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| === <u>Expanded Super Novice</u> === | | === <u>Expanded Super Novice</u> === |
| '''This section is undergoing renovations.''' | | '''Work in progress''' |
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| '''Lv100-114'''
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| * Keep doing the 85-114 Gramps quests. When the Gramps quests are on cooldown, you can do Reno's Pure Energy Crystal quests (preferably '''Raydric''') and [[Eden Group]] quests. Eden Group quests give {{Item List2 |id=25223 |item=Paradise Coin}} which can be traded for Awakened Paradise Equipment, which can be enchanted.
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| *
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| * [[Banquet for Heroes]], [[Terra Gloria]] and [[Illusion]] become available. Doing the quest chain of these three gives a good amount of experience and is a viable alternative to Gramps.
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| '''Lv115 - Lv120'''
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| * At this point, it is recommended to have at least 400 Flee (when buffed).
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| * Gramps will be the best way to go from level 115-144, as you'll most likely have a bit of difficulty killing monsters and soloing dungeons. When Gramps is on cooldown, you can continue to do Reno's Pure Energy Crystal quests, Eden Group quests and dailies from Banquet for Hereoes, Terra Gloria and Illusion.
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| '''Level 120-144'''
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| * Starting from here, more instances will be available for you to join as you level up. When Gramps is on cooldown, aside from the usual Reno Pure Crystal quests and Eden board quests, you can start joining [[Instances]]. Except for [[Ghost Palace]] (solo instances), it is recommended to join a party.
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| * At level 140, [[Phantasmagorica]] quests become available. They'll give access to the [[Last Room]] and [[Central Laboratory]] instances and the [[Verus Dailies]].
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| '''Lv145 - Lv175'''
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| * Again, Gramps will be the best way to go, as killing monsters at these levels can get long, tedious and difficult. Try to loot the Bookclip of Memory that '''Antique Book''' drops, as they're mats for the [[Custom Headgear Quests|Rideword Hat Quest]] and the Eden gathering quest.
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| * When Gramps is on cooldown, again, you may continue to do [[Instances]], Reno's Pure Energy Crystal quests, Eden board quests and the aforementioned Banquet for Heroes, Terra Gloria daily quests.
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| * At level 150, Illusion of Abyss becomes accessible. It is a good place to level up. Bring Green Potions if the Ominous Permeters' Hallucation is too annoying.
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| * At level 160, Illusion of Luanda and Illusion of Twins become accessible. Both are good places to level up, but Illusion of Twins is usually the better choice because it has some valuable drops and gives way more EXP overall.
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| '''Lv175-200'''
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| * This is the toughest stretch before becoming a Hyper Novice. Hang in there!
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| * There are two main ways to level: '''Gramps 175-200''' and '''Thanatos Tower 12.''' Thana12 requires at least level 180. It is highly recommended to bring Blue Potions and Guyak Pudding due to the fat chibi monsters frequently spamming Level 11 Decrease AGI and SP leech. Full Chemical Protection is recommended due to the mobs breaking armors and weapons.
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| * If Gramps 175-200 and Thanatos Tower 12 are too difficult or are on cooldown, '''Illusion of Twins''' and '''Illusion of Labyrinth''' are also good places to level, especially the former. In Illusion of Twins, there is an NPC, Seshin, who gives EXP after killing 100 monsters. Get all the unique drops here in case any Illusion equipment from here is needed.
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| === <u>Hyper Novice</u> === | | === <u>Hyper Novice</u> === |