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| Accessory (Left) || {{#item:300370}} || | | Accessory (Left) || {{#item:300370}} || | ||
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== Damage Calculations and Diminishing Returns == | |||
The formula for Soul Vulcan Strike is MATK (((250 * Skill Level) + (15 * SPL)) * (Base Level/100))%. Afterwards, all modifiers applied on your ability's damage is multiplicative. Other than the specific skill's formula, the behavior for the modifiers are similar for all magic damage abilities. | |||
* Spell Magic Attack (S.MATK): Final status magic attack and final equipment magic attack increases by %. This is increased by your equipment but also the SPL and CON from your traits. | |||
* Skill Damage Modifier: Modifiers to a specific skill's damage. e.g. the {{#item:311294}} enchant on your Dim Glacier Weapon. | |||
* Skill Element Modifier: Modifiers to your magical damage with a specific element. e.g. the {{#item:311458}} enchant on your Dim Glacier Weapon. | |||
* Element Modifier: Modifiers to your magical damage against a specific element. e.g. {{#item:27108}} | |||
* Race Modifier: Modifiers to your magical damage against a specific race. e.g. {{#item:310246}} | |||
* Size Modifier: Modifiers to your magical damage against a specific size. e.g. {{#item:27384}} | |||
* Class Modifier: Modifiers to your magical damage against a specific class (Boss or Normal). e.g. {{#item:311943}} and {{#item:311942}} | |||
You can check your total modifiers through the command @bs in game. | |||
The formula can then further be broken out for Soul Vulcan Strike to say S.Matk ((MATK * (1+ MATK%))(((250 * Skill Level) + (15 * SPL)) * (Base Level/100))% * (1 + Skill Damage Modifier) * (1 + Skill Element Modifier) * (1 + Element Modifier) * (1 + Race Modifier) * (1 + Size Modifier) * (1 + Class Modifier)). | |||
The main takeaway is that the modifiers that you add are multiplicative with one another, so when thinking about gears and cards, you should consider two important concepts: | |||
* Each additional increase in a specific modifier provides less benefits the more of that modifier you already have. | |||
* That spreading out your modifiers is more beneficial than indexing into one modifier. | |||
To put this into a relevant example, {{#item:300265}} and {{#item:27384}} on a +12 staff provides 30% Skill Element Modifier or 20% Size modifier, respectively. | |||
For this example, if you already have a 50% Size Modifier, the {{#item:27384}} will provide more benefit than {{#item:300265}} once you already have 130% additional damage with element: | |||
* {{#item:300265}}: (2.3 + .3) * (1.5) = 3.9 | |||
* {{#item:27384}}: (2.3) * (1.5 + .2) = 3.91 |
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