Elemental Master de

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Wann wechsle ich den Job?

  1. Als Anfänger der Jobstufe 10 können Sie zum Magier wechseln.
  2. Als Magier der Jobstufe 40-50 können Sie zum Weisen wechseln.
  3. Als Weiser der Basisstufe 99 und der Jobstufe 50 können Sie Wiedergeburt durchführen.
  4. Als Wiedergeburtsanfänger der Jobstufe 10 können Sie zum Magier wechseln.
  5. Als Magier der Jobstufe 40-50 können Sie zum Professor 2. Klasse wechseln.
  6. Als Professor der Basisstufe 99 und der Jobstufe 70 können Sie zum Zauberer 3. Klasse wechseln.
  7. Als Zauberer der Basisstufe 200 und der Jobstufe 70 können Sie zum Elementarmeister 4. Klasse wechseln.

Magier

Fähigkeiten
9.png Increase SP Recovery
Max Level: 10
Skill Form: Passive
Description: Restores SP every 10 sec
while idle.
MaxSP affects how much SP
restoration is increased by this skill.

[Lv 1]: Restores (5+0.2% of MaxSP) SP
[Lv 2]: Restores (10+0.4% of MaxSP) SP
[Lv 3]: Restores (15+0.6% of MaxSP) SP
[Lv 4]: Restores (20+0.8% of MaxSP) SP
[Lv 5]: Restores (25+1.0% of MaxSP) SP
[Lv 6]: Restores (30+1.2% of MaxSP) SP
[Lv 7]: Restores (35+1.4% of MaxSP) SP
[Lv 8]: Restores (40+1.6% of MaxSP) SP
[Lv 9]: Restores (45+1.8% of MaxSP) SP
[Lv 10]: Restores (50+2.0% of MaxSP) SP
10.png Sight
Max Level: 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Uses 10 SP to summon a fire
ball that for 10 seconds will detect hidden
characters in 7x7 AoE around the caster.
11.png Napalm Beat
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Uses telekinesis power to
attack a target and 3x3 cells around it
with
Ghost elemental magic. The damage
portion is divided among the targets.

[Lv 1]: 80% MATK
[Lv 2]: 90% MATK
[Lv 3]: 100% MATK
[Lv 4]: 110% MATK
[Lv 5]: 120% MATK
[Lv 6]: 130% MATK
[Lv 7]: 140% MATK
[Lv 8]: 150% MATK
[Lv 9]: 160% MATK
[Lv 10]: 170% MATK
12.png Safety Wall
Max Level: 10
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Napalm Beat 7, Soul Strike 5
Requirement: Aspersio 4, Sanctuary 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv10)0.08s Fixed / 0.32s Variable
After Cast Delay: (Lv10)None
Cool Down: None
Description: Creates a magic barrier on
a targeted spot that will block certain
number of physical melee attacks and damage.
The barrier will disappear after a
period of time.
Consumes 1
Blue Gemstone.
[Lv 1]: Barrier: 300, Blocks 2 Hits
[Lv 2]: Barrier: 600, Blocks 3 Hits
[Lv 3]: Barrier: 900, Blocks 4 Hits
[Lv 4]: Barrier: 1200, Blocks 5 Hits
[Lv 5]: Barrier: 1500, Blocks 6 Hits
[Lv 6]: Barrier: 1800, Blocks 7 Hits
[Lv 7]: Barrier: 2100, Blocks 8 Hits
[Lv 8]: Barrier: 2400, Blocks 9 Hits
[Lv 9]: Barrier: 2700, Blocks 10 Hits
[Lv 10]: Barrier: 3000, Blocks 11 Hits
13.png Soul Strike
Max Level: 10
Requirement: Napalm Beat 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.1s Fixed / 0.4s Variable
After Cast Delay: (Lv10)1.4s
Cool Down: None
Description: Summons holy spirit to
inflict 100%
MATK Ghost elemental
magical damage per Hit on a target.
This skill inflicts additional damage
against
Undead monster.
[Lv 1]: 1 Hit, Undead +5%,
18 SP Consumption

[Lv 2]: 1 Hit, Undead +10%,
14 SP Consumption

[Lv 3]: 2 Hits, Undead +15%,
24 SP Consumption

[Lv 4]: 2 Hits, Undead +20%,
20 SP Consumption

[Lv 5]: 3 Hits, Undead +25%,
30 SP Consumption

[Lv 6]: 3 Hits, Undead +30%,
26 SP Consumption

[Lv 7]: 4 Hits, Undead +35%,
36 SP Consumption

[Lv 8]: 4 Hits, Undead +40%,
32 SP Consumption

[Lv 9]: 5 Hits, Undead +45%,
42 SP Consumption

[Lv 10]: 5 Hits, Undead +50%,
38 SP Consumption
14.png Cold Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: Enemy
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Summons bolts of frigid ice
to strike at an enemy which inflicts 100%
MATKWater elemental magic damage per Hit.
[Lv 1]: 1 Hit, 12 SP Consumption
[Lv 2]: 2 Hits, 14 SP Consumption
[Lv 3]: 3 Hits, 16 SP Consumption
[Lv 4]: 4 Hits, 18 SP Consumption
[Lv 5]: 5 Hits, 20 SP Consumption
[Lv 6]: 6 Hits, 22 SP Consumption
[Lv 7]: 7 Hits, 24 SP Consumption
[Lv 8]: 8 Hits, 26 SP Consumption
[Lv 9]: 9 Hits, 28 SP Consumption
[Lv 10]: 10 Hits, 30 SP Consumption
15.png Frost Diver
Max Level: 10
Requirement: Cold Bolt 5
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: (Lv10)0.16s Fixed / 0.64s Variable
After Cast Delay: (Lv10)0.5s
Cool Down: None
Description: Inflicts Water magic
damage on a target, which has a chance to
inflict
Freezing status. The Freezing
chance and duration are affected by target's
Level, MDEF and LUK stats.
[Lv 1]: 110% MATK, Frozen Chance: 38%
[Lv 2]: 120% MATK, Frozen Chance: 41%
[Lv 3]: 130% MATK, Frozen Chance: 44%
[Lv 4]: 140% MATK, Frozen Chance: 47%
[Lv 5]: 150% MATK, Frozen Chance: 50%
[Lv 6]: 160% MATK, Frozen Chance: 53%
[Lv 7]: 170% MATK, Frozen Chance: 56%
[Lv 8]: 180% MATK, Frozen Chance: 59%
[Lv 9]: 190% MATK, Frozen Chance: 62%
[Lv 10]: 200% MATK, Frozen Chance: 65%
16.png Stone Curse
Max Level: 10
Skill Form: Active
Type: Debuff
Target: 1 Character
Description: Inflicts Stone Curse to a
target. Consumes 1
Red Gemstone.
Cast Time:
(Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: None
Cool Down: None
From level 6, Red Gemstone is consumed
only when the skill is successfull.
Stone Curse chance and duration are
affected by target's
Level, MDEF
and
LUK stats.
[Lv 1]: Stone Curse chance: 24%
[Lv 2]: Stone Curse chance: 28%
[Lv 3]: Stone Curse chance: 32%
[Lv 4]: Stone Curse chance: 36%
[Lv 5]: Stone Curse chance: 40%
[Lv 6]: Stone Curse chance: 44%
[Lv 7]: Stone Curse chance: 48%
[Lv 8]: Stone Curse chance: 52%
[Lv 9]: Stone Curse chance: 56%
[Lv 10]: Stone Curse chance: 60%
17.png Fire Ball
Max Level: 10
Requirement: Fire Bolt 4
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 0.8s Variable
After Cast Delay: 0.7s
Cool Down: None
Description: Summons a fire ball to
damage a target and all enemies within
5x5 cells area with
Fire elemental
magical damage. Inner area (3x3) and
outer area (5x5) receive different
damage.

[Lv 1]: Inner: 160% MATK, Outer: 120% MATK
[Lv 2]: Inner: 180% MATK, Outer: 135% MATK
[Lv 3]: Inner: 200% MATK, Outer: 150% MATK
[Lv 4]: Inner: 220% MATK, Outer: 165% MATK
[Lv 5]: Inner: 240% MATK, Outer: 180% MATK
[Lv 6]: Inner: 260% MATK, Outer: 195% MATK
[Lv 7]: Inner: 280% MATK, Outer: 210% MATK
[Lv 8]: Inner: 300% MATK, Outer: 225% MATK
[Lv 9]: Inner: 320% MATK, Outer: 240% MATK
[Lv 10]: Inner: 340% MATK, Outer: 255% MATK
18.png Fire Wall
Max Level: 10
Requirement: Sight 1, Fire Ball 5
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Uses 40 SP to create a fire
barrier that inflicts 50%
MATK Fire
elemental magic damage on upcoming enemies
and knock them 2 cells backward.

[Lv 1]: Each Wall: 3 Hits, lasts 5 seconds
[Lv 2]: Each Wall: 4 Hits, lasts 6 seconds
[Lv 3]: Each Wall: 5 Hits, lasts 7 seconds
[Lv 4]: Each Wall: 6 Hits, lasts 8 seconds
[Lv 5]: Each Wall: 7 Hits, lasts 9 seconds
[Lv 6]: Each Wall: 8 Hits, lasts 10 seconds
[Lv 7]: Each Wall: 9 Hits, lasts 11 seconds
[Lv 8]: Each Wall: 10 Hits, lasts 12 seconds
[Lv 9]: Each Wall: 11 Hits, lasts 13 seconds
[Lv 10]: Each Wall: 12 Hits, lasts 14 seconds
19.png Fire Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Attacks a target with arrow
made of fire inflicting 100%
MATK Fire
elemental magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
20.png Lightning Bolt
Max Level: 10
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)1.2s Fixed / 3.2s Variable
After Cast Delay: 0.3s
Cool Down: None
Description: Drops lightning on target
inflicting 100%
MATK Wind elemental
magic damage per Hit.

