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[[Category:Arch Mage]] | [[Category:Arch Mage]] | ||
== Introduction == | == Introduction == | ||
The main purpose of this guide is to provide information on the gear progression for Soul Vulcan Strike-focused Arch Mages. However, as the gear and concepts are similar across different builds, this should also be helpful for other | The main purpose of this guide is to provide information on the gear progression for Soul Vulcan Strike-focused Arch Mages. This guide should be read in tandem with [[Choi's Guide To Magic]] which provides more general information about magic classes. However, as the gear and concepts are similar across different builds, this guide should also be helpful for other magic builds. Please feel free to reach out to me (IGN: Choi or Tokki) for any questions or feedback! | ||
Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | Also, I wanted to say thank you to everyone who has helped me, as I learned and continue to learn AM! | ||
<big><span style="color:#871b1b">Last updated: August 12th, 2025</span></big><br> | |||
== Notes == | == Notes == | ||
The Soul Vulcan Strike build has a very fluid progression that will allow the user to be strong throughout all parts of the game. Among the Arch Mage skills, Soul Vulcan Strike has the shortest Fixed Cast Time at 1s. Along with its short cooldown, its high damage and 11 x 11 AoE make Soul Vulcan Strike a very effective ability for leveling and farming. Additionally, with the Warlock Telekenesis Intense skill providing a 3x damage buff for ghost damage, | The Soul Vulcan Strike build has a very fluid progression that will allow the user to be strong throughout all parts of the game. Among the Arch Mage skills, Soul Vulcan Strike has the shortest Fixed Cast Time at 1s. Along with its short cooldown, its high damage and 11 x 11 AoE make Soul Vulcan Strike a very effective ability for leveling and farming. Additionally, with the Warlock Telekenesis Intense skill providing a 3x damage buff for ghost damage, Soul Vulcan Strike scales very well into the late game allowing you to MVP even the toughest MVPs. | ||
However, due to the nature of Dim Glacier Weapons providing large damage bonuses to specific abilities and the strength of specific elemental MVP cards, you will be mostly gated to having Soul Vulcan Strike as your main magic damage ability. As such, you will be weaker against [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Neutral&p=1 Neutral], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Holy Holy], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Poison Poison], and [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Dark&p=1 Shadow] Elemental MvPs and mobs (The main | However, due to the nature of Dim Glacier Weapons providing large damage bonuses to specific abilities and the strength of specific elemental MVP cards, you will be mostly gated to having Soul Vulcan Strike as your main magic damage ability. As such, you will be weaker against [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Neutral&p=1 Neutral], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Holy Holy], [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Poison Poison], and [https://muhro.eu/flux/?module=monster&action=index&name=&mvp=yes&size=-1&race=-1&element=Dark&p=1 Shadow] Elemental MvPs and mobs (The main ones to note here is Betelgeuse and Jabberwocky). Even so, you will still be a highly effective MVPer! | ||
For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear | For other classes and builds, the gear progression and concepts should be fairly similar other than a change in weapon and gear | ||
== Relevant Skills == | == Relevant Skills == | ||
* {{#skill:5220}}: | * {{#skill:5220}}: Your bread-and-butter ability. The formula for Soul Vulcan Strike is MATK (((250 * Skill Level) + (3 * SPL)) * (Base Level/100))%. | ||
* {{#skill:5217}}: | * {{#skill:5217}}: Your secondary ability due to the enchantment on your Dim Glacier Weapon. It also pairs well with Soul Vulcan Strike as Mystery Illusion does Shadow Property damage which is effective against holy and not resisted by Neutral. | ||
* {{#skill:5012}}: | * {{#skill:5012}}: Provides a 3x Ghost Magic Damage and 50% Variable Cast Time Reduction Buff for 1 minute or until death. However, it has a 5-minute cooldown, so use it wisely, but don't be frugal about it! | ||
