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| {{:Einbech_Weapons}} | | {{:Einbech_Weapons}} |
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| ====Enchant====
| | {{:Einbech_Enchants}} |
| Elmen can smelt {{#item:25814}} from five types of ore which can be obtained from Einbroch mine 3F mobs.
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| 1x {{#item:25809}}, 1x {{#item:25810|}}, 1x {{#item:25811}}, 1x {{#item:25812}} and 1x {{#item:25813}} is 1x {{#item:25814}}.
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| Elmen sell Einbech accessories and enchant permits by using 30x {{#item:25814}} to exchange.
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| Einbech accessories require 75x {{#item:25814}} to exchange.
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| {| class="wikitable mw-collapsible" style="width: 60%;text-align: center;"
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| |- style="background-color:#FFFACD; text-align: center;"
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| |{{#item:32248 |Safety Pendant R }}
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| |-
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| | {{#itemDesc:32248}}
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| |-style="background-color:#FFFACD; text-align: center;"
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| |{{#item:32249 |Safety Pendant B }}
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| |-
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| | {{#itemDesc:32249}}
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| |-style="background-color:#FFFACD; text-align: center;"
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| |{{#item:32250 |Safety Epaulet R }}
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| |-
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| | {{#itemDesc:32250}}
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| |-style="background-color:#FFFACD; text-align: center;"
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| |{{#item:32251 |Safety Epaulet B }}
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| |-
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| | {{#itemDesc:32251}}
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| |}
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| '''Modification Permits require 30 Dynite to exchange.'''
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| '''Modification Permits are used for enchanting Einbech weapons.'''
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| {| style="background: transparent; border-style: none none none none;" data-mce-style="background: transparent;
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| |+
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| |[[File:9529.png|frameless|Magical Modification Permit|alt=|center]]
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| |{{#item:9529|Magical Modification Permit}}
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| |-
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| |[[File:9514.png|frameless|alt=|center]]
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| |{{#item:9514|Physical Modification Permit}}
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| |}
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| Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
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| {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
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| |- style="background-color:#E0FFFF;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
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| | colspan="3" | Magical Modification Permit
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| |-style="background-color:#E0FFFF;"
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| | style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
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| | style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
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| | style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
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| |-
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| * Matk 5 ~ 45
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| * Matk% 1 ~ 10%
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| * Heal effectiveness 3 ~ 25%
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| * Reduce variable casting time 5 ~ 10%
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| * Flee 7 ~ 35
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| * Increase magic damage to '''[any element]''' enemies 3 ~ 20%
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| * Crit 2 ~ 10
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| * Heal effectiveness 7 ~ 25%
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| * Reduce variable casting time 5 ~ 10%
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| * Increase magic damage to '''[any race]''' enemies 3 ~ 20%
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| * Increase magic damage to normal enemies 3 ~ 20%
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| * Increase magic damage to boss enemies 3 ~ 20%
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| * Ignore magic defense of '''[any race]''' enemies 3 ~ 25%
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| * Ignore magic defense of normal enemies 3 ~ 18%
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| |}
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| {| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
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| |- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
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| | colspan="3" | Physical Modification Permit
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| |- style="background-color:#FFDAB9;"
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| | style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
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| | style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
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| | style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
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| |-
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| * Atk 5 ~ 45
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| * Atk% 1 ~ 10%
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| * Hit 5 ~ 35
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| * Flee 7 ~ 35
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| * ASPD 1 ~ 2
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| * ASPD% 5 ~ 10%
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| * Increase critical damage 5 ~ 20%
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| * Increase physical damage to '''[any element]''' enemies 3 ~ 20%
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| * Crit 2 ~ 10
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| * Increase physical damage to '''[any race]''' enemies 3 ~ 20%
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| * Increase physical damage to normal enemies 3 ~ 20%
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| * Increase physical damage to boss enemies 3 ~ 20%
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| * Ignore physical defense of '''[any race]''' enemies 3 ~ 25%
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| * Ignore physical defense of normal enemies 3 ~ 18%
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| |}
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| ====Monsters==== | | ====Monsters==== |