Old: Great Hero to Patent Weapon Exchange

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Old: Great Hero to Patent Weapon Exchange

Patent Equipment can be obtained by converting a +9 Ancient Equipment/Weapon to +7 Patent Equipment/Weapon by using a Modification Cube designated for each weapon. All enchantments and cards in the Ancient Equipment DISAPPEAR, so better DECARD first!!!
Note: Cubes assigned to a unique weapon will no longer be dropped due to an updated upgrade variant! Check here!

Item Description Patent Exchange Requirements Description Ancient
22238.png Great Hero Boots [1] (22238) Boots said to be worn by a great hero.
It seems to resonate with the Patent Hero Weapons.
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MaxHP +1500
MaxSP +150
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Refine Level +3:
MaxHP +1%
MaxSP +1%
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Refine Level +7:
ATK +5%
MATK +5%
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Refine Level +9:
Decreases Fixed Casting Time by 0.5 seconds.
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Refine Level +11:
Decreases Fixed Casting Time by 0.2 seconds.
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Refine Level +13:
Decreases After Cast Delay and Variable Casting Time by 5%.

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Type: Armor
Position: Shoes
Defense: 15
Armor Level: 1
Refinable
Weight: 60
Required Level: 150
22171.png Ancient Hero Boots [1] (22171)
100273.png Ancient Hero Boots Remodeling Cube (100273)
A pair of boots said to have been worn by ancient heroes.
It resonates with the Ancient Hero's Armor.
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MaxHP +500
MaxSP +50
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For 3each Refine Levels:
MaxHP +2%
MaxSP +1%
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Refine Level +9:
Decreases Fixed Casting Time by 0.3 seconds.
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Refine Level +12:
Decreases Fixed Casting Time by 0.2 seconds.
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Refine Level +14:
Decreases After Cast Delay by 5%.

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Type: Armor
Position: Shoes
Defense: 15
Armor Level: 1
Refinable
Weight: 60
Required Level: 100
700018.png Patent Royal Bow [2] (700018) An ancient hero's bow, handed down from the now forgotten royal family.
The ancient power awakened and began to exert its natural power.
It resonate with Great Hero Boots.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
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Refine Level +7:
Increases Attack Speed (Decreases Delay After Attack by 10%).
Increases Ranged Physical Damage by 15%.
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Refine Level +9:
Increases Ranged Physical Damage by additional 12%.
Increases Critical Damage by 10%.
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Refine Level +11:
Increases damage of Sharp Shooting by 20%
Decreases After Cast Delay by 10%.
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When equipped with Great Hero Boots:
DEX +10, ATK +7%.
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Class Restrictions:
Ranger and Shadow Chaser
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Type: Bow
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
18164.png Royal Bow [2] (18164)
100376.png Royal Bow Remodeling Cube (100376)
An ancient hero's bow, handed down from the now forgotten royal family.
Looks ancient but it contains hidden magic power and resonate with Ancient Hero Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases damage of Arrow Storm by 12%.
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Refine Level +9:
Decreases After Attack Delay by 10%.
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Refine Level +11:
Increases long range physical damage by 5%.
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When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 seconds when dealing physical damage.
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Class Restrictions:
Ranger and Shadow Chaser
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Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
500013.png Patent Red Lotus Sword [2] (500013) A sword with blue colored flame when unsheathed.
With a more intense flame, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
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For each 2 Refine Levels:
ATK +15
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Decreases SP Consumption of Cart Cannon by 10%.
Decreases Variable Casting Time by 7%.
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Refine Level +9:
Increases damage of Cart Cannon by 20%.
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Refine Level +11:
Increases damage of Acid Demonstration by 10%.
Decreases Variable Casting Time by additional 5%.
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When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
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Class Restrictions:
Genetic
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Type: 1hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
13485.png Red Lotus Sword [2] (13485)
100327.png Red Lotus Sword Remodeling Cube (100327)
A sword with blue colored flame when unsheathed.
It resonates with Ancient Hero Boots.
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For each 2 Refine Levels:
ATK +10
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For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +9:
Decreases SP Consumption of Cart Cannon by 10%.