* {{#skill:366}}: | * {{#skill:366}}: Provides a 1.5x Matk buff. It has no cooldown, so you should always try to keep it up! | ||
* {{#skill:2206}}: | * {{#skill:2206}}: Provides a buff that lets you do the maximum damage. It's a great overall buff and also allows you to test different gear effectively. | ||
* {{#skill:2210}}: | * {{#skill:2210}}: A damaging ability with a 90% chance to absorb 40% of the damage you do with this skill. It should basically full heal you when you use it on a mob. | ||
* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | |||
* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: | |||
While Soul Vulcan Strike will be your main ability, you should also utilize the rest of an Arch Mage's kit, particularly the AoE Ground Skills. Play around with the different abilities to see which you prefer. These are the abilities I use though! | |||
* {{#skill:5232}}: Provides a buff or different effect to many of your skills. Different levels of Climax will provide different effects. I tend to use Level 3 Climax when trying to do the most damage. On weaker maps, I will use Climax 2. Read through the abilities that you plan on using to understand the effects. | |||
* {{#skill:5222}}: A fire elemental 9x9 ground skill that does significant damage. | |||
* {{#skill:5218}}: An earth elemental ground skill that summons rocks in a 9x9 area. The area of effect is a bit bigger than 9x9 because the rocks have their own aoe as well. | |||
* {{#skill:5216}}: A water elemental 13x13 AoE skill that hits targets around you. One of your biggest AoEs. | |||
* {{#skill:5215}}: A wind elemental 11x11 AoE skill that hits targets around you. | |||
* {{#skill:5227}}: A wind elemental 9x9 ground skill. | |||
* {{#skill:5229}}: A fire elemental 9x9 ground skill. | |||
* {{#skill:5230}}: A powerful neutral elemental 11x11 ground skill. It benefits from the bonus from {{#item:300375}}. However, the skill will require a large skill point investment and costs AP which is hard to recover for the SVS build. | |||
== Stats and Traits == | == Stats and Traits == | ||
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Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | Traits are additional stats that provide bonuses for fourth classes. Traits are bit more straightforward: | ||
# '''SPL ( | # '''SPL (110):''' Provides the highest bonus in S.MATK and your abilities will additionally scale off SPL. | ||
# '''CON ( | # '''CON (100-110):''' Provides the second-highest bonus in S.MATK. | ||
# '''WIS ( | # '''WIS (50-82):''' Provides Magical Resistance which I prioritize over Physical Resistance, as you will have a lot of Flee for physical damage. | ||
# '''STA (0- | # '''STA (0-32):''' Provides Physical Resistance. | ||
== Gear Progression == | == Gear Progression == | ||
The information I will provide for Gear Progression will be more specific to Magic Damage Classes, particularly SVS Build Arch Mages. As you read through, you can look at the [[Choi's_Guide_To_Magic#Magic_Gear_Progression|Magic Gear Progression Table on my Guide to Magic]]. This table will have links that will guide you to the relevant pages. | |||
It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | It may be tempting starting out to want to rush your end-game gear. However, I do not recommend doing this and instead recommend improving your gear gradually, so you can farm more effectively. | ||
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For now, just assume that your VCT will come in time and go full int and dex for your stats. | For now, just assume that your VCT will come in time and go full int and dex for your stats. | ||
At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7.<br> | At Level 150, you can start using {{#item:470021}}, which can be obtained after completing the [[17.1_Illusion| 17.1 Questline]] from the [[Grace_Set| Sentinel NPC]]. The boots are the easiest way to obtain some Fixed Cast Reduction, providing .5s at Refine Level 7. You can get the {{#item:100130}} to upgrade your grace gear.<br> | ||
