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[[Category:Shinkiro & Shiranui]] | |||
== To do: == | |||
* Leveling guide | |||
* Recommended gear path | |||
* Other stuff people might ask me to add | |||
== Introduction == | == Introduction == | ||
Ninja is a versatile job that has three build paths. In this guide I'll be covering the physical ranged build. | Hello! My name is Mae Mae and ninja is my main job on MuhRO. I've been playing on MuhRO on and off for about half a year. I've decided to write a smol guide for fun and to explain a few things about the job. | ||
Ninja is a versatile job that has three build paths. In this guide I'll be covering just the physical ranged build. | |||
== Strengths and Weaknesses == | == Strengths and Weaknesses == | ||
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Being an expanded job, it obviously suffers in certain departments. You will notice that at high gear levels many classes surpass you in damage output, especially in the true endgame. Although we are technically ranged, we need to get into melee to maximize our damage, leaving us very vulnerable at times. Ninja also has no real party buffs or utility to speak of, so in parties you will only bring your own personal mediocre damage. | |||
Being an expanded job, it obviously suffers in certain departments. You will notice that at high gear levels many classes surpass you in damage output, especially in the true endgame. | |||
Although we are technically ranged, we need to get into melee to maximize our damage, leaving us very vulnerable at times. | |||
Ninja is very squishy due to bad defensive's and low base HP. | |||
Ninja also has no real party buffs or utility to speak of, so in parties you will only bring your own personal mediocre damage. | |||
== Skills and Rotation == | == Skills and Rotation == | ||
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'''{{#skill:3026}}''' | '''{{#skill:3026}}''' | ||
The wording on this skill can be a little confusing. The gist of it is that when you cast this on yourself when your '''CURRENT''' HP is an '''even number''' (Ends with 2, 4, 6, 8, 0) you gain an ATK bonus | The wording on this skill can be a little confusing. The gist of it is that when you cast this on yourself when your '''CURRENT''' HP is an '''even number''' (Ends with 2, 4, 6, 8, 0) you gain an ATK bonus, | ||
If your HP is uneven this will reduce your ATK | If your HP is uneven this will reduce your ATK. | ||
'''{{#skill:3018}}''' | '''{{#skill:3018}}''' | ||
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Ground targeted aoe. Applies '''nightmare''' to all enemies hit and leaves a '''distortion zone'''. | Ground targeted aoe. Applies '''nightmare''' to all enemies hit and leaves a '''distortion zone'''. | ||
As you can see our active skills interact with each other and have some added effects. The maximum damage rotation (hehe) is however, very simple: | |||
'''Rotation:''' | |||
As you can see our active skills interact with each other and have some added effects. The maximum damage rotation (hehe) is however, very simple: | As you can see our active skills interact with each other and have some added effects. The maximum damage rotation (hehe) is however, very simple: | ||
''Grasp > Rotation > Refraction > Repeat'' | |||
Note that Refraction is only 5x5 so you wanna get in nice and close to make sure you hit this. | Note that Refraction is only 5x5 so you wanna get in nice and close to make sure you hit this. | ||
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|'''CRT''' | |'''CRT''' | ||
|'''0''' | |'''0''' | ||
|} | |} | ||
Stats are pretty straight forward. Note that you wanna tinker you vitality stat a bit to where you end up on an even number of max HP. This will help a lot when rebuffing {{#skill:3026}}. This is explained down below. | Stats are pretty straight forward. Note that you wanna tinker you vitality stat a bit to where you end up on an even number of max HP. This will help a lot when rebuffing {{#skill:3026}}. This is explained down below. | ||
When it comes to gearing you want to get a good grasp on what modifiers make your character stronger. Some modifiers (such as skill damage) are stronger than others, but in a general sense: A good mix of everything will net you the highest damage | When it comes to gearing you want to get a good grasp on what modifiers make your character stronger. Some modifiers (such as skill damage) are stronger than others, but in a general sense: A good mix of everything will net you the highest damage. | ||
