Automatic Equipment (17.2)
To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Refinement Cubes
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:
- Illusion Reinforcement Cube (100251) - Illusion Gear, 10,000,000 zeny per cube
- Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube
Automatic Equipment
Automatic gear can be obtain by trading Varmeal Ticket (1000103) with the corresponding Illusion Equipment.
Item | Description | Cost | Specification |
Automatic Armor Type A [1] (450127) |
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Automatic Armor Type B [1] (450128) |
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Automatic Engine Wing Type A [1] (480020) |
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Automatic Engine Wing Type B [1] (480021) |
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Automatic Leg Type A [1] (470022) |
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Automatic Leg Type B [1] (470023) |
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Automatic Booster R [1] (490024) |
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Automatic Booster L [1] (490025) |
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[1] (390026) |
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Automatic Battle Chip L [1] (490027) |
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Automatic Equipment Enchants
The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).
They are divided into 5 categories.
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
- You can exchange 90 Varmeal Ticket (1000103) with Yecheong (ba_in01 87, 380).
- An Automatic Module Box (100160) , which is a low chance reward of the Second Security Area instance.
The Epic Modules are obtained from two different methods:
- You can exchange 300 Magical Soapstone (1000104) with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350 Varmeal Ticket (1000103) with Yecheong (ba_in01 87, 380).
- An Epic Module Box (100161) , which is a low chance reward of the Second Security Area instance.
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.
Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.
Be aware that:
- You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
- You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that you can none of them can be repeated.
The following table lists the available modules, their effects and their enchantment limitations.
Normal Enchants
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Normal Enchants | ||||
Automatic Modification Module (Defense) (1000105) | Automatic Modification Orb (Defense) (310082) | ItemID: 310082 _______________________ DEF +150 _______________________ Refine Level +9: DEF +75 _______________________ Refine Level +11: DEF +75 |
Automatic Armor Type A [1] (450127) |
3 |
Automatic Modification Module (Magic Defense) (1000106) | Automatic Modification Orb (Magic Defense) (310083) | ItemID: 310083 _______________________ MDEF +15 _______________________ Refine Level +9: MDEF +7 _______________________ Refine Level +11: MDEF +7 | ||
Automatic Modification Module (VIT) (1000107) | Automatic Modification Orb (VIT) (310084) | ItemID: 310084 _______________________ VIT +3 MaxHP +1% |
Automatic Booster R [1] (490024) | |
Automatic Modification Module (LUK) (1000108) | Automatic Modification Orb (LUK) (310085) | ItemID: 310085 _______________________ LUK +3 Increases Critical Damage by 1%. | ||
Automatic Modification Module (STR) (1000109) | Automatic Modification Orb (STR) (310086) | ItemID: 310086 _______________________ STR +3 ATK +2% |
Automatic Booster R [1] (490024) | |
Automatic Modification Module (AGI) (1000110) | Automatic Modification Orb (AGI) (310087) | ItemID: 310087 _______________________ AGI +3 Increases Attack Speed by 2%. | ||
Automatic Modification Module (INT) (1000111) | Automatic Modification Orb (INT) (310088) | ItemID: 310088 _______________________ INT +3 MATK +2% |
Automatic Booster L [1] (490025) | |
Automatic Modification Module (DEX) (1000112) | Automatic Modification Orb (DEX) (310089) | ItemID: 310089 _______________________ DEX +3 Increases Ranged Physical Damage by 2%. |
Rare Enchants
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Rare Enchants | ||||
Automatic Modification Module (HP Recovery) (1000113) | Automatic Modification Orb (HP Recovery) (310090) | ItemID: 310090 _______________________ HP Recovery Rate +30% |
Automatic Booster R [1] (490024) |
2 |
Automatic Modification Module (SP Recovery) (1000114) | Automatic Modification Orb (SP Recovery) (310091) | ItemID: 310091 _______________________ SP Recovery Rate +30% |
Automatic Booster L [1] (490025) | |
