Sky Fortress: Difference between revisions

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==Enchants==
{{:Vicious_Mind}}
==== Vicious Mind Enchants ====
{| class="wikitable" width="100%"
|- style="background-color:#AEF;
| style="width: 24% " | Weapon
| style="width: 25% " | First Enchant
| style="width: 30% " | Second Enchant
| style="width: 31% " | Third Enchant
|-
|
{{#item:21016}}
<br>
{{#item:1450}}
<br>
{{#item:1400}}
<br>
{{#item:28008}}
<br>
{{#item:1800}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*AGI +3~10
*LUK +3~10
*ATK +1~50
*CRIT +1~20
*ASPD +1~5%
*ASPD +1~5
*Critical damage +1~20%
|-
|
{{#item:13328}}
<br>
{{#item:28605}}
<br>
{{#item:28706}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*AGI +3~10
*INT +3~10
*ATK +1~50
*MATK +1~50
*ASPD +1~5%
*ASPD +1~5
*After cast delay -1~20%
*Variable cast time -1~20%
|-
|
{{#item:28107}}
<br>
{{#item:16041}}
<br>
{{#item:13455}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*Weapon property: '''element'''
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*STR +3~10
*DEX +3~10
*ATK +3~50
*CRIT +1~20
*ASPD +1~5
*Critical damage +1~20%
*Ranged damage +1~20%
|-
|
{{#item:1900}}
<br>
{{#item:1996}}
<br>
{{#item:13128}}
<br>
{{#item:18121}}
|
*Physical damage to '''element''' enemies +1~20%.
*No weapon size penalty
*Weapon cannot be broken in battle.
*ATK +1~10%
|
*Physical damage to '''race''' enemies +1~20%
*Physical damage to boss enemies +1~20%
*Physical damage to normal enemies +1~20%
*Bypass 1~30% of DEF on '''race''' enemies
*Bypass 1~30% of DEF on boss enemies
*Bypass 1~30% of DEF on normal enemies
|
*AGI +3~10
*DEX +3~10
*LUK +3~10
*ATK +1~50
*CRIT +1~20
*ASPD +1~5
*Critical damage +1~20%
*Ranged damage +1~20%
|-
|
{{#item:1600}}
<br>
{{#item:2026}}
|
*Magical damage to '''element''' enemies +1~20%.
*Power of healing skills +1~20%
*MATK +1~10%
|
*Magical damage to '''race''' enemies +1~20%
*Magical damage to boss enemies +1~20%
*Magical damage to normal enemies +1~20%
*Bypass 1~30% of MDEF on '''race''' enemies
*Bypass 1~30% of MDEF on boss enemies
*Bypass 1~30% of MDEF on normal enemies
|
*DEX +3~10
*INT +3~10
*MATK +1~50
*After cast delay -1~20%
*Skill SP cost -1~10%
*Variable cast time -1~20%
|-
|}
 
===== Race/Element Enchants =====
{| class="wikitable" width="40%"
|- style="background-color:#AEF;
|  style="width: 5% " | Enemy element's
| style="width: 5% " | Weapon property element's
| style="width: 5% " | Enemy race's
|-
|
*Neutral
*Water
*Earth
*Fire
*Wind
*Poison
*Holy
*Shadow
*Ghost
*Undead
|
*Water
*Earth
*Fire
*Wind
*Shadow
*Poison
*Holy
|
*Angel
*Brute
*Demi-Human
*Demon
*Dragon
*Fish
*Formless
*Insect
*Plant
*Undead
|-
|}
 
 
Max value for X:
* Atk/Matk + 50
* Atk/Matk + 15%
* Aspd + 5
* Increases magical/physical damage on any property monsters/race targets by 20%.
* Pierces 30% of DEF/MDEF on any race targets when performing a physical/magical attack.
* Pierces 30% of DEF/MDEF on Normal/Boss protocol targets when performing a physical/magical attack.
* Reduces the global delay of skills by 15%.
* Increases long-ranged damage on targets by 20%.
* Reduces SP cost of skills by 5%.
* Stats + 10
* Increases critical damage on targets by 20%.
* Crit + 15
* Increases the recovery rate of recovery skills by 20%.
* Reduces variable casting time of skills by 20%.