Sin Weapons and Enchants (17.2)

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Sin Weapons

To start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.

All the NPCs relating to Sin Weapons can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Name Description Droped by:
500007.png Hypocrisy Machine [3] (500007) One-handed sword used by guards in Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
For each 2 Refine Levels:
Increases Melee Physical Damage by 3%.
_______________________
For each 3 Refine Levels:
CRI +2
_______________________
Refine Level +7:
Increases Attack Speed by 20%.
_______________________
Refine Level +9:
Increases Physical Damage against Small and Large sized enemies by 25%.
_______________________
Refine Level +11:
Enables the use of Bowling Bash with the same Level of Sword Mastery learned.
_______________________
Type: Sword
_______________________
Class Restrictions:
Novice classes
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 300
Required Level: 150
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
500008.png Invidia Bundle [2] (500008) Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Cart Tornado by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cart Tornado by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Cart Tornado by additional 25%.
_______________________
Type: Sword
_______________________
Class Restrictions:
Genetic
_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 180
Required Level: 150
Bookworm
(ba_lib 159, 11)
510008.png Wrath Rack [2] (510008) It was a dagger that was easy to see everywhere.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +170
Increases damage of Flaming Petals and Freezing Spear by 10%.
_______________________
For each 3 Refine Levels:
MATK +6
_______________________
Refine Level +7:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Flaming Petals and Freezing Spear by additional 10%.
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 160
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
Broken Warehouse Manager and Sewage Waterfall
(ba_2whs02 337, 331) and (ba_pw02 276, 19)
510009.png Gula Teeth [2] (510009) It was a work tool used for various experiments,
but it was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fatal Menace by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Fatal Menace by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Fatal Menace by additional 15%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 90
Required Level: 150
Pitayas
(ba_lost 162, 37)
520002.png Pride Steel [2] (520002) Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Power Swing by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Power Swing by additional 15%.
_______________________
Refine Level +9:
Decreases Axe Tornado skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Power Swing by additional 25%.
_______________________
Class Restrictions:
Mechanic
_______________________
Type: 1hAxe
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 300
Required Level: 150
Blue Pitaya
(ba_lost 162, 37)
530002.png Gluttony Stick [2] (530002) A nicely decorated spear from the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +200
Increases damage of Genesis Ray by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Genesis Ray by additional 10%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Genesis Ray by additional 15%.
_______________________
Class Restrictions:
Royal Guard
_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 190
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
Violet Pitaya
(ba_lost 162, 37)
540004.png Sloth Text [2] (540004) A technical book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of New Moon Kick by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of New Moon Kick by additional 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Full Moon Kick by 25%.
_______________________
Class Restrictions:
Star Emperor
_______________________
Type: Book
Position: Right Hand
Physical Attack: 210
Weapon Level: 4
Refinable
Weight: 50
Required Level: 150
Broken Security Beta and Magic Poison Plaga
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
540005.png Sloth Bible [2] (540005) A recording book that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +220
Physical and magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Fire Bolt and Lightning Bolt by 25%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Fire Bolt and Lightning Bolt by additional 30%.
_______________________
Class Restrictions:
Sorcerer
_______________________
Type: Book
Position: Right Hand
Physical Attack: 160
Magic Attack: 220
Weapon Level: 4
Refinable
Weight: 70
Required Level: 150
Broken Security Beta and Powerful Horsepower
(ba_2whs02 337, 331) and (ba_pw03 17, 115)
550008.png Greed Wand [2] (550008) A small rod used to set fire to and from a Barmund house.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +200
Increases damage of Espa by 10%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Espa by 15%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +11:
Increases damage of Eswhoo by 25%.
_______________________
Class Restrictions:
Soul Reaper
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 130
Magic Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
Sewage Venenum
(ba_pw02 276, 19)
550009.png Addiction Wand [2] (550009) It was a common weed that grew in the mansion botanical garden,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +330
Magical attacks have a chance to recover 300SP per second for 5 seconds.
Decreases damage taken from Normal class by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.
_______________________
Refine Level +9:
Decreases Catnip Meteor skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 15%.
_______________________
Class Restrictions:
Summoner (Doram)
_______________________
Type: Staff
Position: Right Hand
Physical Attack: 280
Magic Attack: 330
Weapon Level: 4
Refinable
Weight: 150
Required Level: 150
Roaming Spellbook and Magical Dolor
(ba_lib 159, 11) and (ba_pw01 14, 116)
560004.png Ira Fist [2] (560004) It was an ordinary glove used for various tasks,
but was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Lightning Ride by 15%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Howling of Lion by 15%.
_______________________
Refine Level +9:
Decreases Howling of Lion skll cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Lightning Ride and Howling of Lion by additional 15%.
_______________________
Class Restrictions:
Sura
_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 80
Required Level: 150
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
570005.png Pigritia Wave [2] (570005) An instrument that filled the Varmundt's Mansion with a beautiful melody.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Class Restrictions:
Minstrel
_______________________
Type: Musical
Position: Right Hand
Physical Attack: 150
Magic Attack: 210
Weapon Level: 4
Refinable
Weight: 70
Required Level: 150
Sharp Horsepower
(ba_pw03 17, 115)
580005.png Pigritia Spark [2] (580005) The tool was made for the purpose of illuminating the light in case of emergency.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
MATK +210
Increases damage of Metallic Sound and Reverberation by 10%.
_______________________
For each 3 Refine Levels:
MATK +8
_______________________
Refine Level +7:
Decreases Variable Casting Time by 10%.
_______________________
Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.
_______________________
Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
_______________________
Class Restrictions:
Wanderer
_______________________
Type: Whip
Position: Right Hand
Physical Attack: 150
Magic Attack: 210
Weapon Level: 4
Refinable
Weight: 70
Required Level: 150
Broken Beta
(ba_pw01 14, 116), (ba_maison 68, 130) and (ba_lib 159, 11)
590006.png Envy Blunt [2] (590006) Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +210
_______________________
Increases damage of Duple Light by 15%.
_______________________
For each 3 Refine Levels:
MATK +12
_______________________
Refine Level +7:
Increases damage of Duple Light by additional 20%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Duple Light by additional 35%.
Decreases Fixed Casting Time of Duple Light by 0.5 seconds.
_______________________
Class Restrictions:
Archbishop
_______________________
Type: Mace
Position: Right Hand
Physical Attack: 180
Magic Attack: 210
Weapon Level: 4
Refinable
Weight: 150
Required Level: 150
Magic Poison Sanare
(ba_pw03 17, 115)
600008.png Hypocrisy Edge [2] (600008) A massive sword that decorated the corners of the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Wind Cutter by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Wind Cutter by additional 10%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Wind Cutter by additional 15%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 280
Weapon Level: 4
Refinable
Weight: 300
Required Level: 150
Heart Hunter Skirmisher
(ba_2whs01 156, 34)
610006.png Avaritia Metal [2] (610006) Automatic robots break down, smash and fall apart.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Rolling Cutter by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Cross Ripper Slasher by 15%.
_______________________
Refine Level +9:
Increases Attack Speed by 10%.
_______________________
Refine Level +11:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 15%.
_______________________
Class Restrictions:
Guillotine Cross
_______________________
Type: Katar
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 180
Required Level: 150
Heart Hunter Skirmisher and Sewage Cramp
(ba_pw02 276, 19)
630003.png Luxuria Pierce [2] (630003) Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hundred Spear by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Hundred Spear by additional 15%.
_______________________
Refine Level +9:
Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Hundred Spear by additional 20%.
_______________________
Class Restrictions:
Rune Knight
_______________________
Type: 2hSpear
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 330
Required Level: 150
Red Pitaya
(ba_lost 162, 37)
640005.png Pride Stone [2] (640005) Scientific instrument that was kept in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
MATK +320
_______________________
Increases Magical Damage with Neutral and Water element by 15%.
_______________________
For each 3 Refine Levels:
MATK +6
Decreases Variable Casting Time by 3%.
_______________________
Refine Level +7:
Increases damage of Comet and Jack Frost by 10%.
_______________________
Refine Level +9:
Decreases Comet skill cooldown by 10 seconds.
Decreases Jack Frost skill cooldown by 1.5 seconds.
_______________________
Refine Level +11:
Increases damage of Comet and Jack Frost by additional 20%.
_______________________
Class Restrictions:
Warlock
_______________________
Type: 2hStaff
Position: Right Hand
Physical Attack: 180
Magic Attack: 320
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
Unleashed Magic and Magic Poison Sanare
(ba_pw01 14, 116) and (ba_pw03 17, 115)
650003.png Wrath Wheel [2] (650003) A large chunk of metal from somewhere in the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Indestructible in battle
_______________________
Increases damage of Swirling Petal by 15%.