[Lv 1]: 1 Hit, SP Consumption: 12
[Lv 2]: 2 Hits, SP Consumption: 14
[Lv 3]: 3 Hits, SP Consumption: 16
[Lv 4]: 4 Hits, SP Consumption: 18
[Lv 5]: 5 Hits, SP Consumption: 20
[Lv 6]: 6 Hits, SP Consumption: 22
[Lv 7]: 7 Hits, SP Consumption: 24
[Lv 8]: 8 Hits, SP Consumption: 26
[Lv 9]: 9 Hits, SP Consumption: 28
[Lv 10]: 10 Hits, SP Consumption: 30
21.png Thunder Storm
Max Level: 10
Requirement: Lightning Bolt 4
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv10)1.5s Fixed / 4.5s Variable
After Cast Delay: 2s
Cool Down: None
Description: Drops lightning bolt on
specific location, inflicting 100%
MATK Wind
elemental magic per Hit in a 5x5 cell area.

[Lv 1]: 1 Hit, SP Consumption: 29
[Lv 2]: 2 Hits, SP Consumption: 34
[Lv 3]: 3 Hits, SP Consumption: 39
[Lv 4]: 4 Hits, SP Consumption: 44
[Lv 5]: 5 Hits, SP Consumption: 49
[Lv 6]: 6 Hits, SP Consumption: 54
[Lv 7]: 7 Hits, SP Consumption: 59
[Lv 8]: 8 Hits, SP Consumption: 64
[Lv 9]: 9 Hits, SP Consumption: 69
[Lv 10]: 10 Hits, SP Consumption: 74
Quest-Fähigkeiten
157.png Energy Coat
Requirement: Finish Quest
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: (Lv10)5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Creates a barrier of
spiritual energy that will buffer
attacks at the caster. Caster's
remaining
SP affects the amount of
damage reduced by the barrier. Higher damage
means more
SP will be drained
by the barrier.

[SP 100~81%]: -30% Damage,
SP Consumption: 3.0%

[SP 80~61%]: -24% Damage,
SP Consumption: 2.5%

[SP 60~41%]: -18% Damage,
SP Consumption: 2.0%

[SP 40~21%]: -12% Damage,
SP Consumption: 1.5%

[SP 20~1%]: -6% Damage,
SP Consumption: 1.0%

Sage

Fähigkeiten
274.png Advanced Book
Max Level: 10
Skill Form: Passive
Description: Increases Attack Speed
and damage with
Book class weapons.
[Lv 1]: Damage +3, Attack Speed +0.5%
[Lv 2]: Damage +6, Attack Speed +1%
[Lv 3]: Damage +9, Attack Speed +1.5%
[Lv 4]: Damage +12, Attack Speed +2%
[Lv 5]: Damage +15, Attack Speed +2.5%
[Lv 6]: Damage +18, Attack Speed +3%
[Lv 7]: Damage +21, Attack Speed +3.5%
[Lv 8]: Damage +24, Attack Speed +4%
[Lv 9]: Damage +27, Attack Speed +4.5%
[Lv 10]: Damage +30, Attack Speed +5%
275.png Cast Cancel
Max Level: 5
Requirement: Advanced Book 2
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Only usable while casting a
magic spell. Immediately cancels a
spell, allowing the caster to take
another action without any delay. The higher the
skill level, the lower the
SP consumption
of the casting skill.

[Lv 1]: SP Consumption: 90%
[Lv 2]: SP Consumption: 70%
[Lv 3]: SP Consumption: 50%
[Lv 4]: SP Consumption: 30%
[Lv 5]: SP Consumption: 10%
276.png Magic Rod
Max Level: 5
Requirement: Advanced Book 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Upon being attacked with a
skill, using
Magic Rod in the correct
moment has a chance of absorbing the
SP
that the enemy has used for the skill to
the caster instead of damage. Countering
Spell Breaker with Magic Rod will reduce
the target's
SP by 20% when it is successful.
[Lv 1]: Timing: 0.4 seconds, SP Absorption: 20%
[Lv 2]: Timing: 0.6 seconds, SP Absorption: 40%
[Lv 3]: Timing: 0.8 seconds, SP Absorption: 60%
[Lv 4]: Timing: 1.0 second, SP Absorption: 80%
[Lv 5]: Timing: 1.2 seconds, SP Absorption: 100%
277.png Spell Breaker
Max Level: 5
Requirement: Magic Rod 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.14s Fixed / 0.56s Variable
After Cast Delay: None
Cool Down: None
Description: Interrupts a magic spell
cast by an enemy and receive the
SP the
enemy used to cast that spell, as well
as reduce 2% of the enemy's
HP. At
skill 5 and above, half of this
HP
damage is absorbed by the caster.
HP
cannot be drained from
Boss monsters
and
WoE Guardians, but this skill does
have 10% chance of interrupting
Boss
monster spells.

[Lv 1]: SP Absorption: 0%
[Lv 2]: SP Absorption: 25%
[Lv 3]: SP Absorption: 50%
[Lv 4]: SP Absorption: 75%
[Lv 5]: SP Absorption: 100%
278.png Free Cast
Max Level: 10
Requirement: Cast Cancel 1
Skill Form: Passive
Description: Enables moving and
attacking during the casting of magic spells.

[Lv 1]: Movement Speed: 30%,
Attack Speed: 55%

[Lv 2]: Movement Speed: 35%,
Attack Speed: 60%

[Lv 3]: Movement Speed: 40%,
Attack Speed: 65%

[Lv 4]: Movement Speed: 45%,
Attack Speed: 70%

[Lv 5]: Movement Speed: 50%,
Attack Speed: 75%

[Lv 6]: Movement Speed: 55%,
Attack Speed: 80%

[Lv 7]: Movement Speed: 60%,
Attack Speed: 85%

[Lv 8]: Movement Speed: 65%,
Attack Speed: 90%

[Lv 9]: Movement Speed: 70%,
Attack Speed: 95%

[Lv 10]: Movement Speed: 75%,
Attack Speed: 100%
279.png Auto Spell
Max Level: 10
Requirement: Free Cast 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Autocasts certain magic
spells by a certain chance while
attacking enemies with physical attack.
Spells that are auto cast through
Auto
Spell
only consume 2/3 of the required
SP and are cast at half of the skill level of
Auto Spell. The amount of spells
which will be casted and the chance to autocast
depends on your
Auto Spells skill level.
If the learned skill level of a spell is
lower than the half of
Auto Spell, autocast the
learned skill level instead. Spells that are not
learned by the caster can't be casted.

[Lv 1]: Chance: 2%, added
Fire/+Cold/+Lightning Bolt
[Lv 2]: Chance: 4%
[Lv 3]: Chance: 6%
[Lv 4]: Chance: 8%, added Spells:
Soul Strike+Fire Ball
[Lv 5]: Chance: 10%
[Lv 6]: Chance: 12%
[Lv 7]: Chance: 14%, added Spells:
Frost Diver+Earth Spike
[Lv 8]: Chance: 16%
[Lv 9]: Chance: 18%
[Lv 10]: Chance: 20%, added Spells:
Thunder Storm+Heavens Drive
280.png Flame Launcher
Max Level: 5
Requirement: Fire Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Fire elemental and increases
Fire elemental damage per skill level
for the skill's duration.
Consumes 1
Scarlet Point.
[Lv 1]: Lasts 10 minutes, Fire Damage+1%
[Lv 2]: Lasts 15 minutes, Fire Damage+2%
[Lv 3]: Lasts 20 minutes, Fire Damage+3%
[Lv 4]: Lasts 25 minutes, Fire Damage+4%
[Lv 5]: Lasts 30 minutes, Fire Damage+5%
281.png Frost Weapon
Max Level: 5
Requirement: Cold Bolt 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Water and increases
Water elemental damage per skill level
for the skill's duration.
Consumes 1
Indigo Point.
[Lv 1]: Lasts 10 minutes, Water Damage+1%
[Lv 2]: Lasts 15 minutes, Water Damage+2%
[Lv 3]: Lasts 20 minutes, Water Damage+3%
[Lv 4]: Lasts 25 minutes, Water Damage+4%
[Lv 5]: Lasts 30 minutes, Water Damage+5%
282.png Lightning Loader
Max Level: 5
Requirement: Lightning Bolt 1,
Advanced Book 5

Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Wind and increases
Wind elemental damage per skill level
for the skill's duration.
Consumes 1
Yellow Wish Point.
[Lv 1]: Lasts 10 minutes, Wind Damage+1%
[Lv 2]: Lasts 15 minutes, Wind Damage+2%
[Lv 3]: Lasts 20 minutes, Wind Damage+3%
[Lv 4]: Lasts 25 minutes, Wind Damage+4%
[Lv 5]: Lasts 30 minutes, Wind Damage+5%
283.png Seismic Weapon
Max Level: 5
Requirement: Stone Curse 1, Advanced Book 5
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: None
Description: Endows a party member's
weapon with
Earth and increases
Earth elemental damage per skill level
for the skill's duration.
Consumes 1
Lime Green Point.
[Lv 1]: Lasts 10 minutes, Earth Damage+1%
[Lv 2]: Lasts 15 minutes, Earth Damage+2%
[Lv 3]: Lasts 20 minutes, Earth Damage+3%
[Lv 4]: Lasts 25 minutes, Earth Damage+4%
[Lv 5]: Lasts 30 minutes, Earth Damage+5%
284.png Dragonology
Max Level: 5
Requirement: Advanced Book 9
Skill Form: Passive
Description: Increases resistance,
physical and magical damage against
Dragon
monsters. Mastering this skill will add +3
INT.
[Lv 1]: +4% Resistance, +%4 Physical/
+2% Magical Damage, INT +1

