Troubadour
When do I change job?
- As Novice job level 10 you can change to Archer.
- As Archer job level 40-50 you can change to Dancer (female) or Bard (male).
- As Dancer/Bard base level 99 and job level 50 you can do rebirth or change to 3rd class Wanderer/Maestro.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Archer.
- As Archer with job level 40-50 you can change to 2nd class Gypsy/Clown.
- As Gypsy/Clown base level 99 and job level 70 you can change to 3rd Wanderer/Maestro.
- As Wanderer/Maestro base level 200 an job level 70 you can change to 4th class Trouvere/Troubadour.
Archer
Skill | ||
Owl's Eye Max Level: 10 Skill Form: Passive Description: Increases DEX. [Lv 1]: DEX +1 [Lv 2]: DEX +2 [Lv 3]: DEX +3 [Lv 4]: DEX +4 [Lv 5]: DEX +5 [Lv 6]: DEX +6 [Lv 7]: DEX +7 [Lv 8]: DEX +8 [Lv 9]: DEX +9 [Lv 10]: DEX +10 |
Vulture's Eye Max Level: 10 Requirement: Owl's Eye 3 Skill Form: Passive Description: Increases Attack Range and HIT rate with Bow class weapons. [Lv 1]: Range +1, HIT rate +1% [Lv 2]: Range +2, HIT rate +2% [Lv 3]: Range +3, HIT rate +3% [Lv 4]: Range +4, HIT rate +4% [Lv 5]: Range +5, HIT rate +5% [Lv 6]: Range +6, HIT rate +6% [Lv 7]: Range +7, HIT rate +7% [Lv 8]: Range +8, HIT rate +8% [Lv 9]: Range +9, HIT rate +9% [Lv 10]: Range +10, HIT rate +10% |
Improve Concentration Max Level: 10 Requirement: Vulture's Eye 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Boosts AGI and DEX temporarily as well as detects nearby hidden characters in 3x3 AoE. [Lv 1]: DEX/AGI +3%, Duration: 60 seconds [Lv 2]: DEX/AGI +4%, Duration: 80 seconds [Lv 3]: DEX/AGI +5%, Duration: 100 seconds [Lv 4]: DEX/AGI +6%, Duration: 120 seconds [Lv 5]: DEX/AGI +7%, Duration: 140 seconds [Lv 6]: DEX/AGI +8%, Duration: 160 seconds [Lv 7]: DEX/AGI +9%, Duration: 180 seconds [Lv 8]: DEX/AGI +10%, Duration: 200 seconds [Lv 9]: DEX/AGI +11%, Duration: 220 seconds [Lv 10]: DEX/AGI +12%, Duration: 240 seconds |
Double Strafe Max Level: 10 Requirement: Vulture's Eye 10 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: None After Cast Delay: 0.1s Cool Down: None Description: Fires an arrow that will inflict double damage on target. The base range of this skill is 9 cells. [Lv 1]: 100% ATK x 2 [Lv 2]: 110% ATK x 2 [Lv 3]: 120% ATK x 2 [Lv 4]: 130% ATK x 2 [Lv 5]: 140% ATK x 2 [Lv 6]: 150% ATK x 2 [Lv 7]: 160% ATK x 2 [Lv 8]: 170% ATK x 2 [Lv 9]: 180% ATK x 2 [Lv 10]: 190% ATK x 2 |
Arrow Shower Max Level: 10 Requirement: Double Strafe 5 Skill Form: Active Type: Physical Ranged Target: Ground Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Fires an arrow at targeted cell damaging all enemies on 3x3 AoE. Enemies that receive damage will be knocked 2 cells backward. The base range of this skill is 9 cells. [Lv 1]: 160% ATK [Lv 2]: 170% ATK [Lv 3]: 180% ATK [Lv 4]: 190% ATK [Lv 5]: 200% ATK [Lv 6]: 210% ATK [Lv 7]: 220% ATK [Lv 8]: 230% ATK [Lv 9]: 240% ATK [Lv 10]: 250% ATK |
Bard
Skill | ||
Musical Lesson Max Level: 10 Skill Form: Passive Description: Increases Musical Instrument class weapon Mastery ATK. While the MaxSP bonus always applies, the ATK and ASPD bonus only when a Musical Instrument class weapon is equipped. [Lv 1]: Mastery ATK +3, ASPD +1%, MaxSP +1% [Lv 2]: Mastery ATK +6, ASPD +2%, MaxSP +2% [Lv 3]: Mastery ATK +9, ASPD +3%, MaxSP +3% [Lv 4]: Mastery ATK +12, ASPD +4%, MaxSP +4% [Lv 5]: Mastery ATK +15, ASPD +5%, MaxSP +5% [Lv 6]: Mastery ATK +18, ASPD +6%, MaxSP +6% [Lv 7]: Mastery ATK +21, ASPD +7%, MaxSP +7% [Lv 8]: Mastery ATK +24, ASPD +8%, MaxSP +8% [Lv 9]: Mastery ATK +27, ASPD +9%, MaxSP +9% [Lv 10]: Mastery ATK +30, ASPD +10%, MaxSP +10% |