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Refine Level +11:
Increases damage of Cart Cannon by 15%.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
510019.png Patent Magic Sword [2] (510019) A dagger once used by ancient wizard.
Seeing the state of magic, he began to demonstrate his natural ability.
It resonates with Great Hero Boots.
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MATK +195
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For each 2 Refine Levels:
MATK +15
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For each 3 Refine Levels:
Increases Attack Speed by 2%.
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Refine Level +7:
Random chance to auto-cast Level 7 Meteor Storm when dealing physical damage.
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Refine Level +9:
Increases all elemental magical damage by 15%.
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Refine Level +11:
Random chance to auto-cast Level 4 Psychic Wave when dealing physical damage.
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When equipped with Great Hero Boots:
INT +10, MATK +7%.
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Class Restrictions:
Shadow Chaser
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Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
28744.png Madogum [2] (28744)
100362.png Madogum Remodeling Cube (100362)
A dagger once used by ancient wizard.
It resonates with Ancient Hero Boots.
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MATK +150
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For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
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Refine Level +9:
Increases all elemental magical damage by 10%.
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Refine Level +11:
Random chance to auto-cast Level 3 Psychic Wave when dealing melee physical attacks.
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When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
820001.png Patent Demon Slayer Shot [2] (820001) A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
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Deals Splash Damage.
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For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
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For each 3 Refine Levels:
MaxSP +2%
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Refine Level +7:
Increases Physical Damage against Boss class, Demon and Undead race by 15%.
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Refine Level +9:
When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
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Refine Level +11:
Increases damage of Banishing Buster and Shattering Storm by 35%.
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When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 295
Weapon Level: 4
Refinable
Weight: 230
Required Level: 150
28256.png Demon Slayer Shot [2] (28256)
100408.png Demon Slayer Shot Remodeling Cube (100408)
A shotgun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
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Deals Splash Damage.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases Physical Damage against Boss class by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
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Refine Level +11:
Increases Physical Damage against Undead and Demon race by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 275
Weapon Level: 4
Refinable
Weight: 140
Required Level: 100
800002.png Patent Scarlet Rose [2] (800002) A revolver decorated with red roses, used by those who have reached the level of gun master who can handle all firearms skillfully.
Seeing the state of the red rose, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Fire Dance by 2%.
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Refine Level +7:
ATK +5%
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +9:
When Heat Barrel is used:
Increases damage of Fire Dance by 25% and Ranged Physical Damage by 20% for 60 seconds.
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Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
32302.png Scarlet Rose [2] (32302)
100404.png Scarlet Rose Remodeling Cube (100404)
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
ATK +5%
_______________________
Refine Level +9:
Increases Critical Damage by 20%.
_______________________
Refine Level +11:
Random chance to increase CRI +20 and Ranged Physical Damage by 15% for 60 sec when using Heat Barrel.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX +20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Revolver
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
570009.png Patent Trumpet Shell [2] (570009) A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
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Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
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Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
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When equipped with Great Hero Boots:
INT +10, MATK +7%.
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Class Restrictions:
Minstrel
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Type: Musical
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
570002.png Trumpet Shell [2] (570002)
100330.png Trumpet Shell Remodeling Cube (100330)
550012.png Patent Shadow Staff [2] (550012) An old cane used by Ancient Heroes.
The ancient power was inhabited and began to show its natural abilities.
It looks old but has hidden magic, it resonates with Great Hero Boots.
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Indestructible in battle
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Grave by 12%.
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Refine Level +7:
Increases Magical Damage with Earth and Neutral element by 15%.
_______________________
Refine Level +9:
Increases damage of Psychic Wave by 25%
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 75
Required Level: 150
26118.png Shadow Staff [2] (26118)
100378.png Shadow Staff Remodeling Cube (100378)
An old cane used by Ancient Heroes.
It looks old but has hidden magic, it resonates with Ancient Hero Boots.
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MATK +155
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Indestructible in battle
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Earth Grave by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Psychic Wave skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 155
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
600009.png Patent Oriental Sword [2] (600009) An ancient sword said has cut many evil souls in eastern.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +7:
Indestructible in battle
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
CRI +15
Increases Critical Damage by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Rune Knight
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Type: 2hSword
Position: Right Hand
Physical Attack: 240
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
21038.png Oriental Sword [2] (21038)
100274.png Oriental Sword Remodeling Cube (100274)
An ancient sword said has cut many evil souls in eastern.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Sonic Wave by 10%.