[Lv 2]: +8% Resistance, +%8 Physical/
+4% Magical Damage, INT +1

[Lv 3]: +12% Resistance, +%12 Physical/
+6% Magical Damage, INT +2

[Lv 4]: +16% Resistance, +%16 Physical/
+8% Magical Damage, INT +2

[Lv 5]: +20% Resistance, +%20 Physical/
+10% Magical Damage, INT +3
285.png Volcano
Max Level: 5
Requirement: Flame Launcher 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Fire elemental
attacks, as well as the
ATK and
MATK of Fire elemental targets.
Ice Wall and Sage skills that target
the ground can't be cast over
Volcano. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Volcano's active duration.
[Lv 1]: Fire Damage +10%, ATK/MATK +10
[Lv 2]: Fire Damage +14%, ATK/MATK +15
[Lv 3]: Fire Damage +17%, ATK/MATK +20
[Lv 4]: Fire Damage +19%, ATK/MATK +25
[Lv 5]: Fire Damage +20%, ATK/MATK +30
286.png Deluge
Max Level: 5
Requirement: Frost Weapon 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Water
elemental attacks and the
MaxHP of Water
elemental targets in it's range. This area will
also enable the use of
Water Ball and
Aqua Benedicta. Other Sage skills that target
the ground can't be cast over
Deluge. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Deluge's active duration.
[Lv 1]: Water Damage +10%, MaxHP +5%
[Lv 2]: Water Damage +14%, MaxHP +9%
[Lv 3]: Water Damage +17%, MaxHP +12%
[Lv 4]: Water Damage +19%, MaxHP +14%
[Lv 5]: Water Damage +20%, MaxHP +15%
287.png Violent Gale
Max Level: 5
Requirement: Lightning Loader 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Enchants an area of 7x7 cells
so that it will amplify all
Wind
elemental attacks and the
FLEE rate of Wind
element targets in it's range. This area will
also increase the duration of
Fire Wall
by 1.5 times. Other
Sage skills that target
the ground can't be cast over
Violent Gale. Initial
cast requires 1
Blue Gemstone, but multiple
casting of this skill will not consume
Gemstones
throughout
Violent Gale's active duration.
[Lv 1]: Wind Damage +10%, FLEE +3
[Lv 2]: Wind Damage +14%, FLEE +6
[Lv 3]: Wind Damage +17%, FLEE +9
[Lv 4]: Wind Damage +19%, FLEE +12
[Lv 5]: Wind Damage +20%, FLEE +15
288.png Land Protector
Max Level: 5
Requirement: Volcano 3, Deluge 3,
Violent Gale 3

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: None
Cool Down: None
Description: Cast a spell that will block or
cancel all ground targeting spells or
enchantments. Other
Sage skills that target the
ground can't be cast in the area enchanted by
Land Protector.
Consumes 1
Blue Gemstone and
1
Yellow Gemstone.
[Lv 1]: Lasts 120 seconds, AoE: 7x7
[Lv 2]: Lasts 165 seconds, AoE: 7x7
[Lv 3]: Lasts 210 seconds, AoE: 9x9
[Lv 4]: Lasts 255 seconds, AoE: 9x9
[Lv 5]: Lasts 300 seconds, AoE: 11x11
289.png Dispell
Max Level: 5
Requirement: Spell Breaker 3
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 0.4s Fixed / 0.46s Variable
After Cast Delay: None
Cool Down: None
Description: Casting Dispell has a chance of
canceling all magic effects that have been cast
on a target. Success chance is determined by the
target's magic defense. If you use level 5, it
will succeed 100% regardless.
Consumes 1
Yellow Gemstone.
[Lv 1]: Success Chance: 60%
[Lv 2]: Success Chance: 70%
[Lv 3]: Success Chance: 80%
[Lv 4]: Success Chance: 90%
[Lv 5]: Success Chance: 100%
290.png dabra
Max Level: 10
Requirement: Auto Spell 5, Dispell 1,
Land Protector 1

Skill Form: Active
Type: Undefined
Target: Undefined
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Cast a random skill. Leveling this
skill increases the variety of skills that are
cast through
Abracadabra.
Consumes 2
Yellow Gemstones, if you
are under the
Disabled Gemstone Consumption
effect you will consume at least 1
Yellow Gemstone.
93.png Sense
Max Level: 1
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Reveals detailed information
about a targeted monster to the caster
and members in caster's party.
90.png Earth Spike
Max Level: 5
Requirement: Stone Curse 1
Requirement: Stone Curse 1
Requirement: Seismic Weapon 1
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv5)1.2s Fixed / 3.2s Variable
After Cast Delay: 1.4s
Cool Down: None
Description: Commands the ground
beneath a targeted enemy to rise into
spikes inflicting 200%
MATK Earth
elemental magic damage. The number of hits
increases with the skill level.

[Lv 1]: Hits: 1
[Lv 2]: Hits: 2
[Lv 3]: Hits: 3
[Lv 4]: Hits: 4
[Lv 5]: Hits: 5
91.png Heaven's Drive
Max Level: 5
Requirement: Earth Spike 3
Requirement: Earth Spike 3
Requirement: Earth Spike 1
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: (Lv5)0.8s Fixed / 1.9s Variable
After Cast Delay: 0.5s
Cool Down: None
Description: Commands the ground in a
targeted area to rise into spikes in
order to deal
Earth elemental magic damage
enemies within a 5x5 area. If there is a target
hidden in the ground within that range, it also
deals damage to that target and releases
it from
Hiding.
[Lv 1]: MATK 125%
[Lv 2]: MATK 250%
[Lv 3]: MATK 375%
[Lv 4]: MATK 500%
[Lv 5]: MATK 625%
Quest-Fähigkeiten
1008.png Elemental Change (Water)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Water Element)
to attempt to change target
monster's element to
Water. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1017.png Elemental Change (Earth)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Earth Element)
to attempt to change target
monster's element to
Earth. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1018.png Elemental Change (Fire)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Fire Element)
to attempt to change target
monster's element to
Fire. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1019.png Elemental Change (Wind)
Requirement: Finish Quest
Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: 1s
Cool Down: None
Description: Consume 1 Elemental Converter
(Wind Element)
to attempt to change target
monster's element to
Wind. This skill requires
Elemental Converter items of the correct
element and has a chance of failing.
1007.png Create Elemental Converter
Requirement: Finish Quest
Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Consume certain items to create
an
Elemental Converter that will temporarily
endow the caster's attacks with an elemental
property. There are 4 different kinds of
Elemental Converters.
Required Items+1
Blank Scroll:
Fire Converter: 1 Red Blood
Earth Converter: 1 Green Live
Wind Converter: 1 Wind of Verdure
Water Converter: 1 Crystal Blue

Professor

Fähigkeiten
373.png Indulge
Max Level: 5
Requirement: Increase SP Recovery 1,
Magic Rod 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Consumes an amount of
HP equal to 10% of MaxHP to restore
an
SP amount determined by
the skill's level.

[Lv 1]: SP +10%
[Lv 2]: SP +20%
[Lv 3]: SP +30%
[Lv 4]: SP +40%
[Lv 5]: SP +50%
374.png Soul Change
Max Level: 1
Requirement: Magic Rod 3, Spell Breaker 2
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: 3s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Exchanges caster's
remaining
SP with target's remaining
SP. The SP that the caster receives
cannot exceed the caster's
MaxSP limit.
375.png Soul Burn
Max Level: 5
Requirement: Cast Cancel 5,
Magic Rod 3, Dispell 3

Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Casts a spell that has the
chance of draining the target's
SP. At
level 5, this skill will also inflict
an amount of damage equal to double
of the caster's remaining
SP. However,
if this skill fails, this damage will
be received by the caster.
Soul Burn is
only enabled in WoE and PvP maps, and
has a 15 second delay after each use.

[Lv 1]: 40% Success Rate
[Lv 2]: 50% Success Rate
[Lv 3]: 60% Success Rate
[Lv 4]: 70% Success Rate
[Lv 5]: 70% Success Rate
402.png Mind Breaker
Max Level: 5
Requirement: Increase SP Recovery 3,
Soul Burn 2

Skill Form: Active
Type: Debuff
Target: 1 Character
Cast Time: None
After Cast Delay: 1.2s
Cool Down: None
Description: Induces mental turmoil in
an enemy that will reduce it's
MDEF,
but will also increases it's
MATK.
This skill's level affects the success rate.

[Lv 1]: MATK +20%, MDEF -12%
[Lv 2]: MATK +40%, MDEF -24%
[Lv 3]: MATK +60%, MDEF -36%
[Lv 4]: MATK +80%, MDEF -48%
[Lv 5]: MATK +100%, MDEF -60%
403.png Memorize (Foresight)
Max Level: 1
Requirement: Advanced Book 5, Auto Spell 1,
Free Cast 5

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2.5s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Reduces Casting Time for
5 skills by half. This skill is canceled when
caster dies, but otherwise it has no duration.
Memorize's Casting Time, which is
unaffected by
DEX, is 2.5 seconds.
404.png Wall of Fog (Blinding Mist)
Max Level: 1
Requirement: Violent Gale 2, Deluge 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Creates a wall of fog in a
5x3 cell area that will cause the
Blind
status on players and monsters. All
long ranged attacks targeted at players
within the skill's range will have a
greater chance of missing and have
reduced damage. Negative effects only
apply to monsters in normal fields, but
will also apply to players in PvP zones.
405.png Spider Web (Fiber Lock)
Max Level: 1
Requirement: Dragonology 4
Skill Form: Active
Type: Supportive
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Shoots a spider web that
will bind and immobilize a target and
decrease it's
FLEE rate by half for 8
seconds.
Fire elemental attacks will
cause double damage on
Fiber
Locked
targets and cancel the Fiber
Locked
status. A maximum of 2 Spider
Webs
can be shot at once.
Consumes 1
Cobweb.
482.png Double Casting
Max Level: 5
Requirement: Auto Spell 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 0.4s Fixed / 1.6s Variable
After Cast Delay: None
Cool Down: None
Description: Enables the chance of repeating
any
Bolt skill that is cast for 90 seconds.
[Lv 1]: 40% Chance
[Lv 2]: 50% Chance
[Lv 3]: 60% Chance
[Lv 4]: 70% Chance
[Lv 5]: 80% Chance

Zauberer

Fertigkeiten
5008.png Elemental Shield
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: By expending the summoned
Elemental's magic, the Sorcerer creates a
magical barrier on the cells where the
caster and party members are standing
on. Magical barrier disappears once it's
life reaches 0 or when skill duration
ends. Affects self and all party members
within
Sorcerer's screen. The magical
barrier only blocks melee physical
damage and the caster's summoned
Element disappears on use.
Consumes 1
Blue Gemstone
2443.png Fire Walk
Max Level: 5
Requirement: Volcano 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 0ss Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: None
Description: Creates a trail of fire
behind the caster for 12 sec, dealing
Fire elemental damage to enemies that
walk on it. Skill level affects damage inflicted.

