Cursed Spirit: Difference between revisions

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#; Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary.
#; Note: it is possible to trigger the dialogue from these spirits more than once, but is not necessary.
# Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder {{#navi:lighthalzen|346|263}}.
# Once you have ventured around Lighthalzen and have triggered the spirits, talk to the Elder {{#navi:lighthalzen|346|263}}.
#; [[File:Elder123.jpg]]
#;* The Elder has great wisdom regarding the research that has happened in recent years.
#;* The Elder has great wisdom regarding the research that has happened in recent years.
#;* Talk to the Elder and pay attention to her story.
#;* Talk to the Elder and pay attention to her story.
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# The mini-map will show you where you need to go next, just pay attention to the blinking marker placed there. It is directing you to the Rekenber headquarters. {{#navi:lighthalzen |103|244}}.
# The mini-map will show you where you need to go next, just pay attention to the blinking marker placed there. It is directing you to the Rekenber headquarters. {{#navi:lighthalzen |103|244}}.
#;* Now following the Elder's instructions you will need to head to the Rekenber Headquarters.
#;* Now following the Elder's instructions you will need to head to the Rekenber Headquarters.
#; [[File:Rekeque.jpg]]
# As you enter into this building you will walk forward and trigger another spirit {{#navi:lhz_in01| 113|150}}
# As you enter into this building you will walk forward and trigger another spirit {{#navi:lhz_in01| 113|150}}
# After triggering the spirit you will want to continue forward towards the Representative {{#navi:lhz_in01| 114|181}}
# After triggering the spirit you will want to continue forward towards the Representative {{#navi:lhz_in01| 114|181}}
#; [[File:Repre.jpg]]
#;* Ask about the Corporation's History.
#;* Ask about the Corporation's History.
#;* She will then guide you to the Library.
#;* She will then guide you to the Library.
# Now head to your left into the Library and talk to the Representative {{#navi:lhz_in01| 27|247}}.
# Now head to your left into the Library and talk to the Representative {{#navi:lhz_in01| 27|247}}.
#; [[File:Lipre.jpg]]
#;* Talk to her about the Corporation's History and listen closely to what she says.
#;* Talk to her about the Corporation's History and listen closely to what she says.
#;* You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on.
#;* You will need to talk to her again and discuss Rekenber's Businesses with her to find out more about what has been going on.
#;* She will then guide you to look up the Guidebook to find more about Rekenber's businesses.
#;* She will then guide you to look up the Guidebook to find more about Rekenber's businesses.
# Clicking on the Rekenber Guidebook and reading what little information there is will help you understand the mission that was at hand.
# Clicking on the Rekenber Guidebook and reading what little information there is will help you understand the mission that was at hand.
#; [[File:regal.jpg]]
#;* You will need to venture more into this building to find out some other information.
#;* You will need to venture more into this building to find out some other information.
# There is another location to check out on the 2nd-floor {{#navi:lhz_in01| 272|227}} and you will find another spirit.
# There is another location to check out on the 2nd-floor {{#navi:lhz_in01| 272|227}} and you will find another spirit.
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#;* As you get closer you see a Rekenber Guard, almost like you walked right past him earlier.
#;* As you get closer you see a Rekenber Guard, almost like you walked right past him earlier.
# Talk to the Rekenber Guard {{#navi:lhz_in01| 35|226}} and he will request your ID to be confirmed.
# Talk to the Rekenber Guard {{#navi:lhz_in01| 35|226}} and he will request your ID to be confirmed.
#; [[File:Pguard.jpg]]
#;* You will need to wear a Grandpa Beard and Geek Glasses, as you can tell from his own ID, before he will let you pass.
#;* You will need to wear a Grandpa Beard and Geek Glasses, as you can tell from his own ID, before he will let you pass.
#;* Once you enter the room, you will want to head to your right.
#;* Once you enter the room, you will want to head to your right.
#;* You will see 3 rooms. Each room has a very specific purpose for the testing and creating that is done here.
#;* You will see 3 rooms. Each room has a very specific purpose for the testing and creating that is done here.
# Head to the room on the far right, and walk towards the middle of the room {{#navi:lhz_in01| 206|129}}.
# Head to the room on the far right, and walk towards the middle of the room {{#navi:lhz_in01| 206|129}}.
#; [[File:middleroom.jpg]]
#;* A dialogue box will appear and you will be taken back in time.
#;* A dialogue box will appear and you will be taken back in time.
# Once you have entered, you will stumble upon a conversation between Doctor Varmunt and a representative of the Rekenber Corporation.
# Once you have entered, you will stumble upon a conversation between Doctor Varmunt and a representative of the Rekenber Corporation.
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# Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area.
# Now that you know about the fake Ymir's Heart and the developments they are trying to accomplish with the Airship and the Guardians, you should go see and talk to one of the scientists in this area.
# Talk to the Mad Scientist {{#navi:lhz_in01| 273|121}}, and offer him your help.
# Talk to the Mad Scientist {{#navi:lhz_in01| 273|121}}, and offer him your help.
#; [[File:maddy.jpg]]
# Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for.
# Talk to the Mad Scientist again as it would seem he was too distracted to give you the right attention you requested for.
#;* Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead!
#;* Ask to speak to him again, and he will give you a hint of what he needs. Round and Shiny? Must be a Glass Bead!
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#;* He will give you some details about what he is working on and how he feels it will change the world.
#;* He will give you some details about what he is working on and how he feels it will change the world.
# Moving into the North room {{#navi:lhz_in01| 278|168}} you will circle around a table in the middle of the room and find something on the floor.
# Moving into the North room {{#navi:lhz_in01| 278|168}} you will circle around a table in the middle of the room and find something on the floor.
#; [[File:Türe.jpg]]
#;* Oh wait! It's a door to another room.
#;* Oh wait! It's a door to another room.
#;* As you enter you notice this room looks just like the one you came from.
#;* As you enter you notice this room looks just like the one you came from.
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# Head north in the slums district {{#navi:lighthalzen |319|321}} and you will come to a house with a Crippled Girl {{#navi:lhz_in03| 31|162}} that looks to be in some serious discomfort.
# Head north in the slums district {{#navi:lighthalzen |319|321}} and you will come to a house with a Crippled Girl {{#navi:lhz_in03| 31|162}} that looks to be in some serious discomfort.
#;* Talk to the Crippled Girl {{#navi:lhz_in03| 31|162}}.
#;* Talk to the Crippled Girl {{#navi:lhz_in03| 31|162}}.
#; [[File:Crippled girl.jpg]]
#;* Show her the pendant, and listen to her story of what the pendant means to her.
#;* Show her the pendant, and listen to her story of what the pendant means to her.
#;* Then break it to her gently and then offer her some comfort.
#;* Then break it to her gently and then offer her some comfort.
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# The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You will receive some EXP.
# The search for a true answer hasn't stopped, and you figure that this spirit that continues to follow you has something to do with the Rekenber Corporation and you feel the need to continue there. You will receive some EXP.
# Speak with a Secretary; Secretary Slierre {{#navi:lhz_in01|286|226}}.
# Speak with a Secretary; Secretary Slierre {{#navi:lhz_in01|286|226}}.
#; [[File:Secre oben rechts.jpg]]
#;* Ask her about the slums, only to find out she doesn't know much about them.
#;* Ask her about the slums, only to find out she doesn't know much about them.
#;* Talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk.
#;* Talk to her again and ask about the Laboratory, and she gives you a vague question and pushes you off to the help desk.

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