Night Watch
When do I change job?
Rebellion is part of the extended classes and don't have the rebirth-part.
You start as Novice and change to Gunslinger with job level 10.
As Gunslinger base level 99 and job level 70 you change to Rebellion.
Gunslinger
Skills | ||
![]() Max Level: 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Consumes 1 Zeny to flip a Coin. If it lands showing heads, the caster will gain 1 Coin, but if it shows tails, the caster will lose 1 Coin. The caster can have a maximum of 10 Coins, and increasing this skill's level raises the success rate of flipping a Coin that will show heads. Gunslinger Coins are displayed as glowing orbs around the caster. |
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Spends coins to fling them at an enemy to inflict damage and reduce it's DEF. Fling can consume up to 5 Coins in a single cast, and will reduce more of an enemy's DEF if more Coins are spent. |
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Shoots an enemy 3 times in one attack. Consumes 1 Coin. |
![]() Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Inflicts 500% damage to Demihuman and Brute monsters. Bull's Eye has a 0.1% chance to inflict Coma status on all enemies except Boss monsters. Consumes 1 Coin. |
![]() Max Level: 1 Requirement: Coin Flip 4, Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.40s Fixed / 1.60s Variable After Cast Delay: 3.00s Cool Down: 0s Recover: AP AP Cost: Description: Activates Madness Canceler in which the caster is immobilized, but adds 100 damage and 20% ASPD. Madness Canceler has 15 second duration and cannot be used with Adjustment skill. Consumes 1 Coin. |
![]() Max Level: 1 Requirement: Coin Flip 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 2s Cool Down: None Description: Activates Adjustment status in which caster has +30 FLEE and receives 20% less damage from ranged physical attacks, but has -30 HIT. This skill has a 30 second duration and cannot be used together with the Madness Canceler skill. Consumes 2 Coins. |
![]() Max Level: 1 Requirement: Coin Flip 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Adds +20 HIT, +4 DEX and +4 AGI for 1 minute duration. Consumes 4 Coins. |
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Special Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0.50s Cool Down: 0s Recover: AP AP Cost: Description: Consumes 1 Coin to infuse magic power into the bullet, adding magic damage for 30 seconds. Does not affect skills. |
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Fires a bullet that will Stun an enemy. The closer the target is to the caster, the greater the chance of inflicting the Stun status. Consumes 1 Coin. |
![]() Max Level: 10 Skill Form: Passive Description: Essential Gunslinger skill that enables Gunslinger to fire their weapon more quickly and accurately. [Lv 1]: HIT +2, Attack Speed +1% [Lv 2]: HIT +4, Attack Speed +1% [Lv 3]: HIT +6, Attack Speed +2% [Lv 4]: HIT +8, Attack Speed +2% [Lv 5]: HIT +10, Attack Speed +3% [Lv 6]: HIT +12, Attack Speed +3% [Lv 7]: HIT +14, Attack Speed +4% [Lv 8]: HIT +16, Attack Speed +4% [Lv 9]: HIT +18, Attack Speed +5% [Lv 10]: HIT +20, Attack Speed +5% |
![]() Max Level: 10 Skill Form: Passive Description: Increases Attack Range and HIT when equipped with Gun class weapons. [Lv 1]: HIT and Range +1 [Lv 2]: HIT and Range +2 [Lv 3]: HIT and Range +3 [Lv 4]: HIT and Range +4 [Lv 5]: HIT and Range +5 [Lv 6]: HIT and Range +6 [Lv 7]: HIT and Range +7 [Lv 8]: HIT and Range +8 [Lv 9]: HIT and Range +9 [Lv 10]: HIT and Range +10 |
![]() Max Level: 10 Requirement: Single Action 1 Skill Form: Passive Description: Enables a chance of firing two shots in single attack while attacking enemies when equipped with Pistol class weapon. Raising this skill's level increases the rate of firing double shots. Consumes 1 Bullet. Requires Pistol. |
