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When you've selected the race, you can then name your character, choose their gender, and modify their hairstyle and hair colour. The character gender is mostly cosmetic, and offers no difference in gameplay, except for the case of Bards, Dancers, Kagerou, and Oborou. Hairstyle and hair colour can be changed in-game at any time by talking to the Stylist NPC. | When you've selected the race, you can then name your character, choose their gender, and modify their hairstyle and hair colour. The character gender is mostly cosmetic, and offers no difference in gameplay, except for the case of Bards, Dancers, Kagerou, and Oborou. Hairstyle and hair colour can be changed in-game at any time by talking to the Stylist NPC. | ||
Character | '''Character''' | ||
User Interface | User Interface | ||
Every character that you play in Ragnarok Online has several aspects that you can modify, by ways of leveling up, quests, or items. These include your character's Job Classes, Stats, Skills, and Equipments. These aspects define how you play your character, and how your character can perform, within the game world. | Every character that you play in Ragnarok Online has several aspects that you can modify, by ways of leveling up, quests, or items. These include your character's Job Classes, Stats, Skills, and Equipments. These aspects define how you play your character, and how your character can perform, within the game world. | ||
Job Classes | ==Job Classes== | ||
Class Tree | '''Class Tree''' | ||
Main Article: Class Guides | Main Article: Class Guides | ||
In Ragnarok online, there is a total of 18 different Job branches, and a total of 63 different jobs. Each job differs from others by having different sets of skills, being able to wear different kinds of weapons and equipments, and holding different roles when working in a party. | In Ragnarok online, there is a total of 18 different Job branches, and a total of 63 different jobs. Each job differs from others by having different sets of skills, being able to wear different kinds of weapons and equipments, and holding different roles when working in a party. | ||
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In MuhRO, changing jobs can be done instantly by speaking to the Job Master in the Main Office | In MuhRO, changing jobs can be done instantly by speaking to the Job Master in the Main Office | ||
Novice | '''Novice''' | ||
Every new human character that are created begin as Novices. They are the most basic class, and do not have any special capabilities. | Every new human character that are created begin as Novices. They are the most basic class, and do not have any special capabilities. | ||
First Job Classes | ==First Job Classes== | ||
When a Novice reaches job level 10, they will be able to turn into a first job class. The original first jobs consist of Swordsman, Acolyte, Mage, Archer, Thief, and Merchant. | When a Novice reaches job level 10, they will be able to turn into a first job class. The original first jobs consist of Swordsman, Acolyte, Mage, Archer, Thief, and Merchant. | ||
Swordsmen are strong warriors which serve the kingdom of Rune Midgard. They are both strong and tough, capable of dealing large amounts of damage while enduring damage dealt by enemies. | Swordsmen are strong warriors which serve the kingdom of Rune Midgard. They are both strong and tough, capable of dealing large amounts of damage while enduring damage dealt by enemies. | ||
Acolytes are healers, capable of aiding teammates by recovering their HP and providing boosts to their attack power, agility, or defense. They are also exorcists, strong against undead enemies. | Acolytes are healers, capable of aiding teammates by recovering their HP and providing boosts to their attack power, agility, or defense. They are also exorcists, strong against undead enemies. | ||
Magicians are intellects who use the elements of nature to their advantage. Despite needing time to cast their spells, they can deal massive amounts of damage using elemental advantage against their enemies. | Magicians are intellects who use the elements of nature to their advantage. Despite needing time to cast their spells, they can deal massive amounts of damage using elemental advantage against their enemies. | ||
Archers are masters of long-range combat, using Bows and arrows to strike swiftly from a distance. Using elemental arrows, they can overpower enemies while staying out of the enemies' ranges. | Archers are masters of long-range combat, using Bows and arrows to strike swiftly from a distance. Using elemental arrows, they can overpower enemies while staying out of the enemies' ranges. | ||
Thieves are stealthy combatants, capable of hiding and using poison to kill their enemies. They specialise in rapid, successive hits and dodging enemy attacks, as well as literally stealing items from their enemies. | Thieves are stealthy combatants, capable of hiding and using poison to kill their enemies. They specialise in rapid, successive hits and dodging enemy attacks, as well as literally stealing items from their enemies. | ||
Merchants are specialists in zeny. They are able to buy items at a discount and overcharge them to NPCs. Their carts allow them to carry much more items compared to other classes, and they can open vending shops to sell items they've collected in their adventure. | Merchants are specialists in zeny. They are able to buy items at a discount and overcharge them to NPCs. Their carts allow them to carry much more items compared to other classes, and they can open vending shops to sell items they've collected in their adventure. | ||