Musical Strike Max Level: 5 Requirement: Musical Lesson 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0.3s Fixed / 0.5s Variable After Cast Delay: 0.3s Cool Down: None Description: Fires a powerful volley of arrows, even while using Song skills, by using an instrument. The Arrow's element determines the element of this attack. Requires Musical Instrument. [Lv 1]: ATK 150% x2 [Lv 2]: ATK 190% x2 [Lv 3]: ATK 230% x2 [Lv 4]: ATK 270% x2 [Lv 5]: ATK 310% x2 |
Dissonance Max Level: 5 Requirement: Adaptation to Circumstances 1, Musical Lesson 1 Skill Form: Active Type: Song Skill Range: 9x9 AoE Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s Description: Continuously inflicts damage to enemies within the skill's range for skill duration. Damage increases based on the caster's Job Level and skill level. This skill is only available in PVP/Siege Mode. Requires Musical Instrument. [Lv 1]: MATK 150% [Lv 2]: MATK 190% [Lv 3]: MATK 230% [Lv 4]: MATK 270% [Lv 5]: MATK 310% |
Frost Joke Max Level: 5 Requirement: Encore 1 Skill Form: Active Type: Debuff Target: Caster's View Range Cast Time: None After Cast Delay: 0.3 Cool Down: 4s Description: Inflicting Freezing to enemies with a low chance of also causing the Freezing status to party members. [Lv 1]: Freezing Chance: 20% [Lv 2]: Freezing Chance: 25% [Lv 3]: Freezing Chance: 30% [Lv 4]: Freezing Chance: 35% [Lv 5]: Freezing Chance: 40% |
Whistle Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases the FLEE and Perfect Dodge rates for yourself and party members within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: Flee +20, Perfect Dodge +1 [Lv 2]: Flee +22, Perfect Dodge +1 [Lv 3]: Flee +24, Perfect Dodge +2 [Lv 4]: Flee +26, Perfect Dodge +2 [Lv 5]: Flee +28, Perfect Dodge +3 [Lv 6]: Flee +30, Perfect Dodge +3 [Lv 7]: Flee +32, Perfect Dodge +4 [Lv 8]: Flee +34, Perfect Dodge +4 [Lv 9]: Flee +36, Perfect Dodge +5 [Lv 10]: Flee +40, Perfect Dodge +5 |
Assassin Cross of Sunset Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Decreases the After Attack Delay of all players within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: After Attack Delay -1% [Lv 2]: After Attack Delay -3% [Lv 3]: After Attack Delay -5% [Lv 4]: After Attack Delay -7% [Lv 5]: After Attack Delay -9% [Lv 6]: After Attack Delay -11% [Lv 7]: After Attack Delay -13% [Lv 8]: After Attack Delay -15% [Lv 9]: After Attack Delay -17% [Lv 10]: After Attack Delay -20% |
Poem of Bragi Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Reduces Variable Casting Time and After Cast Delay for all players within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: Variable Casting Time -2%, After Cast Delay -3% [Lv 2]: Variable Casting Time -4%, After Cast Delay -6% [Lv 3]: Variable Casting Time -6%, After Cast Delay -9% [Lv 4]: Variable Casting Time -8%, After Cast Delay -12% [Lv 5]: Variable Casting Time -10%, After Cast Delay -15% [Lv 6]: Variable Casting Time -12%, After Cast Delay -18% [Lv 7]: Variable Casting Time -14%, After Cast Delay -21% [Lv 8]: Variable Casting Time -16%, After Cast Delay -24% [Lv 9]: Variable Casting Time -18%, After Cast Delay -27% [Lv 10]: Variable Casting Time -20%, After Cast Delay -30% |
Apple of Idun Max Level: 10 Requirement: Dissonance 3 Skill Form: Active Type: Song Skill Range: 31x31 AoE Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 20s Description: Increases the MaxHP and received Healing for all players, within the skill's range for 180 seconds. It does not stack with other Song skills. Requires Musical Instrument. [Lv 1]: MaxHP +10%, received Healing +2% [Lv 2]: MaxHP +11%, received Healing +4% [Lv 3]: MaxHP +12%, received Healing +6% [Lv 4]: MaxHP +13%, received Healing +8% [Lv 5]: MaxHP +14%, received Healing +10% [Lv 6]: MaxHP +15%, received Healing +12% [Lv 7]: MaxHP +16%, received Healing +14% [Lv 8]: MaxHP +17%, received Healing +16% [Lv 9]: MaxHP +18%, received Healing +18% [Lv 10]: MaxHP +20%, received Healing +20% |
