Rakugaki's PvM Hyper Novice: Difference between revisions

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→‎Skills: Added weapon repair and some more info and stuff
m (→‎Equipment: some minor edits)
(→‎Skills: Added weapon repair and some more info and stuff)
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|{{#Skill:17}}
|{{#Skill:17}}
|6-10
|6-10
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies and good in the very early game.
|Deals decent Fire damage in a 5x5 AoE around the target and has a quick cast time. Very useful in taking out Earth and Undead enemies.
|-
|-
|{{#Skill:10}}
|{{#Skill:10}}
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|{{#Skill:9}}
|{{#Skill:9}}
|5-10
|5-10
|Compensates for the Super Novice's very low SP pool.
|Compensates for the Super Novice's very low SP pool at the early game and helps save some SP at the end-game when SP cost skyrockets due to certain equipment and cards.
|-
|-
|{{#Skill:28}}
|{{#Skill:28}}
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|{{#Skill:81}}
|{{#Skill:81}}
|2
|2
|Utility skill that deals Fire damage and pushes enemies away from you. Requires Sight to be active before use. Use this to push back enemies away from you or party member/s getting mobbed to death. This is a very effective means of escape when combined with Quagmire.
|Utility skill that deals Fire damage and pushes enemies away. Requires Sight to be active before use. Can be an effective means of escape when combined with Quagmire.
|-
|-
|{{#Skill:83}}
|{{#Skill:83}}
|10
|10
|Bombards an area with meteors, dealing Fire Element damage.
|Bombards an area with meteors, dealing Fire Element damage. Enemies at the target cell will get hit by all meteors, so try to keep them steady.
|-
|-
|{{#Skill:89}}
|{{#Skill:89}}
|1 or 10
|1 or 10
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels means lower damage but much higher chances of freezing while higher levels means higher damage but much lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is desired.
|Deals Water Element damage and a chance to cause Frozen status over a large area while knocking around enemies. Lower levels mean lower damage but much higher chances of freezing while higher levels mean higher damage but lower chances of freezing. Keep it at level 1 for crowd control purposes. Max it to level 10 if more damage is needed.


'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.'''
'''Notice: The skill has a tendency to push enemies to the upper right at the default orientation.'''
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|{{#Skill:85}}
|{{#Skill:85}}
|10
|10
|This is a larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.  
|A larger and more powerful version of Thunderstorm with an added Blind effect. It can combo with Storm Gust. Storm Gust pushes mobs away but guarantees they'll be not too far apart while they're chasing you, which is a good opportunity to blast them away with this skill.  
|-
|-
|{{#Skill:90}}
|{{#Skill:90}}
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|{{#Skill:92}}
|{{#Skill:92}}
|5
|5
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI. This makes escaping or killing mobs easier.
|Very useful utility skill that slows down enemies while also cutting their DEX and AGI, making escaping or killing mobs easier.
|-
|-
|{{#Skill:66}}
|{{#Skill:66}}
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|Optional
|Optional
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed.
|If survival and not dying too much are one of the top priorities, get this skill, preferably maxed.
|-
|{{#Skill:105}}
|Optional
|Prerequisite for Repair Weapon. Adds a tiny bit of STR and ATK.
|-
|{{#Skill:107}}
|Optional
|Prerequisite for Repair Weapon. Adds a tiny bit of ATK and HIT.
|-
|{{#Skill:108}}
|Optional
|Repairs weapons AND armors by using certain materials. A very handy skill when soloing and quite useful to the party if there are no Meisters and Biolos around, especially in areas where certain enemies destroy equipment.
LV 1 weapon: Iron Ore<br>
LV 2 weapon: Iron<br>
LV 3 weapon: Steel<br>
LV 4 weapon: Rough Oridecon<br>
Armors: Steel
|-
|-
|{{#Skill:5076}}
|{{#Skill:5076}}
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|Optional
|Optional
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|If survival and not dying too much are some of the top priorities, get this skill, preferably maxed.
|-
|{{#Skill:108}}
|Optional
|Requires level 1 {{#Skill:105}} and level 1 {{#Skill:107}}. Repairs weapons AND armors by using certain materials. A very handy skill when soloing and quite useful to the party if there are no Meisters and Biolos around, especially in areas where certain enemies destroy equipment.