Upon reaching job level 40, a first job character can turn into one of the second job classes. However, it is recommended to get the max job level of 50 before changing jobs. | Upon reaching job level 40, a first job character can turn into one of the second job classes. However, it is recommended to get the max job level of 50 before changing jobs. | ||
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More information on Job levels are explained in the Leveling and Experience Section below. | More information on Job levels are explained in the Leveling and Experience Section below. | ||
Second Job Classes | ==Second Job Classes== | ||
Each of the 6 first job classes have 2 choices of second job class. | Each of the 6 first job classes have 2 choices of second job class. | ||
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Knights specialise in powerful offense and counter-attack. They are able to fight while riding a mount, and move faster than other classes. | Knights specialise in powerful offense and counter-attack. They are able to fight while riding a mount, and move faster than other classes. | ||
The Knight's third job, Rune Knight, gain access to mystical Rune items, which can boost both their offensive, defensive, and supportive capabilities. Their special Dragon mount also gives them unique skills to use in combat. | The Knight's third job, Rune Knight, gain access to mystical Rune items, which can boost both their offensive, defensive, and supportive capabilities. Their special Dragon mount also gives them unique skills to use in combat. | ||
Crusaders specialise in defense and support, while still packing a real punch. Like the knight, they can fight while riding a mount. | Crusaders specialise in defense and support, while still packing a real punch. Like the knight, they can fight while riding a mount. | ||
The Crusader's third job, Royal Guard, is a master of the spear and the shield. They have significantly powerful offensive skills, excellent defensive capabilities, as well as a unique supportive role, especially in PvP environments | The Crusader's third job, Royal Guard, is a master of the spear and the shield. They have significantly powerful offensive skills, excellent defensive capabilities, as well as a unique supportive role, especially in PvP environments. | ||
Acolytes can turn into a Priest or a Monk. | Acolytes can turn into a Priest or a Monk. | ||
Priests are the invaluable support class, having access to healing, buffs, and even resurrection. They also have strong exorcism skills which counter undead and demons. | Priests are the invaluable support class, having access to healing, buffs, and even resurrection. They also have strong exorcism skills which counter undead and demons. | ||
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Monks are formidable fighters, summoning special spirit spheres, using combos, and dealing massive amounts of damage through their ultimate skill, Asura Strike. | Monks are formidable fighters, summoning special spirit spheres, using combos, and dealing massive amounts of damage through their ultimate skill, Asura Strike. | ||
The Monk's third job, Sura, is a master of close-range combat, capable of unleashing huge amounts of damage in a rapid succession. | The Monk's third job, Sura, is a master of close-range combat, capable of unleashing huge amounts of damage in a rapid succession. | ||
Mages can turn into a Wizard or a Sage | Mages can turn into a Wizard or a Sage | ||
Wizards specialise in offensive magic in an area of effect (AoE). They are able to deal elemental damage to a number of enemies at once in a large casting area. | Wizards specialise in offensive magic in an area of effect (AoE). They are able to deal elemental damage to a number of enemies at once in a large casting area. | ||
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Sages take a more supportive role with their magic, capable of endowing others' weapons with an element, as well as countering enemy's skills and magic. | Sages take a more supportive role with their magic, capable of endowing others' weapons with an element, as well as countering enemy's skills and magic. | ||
The Sage's third job, Sorcerer, gain a number of powerful offensive spells, as well as special summoning and insignia-type spells which improves their utility in a party. | The Sage's third job, Sorcerer, gain a number of powerful offensive spells, as well as special summoning and insignia-type spells which improves their utility in a party. | ||
Archers can turn into a Hunter, a Bard, or a Dancer. | Archers can turn into a Hunter, a Bard, or a Dancer. | ||
Hunters specialise in long-range combat. Using traps, they are able to stop enemies in their tracks to make them an easy target, or harass them and keep them at bay. Their Falcon companion aids them in dealing damage, revealing hidden enemies, and breaking enemy traps. | Hunters specialise in long-range combat. Using traps, they are able to stop enemies in their tracks to make them an easy target, or harass them and keep them at bay. Their Falcon companion aids them in dealing damage, revealing hidden enemies, and breaking enemy traps. | ||
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Bards and Dancers are a more supportive class, having access to special songs and ensembles which can aid the party in battle, while still able to use arrows offensively. | Bards and Dancers are a more supportive class, having access to special songs and ensembles which can aid the party in battle, while still able to use arrows offensively. | ||
The Bard and Dancer's third jobs, Maestro and Wanderer, have more songs, choruses, as well as access to unique voice skills which can be used offensively and supportively. | The Bard and Dancer's third jobs, Maestro and Wanderer, have more songs, choruses, as well as access to unique voice skills which can be used offensively and supportively. | ||
