Bioresearch Laboratory
Requirements
- Base Level 170+
- Starting Point (yuno 216, 345)
- Reward: 1 random weapon, 9x
Somatology Research Document (25786) and 15x
Somatology Experimental Fragment (25787)
Note:
The monster inside the instance dropping Somatology Research Document (25786) and
Somatology Experimental Fragment (25787) .
MVP drops Vicious Mind Aura (19439) ,
Ancient Hero Boots [1] (22171) ,
Ancient Hero Boots Remodeling Cube (100273) ,
Experimental Weapon Box (23992) ,
Bio Reactor Box (23994) ,
Ancient Hero's Weapon Box (23806) ,
Bio Lab Material Box (23993) ,
Ancient Heros Weapon Modification Cube (100437) ,
Ancient Hero's Will (100706) .
Click here for Ancient Weapons and Patent Weapons.
Walktrough
- Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
- As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
- Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
Be ready before proceeding, make sure you are fully buffed. Don't stand in the same cell as some enemy skills are AoE that can one shot many people at the same time. Make your tank move first as well to avoid your support classes dying. - First Zone:
- After killing the enemies, you will be warped to the next area.
- Be careful of the gas devices that will put your party members to sleep.
- Second Zone:
- As soon as the party enters in this new zone, monsters will spawn at the north-east.
- After all are dead, walk towards North where more monsters await you.
- After those are killed, walk left until you find the last section with monsters.
- Third Zone:
- The entire party will spawn in a section with monsters. Kill them and then move to top right.
- Keep walking to the left while killing everything you see in your way.
- Fourth Zone:
- Like in the previous zone, kill all monsters around to advance to the next section.
- If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
- In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
- Fifth Zone:
- Kill all the monsters in the room which will trigger the barricade flames to disappear.
- WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
- It's very easy to transform a success into a fail in this zone for not following this advice.
- There are 4 areas to be very careful, 2 on each side.
- Each section encloses the members inside with monsters. If you don't want to transform a run into a fail, walk together with the members of you party to guarantee enough members inside that can kill those monsters or the instance may end right there.
- After all the sections are cleared, the entire party will be called to a new zone.
- Sixth Zone:
- Kill all the monsters that spawn with you to advance to the next section.
- Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
- In the next section, walk North and kill all the monsters that appear to advance to the final zone.
- Seventh Zone:
- Be careful with this zone, there are many enemies near where you spawn. If you are struggling, the bottom right should have the least amount of enemies.
- Kill everything that spawned.
- After that Sierra will appear.
- MVP Room:
- As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
- WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
- As soon as everybody is there, talk to the Sierra to start the fight. The area will be locked and nobody can join the room anymore.
- After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with 9x
Somatology Research Document (25786) and 15x
Somatology Experimental Fragment (25787) to enchant your weapon(s).