At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. <br> | At Level 170, you will have access to the [[Illusion_of_Labyrinth_Equipment| Illusion of Labyrinth and its related equipment]]. The Illusion Morpheus Set will provide a good boost in damage, and a +9 {{#item:19428}} will give you Skill Cast Interruption Protection. For all Illusion dungeon gear (except accessories), you can get refinement boxes like {{#item:100423}} from the monsters in the dungeons. <br> | ||
Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | Lastly, the Advanced Paradise Equipment does not provide a Middle or Lower Headgear, so getting middle and lower headgears will provide an easy upgrade. | ||
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| Lower || {{#item:420003}} || | | Lower || {{#item:420003}} || | ||
|- | |- | ||
| Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson | | Armor || {{#item:450186}} or +7 to +9 {{#item:450110}} || Crimson Rock is a good secondary ability while you level. | ||
|- | |- | ||
| Weapon || {{#item:2051}} or {{#item:2039}} || | | Weapon || +7 to +11 {{#item:550030}}, +7 to +9 {{#item:2051}}, or +8 to +10 {{#item:2039}} || The benefit of the illusion weapons is the card slots. Early on, I recommend {{#item:300442}} or {{#item:300265}} as cheaper card options. | ||
|- | |- | ||
| Shield || N/A || The Two Handed Mastery Passive provides +20 S.Matk, so use Two Handed for now. | | Shield || N/A || The Two Handed Mastery Passive provides +20 S.Matk, so use Two Handed for now. | ||
|- | |- | ||
| Garment || +9 to +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. | | Garment || +9 to +11 {{#item:20948}} <br> +7 or +9 {{#item: 480019}}|| You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. | ||
|- | |- | ||
| Shoe || +7 to +9 {{#item:470021}} || | | Shoe || +7 to +9 {{#item:470021}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace | | Accessory (Right) || {{#item:32238}} or {{#item:490020}} || Use the Grace Ring if you're using the Grace set. | ||
|- | |- | ||
| Accessory (Left) || {{#item:32239}} || | | Accessory (Left) || {{#item:32239}} || | ||
|} | |} | ||
Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets! | Zeny Tip: Illusion of Underwater 2 and Illusion of Labyrinth are great places to farm zeny starting out, and you'll be able to get {{#item:100425}} and {{#item:100423}} to upgrade your gear or to make Safe to Refine tickets! | ||
=== Phase Two === | === Phase Two === | ||
1s Fixed Cast Reduction is what you need. However, 1.5s is better since most of your other skills (Mystery Illusion, Rain of Crystal, etc.) have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three. | 1s Fixed Cast Reduction is what you need. However, 1.5s is better since most of your other skills (Mystery Illusion, Rain of Crystal, etc.) have 1.5s Fixed Cast. It's up to you to decide whether you want to upgrade to 1.5s by getting the {{#item:470088}} with the {{#item:310602}} or whether you want to sit on the {{#item:470021}} until Phase Three. | ||
The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000614}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}} | The [[Brilliant_Light_Accessories| Brilliant]]/[[Sinful_Accessories| Sinful]] Sapphire Accessory Pairs give a good amount of damage and provide .2s and .3s FCT reduction respectively. With the {{#item:25170}} that gives .3s FCT reduction, you'll have a total of 1s or 1.1s FCT reduction. Additionally, you can get a {{#item:1000614}} for .5s FCT reduction. I do not recommend getting a {{#item:25067}}if it's too expensive, as you'll already have enough FCT!<br> | ||
Moving forward, we're just working on damage; let's up those numbers!! | Moving forward, we're just working on damage; let's up those numbers!! | ||
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| Middle || {{#item:410017}} or {{#item:410092}} || Unslotted versions are fine if you don't have a card to use. | | Middle || {{#item:410017}} or {{#item:410092}} || Unslotted versions are fine if you don't have a card to use. | ||
|- | |- | ||
| Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | | Lower || {{#item:420066}} <br> {{#item:420022}} <br> {{#item:420003}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter.<br> Alternatively, you can continue to use CD in mouth combo for a while. | ||
|- | |- | ||
| Armor || +9 to +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} || | | Armor || +9 to +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}}. [[Gray_Wolf_Equipment#Gray_Wolf_Armor_Enchantments| Gray Wolf Gear can be obtained after completing Episode 18 ]] | ||
SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}}. [[Issgard_Equipment#Enchantment_Snow_Flower| Snow Flower gear can be obtained after completing Episode 19 ]]. Only get Snow Flower if the related Ice Flower Magic Stones are easily obtainable (available in vend). <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}}. [[20_The_Immortal| Glacier gear can be obtained after completing Episode 20 ]]. | |||
|- | |- | ||
| Weapon || +9 {{#item:640033}} || {{#item:311353}}{{#item:311351}}{{#item:311349}}{{#item:311343}} '''Just buy this from a seller!''' | | Weapon || +9 {{#item:640033}} || {{#item:311353}}{{#item:311351}}{{#item:311349}}{{#item:311343}} '''Just buy this from a seller!''' | ||
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| Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. | | Garment || +9 or +11 {{#item:20948}} || You can use {{#item:29001}} {{#item:29001}} depending on how long you plan on staying on Illusion Morpheus Shawl. Make it +11 if you decide to enchant it. | ||
|- | |- | ||
| Shoe || +9 {{#item:470021}} | | Shoe || +9 {{#item:470021}} <br> +7 {{#item:470088}} <br> +7 {{#item:450268}} || <br> GW: {{#item:310602}} <br> Glacier: {{#item:312076}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:490064}} | | Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. | ||
|- | |- | ||
| Accessory (Left) || {{#item:490065}} | | Accessory (Left) || {{#item:490065}} <br> {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. | ||
|} | |} | ||
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You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your [[Shadow_Gear|Shadow gear]] as well! | You can sit pretty comfortably on the Phase Two gears for a while. The best spots to upgrade are probably the Garment and Shoes if you're still on Grace. Now would be a good time to start farming your [[Shadow_Gear|Shadow gear]] as well! | ||
Dim Glacier Weapons are a great place to start dipping your toes into the [[Grade_Enhancing| painful world of item grading]]! Luckily, the {{#item:101637}} helps ease you in. [[Issgard_Equipment|Dim Glacier and Snow equipment can be obtained after completing Episode 19]]. The Dim Glacier Staff is stronger initially, but the s.matk you gain from {{#skill:5228}} will lose value as you gain more s.matk. | Dim Glacier Weapons are a great place to start dipping your toes into the [[Grade_Enhancing| painful world of item grading]]! Luckily, the {{#item:101637}} helps ease you in. [[Issgard_Equipment|Dim Glacier and Snow equipment can be obtained after completing Episode 19]]. | ||
I highly recommend the Dim Glacier Wand over the Dim Glacier Staff. The Dim Glacier Staff is stronger initially, but the s.matk you gain from {{#skill:5228}} will lose value as you gain more s.matk. | |||
* For other magic classes, the main difference here is going to be in the weapon you use. | * For other magic classes, the main difference here is going to be in the weapon you use. | ||
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| Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | | Upper || +9 to +11 {{#item:400154}} or +9 {{#item:400111}}|| [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Survival_Circlet| To Reform the Survival Circlet]]. [[Equipment_Crafting#EXP_Advisor,_Vesper_Headgear|To Craft the Vesper Helmet]] | ||
|- | |- | ||
| Middle || {{#item:410017}} or {{#item:410080}} || | | Middle || {{#item:410017}} or {{#item:410080}} || Deep Blue Sunglasses provides a lot of VCT reduction you may need with the Convertible Magical Wing. Battle Processor provides more damage. | ||
|- | |- | ||
| Lower || {{#item:420066}} || | | Lower || {{#item:420066}} <br> {{#item:420022}} || OoS: [[Equipment_Crafting#Orbs_of_Survival.2C_Survival_Circlet.2C_Heart_Wings_Hairband.2C_Rosary.27s_Necklace.2C_Drooping_Gunslinger| To Craft]] and [[Various_Headgears_Reform#Orbs_of_Survival| To Reform]]. Use OoS if you're using Survival Circlet. <br> YL: {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Use Young Leaf if you are using Vesper Helm. Any Young Leaf is fine; it's the enchants that matter. | ||
|- | |- | ||