_______________________
Refine Level +9:
Random chance to auto-cast Level 2 Sonic Wave when dealing melee physical attacks.
_______________________
Refine Level +11:
Indestructible in battle
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
540011.png Patent Exorcist's Bible [2] (540011) The Bible on Demon Era, reportedly used by ancient high priests.
Seeing that the divine power was inhabited, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light and Judex by 25%.
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Refine Level +7:
Decreases After Attack Delay by 10%.
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +9:
Increases damage of Duple Light and Judex by additional 30%.
_______________________
Refine Level +11:
Physical attacks have a chance to auto-cast Level 5 Adoramus (If you learned a higher Level, it will auto cast that Level instead.).
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Book
Position: Right Hand
Physical Attack: 205
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 70
Required Level: 150
28630.png Exorcist's Bible [2] (28630)
100397.png Exorcist's Bible Remodeling Cube (100397)
The Bible on Demon Era, reportedly used by ancient high priests.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Duple Light by 25%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 25%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Book
Position: Right Hand
Physical Attack: 165
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
650004.png Patent Huuma Shuriken Clearness [2] (650004) A wind eagle sword used by a famous ninja.
The blue energy began to show off its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire, Shadow and Holy elemental enemies by 20%.
Increases Physical Damage against Undead, Demon and Angel race by 20%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 290
Weapon Level: 4
Refinable
Weight: 230
Required Level: 150
13345.png Huuma Shuriken Clearness [2] (13345)
100399.png Meowmeow Foxtail Remodeling Cube (100399)
A wind eagle sword used by a famous ninja.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Swirling Petal by 30%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases Physical Damage against Fire and Shadow elemental enemies by 15%
Increases Physical Damage against Undead and Demon race by 30%
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 230
Weapon Level: 4
Refinable
Weight: 130
Required Level: 100
840001.png Patent Golden Lord Launcher [2] (840001) A grenade launcher made of gold used by those who have reached the level of gun master who can handle all guns skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +9:
Increases damage of Dragon Tail by additional 20%.
_______________________
Refine Level +11:
Increases Physical Damage against enemies of every element by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 350
Weapon Level: 4
Refinable
Weight: 240
Required Level: 150
28257.png Golden Lord Launcher [2] (28257)
100406.png Golden Lord Launcher Remodeling Cube (100406)
A golden grenade launcher with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
Increases Ranged Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
ATK +15
_______________________
Refine Level +7:
Increases damage of Dragon Tail by 15%.
_______________________
Refine Level +9:
Decreases Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Dragon Tail by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 210
Required Level: 100
500014.png Patent Slate Sword [2] (500014) A sword made of an ancient stone slab.
He recovered the power of the slate and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
Increases damage of Hell's Plant by 5%.
_______________________
Refine Level +7:
Increases damage of Cart Tornado damage by additional 20%
Increases damage of Hell's Plant damage by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by additional 5%.
MaxHP +10%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Melee Physical Damage by 5%.
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
500004.png Slate Sword [2] (500004)
100328.png Slate Sword Remodeling Cube (100328)
A sword made of an ancient slab.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Cart Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Cart Tornado by additional 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
560008.png Patent Iron Nail [2] (560008) A knuckle once worn by ancient hero.
The ancient power awakened and began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Rampage Blast and Ride in Lightning by 10%.
_______________________
Refine Level +9:
Decreases cooldown of Rampage Blast and Earth Shaker by 1 sec.
_______________________
Refine Level +11:
Decreases SP Consumption of Rampage Blast by 15%
Increases damage of Rampage Blast and Ride in Lightning by additional 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
1847.png Iron Nail [2] (1847)
100388.png Iron Nail Remodeling Cube (100388)
A knuckle once worn by ancient hero. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Rampage Blast by 5%.
_______________________
Refine Level +11:
Decreases Rampage Blast skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
700013.png Patent Narcissus Bow [2] (700013) A bow that contains the history of ancient war hero.