Enemies
Monster | Level | HP | Size / Race / Element |
---|---|---|---|
![]() Rengenschirm Scientist (20543) |
1,469,107 | 172 | Medium/Demi-Human/Neutral 2 |
![]() Rekenber Guard (20542) |
1,475,486 | 176 | Medium/Demi-Human/Neutral 2 |
![]() Rekenber High Guard (20541) |
1,475,486 | 174 | Medium/Demi-Human/Neutral 2 |
![]() Nameless Swordsman (20537) |
1,519,762 | 176 | Medium/Demi-Human/Fire 2 |
![]() Nameless Acolyte (20538) |
1,500,486 | 176 | Medium/Demi-Human/Holy 2 |
![]() Nameless Merchant (20539) |
1,507,840 | 175 | Medium/Demi-Human/Fire 3 |
![]() Unknown Swordman (20536) |
75,000,000 | 180 | Medium/Demi-Human/Fire 2 |
Cards
Card | Description |
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ATK +5% _______________________ When compounded on either Dagger, One-Handed Sword or Two-Handed Sword: Increases Physical Melee Damage by 10%. For each 3 Refine Levels: Increases Physical Melee Damage by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Physical Melee Damage by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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ATK +5% _______________________ When compounded on either One-Handed Spear or Two-Handed Spear: Increases Physical Ranged Damage by 10%. For each 3 Refine Levels: Increases Physical Ranged Damage by additional 2%. Base Level at least 200: For each 3 Refine Levels: Increases Physical Ranged Damage by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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MATK +5% _______________________ When compounded on Two-Handed Staff: Increases Magical Damage with every element by 10%. For each 3 Refine Levels: Increases Magical Damage with every element by additional 2%. Base Level at least 200 and equipped by Warlock classes: For each 3 Refine Levels: Increases Magical Damage with every element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1 |
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MaxHP +15% _______________________ When equipped with Ygnizem Seniar Card and equipped by Swordman classes: Increases Melee and Ranged Physical Damage by 10%. For each 4 Refine Levels of entire set: MaxHP +2% Increases Melee and Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Armor Weight: 1 |
Weapons, Special Enchants & VMA
Item | Description | Matching special enchant | |
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A Two-Handed sword made of Black Light. _______________________ Increases damage of Bowling Bash by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Bowling Bash and Ignition Break skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Bowling Bash by 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 280 Weapon Level: 4 Refinable Weight: 280 Required Level: 170 |
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For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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A Two-Handed sword with wide blade. _______________________ ATK +5% _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Spiral Pierce and Sonic Wave by 30%. _______________________ Refine Level +11: Decreases Sonic Wave skill cooldown by 1.5 seconds. _______________________ Class Restrictions: Rune Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 300 Weapon Level: 4 Refinable Weight: 650 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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A Spear made of white light metal. _______________________ Increases damage of Brandish Spear by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds. _______________________ Refine Level +11: Increases damage of Brandish Spear by additional 20%. _______________________ Class Restrictions: Rune Knight _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%. Increases damage of Ignition Break by 5%. _______________________ For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%. Increases damage of Sonic Wave by 5%. _______________________ For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%. Increases damage of Hundred Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Professional's gold wrench. _______________________ ATK +5% _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%. _______________________ Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. _______________________ Indestructible in battle _______________________ Class Restrictions: Mechanic _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 550 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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Pile bunker with an engine attached. More powerful than other pile bunkers. _______________________ Indestructible in battle _______________________ Increases damage of Vulcan Arm by 10%. _______________________ For each Refine Level: Increases Attack Speed (Decreases After Attack Delay by 1). _______________________ Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 15%. _______________________ Refine Level +11: Increases damage of Vulcan Arm by additional 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: Mace Position: Right Hand Physical Attack: 450 Weapon Level: 4 Refinable Weight: 320 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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A large, large spanner, which looks more like an axe with daunting size. _______________________ Indestructible in battle _______________________ Decreases Damage taken from Small and Medium size by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second. _______________________ Refine Level +11: Increases damage of Axe Tornado by 15%. _______________________ Class Restrictions: Mechanic _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 340 Weapon Level: 4 Refinable Weight: 450 Required Level: 170 |
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For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%. Increases damage of Axe Boomerang by 5%. _______________________ For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%. Increases damage of Arms Cannon by 5%. _______________________ For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%. Decreases Damage taken from all size enemies by 5%. _______________________ Type: Enchant Position: Unknown |