As a rule of thumb you can look for the following stats on gear for the best results: | |||
* Flat ATK | |||
* POW | |||
* Ranged% | |||
* Skill% | |||
* Leech effects (heavily advised) | |||
Due to our skills being animation/cooldown based we do '''not''' need after cast delay, just some attack speed. Rejoice! | |||
== Stats indepth == | |||
We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | We can split the formula for physical damage into two parts, Attack Formula, and Damage Formula. The Attack Formula calculates your ATK value, so Attack Modifiers will increase this value. (Except they do not increase "StatusATK" which comes from stats/traits). Atk% does not scale with any of the other Atk modifiers, it gives you bonus attack equal to a percent of your WeaponATK and EquipmentATK. (500 WeaponATK, with 10% Atk we would gain +50 Atk) After the attack formula, your skills base formula is multiplied by your ATK Value. (1000% ATK on a skill is equal to multiplying ATK Value by 10) | ||
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Final Damage Modifiers (Dark Claw)</blockquote> | Final Damage Modifiers (Dark Claw)</blockquote> | ||
(Credit to Yvonne) | (Credit to Yvonne) | ||
== Gear == | == Gear == | ||
{| class="wikitable" | |||
|+Gear | |||
! | |||
!Early game | |||
!Midgame | |||
!Late game | |||
!Best in Slot | |||
!Card | |||
|- | |||
|Upper | |||
|{{#item:19210}} | |||
|{{#item:400110}} | |||
|{{#item:400110}} | |||
|{{#item:400110}} | |||
|{{#item:300363}} | |||
|- | |||
|Mid | |||
|{{#item:410017}} | |||
|{{#item:410017}} | |||
|{{#item:410017}} | |||
|{{#item:410017}} Ranged% Enchant | |||
|{{#item:300363}} | |||
|- | |||
|Lower | |||
|{{#item:18754}} | |||
|{{#item:18754}} | |||
|{{#item:18754}} | |||
|{{#item:18754}} | |||
| | |||
|- | |||
|Body | |||
|{{#item:450117}} | |||
|{{#item:450127}}{{#item:450177}} | |||
|{{#item:450206}} | |||
|{{#item:450171}} | |||
|{{#item:4392}} | |||
|- | |||
|Weapon | |||
|{{#item:13337}} | |||
|{{#item:650025}} | |||
|{{#item:650028}} | |||
|{{#item:650028}} | |||
|{{#item:27361}}{{#item:4115}} | |||
|- | |||
|Garment | |||
|{{#item:480018}} | |||
|{{#item:480124}} | |||
|{{#item:480148}} | |||
|{{#item:480232}} | |||
|{{#item:300270}} | |||
|- | |||
|Boots | |||
|{{#item:470020}} | |||
|{{#item:470094}} | |||
|{{#item:470111}} | |||
|{{#item:470175}} | |||
|{{#item:300184}}{{#item:27256}} | |||
|- | |||
|Accessories | |||
|{{#item:490019}}{{#item:490126}} | |||
|{{#item:490025}}{{#item:490024}} | |||
|{{#item:490299}} | |||
|{{#item:490305}}{{#item:490302}} | |||
|{{#item:300449}}{{#item:300447}} | |||
|- | |||
|Pet | |||
|{{#item:9052}}{{#item:9055}} | |||
|{{#item:9052}}{{#item:9055}} | |||
|{{#item:9052}}{{#item:9055}} | |||
|{{#item:9052}}{{#item:9055}} | |||
| | |||
|} | |||
'''Notes:''' | |||
* Glacier weapons are often sold by other players and are pretty cheap (15-20m). Go for ATK, SIZE, RACE, ELEMENT. | |||
* Dim glacier's best enchants are double Huuma. | |||
* All Varmundt gear's best enchants are POW/Power enchants. | |||
* Incubus' SP leech is the strongest SP leech in the game outside of Dracula Card, so only use succubus if you never run out of SP. | |||
* Hunter Fly is better than Wander Man Card if you don't need more damage for whatever it is you're farming.<br /> | |||
{| class="wikitable" | |||
|+'''Shadow Gear''' | |||
!Body | |||
!Early | |||
!Mid/late game | |||
!Best in slot | |||
|- | |||
|Weapon | |||
|{{#item:24710}} | |||
|{{#item:24734}}{{#item:24686}} | |||
|{{#item:24792}} | |||
|- | |||
|Shield | |||
|{{#item:24693}} | |||
|{{#item:24735}}{{#item:24685}} | |||
|{{#item:24793}} | |||
|- | |||
|Body | |||
|{{#item:24694}} | |||
|{{#item:24679}} | |||
|{{#item:24800}} | |||
|- | |||
|Boots | |||
|{{#item:24695}} | |||
|{{#item:24680}} | |||
|{{#item:24801}} | |||
|- | |||
|Acc1 | |||
|{{#item:24696}} | |||
|{{#item:24661}} | |||
|{{#item:24802}} | |||
|- | |||
|Acc2 | |||
|{{#item:24697}} | |||
|{{#item:24662}} | |||
|{{#item:24803}} | |||
|} | |||
'''Notes:''' | |||
* Absorb shadow gear is cheaper to make and insanely good on ninja, durable is the pure damage option. | |||
* Best enchants is POW +5 on everything with whatever secondary stat you happen to roll, if you get lucky you can get ranged% on your 2nd. | |||
* Shadow gear is considered a massive zeny sink, consider this after being comfy in your mid game gear. | |||
== Final Words == | == Final Words == | ||
Thanks for reading! | |||
If you have any questions feel free to dm me on discord: heyitsmaebae | |||
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