Automatic Modification Module (Spell) (1000115) | Automatic Modification Orb (Spell) (310092) | ItemID: 310092 _______________________ MATK +20 Decreases Variable Casting Time by 10%. |
Automatic Booster R [1] (490024) |
1 |
Automatic Modification Module (Attack Speed) (1000116) | Automatic Modification Orb (Attack Speed) (310093) | ItemID: 310093 _______________________ ATK +20 Increases Attack Speed by 10%. | ||
Automatic Modification Module (Fatal) (1000117) | Automatic Modification Orb (Fatal) (310094) | ItemID: 310094 _______________________ CRI +10 Increases Critical Damage by 10%. | ||
Automatic Modification Module (Expert Archer) (1000118) | Automatic Modification Orb (Expert Archer) (310095) | ItemID: 310095 _______________________ HIT +10 Increases Ranged Physical Damage by 10%. | ||
Automatic Modification Module (Vital) (1000119) | Automatic Modification Orb (Vital) (310096) | ItemID: 310096 _______________________ MaxHP +5% MaxHP +1500 _______________________ Refine Level +9: MaxHP +2% _______________________ Refine Level +11: MaxHP +3% |
Automatic Leg Type A [1] (470022) |
2 |
Automatic Modification Module (Mental) (1000120) | Automatic Modification Orb (Mental) (310097) | ItemID: 310097 _______________________ MaxSP +5% MaxSP +300 _______________________ Refine Level +9: MaxSP +2% _______________________ Refine Level +11: MaxSP +3% | ||
Automatic Modification Module (Heal) (1000121) | Automatic Modification Orb (Heal) (310098) | ItemID: 310098 _______________________ _______________________ Refine Level +9: Increases Healing effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing effectiveness by additional 7%. | ||
Automatic Modification Module (Attack Power) (1000122) | Automatic Modification Orb (Attack Power) (310099) | ItemID: 310099 _______________________ ATK +5% ATK +75 _______________________ Refine Level +9: Increases Melee Physical Damage by 2%. _______________________ Refine Level +11: Increases Melee Physical Damage by 3%. |
Automatic Armor Type A [1] (450127) | |
Automatic Modification Module (Magic Power) (1000123) | Automatic Modification Orb (Magic Power) (310100) | ItemID: 310100 _______________________ MATK +5% MATK +75 _______________________ Refine Level +9: MATK +2% _______________________ Refine Level +11: MATK +3% | ||
Automatic Modification Module (Shooter) (1000124) | Automatic Modification Orb (Shooter) (310101) | ItemID: 310101 _______________________ Increases long range physical damage by 3%. _______________________ Refine Level +9: Increases long range physical damage by additional 3%. _______________________ Refine Level +11: Increases long range physical damage by additional 3%. | ||
Automatic Modification Module (Fast) (1000125) | Automatic Modification Orb (Fast) (310102) | ItemID: 310102 _______________________ ASPD +1 _______________________ Refine Level +9: Increases Attack Speed by 5%. _______________________ Refine Level +11: Increases Attack Speed (Decreases After Attack Delay by additional 5%). |
Automatic Engine Wing Type A [1] (480020) | |
Automatic Modification Module (Caster) (1000126) | Automatic Modification Orb (Caster) (310103) | ItemID: 310103 _______________________ Decreases Variable Casting Time by 5%. _______________________ Refine Level +9: Decreases Variable Casting Time by additional 5%. _______________________ Refine Level +11: Decreases Variable Casting Time by additional 5%. | ||
Automatic Modification Module (Critical) (1000127) | Automatic Modification Orb (Critical) (310104) | ItemID: 310104 _______________________ CRI +10 _______________________ Refine Level +9: Increases Critical Damage by 5%. _______________________ Refine Level +11: Increases Critical Damage by additional 7%. |
Unique Enchants
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Unique Enchants | ||||
Automatic Modification Module (Magical Force) (1000128) | Automatic Modification Orb (Magical Force) (310105) | ItemID: 310105 _______________________ MATK +20 Decreases Variable Casting Time by 10%. Increases Magical Damage with every element by 2%. _______________________ Refine Level +9: Increases Magical Damage with every element by additional 1%. _______________________ Refine Level +11: Increases Magical Damage with every element by additional 2%. |
Automatic Armor Type A [1] (450127) |
1 |
Automatic Modification Module (Attacker Force) (1000129) | Automatic Modification Orb (Attacker Force) (310106) | ItemID: 310106 _______________________ ATK +20 Increases Melee Physical Damage by 10%. Increases Physical Damage against all sizes by 3%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 1%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 1%. | ||