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One of the lost and forgotten Judgement Daggers. It is said this dagger will shows its true ability when used together with Repent Slasher. _______________________ When equipped with Repent Slasher: Increases damage of Meteor Assault by 40%. Increases damage of Soul Destroyer by 40%. For each 2 Refine Levels of Repent Slasher and Judgement Slasher: ATK +8 Total Refine Level of entire set at least +16: Increases damage of Cross Impact by 20%. Increases damage of Counter Slash by 20%. Total Refine Level of entire set at least +18: ATK +12% Total Refine Level of entire set at least +20: Increases damage of Meteor Assault by additional 20%. Increases damage of Soul Destroyer by additional 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 110 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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One of the lost and forgotten Judgement Daggers. This dagger has no special abilities, will shows its true ability when used together with Judgement Slasher. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Dagger Position: Right Hand Physical Attack: 100 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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Katar with a sharp blade. _______________________ Increases Critical Damage by 5%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: ATK +7% Indestructible in battle _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 270 Weapon Level: 4 Refinable Weight: 200 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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A Katar with an unusual form. _______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 30%. _______________________ Refine Level +11: Increases damage of Cross Ripper Slasher by 20%. _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Katar Position: Right Hand Physical Attack: 250 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10% Increases damage of Cross Impact and Counter Slash by 5%. _______________________ For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds. Increases Attack Speed (Decreases After Attack Delay b 2%). _______________________ For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%. Increases damage of Cross Ripper Slasher by 5%. _______________________ Type: Enchant Position: Unknown |
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This staff is great for doing great magic damage. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Fire and Shadow element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno by 30%. _______________________ Refine Level +11: Decreases Crimson Rock skill cooldown by 1 second. _______________________ Class Restrictions: Warlock _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff with a miraculous aura. _______________________ MATK +270 _______________________ Increases damage of Ghost elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%. _______________________ Refine Level +11: Increases damage of Soul Strike and Napalm Vulcan by 30%. _______________________ Indestructible in battle _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff that can increase damage of Gravitation Field. _______________________ MATK +280, _______________________ Increases damage of Neutral elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Gravitation Field and Drain Life by 30%. _______________________ Refine Level +11: Decreases Gravitation Field skill cooldown by 2 seconds. _______________________ Indestructible in battle _______________________ Class Restrictions: Warlock _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 110 Magic Attack: 280 Weapon Level: 4 Refinable Weight: 130 Required Level: 170 |
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For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%. Increases damage of Crimson Rock by 5%. _______________________ For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%. Increases damage of Napalm Vulcan 5%. _______________________ For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%. Increases damage of Drain Life by 5%. _______________________ Type: Enchant Position: Unknown |
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A staff with the power to judge and penitrate those who have sinned. _______________________ MATK +175 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Holy element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. _______________________ Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%. _______________________ Class Restrictions: Archbishop _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Staff used in prayer ritual. _______________________ MATK +240 _______________________ Increases damage of Holy elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 30%. _______________________ Refine Level +11: Decreases Damage taken from all size enemies by 25%. _______________________ Indestructible in battle _______________________ Class Restrictions: Arch Bishop _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 100 Magic Attack: 240 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Mace with a pendulum shining with blue light. _______________________ MATK +160 _______________________ Indestructible in battle _______________________ ASPD +1 _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Duplex Light by 40%. _______________________ Refine Level +11: Enables physical attacks to auto cast Level 2 Judex at a certain chance. (If you learned a higher Level, it will auto cast that Level instead.) _______________________ Class Restrictions: Archbishop _______________________ Type: Mace Position: Right Hand Physical Attack: 180 Magic Attack: 160 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%. Increases damage of Judex by 5%. _______________________ For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%. Increases damage of Adoramus by 5%. _______________________ For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%. Increases damage of Duple Light by 5%. _______________________ Type: Enchant Position: Unknown |