[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
2444.png Electric Walk
Max Level: 5
Requirement: Violent Gale 1
Skill Form: Active
Type: Magical
Target: Caster
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: None
Description: Summons Lightning under
your feet for 12 sec, dealing
Wind
elemental damage to enemies that walk
on it. Skill level affects damage inflicted.

[Lv 1]: Up to 8 cells
[Lv 2]: Up to 10 cells
[Lv 3]: Up to 12 cells
[Lv 4]: Up to 14 cells
[Lv 5]: Up to 16 cells
2445.png Spell Fist
Max Level: 10
Requirement: Auto Spell 4
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 1s
After Cast Delay: 1s
Cool Down: None
Description: If the caster uses this
skill while casting
Fire Bolt, Cold
Bolt
or Lightening Bolt, the Bolt
casting is cancelled but all the bolt's
power is concentrated in the caster's
hands. While in this state, physical
attacks will deal magic damage of the
bolt. The amount of damage depends on
the skill level. Each attack during the
duration of the effect consumes 20 SP,
and the effect is dispelled
when SP reaches 0 or the duration ends.

[Lv 1]: Duration: 45 seconds.
[Lv 2]: Duration: 60 seconds.
[Lv 3]: Duration: 75 seconds.
[Lv 4]: Duration: 90 seconds.
[Lv 5]: Duration: 105 seconds.
[Lv 6]: Duration: 120 seconds.
[Lv 7]: Duration: 135 seconds.
[Lv 8]: Duration: 150 seconds.
[Lv 9]: Duration: 165 seconds.
[Lv 10]: Duration: 180 seconds.
2446.png Earth Grave
Max Level: 5
Requirement: Earth Spike 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)1s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Transforms the ground into
spears, causing
Earth elemental magic
damage and
Bleeding state to the targets.
Damage additionally increases according
to the
Seismic Weapon skill level as well as the
caster's
Base Level and INT.
Can also cause damage to enemy in
Hiding and Cloaking state.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
2447.png Diamond Dust
Max Level: 5
Requirement: Deluge 3
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0s Fixed / 7s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Creates freezing winds in an
area which causes
Water element magic
damage and
Crystallization state.
The damage increase depends on skill level
and
Frost Weapon skill level and further
increases based on the caster's
Base Level
and
INT. The duration of Crystallization
state can be reduced with high
VIT.
[Lv 1]: AoE: 7x7 cells
[Lv 2]: AoE: 7x7 cells
[Lv 3]: AoE: 7x7 cells
[Lv 4]: AoE: 9x9 cells
[Lv 5]: AoE: 9x9 cells
2448.png Poison Buster
Max Level: 5
Requirement: Killing Cloud 2
Skill Form: Active
Type: Magical, AoE
Target: 1 Character
Cast Time: (Lv5)0s Fixed / 6s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Inflicts Poison elemental
magic damage to the target and surrounding
targets. Targets affected by
Poison Cloudwill receive increased damage.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: MATK 1300%, 1500% (with Poison Cloud)
[Lv 2]: MATK 1600%, 2000% (with Poison Cloud)
[Lv 3]: MATK 1900%, 2500% (with Poison Cloud)
[Lv 4]: MATK 2200%, 3000% (with Poison Cloud)
[Lv 5]: MATK 2500%, 3500% (with Poison Cloud)
2449.png Psychic Wave
Max Level: 5
Requirement: Dispell 2
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0.6s Fixed / 12s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Fires a wave of psychic
energy at targets in an area to deal
multiple hits of
Neutral elemental magic.
If equipped with a
Staff or Book
the damage will be dealt twice.
Damage additionally increases according
to the skill level and caster's
Base Level
and
INT.
[Lv 1]: AoE: 7x7 cells, Hit 3 times
[Lv 2]: AoE: 7x7 cells, Hit 4 times
[Lv 3]: AoE: 9x9 cells, Hit 5 times
[Lv 4]: AoE: 9x9 cells, Hit 6 times
[Lv 5]: AoE: 11x11 cells, Hit 7 times
2450.png Killing Cloud
Max Level: 5
Requirement: Heaven's Drive 5
Skill Form: Active
Type: Magical, AoE
Target: Ground
Cast Time: (Lv5)0s Fixed / 3.1s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Creates a poisonous cloud
in a 7x7 area, which will continuously
deal
Poison element magic damage and
cause
Poison status for 5 seconds.
Targets affected by
Killing Cloud,
decreases their resistance to
Poison attacks.
Damage additionally increases according
to the caster's
Base Level and INT.
[Lv 1]: MATK 40%, Poison Resistance: -5%
[Lv 2]: MATK 80%, Poison Resistance: -10%
[Lv 3]: MATK 120%, Poison Resistance: -15%
[Lv 4]: MATK 160%, Poison Resistance: -20%
[Lv 5]: MATK 200%, Poison Resistance: -25%
2451.png Striking
Max Level: 5
Requirement: Lightning Loader 1,
Flame Launcher 1, Frost Weapon 1,
Seismic Weapon 1

Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0s Fixed / 1s Variable
After Cast Delay: 1s
Cool Down: 2s
Description: Increase weapon's ATK and
Perfect HIT of caster and 1 party member
for 90 seconds. Affected target consumes
certain amount of
SP per second.
Can only be used when in a party.

[Lv 1]: ATK +20 per Weapon Level, Perfect HIT +30,
Consumes 5 SP per second

[Lv 2]: ATK +40 per Weapon Level, Perfect HIT +40,
Consumes 4 SP per second

[Lv 3]: ATK +60 per Weapon Level, Perfect HIT +50,
Consumes 3 SP per second

[Lv 4]: ATK +80 per Weapon Level, Perfect HIT +60,
Consumes 2 SP per second

[Lv 5]: ATK +100 per Weapon Level, Perfect HIT +70,
Consumes 1 SP per second

2452.png Warmer
Max Level: 5
Requirement: Volcano 1, Violent Gale 1
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv5)1s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 55s
Description: Increases the temperature in
7x7 AoE, removing
Crystallization, Frozen
and
Freezing state from targets in range.
[Lv 1]: Duration 40 seconds
[Lv 2]: Duration 45 seconds
[Lv 3]: Duration 50 seconds
[Lv 4]: Duration 55 seconds
[Lv 5]: Duration 60 seconds
2453.png Extreme Vacuum
Max Level: 5
Requirement: Land Protector 2
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: (Lv5)0s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Create a vacuum on a cell that
pull all targets to the center. Targets
in the area cannot move until the skill
duration expires. A high
STR reduce the
duration of this skill. Some skills ignore
the effect of
Extreme Vacuum.
[Lv 1]: 3x3 AoE, Duration 4 sec.
[Lv 2]: 3x3 AoE, Duration 6 sec.
[Lv 3]: 5x5 AoE, Duration 8 sec.
[Lv 4]: 5x5 AoE, Duration 10 sec.
[Lv 5]: 7x7 AoE, Duration 12 sec.
2454.png Varetyr Spear
Max Level: 10
Requirement: Seismic Weapon 1, Violent Gale 4
Skill Form: Active
Type: Magical
Target: 1 Character
Cast Time: (Lv10)0.2s Fixed / 3.6s Variable
After Cast Delay: 1s
Cool Down: 5s
Description: Summon a huge lightning spear
from the sky and inflict
Wind element magic
damage to 1 target and surrounding enemies.
Has a chance to
Stun targets.
Damage additionally increases according
to the
Lightning Loader and Striking skill level
as well as the caster's
Base Level and INT.
[Lv 1]: AoE: 3x3 cells
[Lv 2]: AoE: 3x3 cells
[Lv 3]: AoE: 3x3 cells
[Lv 4]: AoE: 5x5 cells
[Lv 5]: AoE: 5x5 cells
[Lv 6]: AoE: 5x5 cells
[Lv 7]: AoE: 7x7 cells
[Lv 8]: AoE: 7x7 cells
[Lv 9]: AoE: 7x7 cells
[Lv 10]: AoE: 9x9 cells
2455.png Arrullo
Max Level: 5
Requirement: Warmer 2
Skill Form: Active
Type: Debuff
Target: Ground
Cast Time: (Lv5)0s Fixed / 3s Variable
After Cast Delay: 1s
Cool Down: (Lv5)9s
Description: Causes Deep Sleep status
on targets within an area.
Consumes 1
Yellow Gemstone.
[Lv 1]: 3x3 AoE
[Lv 2]: 3x3 AoE
[Lv 3]: 5x5 AoE
[Lv 4]: 5x5 AoE
[Lv 5]: 7x7 AoE
2456.png Elemental Control
Max Level: 4
Requirement: 4 Elemental Analysis 1
Skill Form: Active
Type: Supportive
Target: Elemental
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 5s
Description: Command a Elemental in Waiting
mode to switch it's mode to
Passive (Buff),
Defensive (Defense)
or Offensive (Attack).
To switch the elemental into
Waiting mode,
caster just commands same order once more.
When
Elementals are in Waiting mode,
they recover little amount
HP and SP
continuously.