Automatic Modification Module (Range Force) (1000130) | Automatic Modification Orb (Range Force) (310107) | ItemID: 310107 _______________________ ATK +20 Increases long range physical damage by 10%. Increases Physical Damage against all sizes by 3%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 1%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 1%. | ||
Automatic Modification Module (Critical Force) (1000131) | Automatic Modification Orb (Critical Force) (310108) | ItemID: 310108 _______________________ CRI +5 Increases Critical Damage by 10%. Increases Physical Damage against all sizes by 3%. _______________________ Refine Level +9: Increases Physical Damage against all sizes by additional 1%. _______________________ Refine Level +11: Increases Physical Damage against all sizes by additional 1%. | ||
Automatic Modification Module (Recovery Force) (1000132) | Automatic Modification Orb (Recovery Force) (310109) | ItemID: 310109 _______________________ MATK +20 Decreases Variable Casting Time by 10%. Increases Healing effectiveness by 5%. _______________________ Refine Level +9: Increases Healing effectiveness by additional 5%. _______________________ Refine Level +11: Increases Healing effectiveness by additional 5%. | ||
Automatic Modification Module (Mirror Counter) (1000207) | Automatic Modification Orb (Mirror Counter) (310178) | ItemID: 310178 _______________________ Decreases damage taken from reflected damage by 2%. _______________________ Refine Level +9: Decreases damage taken from reflected damage by additional 2%. _______________________ Refine Level +11: Decreases damage taken from reflected damage by additional 3%. | ||
Automatic Modification Module (After Cast Delay) (1000133) | Automatic Modification Orb (After Cast Delay) (310110) | ItemID: 310110 _______________________ Decreases After Cast Delay by 4%. _______________________ Refine Level +9: Decreases After Cast Delay by additional 6%. _______________________ Refine Level +11: Decreases After Cast Delay by additional 6%. | ||
Automatic Modification Module (Power Force) (1000140) | Automatic Modification Orb (Power Force) (310117) | ItemID: 310117 _______________________ ATK +3% MATK +3% _______________________ Refine Level +9: ATK +3% MATK +3% _______________________ Refine Level +11: ATK +4% MATK +4% | ||
Automatic Modification Module (Above All) (1000135) | Automatic Modification Orb (Above All) (310112) | ItemID: 310112 _______________________ Decreases Damage taken from Normal and Boss class enemies by 7%. _______________________ Refine Level +9: Decreases Damage taken from all size enemies by 7%. _______________________ Refine Level +11: Decreases Damage taken from all races by 7% (Except Players). |
Automatic Engine Wing Type A [1] (480020) | |
Automatic Modification Module (Reflection Reject) (1000208) | Automatic Modification Orb (Reflection Reject) (310179) | ItemID: 310179 _______________________ Decreases damage taken from reflected damage by 3%. _______________________ Refine Level +9: Decreases damage taken from reflected damage by additional 2%. _______________________ Refine Level +11: Decreases damage taken from reflected damage by additional 4%. | ||
Automatic Modification Module (Powerful) (1000142) | Automatic Modification Orb (Powerful) (310119) | ItemID: 310119 _______________________ Increases melee and long range physical damage by 5%. Increases Magical Damage with every element by 5%. _______________________ Refine Level +9: Increases melee and long range physical damage by additional 2%. Increases Magical Damage with every element by additional 2%. _______________________ Refine Level +11: Increases melee and long range physical damage by additional 3%. Increases Magical Damage with every element by additional 3%. | ||
Automatic Modification Module (Drain Life) (1000136) | Automatic Modification Orb (Drain Life) (310113) | ItemID: 310113 _______________________ Physical attacks have a 2% chance to restore 3% of the damage dealt as HP. |
Automatic Booster R [1] (490024) | |
Automatic Modification Module (Magic Healing) (1000138) | Automatic Modification Orb (Magic Healing) (310115) | ItemID: 310115 _______________________ Magical attacks have a 2% chance to restore 500HP per 0.4 seconds for 23 times. | ||
Automatic Modification Module (Drain Soul) (1000137) | Automatic Modification Orb (Drain Soul) (310114) | ItemID: 310114 _______________________ Physical attacks have a 1% chance to restore 2% of the damage dealt as SP. |
Automatic Booster L [1] (490025) | |