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || | | Weapon || +12[A] {{#item:550089}} || {{#item:311458}}{{#item:311294}}{{#item:311294}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} || {{#item:29001}} {{#item:29001}} | | Shield || +11 {{#item:460018}} <br> +10 {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> Switch to shield if you're using a One-Handed weapon. | ||
|- | |- | ||
| Garment || +11 {{#item:480125}} || Please see below notes for more information on the convertible Wing | | Garment || +11 {{#item:480125}} <br> +9 or +10 {{#item:450267}} || CMW: Please see below notes for more information on the convertible Wing <br> Glacier: {{#item:312070}} for Slot 2 | ||
|- | |- | ||
| Shoe || +7 to +9 [C] {{#item:470204}} || Start on the Dim Glacier Weapon until you have the 30 {{#item:1001033}} [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub| to craft it]] | | Shoe || +7 to +9 [C] {{#item:470204}} || Start on the Dim Glacier Weapon until you have the 30 {{#item:1001033}} [[Equipment_Crafting#Pirate_Captain's_Coat,_Moan_of_Corruption,_Crown_of_Beelzebub| to craft it]] | ||
|- | |- | ||
| Accessory (Right) || {{#item:490064}} | | Accessory (Right) || {{#item:490064}} <br> {{#item:490052}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. | ||
|- | |- | ||
| Accessory (Left) || {{#item:490065}} | | Accessory (Left) || {{#item:490065}} <br> {{#item:490053}} || [[Brilliant_Light_Enchantment| For Brilliant Enchants: Any Happiness, Any Destructive Evil]]. <br> [[Sinful_Enchantment| For Sinful Enchants: Any Horror, Any Dragon Scale]]. I recommend at least level 3 for both. | ||
|} | |} | ||
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* You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | * You can use Safe to Refine Tickets on {{#item:20732}}, {{#item:20733}}, {{#item:16030}}, and {{#item:480125}} | ||
As mentioned, now would be a great time to work on your shadow gear, particularly your {{#item:24665}} and {{#item:24668}}! | |||
Zeny Tip: [[Rudus|Rudus F4]] and [[Niflheim|Niflheim Dungeon F1]] will be great places to farm Zelunium and Shadowdecon until you're strong enough to farm in [[Niflheim|Niflheim Dungeon F2]] and [[Clock Tower Unknown Basement|Clock Tower Basement]] | |||
=== Phase Four === | === Phase Four === | ||
We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard) | We're almost at End Game. Time to make some of the tougher gears. You can skip to Phase Five if you think you can comfortably get the Equipment from Constellation Tower (Hard), Alice Twisted Madness (Hard), Depth 1 and 2, and Hall of Life. | ||
Please keep in mind that {{#item:480125}} provides a lot of VCT reduction which you may need as part of your build. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 187: | Line 198: | ||
| Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter. | | Lower || {{#item:420022}} || {{#item:311081}} or {{#item:310985}}, {{#item:4814}} or {{#item:310989}}, {{#item:4712}}. Do not change to Young Leaf until you switch to the Vesper Headgear. Any Young Leaf is fine; it's the enchants that matter. | ||
|- | |- | ||
| Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}}|| GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} | | Armor || +11 {{#item:450178}} <br> +9 to +11 {{#item:450207}} <br> +9 to +11 {{#item:450265}} || GW: {{#item:310532}}{{#item:310510}}{{#item:310507}} <br> SF: {{#item:1000717}} or {{#item:1000718}}, {{#item:1000721}}, {{#item:1000773}} <br> Glacier: {{#item:312066}}, {{#item:312063}} or {{#item:312067}}, {{#item:312059}} | ||
|- | |- | ||
| Weapon || | | Weapon || +12 [A] {{#item:550089}} || {{#item:311458}}{{#item:311294}}{{#item:311294}} | ||
|- | |- | ||
| Shield || +11 {{#item:460018}} || {{#item:29001}} {{#item:29001}} | | Shield || +11 {{#item:460018}} or <br> +10 or +11 [C] {{#item:460040}} || ISG: {{#item:29001}} {{#item:29001}} <br> Glacier: Your choice on the enchants for the Glacier Guard. | ||
|- | |- | ||
| Garment || +11 {{#item:480125}} || | | Garment || +11 to +12 {{#item:480125}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, {{#item:312136}} | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
| Line 201: | Line 212: | ||
| Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | | Accessory (Left) || {{#item:490307}} || {{#item:311958}}{{#item:311998}} Second Slot Enchant is your choice. Best is {{#item:311943}} but it's a .05% chance. | ||