![]() Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: (Lv10) 1.50s Fixed After Cast Delay: 1.50s Cool Down: 0s Recover: AP AP Cost: Description: Carefully aims at a target to inflict devastating damage. Raising this skill's level increases Casting Time and damage. Requires Pistol or Rifle. [Lv 1]: 300% Damage, Cast Time: 0.6 seconds [Lv 2]: 400% Damage, Cast Time: 0.7 seconds [Lv 3]: 500% Damage, Cast Time: 0.8 seconds [Lv 4]: 600% Damage, Cast Time: 0.9 seconds [Lv 5]: 700% Damage, Cast Time: 1.0 seconds [Lv 6]: 800% Damage, Cast Time: 1.1 seconds [Lv 7]: 900% Damage, Cast Time: 1.2 seconds [Lv 8]: 1000% Damage, Cast Time: 1.3 seconds [Lv 9]: 1100% Damage, Cast Time: 1.4 seconds [Lv 10]: 1200% Damage, Cast Time: 1.5 seconds |
![]() Max Level: 5 Requirement: Tracking 7 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0.40s Fixed / 1.60s Variable After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Shoots target's appendages to render it incapable of attacking. Skill level affects the success rate. When used on monster, this skill will reduce their Attack by 25%, but has no effect on Boss monsters. Disarm has a range of 9 cells. Requires Pistol or Rifle. |
![]() Max Level: 5 Requirement: Tracking 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.30s Fixed / 1.20s Variable After Cast Delay: 0.50s Cool Down: 0s Recover: AP AP Cost: Description: Inflicts Defense piercing damage that has a chance of causing the Bleeding effect on its target. Requires Pistol or Rifle. Deals more damage when using Rifle. [Lv 1]: 220%(280%) Damage, Bleeding: 3% [Lv 2]: 240%(310%) Damage, Bleeding: 6% [Lv 3]: 260%(340%) Damage, Bleeding: 9% [Lv 4]: 280%(370%) Damage, Bleeding: 12% [Lv 5]: 300%(400%) Damage, Bleeding: 15% |
![]() Max Level: 10 Requirement: Chain Action 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 1.50s Cool Down: 0s Recover: AP AP Cost: Description: Attacks an enemy with 5 rapid fire attacks. Consumes 1 Bullet. Requires Pistol. [Lv 1]: 550% damage [Lv 2]: 600% damage [Lv 3]: 650% damage [Lv 4]: 700% damage [Lv 5]: 750% damage [Lv 6]: 800% damage [Lv 7]: 850% damage [Lv 8]: 900% damage [Lv 9]: 950% damage [Lv 10]: 1000% damage |
![]() Max Level: 10 Requirement: Rapid Shower 5 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Consumes 10 bullets to perform a haphazard attack that may damage enemies within a 7 cell radius around the caster. Each cast has a maximum of 10 hits. Requires Pistol. [Lv 1]: 100% Damage [Lv 2]: 150% Damage [Lv 3]: 200% Damage [Lv 4]: 250% Damage [Lv 5]: 300% Damage [Lv 6]: 350% Damage [Lv 7]: 400% Damage [Lv 8]: 450% Damage [Lv 9]: 500% Damage [Lv 10]: 550% Damage |
![]() Max Level: 10 Requirement: Rapid Shower 7, Desperado 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Temporarily increases Attack Speed and damage at the cost of reducing FLEE rate and Movement Speed. Gatling Fever status is canceled when this skill is recasted. Requires Gatling Gun. [Lv 1]: Damage +30, After Attack Delay -1%, FLEE -5, lasts 30 seconds [Lv 2]: Damage +40, After Attack Delay -2%, FLEE -10, lasts 45 seconds [Lv 3]: Damage +50, After Attack Delay -3%, FLEE -15, lasts 60 seconds [Lv 4]: Damage +60, After Attack Delay -4%, FLEE -20, lasts 75 seconds [Lv 5]: Damage +70, After Attack Delay -5%, FLEE -25, lasts 90 seconds [Lv 6]: Damage +80, After Attack Delay -6%, FLEE -30, lasts 105 seconds [Lv 7]: Damage +90, After Attack Delay -7%, FLEE -35, lasts 120 seconds [Lv 8]: Damage +100, After Attack Delay -8%, FLEE -40, lasts 135 seconds [Lv 9]: Damage +110, After Attack Delay -9%, FLEE -45, lasts 150 seconds [Lv 10]: Damage +120, After Attack Delay -10%, FLEE -50, lasts 165 seconds |
