Villa of Deception: Difference between revisions

Jump to navigation Jump to search
Line 34: Line 34:


===Twisted God Freya Fight===
===Twisted God Freya Fight===
* The party leader must interact with the altar located north of the room to summon the Twisted God Freyja. <br>
* The party leader must interact with the altar located north of the room to summon the Twisted God Freya. <br>
Mechanics and Gimmicks: <br>
Mechanics and Gimmicks: <br>


* Center Chandelier - Freyja will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast  Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freyja back to the center. However, she will annoyingly cast  Run which forces her to move away from her target. (Similar to Beelzebub)
* Center Chandelier - Freya will become stronger the further away she is from the center chandelier which amplifies all of her skill damage. Additionally, she will cast  Relieve On from Level 1 (reduces damage taken by 10%) to Level 10 (reduces damage taken by 99%) depending on this distance. Players must try to lure Freya back to the center. However, she will annoyingly cast  Run which forces her to move away from her target. (Similar to Beelzebub)
* Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
* Magic Circle - In Normal mode, 1 small Magic Circle and 1 large Magic Circle will spawn near the center. Each circle will move independently in a semi-random pattern, preferring a player. If it comes into contact with a player, a teleport will occur. The small Magic Circle will teleport the colliding player back to the one of the two ghosts in Area 1. The large Magic Circle will deal damage to the player in addition teleporting the player back to Area 1. Players can interact with the White Aura NPCs near the windows to temporarily disable one of the Magic Circles by sacrificing a random amount of SP. However, it will only be disable for a short amount of time. The party must have sufficient active players to keep the Magic Circles disabled. In Advanced mode, there will be 4 Magic Circles and 4 White Aura NPCs located at each corner of the room.
* Cane of Evil Eye - Freyja likes to use  Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player.
* Cane of Evil Eye - Freya likes to use  Cane of Evil Eye which places a ground spell of lasers that deals 15,000 fixed damage per second. The area is large and can quickly kill a player.
* Health Regeneration - Freyja has substantial health regeneration per second which is connected to the number of magic circles active. Players can reduce her regenerative powers by disabling the magic circles.
* Health Regeneration - Freya has substantial health regeneration per second which is connected to the number of magic circles active. Players can reduce her regenerative powers by disabling the magic circles.
* On Advanced Mode Freya has a 90% damage reduction active all the time.


==Monsters==
==Monsters==

Navigation menu