|} | |} | ||
{{#item:490052}} and {{#item:490053}} will still be useful to have while working on Phase 5 due to its race modifiers against dragon which will be very strong against Betelgeuse and Jabberwocky. | |||
<big><span style="color:#871b1b">Gaebolg and Yorscalp Gear</span></big><br> | |||
[[21_Age_of_Heroes#Equipment|Gaebolg and Yorscalp Gear]] are both powerful gears that will provide an increase in damage from Phase 4 (especially Yorscalp). However, due to the high cost of resources, high reputation costs, and the difficult mvps/instances needed to create and enchant these gears, I do not currently recommend them as an intermediate step between Phases 4 and 5. Instead, I recommend that you go directly to Phase 5. | |||
=== Phase Five === | === Phase Five === | ||
AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, and | AKA the final phase. Phase Five revolves around the gear you get from Constellation Tower, Alice Twisted Madness, Biosphere Depths and Depths 2, and Hall of Life. Of these, Hall of Life is the most difficult. | ||
The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you | The Enchants on the Stellar Spell Seal provide a large boost in VCT reduction that you may need after losing the Convertible Magical Wing and Wolf Robe, so I would prioritize this if you are having trouble with VCT. | ||
Standalone, {{#item:450284}} is the better armor, particularly against bosses. However, you will still likely need {{#item:450173}} before being able to farm Biosphere Depths effectively. Additionally, {{#item:450173}} will be stronger with the rest of the Hall of Life gear. | |||
The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | The Items from Alice Twisted Madness can provide S.Matk and Magic Damage with Element or provide a lot of VCT Reduction. You should get enchants according to the amount of VCT reduction you need for your build. | ||
The choice between the {{#item:400535}}/{{#item:640054}} combo vs. {{#item:550089}} will depend on you. The {{#item:640054}} has stronger DPS due to the reduction in cooldown reduction and will be significantly stronger if you consider its enchants. However, {{#item:550089}} allows better survivability since it allows the use of a shield, and it provides other stats you may need such as ACD, ASPD, etc. | |||
{| class="wikitable" | {| class="wikitable" | ||
| Line 215: | Line 233: | ||
! Type !! Item !! Notes | ! Type !! Item !! Notes | ||
|- | |- | ||
| Upper || +11 to +12 [A]{{#item:400111}} || | | Upper || +11 to +12 [A]{{#item:400111}} <br> +12 [A]{{#item:400724}} <br> +12 [A]{{#item:400535}} || <br> Yorscalp: {{#item:4714}}, {{#item:313413}} or {{#item:313417}} or {{#item:313421}}, {{#item:313427}} <br> TD: {{#item:4714}}, {{#item:312700}} or {{#item:312718}} or {{#item:312709}}, {{#item:312759}} | ||
|- | |- | ||
| Middle || {{#item:410233}} || | | Middle || {{#item:410233}} || | ||
| Line 221: | Line 239: | ||
| Lower || {{#item:420213}} || | | Lower || {{#item:420213}} || | ||
|- | |- | ||
| Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
|- | |- | ||
| Weapon || +12 [A] {{#item:550089}} || {{#item:311458}}{{#item:311294}}{{#item:311294}} | | Weapon || +12 [A] {{#item:550089}} <br> +12 [A] {{#item:640054}} || Dim: {{#item:311458}}{{#item:311294}}{{#item:311294}} <br> Time Gap: For the Time Gap Weapon, use the enchant you prefer. | ||
|- | |- | ||
| Shield || +9 [A] {{#item:460020}} || {{#item:310860}} or {{#item:310872}} | | Shield || +9 to +12 [A] {{#item:460020}} <br> +10 to +12 [C] {{#item:460040}} || MB: {{#item:310856}}, {{#item:310860}}, or {{#item:310872}}. <br> Glacier: Your choice on the enchants for the Glacier Guard. <br> With the Time Gap Weapons, you will not be able to use a shield. | ||
|- | |- | ||
| Garment || +11 [A] {{#item: | | Garment || +11 to +12 [A] {{#item:480351}} || {{#item:312518}}, {{#item:312558}}, {{#item:313018}} | ||
|- | |- | ||
| Shoe || +12 [A] {{#item:470204}} || | | Shoe || +12 [A] {{#item:470204}} || | ||
|- | |- | ||
| Accessory (Right) || {{#item:490136 | | Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | ||
|- | |- | ||
| Accessory (Left) || {{#item: | | Accessory (Left) || {{#item:490485}} || {{#item:312981}}, {{#item:312996}} | ||
|} | |} | ||
In terms of Priority I would recommend: | |||