![]() Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Fires a close range shot that will push an enemy 5 cells backward. Requires Shotgun. [Lv 1]: 150% Damage [Lv 2]: 200% Damage [Lv 3]: 250% Damage [Lv 4]: 300% Damage [Lv 5]: 350% Damage [Lv 6]: 400% Damage [Lv 7]: 450% Damage [Lv 8]: 500% Damage [Lv 9]: 550% Damage [Lv 10]: 600% Damage |
![]() Max Level: 10 Requirement: Dust 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: (Lv10) 3.00s Cool Down: 0s Recover: AP AP Cost: Description: Inflicts devastating damage to an enemy by firing multiple bullets at once. This skill has a small chance of causing Blind status to the caster. Consumes 2 Bullets. Requires Shotgun. [Lv 1]: 400% Damage [Lv 2]: 500% Damage [Lv 3]: 600% Damage [Lv 4]: 700% Damage [Lv 5]: 800% Damage [Lv 6]: 900% Damage [Lv 7]: 1000% Damage [Lv 8]: 1100% Damage [Lv 9]: 1200% Damage [Lv 10]: 1300% Damage |
![]() Max Level: 10 Requirement: Single Action 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Consumes 5 Bullets to spread damage over a large area. Requires Shotgun or Grenade Launcher. [Lv 1]: 230% Damage, 3x3 Cells [Lv 2]: 260% Damage, 3x3 Cells [Lv 3]: 290% Damage, 3x3 Cells [Lv 4]: 320% Damage, 5x5 Cells [Lv 5]: 350% Damage, 5x5 Cells [Lv 6]: 380% Damage, 5x5 Cells [Lv 7]: 410% Damage, 7x7 Cells [Lv 8]: 440% Damage, 7x7 Cells [Lv 9]: 470% Damage, 7x7 Cells [Lv 10]: 500% Damage, 9x9 Cells |
![]() Max Level: 10 Requirement: Spread Attack 7 Skill Form: Active Type: Trap Target: Ground Cast Time: 0.20s Fixed / 0.80s Variable After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Plants Bullet Spheres into the ground that will explode upon enemy approach. The explosion's effect varies according to the type of bullet. Requires Grenade Launcher. [Lv 1]: 220% Damage, lasts 3 seconds [Lv 2]: 240% Damage, lasts 6 seconds [Lv 3]: 260% Damage, lasts 9 seconds [Lv 4]: 280% Damage, lasts 12 seconds [Lv 5]: 300% Damage, lasts 15 seconds [Lv 6]: 320% Damage, lasts 18 seconds [Lv 7]: 340% Damage, lasts 21 seconds [Lv 8]: 360% Damage, lasts 24 seconds [Lv 9]: 380% Damage, lasts 27 seconds [Lv 10]: 400% Damage, lasts 30 seconds |
Rebellion
Skills | ||
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Activates and detonates caster's Howling Mine and Bound Trap on screen. Consumes 1 Coin. |
![]() Max Level: 1 Requirement: Coin Flip 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: 3s Description: Consumes 100 Zeny to generate 10 Coins. Coin Flip will never consumes Coins upon failure once this skill is learned. |
![]() Max Level: 5 Requirement: Piercing Shot 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 2.00s Fixed / 1.00s Variable After Cast Delay: 1.00s Cool Down: 2.00s Recover: AP AP Cost: Description: Fires a piercing bullet that deal more damage depend on the target's DEF. Inflicts Bleeding status on the target at a high chance. Consumes 1 Full Metal Jacket Bullet. Requires Rifle class weapon. [Lv 1]: 200% Damage, Bleeding Chance 40% [Lv 2]: 400% Damage, Bleeding Chance 50% [Lv 3]: 600% Damage, Bleeding Chance 60% [Lv 4]: 800% Damage, Bleeding Chance 70% [Lv 5]: 1000% Damage, Bleeding Chance 80% |
![]() Max Level: 10 Requirement: Shattering Storm 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 1.60s Fixed / 1.00s Variable After Cast Delay: 0.40s Cool Down: 1.00s Recover: AP AP Cost: Description: Inflicts damage on a target and removes a random buff of the target. Damage additionally increases according to the caster's Base Level. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: 1200% Damage, Debuff Chance: 55% [Lv 2]: 1400% Damage, Debuff Chance: 60% [Lv 3]: 1600% Damage, Debuff Chance: 65% [Lv 4]: 1800% Damage, Debuff Chance: 70% [Lv 5]: 2000% Damage, Debuff Chance: 75% [Lv 6]: 2200% Damage, Debuff Chance: 80% [Lv 7]: 2400% Damage, Debuff Chance: 85% [Lv 8]: 2600% Damage, Debuff Chance: 90% [Lv 9]: 2800% Damage, Debuff Chance: 95% [Lv 10]: 3000% Damage, Debuff Chance: 100% |
