Enchantment items can be purchased at (dali02 85, 68).
The enchantment process is a Lapine Upgrade item.
- NO Failure
- You can re-enchant
Armor Enchants
|
Line Option 1
|
MHP + 100 ~ 1500
MSP + 100 ~ 500
MHP + 1% ~ 10%
MSP + 1% ~ 10%
|
Line Option 2
|
HP Recovery + 30% ~ 65%
SP Recovery + 30% ~ 65%
FLEE + 2 ~ 30
DEF + 10 ~ 55
MDEF + 1 ~ 6
Healing Received + 5% ~ 10%
Variable Cast Time - 1% ~ 10%
Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
|
Line Option 3
|
MHP + 100 ~ 1500
MSP + 100 ~ 500
|
Garment Enchants
|
Line Option 1
|
MHP + 100 ~ 1000
MSP + 10 ~ 300
MHP + 1% ~ 5%
MSP + 1% ~ 5%
|
Line Option 2
|
FLEE + 5 ~ 20
DEF + 5 ~ 60
MDEF + 1 ~ 6
Healing Received + 5% ~ 10%
Variable Cast Time - 1% ~ 10%
Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
Specific Element Resistance + 1% ~ 5%
|
Line Option 3
|
MHP + 200 ~ 800
MSP + 50 ~ 300
|
Accessory Enchants
|
Line Option 1
|
Attack Speed + 3% ~ 7%
Variable Cast Time - 5% ~ 10%
CRIT + 5 ~ 10%
Fire Property Resistance + 3% ~ 5%
Water Property Resistance + 3% ~ 5%
Earth Property Resistance + 3% ~ 5%
Wind Property Resistance + 3% ~ 5%
SP Consumption - 3% ~ 5%
MHP + 1% ~ 5%
MSP + 1% ~ 5%
ATK + 1% ~ 5%
MATK + 1% ~ 5%
|
Line Option 2
|
Attack Speed + 3% ~ 5%
Variable Cast Time - 5% ~ 8%
CRIT + 5 ~ 8
Fire Property Resistance + 3% ~ 5%
Water Property Resistance + 3% ~ 5%
Earth Property Resistance + 3% ~ 5%
Wind Property Resistance + 3% ~ 5%
SP Consumption - 3% ~ 5%
MHP + 1% ~ 3%
MSP + 1% ~ 3%
ATK + 1% ~ 3%
MATK + 1% ~ 3%
|
Shield Enchants
|
Line Option 1
|
MDEF + 3 ~ 10
DEF + 30 ~ 100
MHP + 100 ~ 1000
MSP + 20 ~ 200
Specific Racial Resistance + 2% ~ 7%
Magical Damage to Specific Race + 1% ~ 5%
Physical Damage to Specific Race + 1% ~ 5%
Heal Recovery + 5% ~ 10%
Variable Cast Time - 1% ~ 5%
|
Line Option 2
|
MHP + 100 ~ 1000
MSP + 20 ~ 200
MDEF + 3 ~ 10
DEF + 30 ~ 100
Specific Racial Resistance + 2% ~ 7%
Magical Damage to Specific Race + 1% ~ 5%
Physical Damage to Specific Race + 1% ~ 5%
Heal Recovery + 5% ~ 10%
Attack Speed - 1% ~ 5%
|
Line Option 3
|
ASPD + 1
Magical Damage to Specific Race + 5% ~ 10%
Ignore Magical Defense of Specific Race + 30% ~ 60%
Ignore Magical Defense of Normal Monsters + 30% ~ 60%
Ignore Magical Defense of Boss Monsters + 30% ~ 60%
Physical Damage to Specific Race + 5% ~ 10%
Ignore Physical Defense of Specific Race + 30% ~ 60%
Ignore Physical Defense of Normal Monsters + 30% ~ 60%
Ignore Physical Defense of Boss Monsters + 30% ~ 60%
After Cast Delay - 1% ~ 3%
|