Clown
Maestro
Troubadour
Skill | ||
Stage Manner Max Level: 5 Skill Form: Passive Description: Increases AP recovery when using Troubadour/Trouvere attack skills and increases effectiveness of some song skills. Increases P.ATK and S.MATK when equipped with a Musical Instrument, Bow or Whip. [Lv 1]: P.ATK/S.MATK +3 [Lv 2]: P.ATK/S.MATK +6 [Lv 3]: P.ATK/S.MATK +9 [Lv 4]: P.ATK/S.MATK +12 [Lv 5]: P.ATK/S.MATK +15 |
Retrospection Max Level: 1 Requirement: Stage Manner 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: 5s Description: Recasts the last song used. Recasted skill consumes 30% less SP gain more AP by 1.5x more than usual. [Lv 1]: Recast the last song used. |
Mystic Symphony Max Level: 1 Requirement: Metallic Fury 1, Rose Blossom 5 Skill Form: Active(AP) Type: Supportive Target: Caster Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.5s Cool Down: 60s AP Cost: 125 Dispellable: No Description: Grants a buff to the caster which increases the damage of Sound Blend, Rythm Shooting and Rose Blossom by 100% for 150 seconds. Increases physical and magical damage against Fish and Demi- Human race monsters for the skill duration. [Lv 1]: Increases damage of Sound Blend, Rythm Shooting and Rose Blossom. |
Sonata of Kvasir Max Level: 1 Requirement: Capriccio of Loki 1, Requiem of Niflheim 1 Skill Form: Active(AP) Type: Supportive Target: Caster Cast Time: 0s Fixed / 2s Variable After Cast Delay: 0.15s Cool Down: 120s AP Cost: 100 Dispellable: No Description: Enables the caster to use any Ensemble/Chorus skill alone for 60 seconds. Can only be used when in a party. Requires a Musical Instrument, Bow or Whip. [Lv 1]: Ensemble skills can be used alone. |
Rose Blossom Max Level: 5 Requirement: Rythm Shooting 3 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: 0.15s Cool Down: 0.7s AP Recovery: 3 Description: Attaches a flower seed on an arrow and shoots it to a target inflicting powerfull ranged physical damage. The flower booms after a while, inflicting additional ranged physical damage to the target and surrounding enemies. Damage additionally increases according to the caster's Base Level. When Stage Manner is learned, CON will also affect the additional damage. Damage increases if the target has Sonic Brand effect. (This effect does not remove the Sonic Brand.) Requires a Musical Instrument, Bow or Whip. Consumes 1 Arrow. [Lv 1]: ATK 2200% / 3050% (AoE: 5x5 cells) Sonic Brand: ATK 2400% / 3250% (AoE: 5x5 cells) [Lv 2]: ATK 4200% / 5850% (AoE: 5x5 cells) Sonic Brand: ATK 4600% / 6250% (AoE: 5x5 cells) [Lv 3]: ATK 6200% / 8650% (AoE: 7x7 cells) Sonic Brand: ATK 6800% / 9250% (AoE: 7x7 cells) [Lv 4]: ATK 8200% / 11450% (AoE: 7x7 cells) Sonic Brand: ATK 9000% / 12250% (AoE: 7x7 cells) [Lv 5]: ATK 10200% / 14250% (AoE: 9x9 cells) Sonic Brand: ATK 11200% / 15250% (AoE: 9x9 cells) |
March of Prontera Max Level: 5 Requirement: Raphsody of Mineworker 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases P.ATK and Movement Speed of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: P.ATK +3, AoE: 15x15 cells [Lv 2]: P.ATK +6, AoE: 15x15 cells [Lv 3]: P.ATK +9, AoE: 17x17 cells [Lv 4]: P.ATK +12, AoE: 21x21 cells [Lv 5]: P.ATK +15, AoE: 23x23 cells |
