Illusion Armors Echanting
Illusion Armors Echanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108, 130).
You can exchange 30 Unknown Parts (25669) and 5
Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106, 136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending of the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
Modification Module | Modification Orb | Effect | Location | Max Count |
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Common Enchants | ||||
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ItemID: 29527 _______________________ DEF +25 _______________________ Refine Level +7: DEF +10 _______________________ Refine Level +9: DEF +10 |
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3 |
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ItemID: 29528 _______________________ MDEF +2 _______________________ Refine Level +7: MDEF +3 _______________________ Refine Level +9: MDEF +3 | ||
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ItemID: 4742 _______________________ VIT +3 |
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ItemID: 4752 _______________________ LUK +3 | ||
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ItemID: 4702 _______________________ STR +3 |
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ItemID: 4732 _______________________ AGI +3 | ||
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ItemID: 4712 _______________________ INT +3 |
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ItemID: 4722 _______________________ DEX +3 | ||
Rare Enchants | ||||
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ItemID: 29529 _______________________ HP Recovery +20%. |
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2 |
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ItemID: 29532 _______________________ SP Recovery +20%. |
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ItemID: 4826 _______________________ MATK +18 _______________________ Decreases Variable Casting Time by 10%. |
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1 |
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ItemID: 4881 _______________________ Decreases After Attack Delay by 10%. | ||
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ItemID: 4866 _______________________ Increases Critical Damage by 10%. _______________________ CRI +4. | ||
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ItemID: 4836 _______________________ Increases Ranged Physical Damage by 10%. | ||
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ItemID: 29531 _______________________ MaxHP +5% _______________________ Refine Level +7: MaxHP +500 _______________________ Refine Level +9: MaxHP +750 |
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2 |
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ItemID: 29530 _______________________ MaxSP +5% _______________________ Refine Level +7: MaxSP +100 _______________________ Refine Level +9: MaxSP +150 | ||
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ItemID: 29533 _______________________ Increases Healing skills effectiveness by 5%. _______________________ Refine Level +7: Increases Healing skills effectiveness by additional 5%. _______________________ Refine Level +9: Increases Healing skills effectiveness by additional 5%. | ||
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ItemID: 29534 _______________________ ATK +5% _______________________ Refine Level +7: ATK +25 _______________________ Refine Level +9: ATK +25 |
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ItemID: 29535 _______________________ MATK +5% _______________________ Refine Level +7: MATK +25 _______________________ Refine Level +9: MATK +25 | ||
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ItemID: 29536 _______________________ Increases Ranged Physical Damage by 3%. _______________________ Refine Level +7: Increases Ranged Physical Damage by additional 2%. _______________________ Refine Level +9: Increases Ranged Physical Damage by additional 2%. | ||
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ItemID: 29537 _______________________ ASPD +1 _______________________ Refine Level +7: Decreases After Attack Delay by 3%. _______________________ Refine Level +9: Decreases After Attack Delay by additional 3%. |
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ItemID: 29538 _______________________ Decreases Variable Casting Time by 3%. _______________________ Refine Level +7: Decreases Variable Casting Time by additional 3%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 3%. | ||
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ItemID: 29539 _______________________ CRI +10 _______________________ Refine Level +7: Increases Critical Damage by 5%. _______________________ Refine Level +9: Increases Critical Damage by additional 5%. | ||
Unique Enchants | ||||
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ItemID: 29540 _______________________ Decreases After Cast Delay by 5%. _______________________ Refine Level +7: Decreases After Cast Delay by additional 5%. _______________________ Refine Level +9: Decreases After Cast Delay by additional 5%. |
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1 |
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ItemID: 29541 _______________________ Decreases Fixed Casting Time by 0.3 seconds. _______________________ Refine Level +7: Decreases Fixed Casting Time by 0.2 additional seconds. _______________________ Refine Level +9: Decreases Fixed Casting Time by 0.2 additional seconds. |
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ItemID: 29542 _______________________ Decreases Physical and Magical Damage from against enemies of every element by 5%. _______________________ Refine Level +7: Decreases Physical and Magical Damage from all size enemies by 5%. _______________________ Refine Level +9: Decreases Physical and Magical Damage from all races by 5% (Except Players). |
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ItemID: 29543 _______________________ Physical attacks have a 2 % chance to restore 2% of the inflicted damage as HP. |
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ItemID: 29544 _______________________ Physical attacks have a 1 % chance to restore 1% of the inflicted damage as SP. |
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ItemID: 29545 _______________________ Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds. |
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ItemID: 29546 _______________________ Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds. |
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Legendary Enchants | ||||
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ItemID: 29547 _______________________ receiving physical or magical damage have a chance to activate Everlasting Life for 10 seconds. _______________________ [Everlasting Life] VIT +50 Recover 400HP per 0.5 second. Recover 20SP per second. |
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1 |
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ItemID: 29548 _______________________ Magical attacks have a chance to activate Magic Storm for 10 seconds. _______________________ [Magic Storm] INT +50 MATK +15% ATK -15% | ||
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ItemID: 29549 _______________________ Physical attacks have a chance to activate Plunging Shooter for 10 seconds. _______________________ [Plunging Shooter] DEX +50 Increases Ranged Physical Damage by 10%. Drains 20SP per second. | ||
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ItemID: 29550 _______________________ Physical attacks have a chance to activate Raging Fight for 10 seconds. _______________________ [Raging Fight] STR +50 ATK +15% MATK -15% | ||
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ItemID: 29551 _______________________ Physical attacks have a chance to activate Fatal Flash for 10 seconds. _______________________ [Fatal Flash] AGI +50 Increases Critical Damage by 10%. Drains 300HP per second. | ||
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ItemID: 29552 _______________________ Magical attacks have a chance to activate Good Fortune for 10 seconds. _______________________ [Good Fortune] LUK +50 Increases all elemental magical damage by 10%. Drains 300HP per second. |