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==Skills== | ==Skills== | ||
'''Skill Window (Alt+S)''' | |||
Skills can be learned by spending Skill Points, which are gained whenever the character's Job level goes up. All skills can be classified as either Passive or Active. | Skills can be learned by spending Skill Points, which are gained whenever the character's Job level goes up. All skills can be classified as either Passive or Active. | ||
Passive Skills | '''Passive Skills''' | ||
Passive skills are skills which do not need to be activated to take effect. These skills usually provide certain bonuses that are applied once the skill is learned. An example of these skills are the Mastery skills (e.g. Swordsman's Sword Mastery or Priest's Mace Mastery) which adds bonus ATK when wielding a certain kind of weapon. | Passive skills are skills which do not need to be activated to take effect. These skills usually provide certain bonuses that are applied once the skill is learned. An example of these skills are the Mastery skills (e.g. Swordsman's Sword Mastery or Priest's Mace Mastery) which adds bonus ATK when wielding a certain kind of weapon. | ||
It is important to note that while these skills seem trivial at first glance, they can be important in maximising a character's potential in relation to its job class' role. | It is important to note that while these skills seem trivial at first glance, they can be important in maximising a character's potential in relation to its job class' role. | ||
Active Skills | '''Active Skills''' | ||
Active skills are skills that needs to be activated to take effect. Activating a skill is done by double clicking on the skill icon on the skill window, or by placing the skill on the Hotbar and pressing the corresponding keyboard key. | Active skills are skills that needs to be activated to take effect. Activating a skill is done by double clicking on the skill icon on the skill window, or by placing the skill on the Hotbar and pressing the corresponding keyboard key. | ||
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Targeted skills can further be divided to unit-targeted and ground-targeted. Unit-targeted skills require the player to target a monster or a player, while ground-targeted skills are cast on the ground. Some examples of ground-targeted skills are Acolyte's Pneuma and Mage's Thunderstorm. | Targeted skills can further be divided to unit-targeted and ground-targeted. Unit-targeted skills require the player to target a monster or a player, while ground-targeted skills are cast on the ground. Some examples of ground-targeted skills are Acolyte's Pneuma and Mage's Thunderstorm. | ||
Non-targeted skills do not need a target, and are activated on button or key press. These skills are often self or party-targeted by default. Some examples of these are Merchant's Loud Exclamation and Acolyte's Angelus. | Non-targeted skills do not need a target, and are activated on button or key press. These skills are often self or party-targeted by default. Some examples of these are Merchant's Loud Exclamation and Acolyte's Angelus. | ||
==Equipment== | ==Equipment== |