The aura, which became more intense, began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 15%.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 10%.
Increases Ranged Physical Damage by additional 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by additional 5%.
_______________________
Class Restrictions:
3rd Archer classes and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
18170.png Narcissus Bow [2] (18170)
100329.png Narcissus Bow Remodeling Cube (100329)
A bow that contains the history of ancient war hero.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +9:
Increases damage of Severe Rainstorm by 10%.
_______________________
Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Bow class weapon damage by 20% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
3rd Archer classes and Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
530006.png Patent Aquatic Spear [2] (530006) It is said that it was used by a hero who received the blessing of the water spirit in the past.
A beautiful window reminiscent of a raging wave.
The power of the sea inhabited and began to show its natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Cannon Spear and Banishing Point by 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Cannon Spear and Banishing Point by additional 20%.
_______________________
Refine Level +11:
Perfect HIT +7
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 195
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
32018.png Aquatic Spear [2] (32018)
100393.png Aquatic Spear Remodeling Cube (100393)
A spear once used by hero that receives the blessing of water spirit.
This beautiful spear has a shape sea wave. It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Canon Spear and Banishing Point by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
Increases damage of Canon Spear and Banishing Point by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 100
510022.png Patent Kiri no Tsuyu [2] (510022) One of the ninja swords used by ninjas who were good at sword art in the past.
Seeing it with a sharpened blade, it began to show its natural strength.
It must be equipped with the other ninja sword, Surudoi Kaze, in order to demonstrate its true ability, and it seems to resonate with the Great Hero Boots.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of entire set:
ATK +15

For each 5 Refine Levels of entire set:
ATK +3%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 30%.
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +16:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +18:
Increases Physical Damage against enemies of every element by 15%.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by 25%.
_______________________
When equipped with Surudoi Kaze and Great Hero Boots:
DEX +10, ATK +7%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
28764.png Kiri no Tsuyu [2] (28764)
100400.png Kiri no Tsuyu Remodeling Cube (100400)
A ninja dagger once used by ninja in the past whose can withstand alcohol.
It must be equipped with another Ninja sword, Surudoi Kaze, to show its true power.
_______________________
When equipped with Surudoi Kaze:
For each 3 Refine Levels of the total Refine Level of Kiri no Tsuyu and Surudoi Kaze:
ATK +10

For each 5 Refine Levels of the total Refine Level of Patent Kiri no Tsuyu and Surudoi Kaze:
ATK +2%

Total Refine Level of entire set at least +14:
Increases damage of Cross Slash by 25%.

Total Refine Level of entire set at least +16:
Decreases Cross Slash skill cooldown by 2 seconds.

Total Refine Level of entire set at least +18:
Enables the use of Distorted Cresent, skill Level based on learned Level of Shadow Trampling.
Enables the use of Shadow Trampling, skill Level based on learned Level of Distorted Cresent.

Total Refine Level of entire set at least +20:
Increases damage of Cross Slash by additional 25%.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
810001.png Patent Master Soul Rifle [2] (810001) A rifle with the power of the soul used by those who have reached the Level of Gunmaster who can handle all guns skillfully.
A powerful force was inhabited and began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
MATK +250
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Soul Strike and Napalm Vulcan by 15%.
_______________________
Refine Level +7:
Increases damage of Soul Expansion by 20% and Magical Damage with Fire element by 15%.
_______________________
Refine Level +9:
Ranged physical attacks have a 15% chance to auto-cast Level 10 Soul Strike.
_______________________
Refine Level +11:
Ranged physical attacks have a 7% chance to auto-cast Level 3 Napalm Vulcan or Level 3 Soul Expansion.
_______________________
When equipped with Great Hero Boots:
INT +10
Increases Magical Damage with Ghost element by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
28255.png Master Soul Rifle [2] (28255)
100405.png Master Soul Rifle Remodeling Cube (100405)
A rifle with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
MATK +210
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 3%.
_______________________
Refine Level +7:
ASPD +1
MATK +5%
_______________________
Refine Level +9:
Random chance to auto cast Soul Strike Lv.10 when dealing long range physical damage.