# {{#item:450173}} and {{#item:490136}} with the {{#item:310711}}{{#item:310711}} enchants | |||
# {{#item:410233}} and {{#item:420213}} | |||
# {{#item:490136}} with the {{#item:313038}} enchant | |||
# {{#item:480351}} and {{#item:490485}} | |||
After completing Phase 5 for gear, you can work on Special Master Shadow Gear if you decide to go that route for shadow gear. | |||
== Misc == | |||
=== Shadow Gear === | === Shadow Gear === | ||
For more information on Magic Shadow Gear, please check out the [[Choi's_Guide_To_Magic#Shadow_Gear|Shadow Gear section on the Guide to Magic]]. | |||
Some great options for mixed Blue Shadow Gear are: | |||
* Armor: {{#item:24883}} | |||
* Weapon: {{#item:24753}} | |||
* Shield: {{#item:24754}} | |||
* Shoes: {{#item:24884}} | |||
* Earring: {{#item:24665}} | |||
* Pendant: {{#item:24668}} | |||
For Special Master Shadow Gear: | |||
* Armor: {{#item:24997}}/{{#item:24993}} | |||
* Weapon: {{#item:24792}} | |||
* Shield: {{#item:24793}} | |||
* Shoes: {{#item:24998}}/{{#item:24994}} | |||
* Earring: {{#item:24999}}/{{#item:24995}} | |||
* Pendant: {{#item:1270000}}/{{#item:24996}} | |||
=== Costume Stones and Pets === | |||
[[Costume_Enchants_(Fashion_Points)#Enchant_Stones| Costume Stones]]: <br> | |||
* Arch Mage Combo: {{#item: 1001787}}, {{#item: 1000613}}, {{#item: 1000614}}, {{#item: 1000615}}<br> | |||
* Arch Bishop Combo: {{#item:1000857}}, {{#item:1000859}}, and {{#item:25709}}/{{#item:1000019}} <br><br> | |||
[[Pet_System|Cute Pets]]: {{#item:9122}}, {{#item:9134}}, and Icewind Egg (9147) are good choices. | |||
=== Cards === | |||
You can find a list of cards to use in my [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. | |||
=== | |||
[[ | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ Cards | |+ Cards | ||
| Line 270: | Line 300: | ||
| Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | | Middle || {{#item:4598}} or {{#item:4169}} || Depends on how much VCT you need | ||
|- | |- | ||
| Armor || {{#item:4392}}, {{#item:300376}}, or {{#item:300308}} || {{#item:4392}} Pairs with {{#item:300269}} | | Armor || {{#item:4392}}, {{#item:300529}}, {{#item:300376}}, or {{#item:300308}} || {{#item:300529}} Pairs with {{#item:300521}}.{{#item:4392}} Pairs with {{#item:300269}} | ||
|- | |- | ||
| Weapon || {{#item:27384}} || | | Weapon || {{#item:27384}}, {{#item:300520}} and {{#item:300507}}, or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}}. {{#item:300520}} and {{#item:300507}} should be used with two handed staffs. | ||
|- | |- | ||
| Shield || {{#item:27385}} || | | Shield || {{#item:27385}} or {{#item:300379}} || {{#item:300379}} should be used on a +12 shield | ||
|- | |- | ||
| Garment || {{#item:300269}}, {{#item:300375}}, or {{#item: | | Garment || {{#item:300269}}, {{#item:300521}}, {{#item:300375}}, {{#item:300424}}, or {{#item:300372}} || | ||
|- | |- | ||
| Shoe || {{#item:4658}} || | | Shoe || {{#item:4658}} or {{#item:300458}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
|- | |- | ||
| Accessory (Right) || {{#item:4577}} | | Accessory (Right) || {{#item:300470}}, {{#item:4577}}, {{#item:4040}}|| {{#item:4040}} allows the use of teleport! | ||
|- | |- | ||
| Accessory (Left) || {{#item:300370}} || | | Accessory (Left) || {{#item:300370}} || | ||
|} | |} | ||
== | For other classes or builds, [[Madame_Celery's_Guide_to_MuhRO#Card_List|Celery's guide has a great list of relevant cards]]. | ||
== Crimson Arrow Build == | |||
{{#skill:5235}} Build is a very powerful build that provides both great damage and supportive abilities, and it thrives in party settings with multiple DPS. This build is especially useful for difficult bosses like {{#linkmob:20994}} and {{#linkmob:22174}}. With Comet and All Bloom, you can increase the overall output of your party's damage by a significant amount, especially if they are using fire element. However, I don't recommend this build for general farming due to Crimson Arrow's small AOE and its reliance on {{#item:640049}} limiting the use of shields. Generally, most concepts from the SVS build will carry over in this build. However, here are some additional details to help you with the build: | |||
While the SVS build relies heavily on its ground skills for DPS, the Crimson Arrow build does not. As such, the Crimson Arrow build does not incur a DPS loss from the damage loss on Climax 4 All Bloom and benefits from the Fire bonus. | |||
