Geffen Night Arena Enchantment

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Enchantment items can be purchased at (dali02 85, 68).
The enchantment process is a Lapine Upgrade item.

  • NO Failure
  • You can re-enchant
Enchant Item Target Gears Currency Amount
100365.png Blazing Magical Jewel (100365) 450149.png Anti-Conjurer Suit [1] (450149)
or
450150.png Magic Protector Robe [1] (450150)
150,000 zeny
1x 1000317.png Geffen Arena Certificate (1000317)
15x 1000316.png Geffen Arena Coin (1000316)
100366.png Sunken Magical Jewel (100366) 480065.png Magic Barrier Manteau [1] (480065)
or
480066.png Magic Barrier Muffler [1] (480066)
or
480067.png Ravage Magic Manteau [1] (480067)
or
480068.png Ravage Magic Muffler [1] (480068)
150,000 zeny
1x 1000317.png Geffen Arena Certificate (1000317)
15x 1000316.png Geffen Arena Coin (1000316)
100367.png Growth Magical Jewel (100367) 490077.png Force Condenser [1] (490077)
or
490078.png Mental Condenser [1] (490078)
100,000 zeny
1x 1000317.png Geffen Arena Certificate (1000317)
25x 1000316.png Geffen Arena Coin (1000316)
100368.png Shining Magical Jewel (100368) 460005.png Magic Absorber [1] (460005)
or
460006.png Complete Encyclopedia [1] (460006)
150,000 zeny
1x 1000317.png Geffen Arena Certificate (1000317)
15x 1000316.png Geffen Arena Coin (1000316)
Armor Enchants
Line Option 1

MHP + 100 ~ 1500
MSP + 100 ~ 500
MHP + 1% ~ 10%
MSP + 1% ~ 10%

Line Option 2

HP Recovery + 30% ~ 65%
SP Recovery + 30% ~ 65%
FLEE + 2 ~ 30
DEF + 10 ~ 55
MDEF + 1 ~ 6
Healing Received + 5% ~ 10%
Variable Cast Time - 1% ~ 10%
Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%

Line Option 3

MHP + 100 ~ 1500
MSP + 100 ~ 500

Garment Enchants
Line Option 1

MHP + 100 ~ 1000
MSP + 10 ~ 300
MHP + 1% ~ 5%
MSP + 1% ~ 5%

Line Option 2

FLEE + 5 ~ 20
DEF + 5 ~ 60
MDEF + 1 ~ 6
Healing Received + 5% ~ 10%
Variable Cast Time - 1% ~ 10%
Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
Specific Element Resistance + 1% ~ 5%

Line Option 3

MHP + 200 ~ 800
MSP + 50 ~ 300

Accessory Enchants
Line Option 1

Attack Speed + 3% ~ 7%
Variable Cast Time - 5% ~ 10%
CRIT + 5 ~ 10%
Fire Property Resistance + 3% ~ 5%
Water Property Resistance + 3% ~ 5%
Earth Property Resistance + 3% ~ 5%
Wind Property Resistance + 3% ~ 5%
SP Consumption - 3% ~ 5%
MHP + 1% ~ 5%
MSP + 1% ~ 5%
ATK + 1% ~ 5%
MATK + 1% ~ 5%

Line Option 2

Attack Speed + 3% ~ 5%
Variable Cast Time - 5% ~ 8%
CRIT + 5 ~ 8
Fire Property Resistance + 3% ~ 5%
Water Property Resistance + 3% ~ 5%
Earth Property Resistance + 3% ~ 5%
Wind Property Resistance + 3% ~ 5%
SP Consumption - 3% ~ 5%
MHP + 1% ~ 3%
MSP + 1% ~ 3%
ATK + 1% ~ 3%
MATK + 1% ~ 3%

Shield Enchants
Line Option 1

MDEF + 3 ~ 10
DEF + 30 ~ 100
MHP + 100 ~ 1000
MSP + 20 ~ 200
Specific Racial Resistance + 2% ~ 7%
Magical Damage to Specific Race + 1% ~ 5%
Physical Damage to Specific Race + 1% ~ 5%
Heal Recovery + 5% ~ 10%
Variable Cast Time - 1% ~ 5%

Line Option 2

MHP + 100 ~ 1000
MSP + 20 ~ 200
MDEF + 3 ~ 10
DEF + 30 ~ 100
Specific Racial Resistance + 2% ~ 7%
Magical Damage to Specific Race + 1% ~ 5%
Physical Damage to Specific Race + 1% ~ 5%
Heal Recovery + 5% ~ 10%
Attack Speed - 1% ~ 5%

Line Option 3

ASPD + 1
Magical Damage to Specific Race + 5% ~ 10%
Ignore Magical Defense of Specific Race + 30% ~ 60%
Ignore Magical Defense of Normal Monsters + 30% ~ 60%
Ignore Magical Defense of Boss Monsters + 30% ~ 60%
Physical Damage to Specific Race + 5% ~ 10%
Ignore Physical Defense of Specific Race + 30% ~ 60%
Ignore Physical Defense of Normal Monsters + 30% ~ 60%
Ignore Physical Defense of Boss Monsters + 30% ~ 60%
After Cast Delay - 1% ~ 3%