_______________________
For each 3 Refine Levels:
ATK +6
Decreases Variable Casting Time by 2%.
_______________________
Refine Level +7:
Increases damage of Cross Slash by 15%.
_______________________
Refine Level +9:
Decreases Swirling Petal skill cooldown by 2 seconds.
Decreases Cross Slash skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Swirling Petal and Cross Slash by additional 20%.
_______________________
Element: Wind
_______________________
Class Restrictions:
Ninja classes
_______________________
Type: Huuma
Position: Right Hand
Physical Attack: 320
Weapon Level: 4
Refinable
Weight: 180
Required Level: 150
Sewage Waterfall
(ba_pw02 276, 19)
700007.png Superbia String [2] (700007) A bow used by mercenaries once guarding the Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Arrow Storm by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Arrow Storm by additional 10%.
_______________________
Refine Level +9:
Decreases Arrow Storm skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 15%.
_______________________
Class Restrictions:
Ranger
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 140
Required Level: 150
Cleaning Robot Omega
(ba_2whs01 156, 34)
700008.png Gula Gun [2] (700008) A portable bow that was once used for self-defense.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Triangle Shot by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Triangle Shot by additional 15%.
_______________________
Refine Level +9:
Decreases After Cast Delay by 10%.
_______________________
Refine Level +11:
Increases damage of Triangle Shot by additional 20%.
_______________________
Class Restrictions:
Shadow Chaser
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 220
Weapon Level: 4
Refinable
Weight: 120
Required Level: 150
Broken Warehouse Manager
(ba_2whs02 337, 331)
700009.png Pigritia Rhythm [2] (700009) Prototype of automatic shooting bow with new technology.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Severe Rainstorm by 10%.
_______________________
For each 3 Refine Levels:
ATK +12
_______________________
Refine Level +7:
Increases damage of Severe Rainstorm by additional 15%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2.5 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by additional 20%.
_______________________
Class Restrictions:
Minstrel and Wanderer
_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 100
Required Level: 150
Sharp Horsepower
(ba_pw03 17, 115)
810000.png Lust Pointer [2] (810000) A rifle used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Hammer of God by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Hammer of God by additional 15%.
_______________________
Refine Level +9:
Decreases Hammer of God skill cooldown by 3 seconds.
_______________________
Refine Level +11:
Decreases Hammer of God skill cooldown by additional 4 seconds.
When Crimson Marker has been used
Increases Damage of Hammer of God by additional 25% for 10 seconds.
_______________________
Class Restrictions:
Gunslinger classes
_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 260
Weapon Level: 4
Refinable
Weight: 130
Required Level: 150
Elite Bellare
(ba_pw01 14, 116)
820000.png Lust Shatter [2] (820000) A shotgun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Slug Shot by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Slug Shot by additional 15%.
Increases damage of Shattering Storm by 10%.
_______________________
Refine Level +9:
Decreases Slug Shot skill cooldown by 2 seconds.
Decreases Shattering Storm skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Slug Shot by additional 25%.
When Slug Shot has been used
Increases Damage of Shattering Storm by additional 25% for 10 seconds.
_______________________
Class Restrictions:
Gunslinger classes
_______________________
Type: Shotgun
Position: Right Hand
Physical Attack: 310
Weapon Level: 4
Refinable
Weight: 160
Required Level: 150
Elite Bellare
(ba_pw01 14, 116)
830001.png Lust Crusher [2] (830001) A gatling gun used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Fire Rain by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Fire Rain by additional 15%.
Increases damage of Round Trip by 10%.
_______________________
Refine Level +9:
Decreases Fire Rain skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Fire Rain by additional 25%.
When Fire Rain has been used
Increases Damage of Round Trip by additional 15% for 10 seconds.
_______________________
Class Restrictions:
Gunslinger classes
_______________________
Type: Gatling
Position: Right Hand
Physical Attack: 230
Weapon Level: 4
Refinable
Weight: 200
Required Level: 150
Pitaya
(ba_lost 162, 37)
840000.png Lust Boom [2] (840000) A grenade launcher used by mercenaries who guarded the Varmundt's Mansion.
It was terribly transformed by the magic interference device installed by the Illusionians.
_______________________
Increases damage of Howling Mine by 10%.
_______________________
For each 3 Refine Levels:
ATK +6
Increases Attack Speed by 10%.
_______________________
Refine Level +7:
Increases damage of Howling Mine by additional 10%.
Increases damage of Dragon Tail by 10%.
_______________________
Refine Level +9:
Decreases Howling Mine and Dragon Tail skill cooldown by 1 second.
_______________________
Refine Level +11:
Increases damage of Howling Mine by additional 25%.
When Crimson Marker has been used
Increases Damage of Dragon Tail by additional 25% for 10 seconds.
_______________________
Class Restrictions:
Gunslinger classes
_______________________
Type: Grenade
Position: Right Hand
Physical Attack: 330
Weapon Level: 4
Refinable
Weight: 240
Required Level: 150
Boiled Water Piranha
(ba_bath 159, 26)