Automatic Modification Module (Magic Soul) (1000139) | Automatic Modification Orb (Magic Soul) (310116) | ItemID: 310116 _______________________ Magical attacks have a 1% chance to restore 120SP per 0.4 seconds for 23 times. | ||
Automatic Modification Module (Robust) (1000141) | Automatic Modification Orb (Robust) (310118) | ItemID: 310118 _______________________ MaxHP +2000, MaxSP +300 MaxHP and MaxSP +5% _______________________ Refine Level +9: MaxHP and MaxSP +2% _______________________ Refine Level +11: MaxHP and MaxSP +3% |
Automatic Leg Type A [1] (470022) | |
Automatic Modification Module (Fixed Casting) (1000134) | Automatic Modification Orb (Fixed Casting) (310111) | ItemID: 310111 _______________________ Decreases Fixed Casting Time by 0.1 second. _______________________ Refine Level +9: Decreases Fixed Casting Time by additional 0.2 seconds. _______________________ Refine Level +11: Decreases Fixed Casting Time by additional 0.5 seconds. | ||
Automatic Modification Module (All Force) (1000143) | Automatic Modification Orb (All Force) (310120) | ItemID: 310120 _______________________ Increases Melee Physical Damage by 5%. Increases Ranged Physical Damage by 5%. Increases Magical Damage with every element by 5%. |
Automatic Booster R [1] (490024) |
Legendary Enchants
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Legendary Enchants | ||||
Automatic Module (Firing Shot) (1000146) | Automatic Orb (Unlimited Vital) (310121) |
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Automatic Leg Type A [1] (470022) |
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Automatic Module (Over Power) (1000147) | Automatic Orb (Spell Buster) (310122) |
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Automatic Module (Fatal Flash) (1000148) | Automatic Orb (Firing Shot) (310123) |
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Automatic Module (Lucky Strike) (1000149) | Automatic Orb (Over Power) (310124) |
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[2] (1000150) | Automatic Orb (Fatal Flash) (310125) |
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[3] (1000151) | Automatic Orb (Lucky Strike) (310126) |
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Epic Enchants
Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
Epic Enchants | ||||
Automatic Module (Dragonic Breath) (1000152) | Automatic Orb (Dragonic Breath) (310127) |
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Automatic Armor Type A [1] (450127) |
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Automatic Module (Wave Break) (1000153) | Automatic Orb (Wave Break) (310128) |
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Automatic Module (Hundred Spiral) (1000154) | Automatic Orb (Hundred Spiral) (310129) |
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Automatic Module (Drive Press) (1000155) | Automatic Orb (Drive Press) (310130) |
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Automatic Module (Banishing Cannon) (1000156) | Automatic Orb (Banishing Cannon) (310131) |
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Automatic Module (Genesis Pressure) (1000157) | Automatic Orb (Genesis Pressure) (310132) |
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Automatic Module (Boost Cannon) (1000158) | Automatic Orb (Boost Cannon) (310133) |
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Automatic Module (Cold Flare) (1000159) | Automatic Orb (Cold Flare) (310134) |
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Automatic Module (Tornado Swing) (1000160) | Automatic Orb (Tornado Swing) (310135) |
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Automatic Module (Cannon Tornado) (1000161) | Automatic Orb (Cannon Tornado) (310136) |
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Automatic Module (Crazy Mandragora) (1000162) | Automatic Orb (Crazy Mandragora) (310137) |
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Automatic Module (Acid Explosion) (1000163) | Automatic Orb (Acid Explosion) (310138) |
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Automatic Module (Sonic Impact) (1000164) | Automatic Orb (Sonic Impact) (310139) |
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Automatic Module (Cutter Slasher) (1000165) | Automatic Orb (Cutter Slasher) (310140) |
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Automatic Module (Berserk Slash) (1000166) | Automatic Orb (Berserk Slash) (310141) |
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Automatic Module (Fatal Raid) (1000167) | Automatic Orb (Fatal Raid) (310142) |
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Automatic Module (Shadow Spell) (1000168) | Automatic Orb (Shadow Spell) (310143) |