[Lv 1]: Switch Elemental to Passive mode
[Lv 2]: Switch Elemental to Defensive mode
[Lv 3]: Switch Elemental to Offensive mode
[Lv 4]: Dismiss current Elemental
2457.png Summon Agni
Max Level: 3
Requirement: Elemental Control 1, Warmer 3
Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of Fire, Agni.
Consume 3
Red Blood, 6 Red Blood
or 1
Flame Heart as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2458.png Summon Aqua
Max Level: 3
Requirement: Elemental Control 1,
Diamond Dust 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of water, Aqua.
Consume 3
Crystal Blue, 6 Crystal Blue
or 1
Mystic Frozen as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2459.png Summon Ventus
Max Level: 3
Requirement: Elemental Control 1,
Varetyr Spear 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of wind, Ventus.
Consume 3
Wind of Verdure, 6 Wind of Verdure
or 1
Rough Wind as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2460.png Summon Tera
Max Level: 3
Requirement: Elemental Control 1,
Earth Grave 3

Skill Form: Active
Type: Summon
Target: Around the caster
Cast Time: (Lv3)2s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 60s
Description: Summon spirit of earth, Tera.
Consume 3
Green Live, 6 Green Live
or 1
Great Nature as catalyst items
depending on the skill level.

[Lv 1]: Duration: 600 seconds,
Consume 5 SP per 10 seconds.

[Lv 2]: Duration: 900 seconds,
Consume 8 SP per 10 seconds.

[Lv 3]: Duration: 1200 seconds,
Consume 11 SP per 10 seconds.
2461.png Elemental Action
Max Level: 1
Requirement: Elemental Control 3
Skill Form: Active
Type: Supportive
Target: Elemental
Cast Time: None
After Cast Delay: None
Cool Down: 5s
Description: Activate the offensive commmand
immediately of the summoned
Elemental.
2462.png 4 Elemental Analysis
Max Level: 2
Requirement: Flame Launcher 1,
Frost Weapon 1, Lightning Loader 1,
Seismic Weapon 1

Skill Form: Active
Type: Crafting
Target: Caster
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: Converts Enchanted Ores to
Pure Gemstones and vice versa within
a convert window, which are used as catalyst
items for summoning
Elementals.
[Enchanted Ores]
Flame Heart, Rough Wind,
Mystic Frozen
and Great Nature
[Pure Gemstones]
Red Blood, Wind of Verdure,
Crystal Blue
and Green Live
[Lv 1]: Convert 1 Enchanted Ore into
Pure Gemstones. (Divided item quantities
are randomly decided.)

[Lv 2]: Combine 10 Pure Gemstones into
1 Enchanted Ore (There is chance to fail,
resulting in nothing.)
2463.png Elemental Sympathy
Max Level: 5
Requirement: Elemental Control 3
Skill Form: Passive
Description: Increases summoned Elemental's
HP, SP and ATK by sharing the feelings
between caster and
Elemental. It also
decreases caster's consuming
SP.
[Lv 1]: MaxHP +5%, MaxSP +5%,
Damage +25, SP cost -10%

[Lv 2]: MaxHP +10%, MaxSP +10%,
Damage +50, SP cost -15%

[Lv 3]: MaxHP +15%, MaxSP +15%,
Damage +75, SP cost -20%

[Lv 4]: MaxHP +20%, MaxSP +20%,
Damage +100, SP cost -25%

[Lv 5]: MaxHP +25%, MaxSP +25%,
Damage +125, SP cost -30%
2464.png Elemental Cure
Max Level: 1
Requirement: Elemental Sympathy 1
Skill Form: Active
Type: Recovery
Target: Elemental
Cast Time: 0s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: None
Description: Recover Elemental's
HP and SP by consuming 10% of your
HP and SP for the same amount.
Skill will fail if caster has less
than 10%
HP and SP.
2465.png Fire Insignia
Max Level: 3
Requirement: Summon Agni 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Fire insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds if the target is equipped
with
Fire element armor or it is a Fire
element monster. Conversely, decrease 1% of
HP per 5 seconds if the target is equipped
with
Earth element armor or it is a Earth
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Water element attacks.
Consume
Scarlet Point
depending on the skill level.

[Lv 1]: Increases Agni's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increases Damage by 50.
Enchants Weapon with Fire element.
Increases physical ATK by 10%.

[Lv 3]: Increases MATK by 50.
Increases magical damage of Fire elemental
skills by 25%.
2466.png Water Insignia
Max Level: 3
Requirement: Summon Aqua 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Water insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Water element armor or it is a Water
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Fire element armor or it is a Fire
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Wind element attacks.
Consumes
Indigo Point
depending on the skill level.

[Lv 1]: Increases Aqua's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increaes Recovery effect by 10%.
Enchants Weapon with Water element.
Increases physical ATK by 10%.

[Lv 3]: Decreases Variable Casting Time by 30% and
Increases magical damage of Water elemental
skills by 25%.
2467.png Wind Insignia
Max Level: 3
Requirement: Summon Ventus 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Wind insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Wind element armor or it is a Wind
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Water element armor or it is a Water
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Earth element attacks.
Consumes
Yellow Wish Point
depending on the skill level.

[Lv 1]: Increases Ventus' ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increase Attack Speed a bit.
Enchants Weapon with Wind element.
Increases physical ATK by 10%.

[Lv 3]: Decreases After Cast Delay by 50%.
Increases magical damage of Wind elemental
skills by 25%.
2468.png Earth Insignia
Max Level: 3
Requirement: Summon Tera 3
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: 1s Fixed / 1s Variable
After Cast Delay: None
Cool Down: 60s
Description: Draw a Earth insignia on the
ground within 3x3 cells. Recover 1% of
HP per 5 seconds, if the target is equipped
with
Earth element armor or it is a Earth
element monster. Conversely, decrease 1% of
HP per 5 seconds, if the target is equipped
with
Wind element armor or it is a Wind
element monster. But all the targets that are
inside of skill range receive 1.5x more damage
from
Fire element attacks.
Consumes
Lime Green Point
depending on the skill level.

[Lv 1]: Increase Terra's ATK by 20%.
Recovery Amount of HP/SP per 3 seconds
is doubled.

[Lv 2]: Increases MaxHP by 500 and DEF by 50.
Enchants Weapon with Earth element.
Increase physical ATK by 10%.

[Lv 3]: Increases MaxSP and MDEF by 50.
Increases magical damage of Earth elemental
skills by 25%.
5014.png Full Throttle
Max Level: 5
Skill Form: Active
Type: Supportive
Target: Self
Cast Time: None
After Cast Delay: 0.5s
Cool Down: 1800s (30 Minutes)
Dispellable: No
Description: Push your body to its limits,
allowing you maximize your power for a short
time.
During this time you will gain these bonuses:
[1]: All stats +20%,
[2]: Increased Movement Speed,
[3]: Restore 100% MaxHP when cast,
[4]: MaxHP/SP will drain every second.
After the duration is over, you will be incredibly
exhausted, and inflicted with
Rebound status.
[
Rebound Status ]:
[1]: Duration: 10 seconds,
[2]: Reduced Movement Speed,
[3]: HP Natural Recovery -100%,
[4]: SP Natural Recovery -100%.
[Lv 1]: 6% MaxHP/SP drain per second for 10s
[Lv 2]: 4% MaxHP/SP drain per second for 15s
[Lv 3]: 3% MaxHP/SP drain per second for 20s
[Lv 4]: 2% MaxHP/SP drain per second for 25s
[Lv 5]: 1% MaxHP/SP drain per second for 30s

Zauberer-Elementargeister

Agni
Level 1 Level 2 Level 3
Passiver Modus: Pyrotechnik:
  • Erhöht den Angriff (Ausrüsten) um 60.
  • Erhöht den Schaden von Feuerblitz und Feuerwand.
Heater:
  • Erhöht den Angriff (Ausrüsten) um 120.
  • Erhöht den Schaden von Fire Walk um (JobLv ÷ 2) % und die Effektivität von Warmer um (WarmerLv x 1~3) %.
  • Verleiht Psychic Wave die Eigenschaft Feuer und erhöht seine SP-Kosten um 50 %.
Tropic:
  • Erhöht den Angriff (Ausrüsten) um 180.
  • Ermöglicht das automatische Wirken von Fire Bolt Lv. Floor (JobLv ÷ 10) mit (JobLv ÷ 2) % Chance bei physischem Angriff.
  • Gewährt eine 50 % Chance, kein rotes Blut oder gelben Edelstein zu verbrauchen, wenn Endow Blaze oder Volcano verwendet wird.
Defensivmodus: Feuerkreis:
  • Verleiht die Chance, erlittenen Schaden zu vergelten, wodurch allen Feinden in einem 3x3 großen Bereich um den Beschwörer herum Feuerschaden zugefügt und sie 4 Felder nach hinten gestoßen werden.
Feuermantel:
  • Erhöht die Resistenz gegen Feuerschaden um 100 %.
  • Verringert die Resistenz gegen Wasserschaden um 100 %.
Feuermantel:
  • Erstellt eine 3x3 große Feuerbarriere um den Beschwörer, die einen Treffer pro Feld absorbiert.
Offensivmodus: Feuerpfeil:
  • Sendet einen Feuerblitz aus, der einem einzelnen Ziel geringen Feuerschaden zufügt.
Feuerbombe:
  • Führt einen explosiven Schlag aus, der allen Feinden in einem 3x3 großen Bereich um den Beschwörer herum Feuerschaden zufügt.d das Ziel.

Feuerbombenangriff:

  • Führt einen explosiven Schlag aus, um einem einzelnen Ziel Feuerschaden zuzufügen.
Feuerwelle:
  • Sendet eine sengende Welle aus, um allen Feinden in einem 3x3 großen Bereich um das Ziel herum hohen Feuerschaden zuzufügen.