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Glossy red light bow. _______________________ CRI +5 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Refine Level +9: Increases long range physical damage by 7%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 10%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 150 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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A bow designed to lightly and quickly shoot multiple arrows. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Arrow Storm by 25%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 0.7 seconds. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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It's a bow that's made of a very resilient material. _______________________ Decreases After Cast Delay by 5%. _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 30%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second. Increases damage of Aimed Bolt by additional 15%. _______________________ Class Restrictions: Ranger _______________________ Type: Bow Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%. Increases damage of Sharp Shooting by 7%. _______________________ For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%. Decreases Unlimit skill cooldown by 15 seconds. _______________________ For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt 7%. Decreases Aimed Bolt SP Consumption by 2%. _______________________ Type: Enchant Position: Unknown |
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A sword bestowed to those who fulfill the divine will of God. _______________________ MATK +180 _______________________ Increases damage of Pressure by 40%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases damage of Genesis Ray by 30%. _______________________ Refine Level +11: Increases damage of Pressure by 20%. Increases damage of Genesis Ray by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSword Position: Right Hand Physical Attack: 130 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 110 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Battle spear made of gold. _______________________ Increases damage of Shield Chain by 40%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Shield Press by 30%. _______________________ Refine Level +11: Increases damage of Shield Chain and Shield Press by additional 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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Specialized spear for enveloping and stabbing. _______________________ ATK +5% _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Cannon Spear by 20%. _______________________ Refine Level +11: Increases damage of Overbrand by 20%. _______________________ Class Restrictions: Royal Guard _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 205 Weapon Level: 4 Refinable Weight: 170 Required Level: 170 |
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For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%. Increases damage of Genesis Ray by 5%. _______________________ For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%. Increases damage of Shield Press by 5%. _______________________ For each 3 Refine Levels of Fortridge: Increases damage of Overbrand b 7%. Increases damage of Cannon Spear by 5%. _______________________ Type: Enchant Position: Unknown |
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A sword that can withstand powerful explosion. _______________________ Decreases Spore Explosion skill cooldown by 1 second. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Spore Explosion by 30%. _______________________ Refine Level +11: Increases damage of Spore Explosion by 20%. _______________________ Class Restrictions: Genetic _______________________ Type: 1hSword Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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Injection designed to inject coolant into the overheated cart. _______________________ Indestructible in battle _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +1% _______________________ Refine Level +9: Increases Cart Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 15%. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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A rod decorated with crystals called the essence of genetics. _______________________ Indestructible in battle _______________________ Increases damage of Crazy Weed by 20%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by additional 30%. _______________________ Refine Level +11: Decreases Crazy Weed skill cooldown by 2 seconds. _______________________ Class Restrictions: Genetic _______________________ Type: Mace Position: Right Hand Physical Attack: 195 Weapon Level: 4 Refinable Weight: 140 Required Level: 170 |
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For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%. Decreases Spore Explosion skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed 7%. Decreases Crazy Weed skill cooldown by 0.2 seconds. _______________________ Type: Enchant Position: Unknown |
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A dagger with a sharp blade. It is specialized for both stabbing and cutting. _______________________ Increases damage of Backstab by 40%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fatal Manace by 30%. _______________________ Refine Level +11: Decreases SP Consumption of Fatal Manace by 10%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 90 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Knife made of platinum. _______________________ MATK +170 MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Fire, Water, Magical Damage with Wind and Earth element by 15%. _______________________ Refine Level +11: Random chance to increase MATK +100 and Magical damage against all size enemies by 30% for 10 sec when dealing physical attacks. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 170 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Crossbow designed to shoot arrows quickly and hard. _______________________ Increased Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 15%. _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Bow Position: Right Hand Physical Attack: 185 Weapon Level: 4 Refinable Weight: 150 Required Level: 170 |