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Automatic Module (Angle Shot) (1000169) | Automatic Orb (Angle Shot) (310144) |
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Automatic Module (Crimson Strain) (1000170) | Automatic Orb (Crimson Strain) (310145) |
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Automatic Module (Jack Lightning) (1000171) | Automatic Orb (Jack Lightning) (310146) |
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Automatic Module (Comet Vortex) (1000172) | Automatic Orb (Comet Vortex) (310147) |
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Automatic Module (Double Bolt) (1000173) | Automatic Orb (Double Bolt) (310148) |
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Automatic Module (Warm Wave) (1000174) | Automatic Orb (Warm Wave) (310149) |
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Automatic Module (Diamond Grave) (1000175) | Automatic Orb (Diamond Grave) (310150) |
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Automatic Module (Magnusmus) (1000176) | Automatic Orb (Magnusmus) (310151) |
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Automatic Module (Holy Judex) (1000177) | Automatic Orb (Holy Judex) (310152) |
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Automatic Module (Duple Lica) (1000178) | Automatic Orb (Duple Lica) (310153) |
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Automatic Module (Tiger Empire) (1000179) | Automatic Orb (Tiger Empire) (310154) |
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Automatic Module (Rampage Arrow) (1000180) | Automatic Orb (Rampage Arrow) (310155) |
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Automatic Module (Raging Combo) (1000181) | Automatic Orb (Raging Combo) (310156) |
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Automatic Module (Cluster) (1000182) | Automatic Orb (Cluster) (310157) |
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Automatic Module (Breeze Shooting) (1000183) | Automatic Orb (Breeze Shooting) (310158) |
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Automatic Module (Aimed Storm) (1000184) | Automatic Orb (Aimed Storm) (310159) |
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Automatic Module (Metal Echo) (1000185) | Automatic Orb (Metal Echo) (310160) |
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Automatic Module (Reverberation) (1000186) | Automatic Orb (Reverberation) (310161) |
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Automatic Module (Vulcan Severe) (1000187) | Automatic Orb (Vulcan Severe) (310162) |
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Automatic Module (Prominence Burst) (1000188) | Automatic Orb (Prominence Burst) (310163) |
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Automatic Module (Moon Kick) (1000189) | Automatic Orb (Moon Kick) (310164) |
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Automatic Module (Flash Falling) (1000190) | Automatic Orb (Flash Falling) (310165) |
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Automatic Module (Eswhoo) (1000191) | Automatic Orb (Eswhoo) (310166) |
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Automatic Module (Espa) (1000192) | Automatic Orb (Espa) (310167) |
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Automatic Module (Curse Explosion) (1000193) | Automatic Orb (Curse Explosion) (310168) |
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Automatic Module (Des Hammer Dance) (1000194) | Automatic Orb (Des Hammer Dance) (310169) |
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Automatic Module (Fire Howling Tail) (1000195) | Automatic Orb (Fire Howling Tail) (310170) |
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Automatic Module (Storm Buster Trip) (1000196) | Automatic Orb (Storm Buster Trip) (310171) |
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Automatic Module (Flame Ice Wind) (1000197) | Automatic Orb (Flame Ice Wind) (310172) |
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Automatic Module (Cross Slash) (1000198) | Automatic Orb (Cross Slash) (310173) |
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Automatic Module (Exploding Flake Wind) (1000199) | Automatic Orb (Exploding Flake Wind) (310174) |
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Automatic Module (Power of Sea) (1000200) | Automatic Orb (Power of Sea) (310175) |
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Automatic Module (Power of Land) (1000201) | Automatic Orb (Power of Land) (310176) |
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Automatic Module (Power of Life) (1000202) | Automatic Orb (Power of Life) (310177) |
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