Feuerwellenangriff:

  • Sendet eine sengende Welle aus, um einem einzelnen Ziel hohen Feuerschaden zuzufügen.
Aqua
Level 1 Level 2 Level 3
Passiver Modus: Aquaplay:
  • Erhöht den magischen Angriff (Ausrüsten) um 40.
  • Erhöht den Schaden von Cold Bolt und Frost Diver.
Cooler:
  • Verstärkt magischen Angriff (Ausrüsten) um 80.
  • Verstärkt den Schaden von Diamantstaub um (JobLv × 5) % und seine Wirkungschance (Kristallisation) um (JobLv ÷ 5) %.
  • Verleiht Psychic Wave die Eigenschaft Wasser und erhöht seine SP-Kosten um 50 %.
Chilly Air:
  • Verstärkt magischen Angriff (Ausrüsten) um 120.
  • Ermöglicht die automatische Anwendung von Cold Bolt Lv. Floor (JobLv ÷ 10) mit (JobLv ÷ 2) % Chance bei physischem Angriff.
  • Gewährt eine 50 %ige Chance, keinen kristallblauen oder gelben Edelstein zu verbrauchen, wenn Endow Tsunami oder Deluge verwendet wird.
Defensivmodus: Wasserschirm:
  • Ermöglicht dem Beschwörer, alle zehn Sekunden 1.000 HP wiederherzustellen.
  • Schützt den Beschwörer, indem er den gesamten ihm zugefügten Schaden auf sich nimmt.
Wassertropfen:
  • Erhöht die Resistenz gegen Wasserschaden um 100 %.
  • Senkt die Resistenz gegen Windschaden um 100 %.
Wasserbarriere:
  • Erstellt eine 3x3 große Wasserbarriere um den Beschwörer, die eingehenden Schaden um 20 % reduziert.
  • Senkt Angriffs- und Fluchtrate innerhalb der Barriere jeweils um 30.
Offensivmodus: Eisnadel:
  • Sendet einen Eisblitz aus, der einem einzelnen Ziel geringen Wasserschaden zufügt.
Wasserschraube:
  • Gibt einen Blasenstrom frei, der allen Feinden in einem 3x3 großen Bereich um das Ziel herum vier Treffer mit Wasserschaden zufügt.

Wasserschraubenangriff:

  • Gibt einen Schwall Blasen frei, um einem einzelnen Ziel zwei Treffer mit Wassereigenschaftsschaden zuzufügen.
Gezeitenwaffe:
  • Schlägt mit einer wasserbeschichteten Waffe zu, um einem einzelnen Ziel sehr hohen Wassereigenschaftsschaden zuzufügen.
  • Verleiht der Waffe des Beschwörers und Aquas Armen kurzzeitig die Wassereigenschaft.
Ventus
Level 1 Level 2 Level 3
Passiver Modus: Böe:
  • Erhöht die Angriffsgeschwindigkeit um 5 und verkürzt die FCT um 1 Sekunde.
  • Erhöht den Schaden von Blitzschlag und Gewitter.
Blast Mine:
  • Erhöht die Angriffsgeschwindigkeit um 5 und verkürzt die FCT um 1 Sekunde.
  • Erhöht den Schaden von Electric Walk um (JobLv ÷ 2) % und Varetyr Spear um (JobLv × 5) %.
  • Verleiht Psychic Wave die Eigenschaft Wind und erhöht seine SP-Kosten um 50 %.
Wild Storm:
  • Erhöht die Angriffsgeschwindigkeit um 5 und verkürzt die FCT um 1 Sekunde.
  • Ermöglicht die automatische Anwendung von Lightening Bolt Lv. Floor(JobLv ÷ 10) mit (JobLv ÷ 2) % Chance bei physischem Angriff.
  • Gewährt eine 50 % Chance, keinen Wind of Verdure oder Yellow Gemstone zu verbrauchen, wenn Endow Tornado oder Whirlwind verwendet werden.
Defensivmodus: Windschritt:
  • Versetzt den Beschwörer an einen zufälligen Ort ein paar Zellen entfernt.
  • Erhöht die Bewegungsgeschwindigkeit kurzzeitig um 100 %.
Windvorhang:
  • Erhöht die Resistenz gegen Windeigenschaftsschaden um 100 %.
  • Verringert die Resistenz gegen Erdeigenschaftsschaden um 100 %.
Zephyr:
  • Erzeugt eine 3x3 große Windeigenschaftsbarriere um den Beschwörer, die Schaden aus großer Entfernung neutralisiert und eingehenden Schaden neutralisieren kann.
  • Erhöht die Fluchtrate innerhalb der Barriere um 25.
Offensivmodus: Windhieb:
  • Sendet eine Windklinge aus, um einem einzelnen Ziel geringen Windeigenschaftsschaden zuzufügen.
Hurrikan:
  • Entfacht einen heftigen Tornado, um allen Feinden in einem 3x3 großen Bereich um das Ziel herum geringen Windeigenschaftsschaden zuzufügen.

Hurrikan-Angriff:

  • Erzeugt einen heftigen Tornado, der einem einzelnen Ziel Windschaden zufügt.
Taifun-Nebel:
  • Erzeugt einen heftigen Sturm, der einem einzelnen Ziel zwei Treffer mit sehr hohem Windschaden zufügt und es zwei Felder nach hinten stößt. Kann das Ziel zum Schweigen bringen.

Taifun-Nebel-Angriff:

  • Erzeugt einen heftigen Sturm, der einem einzelnen Ziel drei Treffer mit hohem Windschaden zufügt.
Tera center|rahmenlos center|rahmenlos center|rahmenlos
Ebene1 Level 2 Level 3
Passiver Modus: Petrologie:
  • Erhöht die maximalen HP um 5 %.
  • Erhöht den Schaden von Earth Spike und Heaven's Drive und die Chance auf Wirkung von Stone Curse.
Cursed Soil:
  • Erhöht die maximalen HP um 10 %.
  • Erhöht den Schaden von Killing Cloud um JobLv %, Earth Grave und Poison Burst um (JobLv × 5) %.
  • Verleiht Psychic Wave die Eigenschaft Erde und erhöht seine SP-Kosten um 50 %.
Upheaval:
  • Erhöht die maximalen HP um 15 %.
  • Ermöglicht die automatische Anwendung von Earth Spike Lv. Boden(JobLv ÷ 10) bei (JobLv ÷ 2) % Chance bei physischem Angriff.
  • Gewährt eine 50 % Chance, bei Verwendung von Endow Quake kein grünes Leben zu verbrauchen.
Defensivmodus: Feste Haut:
  • Erhöht die maximalen HP um 2.000.
  • Erhöht die Verteidigung.
Steinschild:
  • Erhöht die Resistenz gegen Erdeigentumsschäden um 100 %.
  • Verringert die Resistenz gegen Feuereigentumsschäden um 100 %.
Macht von Gaia:
  • Erstellt eine 3x3 Erdeigentumsbarriere um den Beschwörer, die Immunität gegen Blutungs- und Steinzustände gewährt.
  • Erhöht die maximalen HP um 20 % innerhalb der Barriere.
  • Erhöht die Verteidigung innerhalb der Barriere.
  • Verlangsamt die Bewegungsgeschwindigkeit innerhalb der Barriere.
Offensivmodus: Steinhammer:
  • Führt einen vernichtenden Schlag aus, um geringen Erdeigentumsschaden zu verursachen. Kann das Ziel betäubt zurücklassen.
Steinbrecher:
  • Lässt einen Felsbrocken fallen, um einem einzelnen Ziel geringen Erdschaden zuzufügen und seine Bewegungsgeschwindigkeit um 25 % zu senken.

Steinbrecherangriff:

  • Lässt einen Felsbrocken fallen, um einem einzelnen Ziel hohen Erdschaden zuzufügen und seine Verteidigung zu senken.
Steinregen:
  • Lässt eine Steinlawine fallen, um allen Feinden in einem 3x3 großen Bereich um das Ziel herum sehr hohen Erdschaden zuzufügen. Kann die Feinde betäubt zurücklassen.

Elementarmeister

Fertigkeiten
5365.png Magic Book Mastery
Max Level: 10
Skill Form: Passive
Description: Increases Water, Wind,
Earth, Fire and Poison elemental
magic damage when equipped with a
Book.
[Lv 1]: Damage +2%
[Lv 2]: Damage +3%
[Lv 3]: Damage +5%
[Lv 4]: Damage +6%
[Lv 5]: Damage +8%
[Lv 6]: Damage +9%
[Lv 7]: Damage +11%
[Lv 8]: Damage +12%
[Lv 9]: Damage +14%
[Lv 10]: Damage +15%
5366.png Spell Enchanting
Max Level: 5
Requirement: Magic Book Mastery 5
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: 0.5s
After Cast Delay: None
Cool Down: None
Description: Gives a buff that increases
the natural magic power
(S.MATK)
for the skill duration.