![]() Max Level: 5 Requirement: Flicker 1 Skill Form: Active Type: Trap Target: Ground Cast Time: 0s Fixed After Cast Delay: (Lv5) 0.50s Cool Down: 10.00s Recover: AP AP Cost: Description: Lays down a movement impairing trap on the ground. All targets that enter the trap's area of effect will have their Movement slowed significantly. Movement debuff duration is affected by the target's STR. Using Flicker skill on targets affected by Binding Trap will remove the trap and deal an additional damage to the targets. Only 1 Trap can be active at a time. Damage additionally increases according to the caster's DEX, target's HP and skill level. Duration can't be lower than 4 seconds. Consumes 1 Special Alloy Trap and 1 Coin. [Lv 1]: Range: 3x3 cells, lasts 10 seconds [Lv 2]: Range: 5x5 cells, lasts 11 seconds [Lv 3]: Range: 5x5 cells, lasts 12 seconds [Lv 4]: Range: 7x7 cells, lasts 13 seconds [Lv 5]: Range: 7x7 cells, lasts 14 seconds |
![]() Max Level: 5 Requirement: Ground Drift 1 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 1.00s Variable After Cast Delay: 1.00s Cool Down: (Lv5) 3.00s Recover: AP AP Cost: Description: Fires a sticking bomb at the target to deal damage. Can fire up to 5 Howling Mine. If the caster uses Flicker skill, Howling Mine will detonate on the target, dealing fire damage to the target and all enemies in range. Howling Mine can only be detonated with Flicker. If the Howling Mine is not detonated within 50 seconds, it will fall off from the target. Consumes 1 Mine Projectile. Requires Grenade Launcher class weapon. [Lv 1]: 1200% Damage (400% Normal+800% Explosive) [Lv 2]: 1700% Damage (600% Normal+1100% Explosive) [Lv 3]: 2200% Damage (800% Normal+1400% Explosive) [Lv 4]: 2700% Damage (1000% Normal+1700% Explosive) [Lv 5]: 3200% Damage (1200% Normal+2000% Explosive) |
![]() Max Level: 5 Requirement: Disarm 1, Dust 1 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: 1.00s Fixed After Cast Delay: 0s Cool Down: 2.00s Recover: AP AP Cost: Description: Deals damage to the target and enemies within 5x5 cells, destroying their equipped Helmet. Caster's DEX, skill level and target's AGI affects the success rate of Helmet destruction. Indestructible or Chemical Protected equipments are not affected. Consumes 1 Bullet. Requires Shotgun class weapon. [Lv 1]: 1900% Damage, Range: 5x5 cells [Lv 2]: 2100% Damage, Range: 5x5 cells [Lv 3]: 2300% Damage, Range: 5x5 cells [Lv 4]: 2500% Damage, Range: 5x5 cells [Lv 5]: 2700% Damage, Range: 7x7 cells |
![]() Max Level: 10 Requirement: Coin Flip 1, Chain Action 10 Skill Form: Active Type: Supportive Target: Caster Cast Time: 1.00s Variable After Cast Delay: 1.00s Cool Down: 0s Recover: AP AP Cost: Description: Allows the caster to use Chain Action regardless of equipped gun for the skill's duration. Chain Action's effective level is determined by learned level of Eternal Chain. Consumes 1 Coin. [Lv 1]: Lasts 45 seconds [Lv 2]: Lasts 60 seconds [Lv 3]: Lasts 75 seconds [Lv 4]: Lasts 90 seconds [Lv 5]: Lasts 105 seconds [Lv 6]: Lasts 120 seconds [Lv 7]: Lasts 135 seconds [Lv 8]: Lasts 150 seconds [Lv 9]: Lasts 165 seconds [Lv 10]: Lasts 180 seconds |
![]() Max Level: 1 Requirement: Chain Action 1 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: This skill can only be cast after Chain Action is activated to deal additional damage to the target. Job Level affects the number of additional attacks. If there is a target afflicted with Crimson Marker within 21x21 cells, that target receives additional damage. |
