Set's End Game Journey for Windhawks: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
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| +12 {{#item:400539}}|| {{#item:312753}}|| {{#item:312700}}|| {{#item:4754}}|| {{#item:300363}}
| +12 {{#item:400539}}|| {{#item:300363}}|| {{#item:312753}}|| {{#item:312700}}|| {{#item:4754}}  
|-
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| {{#item:410233}}|| Reduce AfterCast Delay 5% || Reduce AfterCast Delay 5% || || {{#item:4480}}
| {{#item:410233}}|| {{#item:4480}}|| Reduce AfterCast Delay 5% || Reduce AfterCast Delay 5% ||  
|-
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| {{#item:420220}}|| VIT+1 || Increases Ranged Physical Damage by 6%|| ||  
| {{#item:420220}}|| VIT+1 || Increases Ranged Physical Damage by 6%|| ||  
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For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.
For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.


{| class="wikitable"
 
{| class="wikitable" style="margin: 0 auto;"
|-
| rowspan=4 | {{#mob:22259}}
|-
|-
| rowspan=3 | {{#mob:22259}}
| '''DEF'''|| 444
|-
|-
| '''DEF'''|| '''RES'''|| '''Crit Shield'''
| '''RES'''|| 300
|-
|-
| 444|| 300|| 78
| '''Crit Shield'''|| 78
|}
|}

Revision as of 03:36, 6 May 2024

Warning Disclaimer!
These tests were conducted solely by me with the assistance of some friends, taking into account BiS (Best in Slot) gear and a stable testing environment. It's important to note that the results may vary depending on your own gear, stats, and the specific monsters you're targeting.

Briefing

This guide has one primary objective: to assist players in understanding where to allocate their resources for optimal results when upgrading or creating their Wind Hawk.

To facilitate comparison, we will establish a base gear, excluding any enchants or gear that could potentially alter the test results. Therefore, no Varmundt enchants for Element or Race were utilized in this guide. Similarly, all tests were conducted on a single type of monster to ensure consistency across the board.

Additionally, with the exception of the [MvP] Ranger Cecil Card, the damage output of no other MvP Cards will be explicitly mentioned in these tests. This approach aims to minimize any potential interference with the market prices of the items and cards listed and tested.

All tests were carried out on the MuhRO Test Server.

Base Gear

To ensure consistency and clarity in the comparison guide, with the exception of a few tests, all evaluations were conducted using the same gear.

Disclaimer: During the recording of gifs for this guide, there was an oversight where the default card in the Armor slot was Realized Amdarais instead of the intended Two-Eyed Dollocaris. However, this error will not impact the results of the comparisons and tests, as both cards provide generic modifiers (class% and atk%), and no other item in the comparison relies on these modifiers.

Furthermore, it's important to highlight that the only buffs applied were: The One Potion, Celermine Juice, Awaken Potion, and self Wind Hawk buffs.


The Base Gear:

+12 400539.png Time Dimensions Rune Crown(Windhawk) [1] (400539) 300363.png Limacina Card (300363) 312753.png Acute Jewel 5Lv (312753) 312700.png Time Dimension Jewel (Agility) 3Lv (312700) 4754.png LUK+5 (4754)
410233.png Gambler's Seal [1] (410233) 4480.png Sealed Kiel Card (4480) Reduce AfterCast Delay 5% Reduce AfterCast Delay 5%
420220.png Ace of Diamonds in Mouth (Ranged Physical) (420220) VIT+1 Increases Ranged Physical Damage by 6%
+12 450285.png Engraved Corruption Poison Rune Cloth [1] (450285) 312394.png Corruption Poison Rune 10Lv (312394) 312384.png Poison Rune 5Lv (312384) 312379.png Corruption Rune 5Lv (312379) 4602.png [MVP] Realized Amdarais Card (4602)
+12 700093.png Dimensions Wind Crossbow [2] (700093) 2x 27361.png Polluted Wander Man Card (27361)
+12 480232.png Ice Rune Manteau [1] (480232) 310922.png Power of Varmundt Lv3 (310922) 4723.png DEX+4 (4723) 4676.png [MVP] Ranger Shecil Card (4676)
+12 470175.png Ice Rune Boots [1] (470175) 310922.png Power of Varmundt Lv3 (310922) 4723.png DEX+4 (4723) 300380.png Entangled Intermediate Rgan Card (300380)
490135.png Stellar Creative Seal [1] (490135) 310706.png Star of Sharp Lv.5 (310706) 310706.png Star of Sharp Lv.5 (310706) 300278.png Void Mimic Card (300278)
490305.png Soul Magic Ring [1] (490305) 311953.png Tenacity of Varmundt Lv5 (311953) 311978.png Fragment of Varmundt (POW) Lv5 (311978) 300278.png Void Mimic Card (300278)

The Base Shadow Gear:

+10 24679.png Maximum Mammoth Shadow Armor (24679) C.RATE+5
+10 24386.png Infinity Shadow Weapon (24386) C.RATE+5
+10 24679.png Maximum Mammoth Shadow Armor (24679) C.RATE+5
+10 24680.png Maximum Mammoth Shadow Shoes (24680) C.RATE+5
+10 24661.png Full Penetration Shadow Earring (24661) C.RATE+5
+10 24662.png Full Penetration Shadow Pendant (24662) C.RATE+5

The Base Costume Enchants

40134.png Costume Ancient Gold Ornament (40134) 310191.png Assassin Cross Stone II (Top) (310191)
410049.png Costume Blinking Golden Eyes (410049) 29047.png Fatal (29047)
60979.png Costume Petal Dance (green) (60979) 311435.png Guillotine Cross Stone (Low) (311435)
90012.png Costume Heirloom Hunter (90012) 310188.png Guillotine Cross Stone II (Garment) (310188) 311354.png Critical Stone (Dual) (311354)

Base Monster

For consistency with the stable gear used during the tests, the monster's attributes such as Defense, Resistance, Critical Shield, Class, Element, and Race were also kept constant. The chosen base monster for these tests was the Depth Morroc Incarnation at Depth 2.


22259.gif
Depth Morroc Incarnation (22259)
DEF 444
RES 300
Crit Shield 78