[Lv 1]: S.MATK +4, Duration: 80 seconds
[Lv 2]: S.MATK +8, Duration: 120 seconds
[Lv 3]: S.MATK +12, Duration: 160 seconds
[Lv 4]: S.MATK +16, Duration: 200 seconds
[Lv 5]: S.MATK +20, Duration: 240 seconds
5367.png Activity Burn
Max Level: 5
Requirement: Spell Enchanting 3
Skill Form: Active
Type: Magical, Debuff
Target: 1 Character
Cast Time: 2s Fixed / 2s Variable
After Cast Delay: 1s
Cool Down: 8s
Description: Has a chance to drain the
target's
AP. Can only be used in PvP and WoE.
[Lv 1]: AP Drain: 20, Chance: 30%
[Lv 2]: AP Drain: 30, Chance: 40%
[Lv 3]: AP Drain: 50, Chance: 50%
[Lv 4]: AP Drain: 60, Chance: 60%
[Lv 5]: AP Drain: 70, Chance: 70%
5368.png Increasing Activity
Max Level: 5
Requirement: Activity Burn 5
Skill Form: Active(AP)
Type: Supportive
Target: 1 Party Member
Cast Time: 1s Fixed / 0s Variable
After Cast Delay: 0.5s
Cool Down: (Lv5) 2.5s
AP Cost: 50
Description: Recovers the target's AP.
[Lv 1]: Recovers AP: 10
[Lv 2]: Recovers AP: 20
[Lv 3]: Recovers AP: 30
[Lv 4]: Recovers AP: 40
[Lv 5]: Recovers AP: 50
5369.png Diamond Storm
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.5s
Cool Down: 1s
AP Recovery: 5
Description: Drops an ice storm in the targeted
area of 9x9 cells, inflicting
Water elemental
magic damage and can inflict
Rapid Cooling
status. The damage further increases based
on the caster's
Base Level and SPL.
Deals more damage if the water spirit Diluvio is summoned.
[Lv 1]: MATK 2900%/10400% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 2]: MATK 5300%/13000% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 3]: MATK 7700%/15600% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 4]: MATK 10100%/18200% (elemental spirit) / Rapid Cooling Chance: 5%
[Lv 5]: MATK 12500%/20800% (elemental spirit) / Rapid Cooling Chance: 5%
5370.png Lightning Land
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.7s
Cool Down: 2s
AP Recovery: 5
Description: Causes a lightning storm in the
targeted area of 9x9 cells for 3 seconds,
inflicting
Wind elemental magic damage
and can inflict
Torrent status.
The damage further increases based on
the caster's
Base Level and SPL.
Deals more damage if the wind spirit Procella is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Torrent Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Torrent Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Torrent Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Torrent Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Torrent Chance: 3%
5371.png Venom Swamp
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.7s
Cool Down: 2s
AP Recovery: 5
Description: Causes a strong toxic swamp in the
targeted area of 9x9 cells for 3 seconds,
inflicting
Poison elemental magic damage
and can inflict
Severe Poison status.
The damage further increases based on the
caster's
Base Level and SPL.
Deals more damage if the poison spirit Serpens is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Severe Poison Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Severe Poison Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Severe Poison Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Severe Poison Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Severe Poison Chance: 3%
5372.png Conflagration
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.7s
Cool Down: 2s
AP Recovery: 5
Description: Causes a fire in the targeted
area of 9x9 cells for 3 seconds, inflicting
Fire elemental magic damage
and can inflict
Blaze status.
The damage further increases based on the
caster's
Base Level and SPL.
Deals more damage if the fire spirit Ardor is summoned.
[Lv 1]: MATK 1800%/2000% (elemental spirit) / Blaze Chance: 3%
[Lv 2]: MATK 2900%/3300% (elemental spirit) / Blaze Chance: 3%
[Lv 3]: MATK 4000%/4600% (elemental spirit) / Blaze Chance: 3%
[Lv 4]: MATK 5100%/5900% (elemental spirit) / Blaze Chance: 3%
[Lv 5]: MATK 6200%/7200% (elemental spirit) / Blaze Chance: 3%
5373.png Terra Drive
Max Level: 5
Requirement: Magic Book Mastery 2
Skill Form: Active
Type: Magical
Target: Ground
Cast Time: 1s Fixed / 5s Variable
After Cast Delay: 0.5s
Cool Down: 1s
AP Recovery: 5
Description: Makes the ground soar in the
targeted area of 9x9 cells, inflicting
Earth
elemental magic damage and can inflict
Concretion status.
The damage further increases based on the
caster's
Base Level and SPL.
Deals more damage if the earth spirit Terremotus is summoned.
[Lv 1]: MATK 2900%/10400% (elemental spirit) / Concretion Chance: 5%
[Lv 2]: MATK 5300%/13000% (elemental spirit) / Concretion Chance: 5%
[Lv 3]: MATK 7700%/15600% (elemental spirit) / Concretion Chance: 5%
[Lv 4]: MATK 10100%/18200% (elemental spirit) / Concretion Chance: 5%
[Lv 5]: MATK 12500%/20800% (elemental spirit) / Concretion Chance: 5%
5381.png Elemental Veil
Max Level: 5
Requirement: Elemental Spirit Mastery 3
Skill Form: Active
Type: Supportive
Target: Elemental
Cast Time: 2s Fixed / 4s Variable
After Cast Delay: 1s
Cool Down: 10s
Description: Turns your High Elemental Spirit
transparent. Can only be used on
High Elemental Spirits.

[Lv 1]: Duration: 120 seconds
[Lv 2]: Duration: 150 seconds
[Lv 3]: Duration: 180 seconds
[Lv 4]: Duration: 210 seconds
[Lv 5]: Duration: 240 seconds
5379.png Summon Elemental Serpens
Max Level: 1
Requirement: Summon Aqua 3, Summon Agni 3,
Summon Ventus 3, Summon Terra 3,
Elemental Spirit Mastery 1, Venom Swamp 1

Skill Form: Active
Type: Summon
Cast Time: 3s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 60s
Description: Advents any large Elemental Spirit
into
High Elemental Spirit Serpens.
Upon summoning, increases
Poison elemental
magic damage by 10% and increases damage
of
Venom Swamp. Serpens's stats increases
based on the caster's stats and
Elemental Spirit Mastery skill level.
Consumes 1
Poison Stone.
[Lv 1]: Duration: 1500 seconds
5375.png Summon Elemental Ardor
Max Level: 1
Requirement: Summon Agni 3,
Elemental Spirit Mastery 1, Conflagration 1

Skill Form: Active
Type: Summon
Cast Time: 3s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 60s
Description: Advents large Elemental Spirit Agni
into
High Elemental Spirit Ardor.
Upon summoning, increases
Fire elemental
magic damage by 10% and increases damage
of
Conflagration. Ardor's stats increases
based on the caster's stats and
Elemental Spirit Mastery skill level.
Consumes 1
Flame Stone.
[Lv 1]: Duration: 1500 seconds
5376.png Summon Elemental Diluvio
Max Level: 1
Requirement: Summon Aqua 3,
Elemental Spirit Mastery 1, Diamond Storm 1

Skill Form: Active
Type: Summon
Cast Time: 3s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 60s
Description: Advents large Elemental Spirit Aqua
into
High Elemental Spirit Diluvio.
Upon summoning, increases
Water elemental
magic damage by 10% and increases damage
of
Diamond Storm. Diluvio's stats increases
based on the caster's stats and
Elemental Spirit Mastery skill level.
Consumes 1
Ice Stone.
[Lv 1]: Duration: 1500 seconds
5377.png Summon Elemental Procella
Max Level: 1
Requirement: Summon Ventus 3,
Elemental Spirit Mastery 1, Lightning Land 1

Skill Form: Active
Type: Summon
Cast Time: 3s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 60s
Description: Advents large Elemental Spirit
Ventus into
High Elemental Spirit Procella.
Upon summoning, increases
Wind elemental
magic damage by 10% and increases damage
of
Lightning Land. Procella's stats increases
based on the caster's stats and
Elemental Spirit Mastery skill level.
Consumes 1
Lightning Stone.
[Lv 1]: Duration: 1500 seconds
5378.png Summon Elemental Terremotus
Max Level: 1
Requirement: Summon Terra 3,
Elemental Spirit Mastery 1, Terra Drive 1

Skill Form: Active
Type: Summon
Cast Time: 3s Fixed / 5s Variable
After Cast Delay: 1s
Cool Down: 60s
Description: Advents large Elemental Spirit Terra
into
High Elemental Spirit Terremotus.
Upon summoning, increases
Earth elemental
magic damage by 10% and increases damage
of
Terra Drive. Terremotus' stats increases
based on the caster's stats and
Elemental Spirit Mastery skill level.
Consumes 1
Earth Stone.
[Lv 1]: Duration: 1500 seconds
5374.png Elemental Spirit Mastery
Max Level: 10
Requirement: Spirit Sympathy 1
Skill Form: Passive
Description: Improves the High
Elemental Spirit
's abilities.
[Lv 1]: ATK 120, MATK 20, MaxHP 13000,
MaxSP 100, DEF 20, MDEF 4, FLEE 10

[Lv 2]: ATK 140, MATK 40, MaxHP 16000,
MaxSP 200, DEF 40, MDEF 8, FLEE 20

[Lv 3]: ATK 160, MATK 60, MaxHP 19000,
MaxSP 300, DEF 60, MDEF 12, FLEE 30

[Lv 4]: ATK 180, MATK 80, MaxHP 22000,
MaxSP 400, DEF 80, MDEF 16, FLEE 40

[Lv 5]: ATK 200, MATK 100, MaxHP 25000,
MaxSP 500, DEF 100, MDEF 20, FLEE 50

[Lv 6]: ATK 220, MATK 120, MaxHP 28000,
MaxSP 600, DEF 120, MDEF 24, FLEE 60

[Lv 7]: ATK 240, MATK 140, MaxHP 31000,
MaxSP 700, DEF 140, MDEF 28, FLEE 70

[Lv 8]: ATK 260, MATK 160, MaxHP 34000,
MaxSP 800, DEF 160, MDEF 32, FLEE 80

[Lv 9]: ATK 280, MATK 180, MaxHP 37000,
MaxSP 900, DEF 180, MDEF 36, FLEE 90

[Lv 10]: ATK 300, MATK 200, MaxHP 40000,
MaxSP 1000, DEF 200, MDEF 40, FLEE 100

5380.png Elemental Buster
Max Level: 10
Requirement: Summon Elemental Diluvio 1,
Summon Elemental Ardor 1,
Summon Elemental Procella 1,
Summon Elemental Terremotus 1,
Summon Elemental Serpens 1,
Elemental Spirit Mastery 5