LV 1 weapon: Iron Ore<br>
LV 2 weapon: Iron<br>
LV 3 weapon: Steel<br>
LV 4 weapon: Rough Oridecon<br>
Armors: Steel
|-
|-
|{{#Skill:5076}}
|{{#Skill:5076}}
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|5
|5
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|Passive skill. Increases HP, SP, MATK and healing power. Sizeable jump in bonuses from level 4 to 5. Increases MATK, HP, SP and healing power. A must-have.
|-
|{{#Skill:108}}
|1
|Requires level 1 {{Skill List |id=105 |skill=Hilt Binding|simple=yes}} and level 1 {{Skill List |id=107 |skill=Weapon Research|simple=yes}}
Repairs weapons AND ARMORS. Bring a few Steel and Rough Oridecon just in case so you don't have to go back to your save point or ask a Meister for repairs. Quality of life! Sad that it doesn't repair equipment broken by refining though.
|-
|-
|}
|}
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|-
|-
|{{#Skill:248}}
|{{#Skill:248}}
|7 or 9
|7+
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
|Passive that adds up to 10 S.MATK. Higher levels increase the damage of all skills in the Mage tree.
|-
|-
|{{#Skill:5455}}
|{{#Skill:5455}}
|5 or 8
|5 or 8
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area.
|The upgraded version of Meteor Storm summons more powerful and faster meteors to rain down on enemies. The initial hit has a small 5x5 area while the explosion has a 9x9 area at level 8 and above. The first meteor will always strike the cell it's casted on. Succeeding meteors are random.
Fixed Cast Time: 1.5 seconds<br>
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 2.5 seconds<br>
Skill cooldown: 2.5 seconds<br>
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|{{#Skill:5457}}
|{{#Skill:5457}}
|10
|10
|A strong Water element spell that lingers in a 9x9 area at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times.
|A strong Water element spell that lingers in a 9x9 area at max level. Hits 12 times at max level. Inflicts the Bitter Cold status to enemies, increasing damage taken from Water element attacks. Hits 12 times.
Fixed Cast Time: 1.5 seconds<br>
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 3 seconds<br>
Skill cooldown: 3 seconds<br>
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|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out.
|An upgraded version of Heaven's Drive, this skill causes Earth element damage in an area around the player. Has a 9x9 area at max level. If your Dim Glacier Wand is enchanted with Hell's Jack, you can max this skill out.
Fixed Cast Time: 1 second<br>
Fixed Cast Time: 1 second<br>
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10
Skill cooldown: 2 seconds at level 5, 0.7 seconds at level 10<br>
Short-ish Aftercast Delay
Short-ish Aftercast Delay
|-
|-
|{{#Skill:5459}}
|{{#Skill:5459}}
|7
|7
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at max level. Enemies affected receive increased damage while slowing them down.
|An upgraded version of Gravitational Drive, Ground Gravitation summons an awesome-looking space-age symbol that causes Neutral element damage to all enemies within a 9x9 area at level 7 and above. Enemies affected receive increased damage while slowing them down.
Fixed Cast Time: 1.5 seconds<br>
Fixed Cast Time: 1.5 seconds<br>
Skill cooldown: 5 seconds<br>
Skill cooldown: 5 seconds<br>
Significant Aftercast Delay! Be careful when using this skill!
Significant Aftercast Delay and Cooldown! Use wisely.
|-
|-
|{{#Skill:5460}}
|{{#Skill:5460}}
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|{{#Skill:5462}}
|{{#Skill:5462}}
|Optional
|Optional
|The Mage Tree's AP skill significantly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage.
|The Mage Tree's AP skill greatly increases the damage of all skills for 5 minutes. However, because it uses up '''A LOT''' of skill points, it is up to you to decide whether to invest in this and specialize in 1-2 skills or ignore it and max 3-4 skills for more variety at the cost of reduced damage.
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|-
|}
|}
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