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For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%. Increases damage of Fatal Menace by 5%. _______________________ For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, Magical Damage with Wind and Earth element by 5%. Increases Attack Speed by 2%. _______________________ For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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A book of magical interpretations of the four attributes. _______________________ MATK +175 _______________________ Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%. _______________________ Refine Level +11: Increases damage of Heaven's Drive and Earth Spike by 50%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Book Position: Right Hand Physical Attack: 120 Magic Attack: 175 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Neutral and Wind element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Psychic Wave by 30%. _______________________ Refine Level +11: Decreases Varetyr Spear skill cooldown by 2 seconds. _______________________ Class Restrictions: Sorcerer _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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Wand that allows you to handle the supernatural magical powers more proficiently. _______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Water and Earth element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Diamond Dust and Earth Grave by 30%. _______________________ Refine Level +11: Increases damage of Diamond Dust and Earth Grave by additional 20%. _______________________ Class Restrictions: Sorcerer _______________________ Type: Staff Position: Right Hand Physical Attack: 120 Magic Attack: 180 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%. Increases damage of Heaven's Drive by 7%. _______________________ For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%. Decreases Varetyr Spear skill cooldown by 0.2 seconds. _______________________ For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%. Increases damage of Diamond Dust by 5%. _______________________ Type: Enchant Position: Unknown |
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It can deals fierce attack. _______________________ Increases damage of Chain Combo by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Combo Finish by 50%. _______________________ Refine Level +11: Increases damage of Chain Crush Combo by 30%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 70 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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Bandages tied to hands that engulfed with black lights. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Knuckle Arrow by 40%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%. _______________________ Class Restrictions: Sura _______________________ Type: Knuckle Position: Right Hand Physical Attack: 220 Weapon Level: 4 Refinable Weight: 80 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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A mace that will make a clear sound whenever you hit a target. _______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Finger Offensive and Investigate by 50%. _______________________ Refine Level +11: ATK +10% _______________________ Class Restrictions: Sura _______________________ Type: Mace Position: Right Hand Physical Attack: 210 Weapon Level: 4 Refinable Weight: 130 Required Level: 170 |
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For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%. Increases damage of Chain Crush Combo by 7%. _______________________ For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%. Increases Ranged Physical Damage by 2%. _______________________ For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%. Increases damage of Lightning Ride and Sky Net Blow by 5%. _______________________ Type: Enchant Position: Unknown |
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A bow which causes a strong wind like a storm. _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by additional 1%. _______________________ Refine Level +9: Increases damage of Severe Rainstorm by 30%. _______________________ Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. _______________________ Class Restrictions: Minstrel and Wanderer _______________________ Type: Bow Position: Right Hand Physical Attack: 200 Weapon Level: 4 Refinable Weight: 100 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown For each 3 Refine Levels of Wind Gale: |
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Whip with a small heart at the end. _______________________ MATK +190 _______________________ Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Whip decorated with a red ribbon. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Class Restrictions: Wanderer _______________________ Type: Whip Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Black electric guitar. It has a very sharp tone. _______________________ MATK +190 Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 190 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
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Noble Cello. It is said to be used in high-end banquets such as the royal banquet. _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%. _______________________ Class Restrictions: Minstrel _______________________ Type: Musical Position: Right Hand Physical Attack: 180 Weapon Level: 4 Refinable Weight: 120 Required Level: 170 |
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For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%. Increases Ranged Physical Damage 2%. _______________________ For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%. Increases damage of Metallic Sound by 5%. _______________________ For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%. Increases Ranged Physical Damage by 2%. _______________________ Type: Enchant Position: Unknown |
Enchanting
NPC Zomcha (yuno 214, 347) will give you 3 choices of enchantment.
1. General enchant: requires low amount of materials but has a chance to destroy weapon on failure.
2. Advanced enchant: requires moderate amount of materials but has higher chance of success and weapon won't be destroyed on failure.
3. Determined enchant: requires very large amount material but no chance of failure and the player can choose the desired enchant.
General Enchant | ||||||||
Slot | Required material | Probability | ||||||
4th | 50x Somatology experiment fragment
50x Somatology research document |
fail: weapon ist destroyed (5%) | fail: weapon remains, enchant fails (30%) | success: gains one of following enchant randomly (90%) | ||||
Expert Archer 1 | Fightight Spirit 4 | Sharp 1 | Spell 1 | Fatal 1 | ||||
Expert Archer 2 | Fightight Spirit 5 | Sharp 2 | Spell 2 | Fatal 2 | ||||
Expert Archer 3 | Fightight Spirit 6 | Sharp 3 | Spell 3 | Fatal 3 | ||||
3rd | 50x Somatology experiment fragment
50x Somatology research document |
fail: weapon ist destroyed (20%) | fail: weapon remains, 4th enchant remains, 3rd enchant fails (50%) | success: gains one of the special enchants (memory's) randomly (30%) |