Thieves can turn into an Assassin or a Rogue | Thieves can turn into an Assassin or a Rogue | ||
Assassins specialise in stealth and poison, to deal critical hits in an instant and disappear into the shadows. | Assassins specialise in stealth and poison, to deal critical hits in an instant and disappear into the shadows. | ||
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Rogues specialise in debuffs against enemy players. Their unique strip skills allow them to remove equipment from enemies, significantly disrupting their abilities. | Rogues specialise in debuffs against enemy players. Their unique strip skills allow them to remove equipment from enemies, significantly disrupting their abilities. | ||
The Rogue's third job, Shadow Chaser, is a master of debuffs. Using unique Masquerade and Graffiti skills, they can debilitate enemy players and disable them almost completely. | The Rogue's third job, Shadow Chaser, is a master of debuffs. Using unique Masquerade and Graffiti skills, they can debilitate enemy players and disable them almost completely. | ||
Merchants can turn into a Blacksmith or an Alchemist | Merchants can turn into a Blacksmith or an Alchemist | ||
Blacksmith specialise in weaponry, capable of crafting weapons as well as maximising the potential of their party members' weapons. | Blacksmith specialise in weaponry, capable of crafting weapons as well as maximising the potential of their party members' weapons. | ||
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Star Gladiators are attuned to the elements of the universe. Aligning themselves with the cycles of the Sun, Moon, and Stars, the universe bestows them with incredible strength in battle. However, their powers diminish when the Sun, Moon, and Stars are not in alignment. | Star Gladiators are attuned to the elements of the universe. Aligning themselves with the cycles of the Sun, Moon, and Stars, the universe bestows them with incredible strength in battle. However, their powers diminish when the Sun, Moon, and Stars are not in alignment. | ||
Soul Linkers relinquish martial arts in favour of learning spirituality. They are able to connect others with powerful souls of the past, blessing people with incomparable power. They are also able to wield their spirituality as a weapon against monsters, or as a tool to protect their spouses or children. | Soul Linkers relinquish martial arts in favour of learning spirituality. They are able to connect others with powerful souls of the past, blessing people with incomparable power. They are also able to wield their spirituality as a weapon against monsters, or as a tool to protect their spouses or children. | ||
Ninjas are elusive warriors, capable of using both physical and magical power against their enemies. Their unique ninjutsu allows them to be untouchable by enemies, making them a powerful class. At level 99, they can turn into a Kagerou or an Oborou | Ninjas are elusive warriors, capable of using both physical and magical power against their enemies. Their unique ninjutsu allows them to be untouchable by enemies, making them a powerful class. At level 99, they can turn into a Kagerou or an Oborou | ||
Kagerou and Oborou are ninjas who have broken the limit. They learned new, more powerful physical skills to destroy their foes, and ways to cast their magic in quick succession, all while remaining untouchable. Their skills in illusion allows them to disorient their enemies, monsters and players alike. | Kagerou and Oborou are ninjas who have broken the limit. They learned new, more powerful physical skills to destroy their foes, and ways to cast their magic in quick succession, all while remaining untouchable. Their skills in illusion allows them to disorient their enemies, monsters and players alike. | ||
Gunslingers are long range combatants, using gunpowder technology to strike from afar, or in desperate times, up close. Their weapons are more finicky compared to the archer's bow, but are capable of wreaking greater havoc to enemies. At level 99, they can turn into a Rebel | Gunslingers are long range combatants, using gunpowder technology to strike from afar, or in desperate times, up close. Their weapons are more finicky compared to the archer's bow, but are capable of wreaking greater havoc to enemies. At level 99, they can turn into a Rebel | ||
Rebels are masters of firearms, capable of pushing their weapons to the limit, allowing them to overwhelm enemies with their quick, successive, and powerful attacks. Their powerful offensive skills can easily destroy single enemies in one hit. | Rebels are masters of firearms, capable of pushing their weapons to the limit, allowing them to overwhelm enemies with their quick, successive, and powerful attacks. Their powerful offensive skills can easily destroy single enemies in one hit. | ||
Super Novices are jacks-of-all-trade, capable of learning most of the original first classes' skills. By doing a special call to their guardian angel, they can attain great blessings that allow them to be an invaluable ally. Players can only turn into a Super Novice after reaching Base level 50 as a Novice. | Super Novices are jacks-of-all-trade, capable of learning most of the original first classes' skills. By doing a special call to their guardian angel, they can attain great blessings that allow them to be an invaluable ally. Players can only turn into a Super Novice after reaching Base level 50 as a Novice. | ||
Upon reaching Level 99, they can do a quest to become an Extended Super Novice, which gives them access to several second job skills. | Upon reaching Level 99, they can do a quest to become an Extended Super Novice, which gives them access to several second job skills. | ||
Doram | Doram | ||
Main Article: Doram | Main Article: Doram |