Equipment ~ to be implemented: Difference between revisions

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== '''Not yet implemented, we are happy to receive suggestions.''' ==
== '''Not yet implemented, we are happy to receive suggestions.''' ==
===<span style="color: #DC143C;">In progress, not yet finished!!!</span>===  
===<span style="color: #DC143C;">In progress, not yet finished!!!</span>===  
===Angel Poring Boots and Sunglasses===
{| class="wikitable mw-collapsible" style="width: 1154px;" data-mce-style="width: 1154px;"
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|Image
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Name
| style="width: 671px;" data-mce-style="width: 671px;"|Effect
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:22101.png|center|middle]]<br />
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Angel Poring Boots [1]
| style="width: 671px;" data-mce-style="width: 671px;"|All Stat + 1.Enables to use Heal lv.1
Class: Shoes
Defense: 15
Weight: 30
Required Level: 1
Usable Jobs : All
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19117.png|center|middle]]<br />
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 5%, increases drop rate by 5%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 5%, increases drop rate by additional 5%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All
|-
| style="width: 153.493px;" data-mce-style="width: 153.493px;"|[[File:19118.png|center|middle]]
| style="width: 291.507px;" data-mce-style="width: 291.507px;"|Poring Sunglasses [1]
| style="width: 671px;" data-mce-style="width: 671px;"|Increases EXP gained from killing monsters by 4%, increases drop rate by 4%.
When equipped with Angel Poring Boots, increases EXP gained from killing monsters by additional 4%, increases drop rate by additional 4%.
If refine rate of Angel Poring Boots is 12 or higher, reduces fixed casting time by 0.4 second.
Class: Headgear
Defense: 0
Location: Middle
Weight: 1
Required Level: 1
Usable Jobs: All
|}
There are 6 special enchants (must be put in card slot).
They will give exclusive options when compounded on Angel Poring Boots and give crap option when compounded on other boots.
'''Warning : this item can't be removed via card desocketing system.'''
{| class="wikitable" style="width: 1156px;" data-mce-style="width: 1156px;"
|-
| style="width: 156.931px; text-align: center;" data-mce-style="width: 156.931px; text-align: center;" |Enchant-Stone
| style="width: 975.069px; text-align: center;" data-mce-style="width: 975.069px; text-align: center;" |Effect
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Leo Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Str + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Atk + 2%.
If refine rate is 9 or higher, Atk + 3%.
If refine rate is 12 or higher, reduces delay after skill by5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Pisces Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Int + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, Matk + 2%.
If refine rate is 9 or higher, Matk + 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Capricorn Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Agi + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 5%).
If refine rate is 9 or higher, reduces delay after attack by additional 5%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Aquarius Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Vit + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, reduces damage taken from neutral property by 2%.
If refine rate is 9 or higher, reduces damage taken from neutral property by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Scorpio Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Dex + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases long ranged physical damage by 2%.
If refine rate is 9 or higher, increases long ranged physical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|-
| style="width: 156.931px;" data-mce-style="width: 156.931px;" |Taurus Stone
| style="width: 975.069px;" data-mce-style="width: 975.069px;" |Luk + 1.
When compounded on Angel Poring Boots, MaxHP + 5%, MaxSP + 5%.
If refine rate is 7 or higher, increases critical damage by 2%.
If refine rate is 9 or higher, increases critical damage by additional 3%.
If refine rate is 12 or higher, reduces delay after skill by 5%.
|}
===Drooping Gunslinger [1]===
===Drooping Gunslinger [1]===


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