Sin Weapons Enchanting

Sin Weapons can receive random enchants, through Improvement Devices. They can be obtained by exchanging 45 1000103.png Varmeal Ticket (1000103) or at the price of 1,500,000 zeny, with Yecheng (ba_in01 87, 380).

You are able to choose between a Physical or Magical type of Improvement Device. Once you've chosen a category, you will get an enchant tier at random:

  • Normal Improvement Device
  • Advanced Improvement Device
  • Prenium Improvement Device


Using an Improvement Device will open up an enchanting window that will list every Sin Weapon on your inventory. Confirming the enchant will consume the item and imbue the weapon with 1 to 3 random enchants from different lists, based on their enchanting slot.

Physical based Improvement Devices


100164.png Normal Automatic Improvement Device (Physical) (100164)
1st Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10


100165.png Advanced Automatic Improvement Device (Physical) (100165)
1st Enchant 2nd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~15%
  • Increases damage to Undead race enemies by 3~15%
  • Increases damage to Brute race enemies by 3~15%
  • Increases damage to Plant race enemies by 3~15%
  • Increases damage to Insect race enemies by 3~15%
  • Increases damage to Fish race enemies by 3~15%
  • Increases damage to Demon race enemies by 3~15%
  • Increases damage to Demi-Human race enemies by 3~15%
  • Increases damage to Angel race enemies by 3~15%
  • Increases damage to Dragon race enemies by 3~15%
  • Increases ASPD by 3~15%