_______________________
Refine Level +11:
Increases the chance to auto cast Soul Strike and also auto casts Soul Expansion Lv.3 when dealing long range physical damage.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and Magical Damage with Ghost element by 10% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
550014.png Patent Meowmeow Foxtail [2] (550014) Mysterious puppy grass where you hear a nipple every time you shake.
Seeing it with the softer shaking, it began to show its natural strength.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +350
_______________________
For each 2 Refine Levels:
ATK +15
MATK +15
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 25%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 25%.
_______________________
When equipped with Great Hero Boots:
LUK +10, ATK +7%, MATK +7%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 350
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
26155.png Meowmeow Foxtail [2] (26155)
100399.png Meowmeow Foxtail Remodeling Cube (100399)
Mysterious puppy grass where you hear a nipple every time you shake.
It resonates with Ancient Hero Boots.
_______________________
MATK +300
_______________________
For each 2 Refine Levels:
ATK +10
MATK +10
_______________________
For each 3 Refine Levels:
ATK +2%
MATK +2%
_______________________
Refine Level +7:
Increases damage of Lunatic Carrot Beat and Silvervine Stem Spear by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Picky Peck and Catnip Meteor by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK by 20, ATK and MATK by 15% for 7 sec when dealing physical or magical damage.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 300
Magic Attack: 300
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
640011.png Patent Aeon Staff [2] (640011) Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Fire and Earth element by 15%.
_______________________
Refine Level +9:
Decreases Earth Strain skill cooldown by 1 second.
Decreases Variable Casting Time by additional 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Crimson Rock by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
2048.png Iron Staff [2] (2048)
100395.png Iron Staff Remodeling Cube (100395)
Metal staff made from stainless steel.
It is said that an ancient wizard made it.
It resonates with Ancient Hero Boots.
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Earth Strain by 12%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Decreases Earth Strain skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
3% chance to increase INT +20 and MATK +15% for 7 sec when dealing magical damage.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
620004.png Patent Avenger [2] (620004) A Two-Handed Axe created by top class blacksmith whose had revenge desire.
Seeing the sharp axe blade, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +7:
Increases damage of Axe Boomerang by 40%.
Decreases Axe Tornado skill cooldown by 1 sec.
_______________________
Refine Level +9:
Increases Physical Damage against all sizes by 15%.
_______________________
Refine Level +11:
Decreases Physical and Magical Damage from against enemies of every element by 5%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 290
Weapon Level: 4
Refinable
Weight: 700
Required Level: 150
28130.png Avenger [2] (28130)
100360.png Avenger Remodeling Cube (100360)
A Two-Handed axe created by top class blacksmith whose had revenge desire.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Axe Tornado by 10%.
_______________________
Refine Level +9:
Increases damage of Axe Boomerang by 40%.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 sec when dealing physical or magical attacks.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 270
Weapon Level: 4
Refinable
Weight: 600
Required Level: 100
610008.png Patent Katar of Shiver [2] (610008) Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Critical Damage by additional 15%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases Physical Damage against Demihuman and Brute race by 25%.
_______________________
Refine Level +11:
CRI +15
Decreases Dark Claw skill cooldown by 10 sec.
_______________________
When equipped with Great Hero Boots:
AGI +10
Increases Melee Physical Damage by 5%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 255
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
28039.png Katar of Shiver [2] (28039)
100276.png Katar of Shiver Remodeling Cube (100276)
Katar specially made to inflict lethal damage, it was once used by famous assassin in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Critical Damage by 4%.
_______________________
Refine Level +7:
Increases Physical Damage against Demi-Human and Brute race by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases Physical Damage against Demi-Human and Brute race by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase LUK +20 and critical damage +10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 120
Required Level: 100
580009.png Patent Barbed Wire Whip [2] (580009) A spiny whip made out of wire.
They became more flexible and began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
MATK +230
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +9:
Decreases Fixed Casting Time of Reverberation by 0.5 seconds.
_______________________
Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 160
Magic Attack: 230
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
580002.png Barbed Wire Whip [2] (580002)
100331.png Barbed Wire Whip Remodeling Cube (100331)
A spiny whip made out of wire.
It resonates with Ancient Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases Magical Damage with Neutral element by 4%.
