Einbech: Difference between revisions

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{{:Einbech_Weapons}}
{{:Einbech_Weapons}}


====Enchant====
{{:Einbech_Enchants}}
Elmen can smelt {{#item:25814}} from five types of ore which can be obtained from Einbroch mine 3F mobs.
 
1x {{#item:25809}}, 1x {{#item:25810|}}, 1x {{#item:25811}}, 1x {{#item:25812}} and 1x {{#item:25813}} is 1x {{#item:25814}}.
 
Elmen sell Einbech accessories and enchant permits by using 30x {{#item:25814}} to exchange.
 
Einbech accessories require 75x {{#item:25814}} to exchange.
 
{| class="wikitable mw-collapsible" style="width: 60%;text-align: center;"
|- style="background-color:#FFFACD; text-align: center;"
|{{#item:32248 |Safety Pendant R }}
|-
| {{#itemDesc:32248}}
|-style="background-color:#FFFACD; text-align: center;"
|{{#item:32249 |Safety Pendant B }}
|-
| {{#itemDesc:32249}}
|-style="background-color:#FFFACD; text-align: center;"
|{{#item:32250 |Safety Epaulet R }}
|-
| {{#itemDesc:32250}}
|-style="background-color:#FFFACD; text-align: center;"
|{{#item:32251 |Safety Epaulet B }}
|-
| {{#itemDesc:32251}}
|}
 
'''Modification Permits require 30 Dynite to exchange.'''
 
'''Modification Permits are used for enchanting Einbech weapons.'''
{| style="background: transparent; border-style: none  none  none  none;" data-mce-style="background: transparent;
|+
|[[File:9529.png|frameless|Magical Modification Permit|alt=|center]]
|{{#item:9529|Magical Modification Permit}} 
|-
|[[File:9514.png|frameless|alt=|center]]
|{{#item:9514|Physical Modification Permit}}
|}
 
Three random options will be given upon enchanting. If you get unwanted options. You can re-enchant it as much as you want as long as you have Permit to process.
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
|- style="background-color:#E0FFFF;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Magical Modification Permit
|-style="background-color:#E0FFFF;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Matk 5 ~ 45
* Matk% 1 ~ 10%
|
* Heal effectiveness 3 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Flee 7 ~ 35
* Increase magic damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Heal effectiveness 7 ~ 25%
* Reduce variable casting time 5 ~ 10%
* Increase magic damage to '''[any race]''' enemies 3 ~ 20%
* Increase magic damage to normal enemies 3 ~ 20%
* Increase magic damage to boss enemies 3 ~ 20%
* Ignore magic defense of '''[any race]''' enemies 3 ~ 25%
* Ignore magic defense of normal enemies 3 ~ 18%
|}
 
{| class="wikitable mw-collapsible" style="width: 100%;" data-mce-style="width: 100%;"
 
|- style="background-color:#FFDAB9;text-align:center;" data-mce-style="background-color: #aef; text-align: center;"
| colspan="3" | Physical Modification Permit
|- style="background-color:#FFDAB9;"
| style="width: 15%" data-mce-style="width: 15%;"|1st enchant list
| style="width: 20%" data-mce-style="width: 10%;"|2nd enchant list
| style="width: 30%" data-mce-style="width: 45%;"|3rd enchant list
|-
|
* Atk 5 ~ 45
* Atk% 1 ~ 10%
|
* Hit 5 ~ 35
* Flee 7 ~ 35
* ASPD 1 ~ 2
* ASPD% 5 ~ 10%
* Increase critical damage 5 ~ 20%
* Increase physical damage to '''[any element]''' enemies 3 ~ 20%
* Crit 2 ~ 10
|
* Increase physical damage to '''[any race]''' enemies 3 ~ 20%
* Increase physical damage to normal enemies 3 ~ 20%
* Increase physical damage to boss enemies 3 ~ 20%
* Ignore physical defense of '''[any race]''' enemies 3 ~ 25%
* Ignore physical defense of normal enemies 3 ~ 18%
|}


====Monsters====
====Monsters====

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