* {{#skill:5235}}: Your main damage ability. Crimson Arrow is a very powerful fire element ability with a low cooldown. It provides a lot of DPS but a small AoE making it ideal for instances with high hp bosses. | |||
* {{#skill:5222}}: All Bloom with {{#skill:5232}} level 4 provides a massive debuff on all targets within range that increases damage taken by fire element by 100% for 30 seconds. | |||
* {{#skill:2213}} AKA {{#skill:2231}} and {{#skill:2230}}: A large AoE skill that provides decent damage. However, it's main use is that it applies a 50% elemental resist decrease debuff for 20s to targets hit by it. However, rather than casting the actual ability, most Arch Mages opt to using Reading Spell Book with {{#item:100073}} and using Release to cast it to avoid any cast time. | |||
In a party setting, you will want to ensure that the debuffs are constantly applied on the boss by casting Climax 4 All Bloom and Comet on it every 20 seconds. During that time, you will want to DPS it using Crimson Arrow. | |||
Crimson Arrow is a pretty expensive build because it has a lot of requirements to maximize dps. {{#skill:5235}} has a 1.5s FCT, .3s cooldown, and a .5s aftercast delay. To maximize your casts per second, your goal should be to get 1.5s fixed cast reduction, 100% VCT reduction, and at least 40% ACD reduction and 185 ASPD. Additionally, you can opt to get 100% VCT through stats. [[Choi's_Guide_To_Magic#Stats_and_Traits|More information on VCT, ACD, and ASPD requirements can be found in the Guide to Magic]]. | |||
{| class="wikitable" | |||
{| class="wikitable" | |||
|+ Crimson Arrow End Game Gear | |||
|- | |- | ||
! Type !! Item !! Notes | |||
|- | |- | ||
|Upper | | Upper || +12 [A]{{#item:400535}} || {{#item:4714}}, {{#item:312718}} or {{#item:312700}}, {{#item:312759}} | ||
| | |||
|[ | |||
| | |||
|- | |- | ||
| | | Middle || {{#item:410233}} || VCT or ACD Reduction Enchants. | ||
| | |||
| | |||
|- | |- | ||
| | | Lower || {{#item:420213}} || | ||
| | |||
| | |||
|- | |- | ||
| | | Armor || +12 [A]{{#item:450173}} <br> +11 to +12 [A]{{#item:450284}} || Nebula: {{#item:310688}},{{#item:310738}} or {{#item:310744}}, {{#item:4714}} <br> Depth: {{#item:312374}}, {{#item:312364}}, {{#item:312359}} | ||
| | |||
|- | |- | ||
| | | Weapon || +12 [A] {{#item:640049}} || For Rigel: {{#item:312800}}, {{#item:311934}}. For Betel: {{#item:312800}}, {{#item:311928}} | ||
|[ | |||
|- | |- | ||
| | | Garment || +11 to +12 [A] {{#item:480351}} <br> +11 [A] {{#item:480233}} <br> +11 [A] {{#item:480284}} || Fully Enchanted Circulation of Life will be the best. <br> DRM: {{#item:310925}}{{#item:4714}} Second Slot Enchant is your choice. <br> Dim: {{#item:312157}}, {{#item:312156}}, | ||
| | |||
|- | |- | ||
| | | Shoe || +12 [A] {{#item:470204}} || | ||
| | |||
|[ | |||
|- | |- | ||
| | | Accessory (Right) || {{#item:490136}} || SSS: {{#item:310711}}{{#item:310711}}{{#item:313038}} | ||
| | |||
| | |||
|- | |- | ||
| | | Accessory (Left) || {{#item:490485}} <br> {{#item:490307}} || {{#item:312981}}, {{#item:312996}}. Signet of Circulation will be the best. <br> {{#item:311958}}, {{#item:311998}}. For Rigel: {{#item:311934}}. For Betel: {{#item:311929}} | ||
| | |} | ||
| | |||
<big> | |||
'''Cards'''</big> | |||
| | |||
You can find a list of cards to use in the [[Choi's_Guide_To_Magic#Cards|Guide to Magic]]. | |||
{| class="wikitable" | |||
|+ Cards | |||
|- | |- | ||
! Type !! Item !! Notes | |||
|- | |- | ||
| | | Upper || {{#item:4599}}, {{#item:300456}} {{#item:4366}} || | ||
| | |||
| | |||
| | |||
|- | |- | ||
| | | Middle || {{#item:27396}} or {{#item:4169}} || | ||
| | |||
|- | |- | ||
| | | Armor || {{#item:300376}}, or {{#item:300308}} || | ||
| | |||
|- | |- | ||
| | | Weapon || {{#item:27384}} or {{#item:300455}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
| | |||
| | |||
|- | |- | ||
| | | Garment || {{#item:300424}} or {{#item:4657}} || | ||
| | |||
|- | |- | ||
| | | Shoe || {{#item:4658}}, {{#item:300458}}, or {{#item:300179}} || {{#item:300455}} Pairs with {{#item:300458}} | ||
| | |||
| | |||
|- | |- | ||
| | | Accessory (Right) || {{#item:300469}} or {{#item:300268}} || | ||
| | |||
|- | |- | ||
| Accessory (Left) || {{#item:300216}} || | |||
|} | |} | ||
edits