_______________________
Refine Level +9:
Increases damage of Reverberation and Metallic Sound by 10%.
_______________________
Refine Level +11:
Decreases fixed casting time of Reverberation by 0.5 seconds.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 160
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
830002.png Patent The Black [2] (830002) A black gatling gun used by those who have reached the level of Gunmaster who can handle all firearms skillfully.
Through the strength and grip of the barrel, it began to show its natural strength.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 20%.
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
Increases damage of Round Trip by additional 15%.

When Platinum Alter is used:
Increases ATK by 50 and Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases Physical Damage against all sizes by 15%.
_______________________
When equipped with Great Hero Boots:
DEX +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 225
Weapon Level: 4
Refinable
Weight: 300
Required Level: 150
28258.png The Black [2] (28258)
100407.png The Black Remodeling Cube (100407)
A black gatling gun with the power of the soul used by those who have reached the Level of Gunmaster, which can handle all firearms skillfully.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 2%.
_______________________
Refine Level +7:
Increases damage of Round Trip by 15%,
Increases SP Consumption of Round Trip by 10%.
_______________________
Refine Level +9:
ATK +50
After using Platinum Altar
Increases Ranged Physical Damage by 10% for 90 seconds.
_______________________
Refine Level +11:
Increases damage of Round Trip by additional 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and Ranged Physical Damage by 10% for 7 sec when dealing physical damage.
_______________________
Class Restrictions:
Rebellion
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 270
Required Level: 100
21058.png Patent Dragonic Slayer [2] (21058) A great sword said to have been used by a dragon slayer in the past.
He regained the glory of the past and began to show his abilities.
It seems to resonate with the Great Hero's Boots.
_______________________
For each 2 Refine Levels:
MaxHP/MaxSP +5%
_______________________
For each 3 Refine Levels:
Increases damage of Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +7:
Decreases After Cast Delay and Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 10%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
MaxSP +5%
_______________________
When equipped with Great Hero Boots:
VIT +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
Dragonic Slayer [2]}}
100275.png Dragonic Slayer Remodeling Cube (100275)
A great sword that is said to have been used by a dragon slayer in the past.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
MaxHP +3%
MaxSP +3%
_______________________
For each 3 Refine Levels:
Increase Dragon Breath and Dragon Breath - Water by 5%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increase Ranged Physical Damage by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to gain VIT + 20 and increase Ranged Physical Damage by 10% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
610009.png Patent Blade Katar [2] (610009) Katar with sharp blades.
He recovered his former glory and began to display his natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 4%.
_______________________
Refine Level +7:
Increases damage of Rolling Cutter and Cross Ripper Slasher by 25%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 12%.
_______________________
Refine Level +11:
Increases melee and Ranged Physical Damage by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 275
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
610003.png Blade Katar [2] (610003)
100277.png Blade Katar Remodeling Cube (100277)
Katar with sharp blades.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Rolling Cutter by 20%.
_______________________
Refine Level +11:
Decreases After Attack Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
510020.png Patent Fatalist [2] (510020) Swords of old travelers who specialize in stabbing rather than cutting.
The experience and knowledge of old travelers began to show their natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases Attack Speed by 2%.
_______________________
Refine Level +7:
Increases damage of Fatal Menace by 25%.
_______________________
Refine Level +9:
Decreases SP Consumption of Fatal Menace by 15%.
Decreases After Cast Delay by 7%.
_______________________
Refine Level +11:
Increases Melee Physical Damage by 10%.
Decreases After Cast Delay by additional 7%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
510006.png Fatalist [2] (510006)
100363.png Fatalist Remodeling Cube (100363)
Swords of old travelers who specialize in stabbing rather than cutting.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Attack Delay by 2%.
_______________________
Refine Level +9:
Increases damage of Fatal Menace by 20%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 165
Weapon Level: 4
Refinable
Weight: 90
Required Level: 100
590011.png Patent Meteor Striker [2] (590011) A hammer made of rare ores found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 15%.
_______________________
Refine Level +9:
Increases damage of Arms Cannon by 25%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
STR +10
Increases Ranged Physical Damage by 5%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 350
Required Level: 150
590002.png Meteor Striker [2] (590002)
100361.png Meteor Striker Remodeling Cube (100361)
A hammer made of rare ores found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm by 4%.