100166.png Premium Automatic Improvement Device (Physical) (100166)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases damage to Water property enemies by 3~20%
  • Increases damage to Earth property enemies by 3~20%
  • Increases damage to Fire property enemies by 3~20%
  • Increases damage to Wind property enemies by 3~20%
  • Increases damage to Poison property enemies by 3~20%
  • Increases damage to Holy property enemies by 3~20%
  • Increases damage to Shadow property enemies by 3~20%
  • Increases damage to Ghost property enemies by 3~20%
  • Increases damage to Undead property enemies by 3~20%
  • Atk + 5~25
  • Atk + 1~5%
  • Hit + 3~10
  • Crit + 3~10
  • Increases damage to Formless race enemies by 3~20%
  • Increases damage to Undead race enemies by 3~20%
  • Increases damage to Brute race enemies by 3~20%
  • Increases damage to Plant race enemies by 3~20%
  • Increases damage to Insect race enemies by 3~20%
  • Increases damage to Fish race enemies by 3~20%
  • Increases damage to Demon race enemies by 3~20%
  • Increases damage to Demi-Human race enemies by 3~20%
  • Increases damage to Angel race enemies by 3~20%
  • Increases damage to Dragon race enemies by 3~20%
  • Increases damage to small size enemies by 3~20%
  • Increases damage to medium size enemies by 3~20%
  • Increases damage to large size enemies by 3~20%
  • Increases ASPD by 3~15%
  • Increases ASPD by 1~2
  • Increases flee by 5~45
  • Increases critical damage by 3~20%
  • Increases long-range damage by 3~20%
  • Increases melee physical damage by 3~20%
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases damage to normal enemies by 1~10%
  • Increases damage to boss enemies by 1~10%
  • Ignores defense of normal enemies by 3~15%
  • Ignores defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%

Magical based Improvement Devices


100167.png Normal Automatic Improvement Device (Magical) (100167)
1st Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%


100168.png Advanced Automatic Improvement Device (Magical) (100168)
1st Enchant 2nd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~15%
  • Increases magical damage to Undead race enemies by 3~15%
  • Increases magical damage to Brute race enemies by 3~15%
  • Increases magical damage to Plant race enemies by 3~15%
  • Increases magical damage to Insect race enemies by 3~15%
  • Increases magical damage to Fish race enemies by 3~15%
  • Increases magical damage to Demon race enemies by 3~15%
  • Increases magical damage to Demi-Human race enemies by 3~15%
  • Increases magical damage to Angel race enemies by 3~15%
  • Increases magical damage to Dragon race enemies by 3~15%
  • Increases magical damage to small size enemies by 3~15%
  • Increases magical damage to medium size enemies by 3~15%
  • Increases magical damage to large size enemies by 3~15%
  • Decreases variable cast time by 3~15%


100169.png Premium Automatic Improvement Device (Magical) (100169)
1st Enchant 2nd Enchant 3rd Enchant
  • Increases magical damage to Water property enemies by 3~20%
  • Increases magical damage to Earth property enemies by 3~20%
  • Increases magical damage to Fire property enemies by 3~20%
  • Increases magical damage to Wind property enemies by 3~20%
  • Increases magical damage to Poison property enemies by 3~20%
  • Increases magical damage to Holy property enemies by 3~20%
  • Increases magical damage to Shadow property enemies by 3~20%
  • Increases magical damage to Ghost property enemies by 3~20%
  • Increases magical damage to Undead property enemies by 3~20%
  • Matk + 5~25
  • Matk + 1~5%
  • Increases ASPD by 3~10%
  • Increases magical damage to Formless race enemies by 3~20%
  • Increases magical damage to Undead race enemies by 3~20%
  • Increases magical damage to Brute race enemies by 3~20%
  • Increases magical damage to Plant race enemies by 3~20%
  • Increases magical damage to Insect race enemies by 3~20%
  • Increases magical damage to Fish race enemies by 3~20%
  • Increases magical damage to Demon race enemies by 3~20%
  • Increases magical damage to Demi-Human race enemies by 3~20%
  • Increases magical damage to Angel race enemies by 3~20%
  • Increases magical damage to Dragon race enemies by 3~20%
  • Matk + 3~10%
  • Increases ASPD by 1~2
  • Increases ASPD by 3~15%
  • Increases flee by 5~45
  • Decreases SP consumption by 1~10%
  • Weapon cannot be broken in battle.
  • Increases def by 30~100
  • Increases mdef by 10~40
  • Increases max HP by 1~5%
  • Increases max SP by 1~5%
  • Increases magical damage to normal enemies by 1~10%
  • Increases magical damage to boss enemies by 1~10%
  • Ignores magical defense of normal enemies by 3~15%
  • Ignores magical defense of boss enemies by 3~15%
  • Decreases variable cast time by 3~10%
  • Decreases after-cast delay by 1~5%