![]() Max Level: 1 Requirement: Coin Flip 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 1.00s Recover: AP AP Cost: Description: Marks a target with Crimson Death Mark, reducing it's FLEE by 10 and allows the caster to track the target on the mini map. Only 3 Crimson Markers can be activate at a time. Boosts Quick Draw Shot, Dragon Tail and Hammer of God damage. Lasts for 50 seconds. Consumes 1 Coin. |
![]() Max Level: 10 Requirement: Desperado 1 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: 0s Fixed After Cast Delay: 0.50s Cool Down: 0s Recover: AP AP Cost: Description: Deals damage to all targets within 7x7 cells. Desperado skill's level and the caster's Base Level affects the bonus damage. Consumes 3 Bullets. Requires Pistol class weapon. [Lv 1]: 300% Damage [Lv 4]: 400% Damage [Lv 2]: 500% Damage [Lv 3]: 600% Damage [Lv 5]: 700% Damage [Lv 6]: 800% Damage [Lv 7]: 900% Damage [Lv 8]: 1000% Damage [Lv 9]: 1100% Damage [Lv 10]: 1200% Damage |
![]() Max Level: 10 Requirement: Rich's Coin 1, Anti-Material Blast 3 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 20s Description: Summon a hammer of god to strike. If there is a target afflicted with Crimson Marker in the targeted area, Hammer of God drops on the target and deals damage to nearby targets. If there is no target afflicted with Crimson Marker in the targeted area, Hammer of God will drop on a random location within the area. The damage is also affected by the amount of Coins used and the caster's Base Level. Consumes all Coins. Requires Rifle class weapon. [Lv 1]: 100% damage, Range: 5x5 cells [Lv 2]: 200% damage, Range: 5x5 cells [Lv 3]: 300% damage, Range: 5x5 cells [Lv 4]: 400% damage, Range: 5x5 cells [Lv 5]: 500% damage, Range: 5x5 cells [Lv 6]: 600% damage, Range: 7x7 cells [Lv 7]: 700% damage, Range: 7x7 cells [Lv 8]: 800% damage, Range: 7x7 cells [Lv 9]: 900% damage, Range: 7x7 cells [Lv 10]: 1000% damage, Range: 7x7 cells |
![]() Max Level: 5 Requirement: Rich's Coin 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.00s Variable After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: This skill can only be activated if Silver Bullets are equipped. When activated, it will consume all Coins to increase ATK. Skill level and total consumed Coins affects the ATK bonus. This skill also create a barrier that protect the caster for certain amount of time and number of attacks. Holy Light will cancel this barrier. If the caster switches weapon or bullets during skill's duration, this buff will end, but the barrier is maintained. This skill cannot be used with Madness Canceller and Heat Barrel. [Lv 1]: 5% MaxHP Barrier, 4 Hits, lasts 30 sec. [Lv 2]: 10% MaxHP Barrier, 5 Hits, lasts 45 sec. [Lv 3]: 15% MaxHP Barrier, 6 Hits, lasts 60 sec. [Lv 4]: 20% MaxHP Barrier, 7 Hits, lasts 75 sec. [Lv 5]: 25% MaxHP Barrier, 8 Hits, lasts 90 sec. |
![]() Max Level: 1 Requirement: Desperado 10 Skill Form: Active Type: Supportive Target: Ground Cast Time: 0s Fixed After Cast Delay: 0s Cool Down: 0s Recover: AP AP Cost: Description: Moves to the targeted location. Within 2 seconds of activation, increases Desperado damage by 100%. This skill fails automatically if there is an obstacle in your way. Consumes 1 Coin. Requires Pistol class weapon. |
![]() Max Level: 10 Requirement: Fire Rain 1 Skill Form: Active Type: Physical Ranged Target: Caster Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: (Lv10) 1.00s Recover: AP AP Cost: Description: Unleashes a barrage of gunfire at all targets in range, dealing damage and knocking the affected targets back 3 cells. If the targets are knocked back into the wall, they will take additional damage. Consumes 5 Bullets. Requires Gatling Gun class weapon. [Lv 1]: 350% Damage, Range: 7x7 cells [Lv 2]: 700% Damage, Range: 7x7 cells [Lv 3]: 1050% Damage, Range: 7x7 cells [Lv 4]: 1400% Damage, Range: 9x9 cells [Lv 5]: 1750% Damage, Range: 9x9 cells [Lv 6]: 2100% Damage, Range: 9x9 cells [Lv 7]: 2450% Damage, Range: 11x11 cells [Lv 8]: 2800% Damage, Range: 11x11 cells [Lv 9]: 3150% Damage, Range: 11x11 cells [Lv 10]: 3500% Damage, Range: 13x13 cells |