_______________________
Refine Level +9:
Increases damage of Vulcan Arm and Arms Cannon by additional 10%.
_______________________
Refine Level +11:
Decreases variable casting time by 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 300
Weapon Level: 4
Refinable
Weight: 300
Required Level: 100
700019.png Patent Scarlet Dragon Leather Bow [2] (700019) A bow made of red dragon's leather on a highly elastic material.
The dragon's power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 10%
Increases Physical Damage against all sizes by 10%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases Variable Casting Time by 10%.
_______________________
When equipped with Great Hero Boots:
DEX +10, ATK +7%
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 90
Required Level: 150
700003.png Scarlet Dragon Leather Bow [2] (700003)
100377.png Scarlet Dragon Leather Bow Remodeling Cube (100377)
A bow made of red dragon's leather on a highly elastic material.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Decreases After Cast Delay by 4%.
_______________________
Refine Level +9:
Increases damage of Aimed Bolt by 35%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase DEX by 20 and bow damage by 20% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
550013.png Patent Chilling Cane [2] (550013) A blue lighted staff said to have been used by an ancient hero.
The ancient power was inhabited and began to show its natural abilities.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 12%.
_______________________
Refine Level +7:
Increases Magical Damage against enemies of every element by 15%.
Increases damage of Varetyr Spear by 15%.
_______________________
Refine Level +9:
Increases damage of Varetyr Spear by additional 20%.
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +11:
Decreases Variable Casting Time by additional 8%.
Decreases Varetyr Spear skill cooldown by 2 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 75
Required Level: 150
550007.png Chilling Cane [2] (550007)
100378.png Shadow Staff Remodeling Cube (100378)
A cane with a blue glow that an ancient hero used.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +150
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Diamond Dust by 8%.
_______________________
Refine Level +9:
Increases Magical Damage against Undead elemental enemies by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Water element by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 40
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 50
Required Level: 100
500017.png Patent Light Blade [2] (500017) A sword of light that is said to have been used by a warrior of the past.
It resonates with Great Hero Boots.
_______________________
MATK +195
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases Magical Damage with Holy element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against all size by 15%.
Increases damage of Pressure and Genesis Ray by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Type: Sword
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 195
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
500003.png Light Blade [2] (500003)
100394.png Light Blade Remodeling Cube (100394)
A sword of light that is said to have been used by a warrior of the past.
It resonates with Ancient Hero Boots.
_______________________
MATK +170
_______________________
For each 2 Refine Levels:
MATK + 10
_______________________
For each 3 Refine Levels:
Increases damage of Pressure and Genesis Ray by 5%.
_______________________
Refine Level +9:
Decreases variable casting time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Type: Sword
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 130
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100
560009.png Patent Ray Knuckle [2] (560009) A knuckle with a shining ore blade found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +7:
Increases damage of Tiger Cannon by additional 15%.
Increases damage of Gate of Hell by 20%.
_______________________
Refine Level +9:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
Refine Level +11:
MaxHP +10%
Increases damage of Gate of Hell by additional 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 205
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
560002.png Ray Knuckle [2] (560002)
100390.png Ray Knuckle Remodeling Cube (100390)
A knuckle with a shining ore blade found in a meteorite.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Tiger Cannon by 4%.
_______________________
Refine Level +9:
Increases damage of Tiger Cannon by additional 15%.
_______________________
Refine Level +11:
Decreases Tiger Cannon skill cooldown by 1 second.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 70
Required Level: 100
590012.png Patent Saint Mace [2] (590012) A scepter said to have been used by a saint.
Seeing that the divine power was inhabited, he began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%
Increases Magical Damage with Holy element by additional 10%.
_______________________
Refine Level +9:
Increases magical damage against all races by 15% (Except Players).
_______________________
Refine Level +11:
Increases damage of Adoramus by additional 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
590003.png Saint Mace [2] (590003)
100398.png Saint Scepter Remodeling Cube (100398)
A scepter said to have been used by a saint.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +165
_______________________
MATK +3%
_______________________
For each 2 Refine Levels:
Increases Magical Damage with Holy element by 1%.
