#skill:2010}}
|-
|Lower
|{{#item:25228}}OR ANY
|
|
|If you're using {{#item:470073}}, you may use any low stone for utility or more damage.
I chose {{#item:25228}}so you won't have to bring {{#item:601}}for convenience.
|-
|-
| Right Accessory || {{#item:24661}}||
|Garment
|{{#item:25067}}
|
|
|If you're using {{#item:470073}}and want to remove FCT.
|-
|Dual
|{{#item:1001055}}
|
| +5 POW
|-
|Weapon
| +10 {{#item:24792}}
| rowspan="2" |{{#item:312189}}
{{#item:4724}}or {{#item:4744}}
| rowspan="2" |Can function independently by themselves to provide more damage. {{#item:4724}}is preferred to aim towards VCT Instant cast via stats [(Int+2Dex)=530]
|-
|Shield
| +10 {{#item:24793}}
|-
|Armor
| +10 {{#item:24800}}
| rowspan="4" |{{#item:312302}}
{{#item:312189}}
|Combos with {{#item:24793}}and {{#item:24801}} to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
If all Master Shadow pieces are equipped, gives 20% magical and physical RESISTANCE pierce by 20%
|-
|Footwear
| +10 {{#item:24801}}
|Required for {{#item:24800}}combo
|-
|Right Accessory
| +10 {{#item:24802}}
|Combos with {{#item:24803}}and {{#item:24792}}to provide 50% magical and physical defense pierce by 50% if ALL combo pieces are at least +9
|-
|Left Accessory
| +10 {{#item:24803}}
|Required for  {{#item:24802}}combo
|-
| colspan="4" |
=== NOTES: ===
> While Blue Shadows are better, the Master Shadow set is also good if you wish to focus on  {{#skill:6001}} as it is relatively cheaper to max out their stats compared to Blue Shadows where you require lapine enchanting.
> The costume stones shown here is for when you're using {{#item:470073}}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="3" |
== '''CARDS''' ==
|-
! Position !! Gear
!Notes
|-
| Upper || {{#item:300174}}
| +10% MaxHP. Best Non-MVP card that increases MaxHP
|-
| Middle || {{#item:300174}}
| +10% MaxHP. Best Non-MVP card that increases MaxHP
|-
| rowspan="2" | Armor || {{#item:4392}}
|Combo with {{#item:300270}}
|-
|{{#item:300376}}
| +100 Def, +50 RES
If below +12: -30% MaxHP; -10% ATK, -10% MATK
If +12 or above:  +30% MaxHP; -10% ATK, -10% MATK
Only use if armor is +12 above, otherwise you lose on stats.
|-
| rowspan="3" |Weapon
| {{#item:27361}}
| +30% vs Medium and Large
|-
|{{#item:4608}}
| +15 ATK, +20% vs. Medium and Large; IF COMBO with {{#item:4609}}: gives a total +35% damage and -30% Damage taken vs Medium and Large
|-
| {{#item:300264}}
| +5% ATK; +10% Ranged if on 2H Spear; +2% Ranged per 3 refine; +3% Ranged per 3 refine and if Base Level 200.
Performs as much and scales better than {{#item:27361}} if at +12 Refine above
|-
| rowspan="2" |Shield
|{{#item:300235}}
| +10% MaxSP; +1%MaxHP per refine
|-
|{{#item:4609}}
| +20 DEF, -25% damage taken vs Medium and Large; IF COMBO with{{#item:4608}}gives a total +35% damage and -30% Damage taken vs Medium and Large
|-
| rowspan="2" |Garment
| {{#item:300270}}
| Combo with {{#item:4392}}
+10% Ranged; +15% Ranged per 40 base DEX if combo and base level 200
|-
| {{#item:300426}}
| +10% damage taken vs Normal; +5% Ranged; +4% ranged per 2 refine
|-
|Footwear
|{{#item:300091}}
|<nowiki>+2 Dex; +10% MaxHP and 10% MaxSP</nowiki>
|-
| Right Accessory || {{#item:300077}}
| +2 Dex and +1 Vit; +10%MHP
|-
|-
|Left Accessory
|Left Accessory
| {{#item:24662}}
| {{#item:300077}}
|
| +2 Dex and +1 Vit; +10%MHP
|
|}
{| class="wikitable mw-collapsible mw-collapsed"
! colspan="2" |
== '''PETS''' ==
|-
! Pet
!Notes
|-
| {{#mob:1374}}
|If you prefer SP sustain
|-
|{{#mob:1370}}
|If you prefer HP sustain
|-
|{{#mob:20940}}
|For {{#skill:6001}} build
If you prefer more HP (+5%) and VIT (+4)
Be careful of its {{#skill:73}} proc as it can animation lock you
|-
| {{#mob:1039}}
|If you prefer +5% Ranged and +7% MaxSP
|}
|}
== Epilogue ==
That should be all for now. Feel free to reach out to me via ping in MuhRO discord at the #swordsman channel.
Video showcase and other updates coming soon provided I'm free.
Suggestions and comments that would help improve the guide are highly appreciated as well!
== Special Thanks ==
Special thanks to the following:
* Nihilo Guild for being the OGs and bringing me to MuhRO
* yamiobsura and Nkkpgpbgbg of Nihilo for their insight on {{#skill:6001}} build
* Endless Paradise and Shady Communication for socialization
* Muh, Icecold and the rest of the MuhRO team for all the hard work.
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