![]() Max Level: 10 Requirement: Crimson Marker 1, Howling Mine 3 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 3.50s Recover: AP AP Cost: Description: Launches missiles at all targets in range. If a target is marked by Crimson Marker, the damage increases and is affected by the caster's Base Level. Consumes 1 Dragon Tail Missile. Requires Grenade Launcher class weapon. [Lv 1]: 700% Damage, Marked Target: 1400% [Lv 2]: 900% Damage, Marked Target: 1800% [Lv 3]: 1100% Damage, Marked Target: 2200% [Lv 4]: 1300% Damage, Marked Target: 2600% [Lv 5]: 1500% Damage, Marked Target: 3000% [Lv 6]: 1700% Damage, Marked Target: 3400% [Lv 7]: 1900% Damage, Marked Target: 3800% [Lv 8]: 2100% Damage, Marked Target: 4200% [Lv 9]: 2300% Damage, Marked Target: 4600% [Lv 10]: 2500% Damage, Marked Target: 5000% |
![]() Max Level: 5 Requirement: Gatling Fever 1 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: 0s Fixed After Cast Delay: 1.00s Cool Down: 5.00s Recover: AP AP Cost: Description: Fires bullets in a 3x10 area in front of you. Fire Rain creates a chance of removing Ground based skills in it's range. Consumes 10 Bullets. Requires Gatling Gun class weapon. [Lv 1]: 3800% Damage, 20% Chance [Lv 2]: 4100% Damage, 25% Chance [Lv 3]: 4400% Damage, 30% Chance [Lv 4]: 4700% Damage, 35% Chance [Lv 5]: 5000% Damage, 40% Chance |
![]() Max Level: 5 Requirement: Rich's Coin 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.00s Variable After Cast Delay: 1.00s Cool Down: (Lv5) 80.00s Recover: AP AP Cost: Description: Consumes all Coins to increase ASPD and ATK, reduce Fixed Casting Time at the cost of HIT. Skill's level affects ASPD, ATK and Fixed Casting Time bonus and HIT reduction. If the caster switches equipment during the duration, the skill's effect will dissapear. This skill can't be used with Madness Canceller or Platinum Alter. Skill duration is 60 seconds [Lv 1]: ASPD +1, HIT -30 [Lv 2]: ASPD +2, HIT -35 [Lv 3]: ASPD +3, HIT -40 [Lv 4]: ASPD +4, HIT -45 [Lv 5]: ASPD +5, HIT -50 |
![]() Max Level: 5 Requirement: Mass Spiral 1 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: 1.00s Fixed / 2.00s Variable After Cast Delay: 1.00s Cool Down: 5.00s Recover: AP AP Cost: Description: Deals damage to the target and reduces resistances. Skill level affect the success rate of reducing resistances of the target. Consumes 1 Bullet. [Lv 1]: Lasts 6 seconds, 30% Chance, Resistance -10% [Lv 2]: Lasts 7 seconds, 40% Chance, Resistance -20% [Lv 3]: Lasts 8 seconds, 50% Chance, Resistance -30% [Lv 4]: Lasts 9 seconds, 60% Chance, Resistance -40% [Lv 5]: Lasts 10 seconds, 70% Chance, Resistance -50% |
![]() Max Level: 5 Requirement: Banishing Buster 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 1.00s Fixed After Cast Delay: 1.00s Cool Down: 5.00s Recover: AP AP Cost: Description: Fires a special slug shot bullet at the target to deal damage. Heavier Bullet will increase the damage inflicted. Decreases HIT if you are more than 3 cells away from the target. Knock back targets by 6 cells. Consumes 1 Slug Bullet. Requires Shotgun class weapon. [Lv 1]: 2000% Damage vs Player, 1200% Damage vs Monster, HIT -10%/Cell [Lv 2]: 4000% Damage vs Player, 2400% Damage vs Monster, HIT -9%/Cell [Lv 3]: 6000% Damage vs Player, 3600% Damage vs Monster, HIT -8%/Cell [Lv 4]: 8000% Damage vs Player, 4800% Damage vs Monster, HIT -7%/Cell [Lv 5]: 10000% Damage vs Player, 6000% Damage vs Monster, HIT -6%/Cell |