Skill Form: Active
Type: Magical
Target: Enemies around the caster
Cast Time: 1.5s Fixed / 8s Variable
After Cast Delay: 0.5s
Cool Down: 2s
AP Cost: 15
Description: Deals elemental magic damage,
based on the summoned
High Elemental Spirit,
to all targets within 13x13 cells around
the caster. Can only be used when a
High Elemental Spirit is summoned and deals
additional damage against
Dragon and
Formless race monsters.
Damage additionally increases according
to the caster's
Base Level and SPL.
[Lv 1]: MATK 3200%, Dragon/Formless: 3350%
[Lv 2]: MATK 5850%, Dragon/Formless: 6150%
[Lv 3]: MATK 8500%, Dragon/Formless: 8950%
[Lv 4]: MATK 11150%, Dragon/Formless: 11750%
[Lv 5]: MATK 13800%, Dragon/Formless: 14550%
[Lv 6]: MATK 16450%, Dragon/Formless: 17350%
[Lv 7]: MATK 19100%, Dragon/Formless: 20150%
[Lv 8]: MATK 21750%, Dragon/Formless: 22950%
[Lv 9]: MATK 24400%, Dragon/Formless: 25750%
[Lv 10]: MATK 27050%, Dragon/Formless: 28550%
6517.png Psychic Stream
Max Level: 5
Requirement: Magic Book Mastery 5,\n Diamond Storm 3, Conflagration 3,\n Lightning Land 3, Terra Drive 3,\n Venom Swamp 3
Skill Form: Active (AP)
Type: Magical
Target: 1 Character
Cast Time: 0s Fixed / 3s Variable
After Cast Delay: None
Cool Down: 1s
AP Cost: 5
Description: Blends into the flow of mana to
teleport instantly toward the target, dealing
Neutral elemental magic damage to the target
and nearby enemies.
This skill cannot be used if the caster is under
the Energy Coat effect.
Damage increases based on caster's
Base Level and SPL.

[Lv 1]: 4500% MATK, AoE: 5x5 cells
[Lv 2]: 8000% MATK, AoE: 5x5 cells
[Lv 3]: 11500% MATK, AoE: 5x5 cells
[Lv 4]: 15000% MATK, AoE: 7x7 cells
[Lv 5]: 18500% MATK, AoE: 7x7 cells

Hohe Elementargeist-Fähigkeiten

Feuergeist „Ardor“
Passive Effekte: Erhöht den magischen Schaden des Beschwörers durch Feuereigenschaft um 10 %, erhöht den Brandschaden um 30 %.
Flammentechnik [Geisterkontrolle Stufe 1: passiver Modus]

1. Erhöht den Feuerblitzschaden des Beschwörers um 400 %.
2. Hat eine 7-prozentige Chance, Feuerblitz Stufe 1 automatisch zu wirken, wenn der Beschwörer normalen physischen Schaden verursacht. (Wenn der Beschwörer eine höhere Fertigkeitsstufe hat, wird stattdessen diese Stufe gewirkt.)
3. Verleiht Feuer die Eigenschaft „Psychische Welle“.

Flammenrüstung [Geisterkontrolle Stufe 2: defensiver Modus]

1. Verzaubert die Rüstung des Beschwörers mit der Eigenschaft „Feuer“.
2. Reduziert den durch Feuereigenschaft erlittenen Schaden um 100 %, erhöht den durch Wassereigenschaft erlittenen Schaden um 30 %.

Flammenstein [Geisterkontrolle Stufe 3: Angriffsmodus]

Erzeugt die Selbstverbrennung auf 7 x 7 Feldern um das Ziel und Inbrunst, fügt 2400 % Matk als Feuereigenschaft zu, die die magische Verteidigung des Ziels an Feinde innerhalb der Fertigkeitsreichweite ignoriert. (Fügt zusätzlichen Schaden zu, abhängig von der Grundstufe des Beschwörers)

Wassergeist „Diluvio“

Passive Effekte: Erhöht den magischen Schaden des Beschwörers durch Wassereigenschaft um 10 %, erhöht den Schaden des Diamantsturms um 30 %.

Kalte Kraft [Geisterkontrolle Stufe 1: passiver Modus]

1. Erhöht den Schaden des Beschwörers durch Kälteblitz um 400 %.
2. Hat eine 7-prozentige Chance, automatisch Kälteblitz Stufe 1 zu wirken, wenn der Beschwörer normalen physischen Schaden verursacht. (Wenn der Beschwörer eine höhere Fähigkeitsstufe hat, wird stattdessen diese Stufe gewirkt.)

3. Verleiht Wasser die Eigenschaft „Psychische Welle“.

Kristallrüstung [Geisterkontrolle Stufe 2: Verteidigungsmodus]

1. Verzaubert die Rüstung des Beschwörers mit der Eigenschaft „Wasser“.
2. Reduziert den durch die Eigenschaft „Wasser“ erlittenen Schaden um 100 %, erhöht den durch die Eigenschaft „Wind“ erlittenen Schaden um 30 %.

Zeitalter des Eises [Geisterkontrolle Stufe 3: Angriffsmodus]

Erzeugt den Eissturm auf 11 x 11 Feldern um Diluvio, verursacht 3700 % Matk als Wassereigenschaft, die die magische Verteidigung des Ziels bis zum Ende ignoriert.Feinde innerhalb des Fertigkeitsbereichs. (Verursacht zusätzlichen Schaden, abhängig vom Grundlevel des Beschwörers)

Windgeist „Procella“

Passive Effekte: Erhöht den magischen Schaden des Beschwörers durch Windeigenschaft um 10 %, erhöht den Schaden durch Blitzschlag um 30 %.

Grace Breeze [Geisterkontrolle Level 1: passiver Modus]

1. Erhöht den Blitzschlagschaden des Beschwörers um 400 %.
2. Hat eine 7-prozentige Chance, automatisch Blitzschlag Level 1 zu wirken, wenn der Beschwörer normalen physischen Schaden verursacht. (Wenn der Beschwörer ein höheres Fertigkeitslevel hat, wird stattdessen dieses Level gewirkt)
3. Verleiht dem Wind die Eigenschaft „Psychische Welle“.

Auge des Sturms [Geisterkontrolle Stufe 2: Verteidigungsmodus]

1. Verzaubert die Rüstung des Beschwörers mit Windeigenschaft.
2. Reduziert den durch Windeigenschaft erlittenen Schaden um 100 %, erhöht den durch Erdeigenschaft erlittenen Schaden um 30 %.

Sturmwind [Geisterkontrolle Stufe 3: Angriffsmodus]

Erzeugt starken Wind auf 5 x 5 Feldern um das Ziel und Procella herum, fügt Feinden innerhalb der Fertigkeitsreichweite 2600 % Matk als Windeigenschaft zu, die die magische Verteidigung des Ziels ignoriert. (Fügt zusätzlichen Schaden zu, abhängig von der Grundstufe des Beschwörers)

Erdgeist „Teremotus“

Passive Effekte: Erhöht den magischen Schaden des Beschwörers durch Erdeigenschaften um 10 %, erhöht den Schaden von Terra Drive um 30 %.

Erdpflege [Geisterkontrolle Stufe 1: passiver Modus]

1. Erhöht den Erdstachelschaden des Beschwörers um 800 %.
2. Hat eine 7-prozentige Chance, Erdstachel Stufe 1 automatisch zu wirken, wenn der Beschwörer normalen physischen Schaden verursacht. (Wenn der Beschwörer eine höhere Fertigkeitsstufe hat, wird stattdessen diese Stufe gewirkt)
3. Verleiht der Erde die Eigenschaft „Psychische Welle“.

Starker Schutz  [Geisterkontrolle Stufe 2: Verteidigungsmodus]

1. Verzaubert die Rüstung des Beschwörers mit Erdeigenschaften.
2. Reduziert den durch Erdeigenschaften erlittenen Schaden um 100 %, erhöht den durch Feuereigenschaften erlittenen Schaden um 30 %.

Lawine [Geisterkontrolle Stufe 3: Angriffsmodus]

Erzeugt den soliden Felsspeer auf 9 x 9 Feldern um das Ziel herum, verursacht 7 Mal 450 % Matk als Erdeigenschaften, wobei die magische Verteidigung des Ziels gegenüber Feinden innerhalb der Fertigkeitsreichweite ignoriert wird. (Fügt zusätzlichen Schaden zu, abhängig vom Grundlevel des Beschwörers)

Giftgeist „Serpens“

Passive Effekte: Erhöht den magischen Schaden des Beschwörers durch Gifteigenschaft um 10 %, erhöht den Schaden des Giftsumpfes um 30 %.

Tiefenvergiftung [Geisterkontrolle Stufe 1: passiver Modus]

1. Erhöht den Schaden der Tötungswolke des Beschwörers um 1500 %.
2. Hat eine 7-prozentige Chance, automatisch Giftstoß Stufe 1 zu wirken, wenn der Beschwörer normalen physischen Schaden verursacht. (Wenn der Beschwörer eine höhere Fertigkeitsstufe hat, wird stattdessen diese Stufe gewirkt)
3. Verleiht dem Gift die Eigenschaft Psychische Welle.

Giftschild [Geisterkontrolle Stufe 2: Verteidigungsmodus]

1. Verzaubert die Rüstung des Beschwörers mit der Eigenschaft Gift.
2. Reduziert den durch Gift erlittenen Schaden um 100 %, erhöht den durch heilige Eigenschaft erlittenen Schaden um 30 %.

Tödliches Gift [Geisterkontrolle Stufe 3: Angriffsmodus]

Erzeugt das Gift auf 9 x 9 Feldern um das Ziel herum, fügt 5 Mal 700 % Matk als Gifteigenschaft zu, die die magische Verteidigung des Ziels an den Feinden innerhalb der Fertigkeitsreichweite ignoriert. (Fügt zusätzlichen Schaden zu, abhängig von der Grundstufe des Beschwörers)