_______________________
For each 3 Refine Levels:
Increases damage of Adoramus by 5%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by additional 10%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 170
Magic Attack: 165
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
640012.png Patent Blue Crystal Staff [2] (640012) A staff with the power of cold ice used by some arch wizards in the past.
Seeing the power of cold magic, it began to show its natural power.
It resonates with Great Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +235
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Water and Wind element by 15%.
_______________________
Refine Level +9:
Decreases Jack Frost skill cooldown by 1 second.
Decreases After Cast Delay by 5%.
_______________________
Refine Level +11:
Increases Magical Damage against all sizes by 15%.
Increases damage of Chain Lightning by 15%.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 235
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
640004.png Blue Crystal Staff [2] (640004)
100396.png Blue Crystal Staff Remodeling Cube (100396)
A staff with the power of cold ice used by some arch wizards in the past.
It resonates with Ancient Hero Boots.
_______________________
Indestructible in battle
_______________________
MATK +200
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
Increases damage of Jack Frost by 12%.
_______________________
Refine Level +9:
Increases Magical Damage with Water element by 7%.
_______________________
Refine Level +11:
Decreases Jack Frost skill cooldown by 1 second.
Increases Magical Damage against Fire elemental enemies by 7%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 seconds when dealing magical damage.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 100
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 100
540010.png Patent Thousand Sun [2] (540010) An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
Seeing the intense energy of the sun, it began to exert its natural power.
It resonates with Great Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Melee Physical Damage by 4%.
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 20%.
Increases Attack Speed by 10%.
_______________________
Refine Level +9:
Increases damage of Solar Burst by 25%.
_______________________
Refine Level +11:
Increases Physical Damage against all races by 15%.
_______________________
When equipped with Great Hero Boots:
STR +10, ATK +7%.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 110
Required Level: 150
28631.png One Sky One Sun [2] (28631)
100402.png Thousand Sun Remodeling Cube (100402)
An ancient book titled The Only Sun on the Sky.
It is not known when anyone wrote down, but it contains knowledge of the heavenly bodies.
It resonates with Ancient Hero Boots.
_______________________
For each 2 Refine Levels:
ATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Prominence Kick by 15%.
_______________________
Refine Level +9:
Decreases After Attack Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Solar Burst by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical damage.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 160
Weapon Level: 4
Refinable
Weight: 90
Required Level: 100
550015.png Patent Spirit Pendulum [2] (550015) A pendulum that was used by Soul Reapers with considerable spiritual power and contains the power to lead the spirits.
When you shake it, you can hear the spirits sing and it begins to exert its natural strength.
It resonates with Great Hero Boots.
_______________________
MATK +190
_______________________
For each 2 Refine Levels:
MATK +15
_______________________
For each 3 Refine Levels:
Increases Magical Damage with every element by 2%.
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Eswhoo by 25%.
_______________________
Refine Level +11:
Magical attacks have a 7% chance to recover 230 SP per second for 10 seconds.
_______________________
When equipped with Great Hero Boots:
INT +10, MATK +7%.
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 190
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
26154.png Spirit Pendulum [2] (26154)
100403.png Spirit Pendulum Remodeling Cube (100403)
It was used by a Soul Reaper with considerable spiritual power.
It is said that the sounds of the spirits are heard in the hands.
It resonates with Ancient Hero Boots.
_______________________
MATK +160
_______________________
For each 2 Refine Levels:
MATK +10
_______________________
For each 3 Refine Levels:
MaxSP +2%
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 20%.
_______________________
When equipped with Ancient Hero Boots:
Random chance to increase INT by 20 and MATK by 15% for 7 sec when dealing magical damage.
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 70
Magic Attack: 160
Weapon Level: 4
Refinable
Weight: 110
Required Level: 100
no upgrade - 28763.png Surudoi Kaze [2] (28763) A ninja dagger once used by ninja in the past whose can withstand alcohol.
_______________________
When equipped with Kiri no Tsuyu and Ancient Hero Boots:
Random chance to increase STR +20 and ATK by 10% for 7 sec when dealing physical attacks.
_______________________
Class Restrictions:
Ninja
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Weight: 100
Required Level: 100