Equipment ~ to be implemented: Difference between revisions

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Class: Shoes
Class: Shoes
Defense: 15
Defense: 15
Weight: 30
Weight: 30
Required Level: 1
Required Level: 1
Usable Jobs : All
Usable Jobs : All
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When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.


Class: Headgear
Class: Headgear
Defense: 0
Defense: 0
Location: Middle
Location: Middle
Weight: 1
Weight: 1
Required Level: 1
Required Level: 1
Usable Jobs: All
Usable Jobs: All
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When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Class: Headgear
Defense: 0
Defense: 0
Location: Middle
Location: Middle
Weight: 1
Weight: 1
Required Level: 1
Required Level: 1
Usable Jobs: All
Usable Jobs: All
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There are 6 special enchants (must be put in card slot). They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.'''Warning : this item can't be removed via card desocketing system.'''
There are 6 special enchants (must be put in card slot).  
 
They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
 
'''Warning : this item can't be removed via card desocketing system.'''


{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
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| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;"|Enchant-Stone
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;"|Effect
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Leo Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Str + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 9 or higher, Atk + 3%.
If refine rate is 9 or higher, Atk + 3%.
If refine rate is 12 or higher, reduces delay after skill by5%.
If refine rate is 12 or higher, reduces delay after skill by5%.
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Pisces Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Int + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Matk + 2%.If refine rate is 9 or higher, Matk + 3%.
 
If refine rate is 7 or higher, Matk + 2%.
 
If refine rate is 9 or higher, Matk + 3%.
 
If refine rate is 12 or higher, reduces delay after skill by 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Capricorn Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Agi + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Aquarius Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|''''''Vit + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Scorpio Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Dex + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
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| style="width: 156.931px;" data-mce-style="width: 156.931px;"|Taurus Stone
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;"|Luk + 1.
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.


When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
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Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
If refine rate is 9 or higher, ASPD + 1.
If refine rate is 9 or higher, ASPD + 1.
If refine rateis 12 or higher, increases movement speed.
If refine rateis 12 or higher, increases movement speed.


Class: Headgear
Class: Headgear
Defense: 0
Defense: 0
Location: Upper
Location: Upper
Weight: 20
Weight: 20
Required Level: 1
Required Level: 1
Usable Jobs: All
Usable Jobs: All
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Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
Drooping Gunslinger can be enchanted by using Gunslinger Scroll as enchant material. Gunslinger Scroll can be bought at NPC with 1m zeny or 2 Nyangvine Fruits.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
If you get unwanted options. You can re-enchant it as much as you want as long as you have enough zeny or Nyangvine Fruit to buy Gunslinger Scroll.
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''
'''However. Enchantment will removerefine level and slotted card of Drooping Gunslinger.'''






===Sea Otter and Fur Seal Mini Fan [1]===
===Sea Otter and Fur Seal Mini Fan [1]===

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