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| ==Enchants==
| | {{:Vicious_Mind}} |
| ==== Vicious Mind Enchants ====
| |
| {| class="wikitable" width="100%" | |
| |- style="background-color:#AEF;
| |
| | style="width: 24% " | Weapon
| |
| | style="width: 25% " | First Enchant
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| | style="width: 30% " | Second Enchant
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| | style="width: 31% " | Third Enchant
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| |-
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| {{#item:21016}} | |
| <br>
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| {{#item:1450}}
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| <br>
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| {{#item:1400}}
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| <br>
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| {{#item:28008}}
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| <br>
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| {{#item:1800}}
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *Weapon property: '''element'''
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| *ATK +1~10%
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| |
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| *STR +3~10
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| *AGI +3~10
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| *LUK +3~10
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| *ATK +1~50
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| *CRIT +1~20
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| *ASPD +1~5%
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| *ASPD +1~5
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| *Critical damage +1~20%
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| |-
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| |
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| {{#item:13328}}
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| <br>
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| {{#item:28605}}
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| <br>
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| {{#item:28706}}
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| |
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| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon property: '''element'''
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| *ATK +1~10%
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| |
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| |
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| *STR +3~10
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| *AGI +3~10
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| *INT +3~10
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| *ATK +1~50
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| *MATK +1~50
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| *ASPD +1~5%
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| *ASPD +1~5
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| *After cast delay -1~20%
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| *Variable cast time -1~20%
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| |-
| |
| |
| |
| {{#item:28107}}
| |
| <br>
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| {{#item:16041}}
| |
| <br>
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| {{#item:13455}}
| |
| |
| |
| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *Weapon property: '''element'''
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| *ATK +1~10%
| |
| |
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| *Physical damage to '''race''' enemies +1~20%
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| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| |
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| *STR +3~10
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| *DEX +3~10
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| *ATK +3~50
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| *CRIT +1~20
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| *ASPD +1~5
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| *Critical damage +1~20%
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| *Ranged damage +1~20%
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| |-
| |
| |
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| {{#item:1900}}
| |
| <br>
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| {{#item:1996}}
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| <br>
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| {{#item:13128}}
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| <br>
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| {{#item:18121}}
| |
| |
| |
| *Physical damage to '''element''' enemies +1~20%.
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| *No weapon size penalty
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| *Weapon cannot be broken in battle.
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| *ATK +1~10%
| |
| |
| |
| *Physical damage to '''race''' enemies +1~20%
| |
| *Physical damage to boss enemies +1~20%
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| *Physical damage to normal enemies +1~20%
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| *Bypass 1~30% of DEF on '''race''' enemies
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| *Bypass 1~30% of DEF on boss enemies
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| *Bypass 1~30% of DEF on normal enemies
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| |
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| *AGI +3~10
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| *DEX +3~10
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| *LUK +3~10
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| *ATK +1~50
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| *CRIT +1~20
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| *ASPD +1~5
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| *Critical damage +1~20%
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| *Ranged damage +1~20%
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| |-
| |
| |
| |
| {{#item:1600}}
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| <br>
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| {{#item:2026}}
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| |
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| *Magical damage to '''element''' enemies +1~20%.
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| *Power of healing skills +1~20%
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| *MATK +1~10%
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| |
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| *Magical damage to '''race''' enemies +1~20%
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| *Magical damage to boss enemies +1~20%
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| *Magical damage to normal enemies +1~20%
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| *Bypass 1~30% of MDEF on '''race''' enemies
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| *Bypass 1~30% of MDEF on boss enemies
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| *Bypass 1~30% of MDEF on normal enemies
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| |
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| *DEX +3~10
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| *INT +3~10
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| *MATK +1~50
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| *After cast delay -1~20%
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| *Skill SP cost -1~10%
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| *Variable cast time -1~20%
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| |-
| |
| |}
| |
| | |
| ===== Race/Element Enchants =====
| |
| {| class="wikitable" width="40%"
| |
| |- style="background-color:#AEF;
| |
| | style="width: 5% " | Enemy element's
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| | style="width: 5% " | Weapon property element's
| |
| | style="width: 5% " | Enemy race's
| |
| |-
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| |
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| *Neutral
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| *Water
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| *Earth
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| *Fire
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| *Wind
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| *Poison
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| *Holy
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| *Shadow
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| *Ghost
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| *Undead
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| |
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| *Water
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| *Earth
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| *Fire
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| *Wind
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| *Shadow
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| *Poison
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| *Holy
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| *Angel
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| *Brute
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| *Demi-Human
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| *Demon
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| *Dragon
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| *Fish
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| *Formless
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| *Insect
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| *Plant
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| *Undead
| |
| |-
| |
| |}
| |
| | |
| | |
| Max value for X:
| |
| * Atk/Matk + 50
| |
| * Atk/Matk + 15%
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| * Aspd + 5
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| * Increases magical/physical damage on any property monsters/race targets by 20%.
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| * Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
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| * Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
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| * Reduces the global delay of skills by 15%.
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| * Increases long-ranged damage on targets by 20%.
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| * Reduces SP cost of skills by 5%.
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| * Stats + 10
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| * Increases critical damage on targets by 20%.
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| * Crit + 15
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| * Increases the recovery rate of recovery skills by 20%.
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| * Reduces variable casting time of skills by 20%.
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