Rhythm Shooting Max Level: 5 Skill Form: Active Type: Physical Ranged Target: 1 Character Cast Time: 0s Fixed / 2s Variable After Cast Delay: None Cool Down: 0.35s AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5) Description: Fires an arrow at the target inflicting 3 ranged physical attacks. Damage additionally increases according to the caster's Base Level. When Stage Manner is learned, CON will also affect the additional damage. Damage increases if the target has Sonic Brand effect. (This effect does not remove the Sonic Brand.) Requires a Musical Instrument, Bow or Whip. Consumes 1 Arrow. [Lv 1]: Per Hit: ATK 1500%/ 1900%(Sonic Brand) [Lv 2]: Per Hit: ATK 2450%/ 2950%(Sonic Brand) [Lv 3]: Per Hit: ATK 3400%/ 4000%(Sonic Brand) [Lv 4]: Per Hit: ATK 4350%/ 5050%(Sonic Brand) [Lv 5]: Per Hit: ATK 5300%/ 6100%(Sonic Brand) |
Metallic Fury Max Level: 5 Requirement: Sound Blend 1 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.4s AP Recovery: 2 Description: Fires a sonic magic arrow at one target, inflicting magic damage to the target and surrounding enemies. Damage increases on targets with Sonic Brand. (The Sonic Brand checked on the explosion is not removed) The element depends on the equipped Arrow. Damage additionally increases according to the caster's Base Level and SPL. Requires a Musical Instrument or Whip. Consumes 1 Arrow. [Lv 1]: MATK 3850%/ 4650%(Sonic Brand)/AoE: 5x5 [Lv 2]: MATK 7700%/ 9300%(Sonic Brand)/AoE: 5x5 [Lv 3]: MATK 11550%/13950%(Sonic Brand)/AoE: 5x5 [Lv 4]: MATK 15400%/18600%(Sonic Brand)/AoE: 7x7 [Lv 5]: MATK 19250%/23250%(Sonic Brand)/AoE: 9x9 |
Sound Blend Max Level: 5 Requirement: Metallic Sound 5 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv5) 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 1s AP Recovery: 1 (Lv 1~3), 2 (Lv 4~5) Description: Inflicts magical damage and Sonic Brand status to the target. The Sonic Brand duration depends on the skill level and inflicts damage before it explodes, the element depends on the equipped Arrow. Targets marked with Sonic Brand will receive more damage from Reverberation, Metallic Sound, Rose Blossom and Rythm Shooting. Damage additionally increases according to the caster's Base Level and SPL. Requires a Musical Instrument or Whip. [Lv 1]: MATK: 120%, Sonic Brand Duration: 10 seconds [Lv 2]: MATK: 240%, Sonic Brand Duration: 10 seconds [Lv 3]: MATK: 360%, Sonic Brand Duration: 15 seconds [Lv 4]: MATK: 480%, Sonic Brand Duration: 15 seconds [Lv 5]: MATK: 600%, Sonic Brand Duration: 20 seconds |
Geffenia Nocturne Max Level: 5 Requirement: Stage Manner 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to decrease MRES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
Capriccio of Roki Max Level: 5 Requirement: Serenade of Jawaii 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to inflict Unlucky and Confusion status to enemy players in the surrounding area. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. This skill can only be used in PvP zones. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
Rhapsody of Mineworker Max Level: 5 Requirement: Stage Manner 3 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to decrease RES of normal monsters and enemy players in the skill's range for 30 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |
Musical Interlude Max Level: 5 Requirement: Raphsody of Mineworker 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases RES of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: Res +10, AoE: 15x15 cells [Lv 2]: Res +15, AoE: 15x15 cells [Lv 3]: Res +20, AoE: 17x17 cells [Lv 4]: Res +25, AoE: 21x21 cells [Lv 5]: Res +30, AoE: 23x23 cells |
Serenade of Jawaii Max Level: 5 Requirement: Geffenia Nocturne 1 Skill Form: Active Type: Supportive Target: Caster and Party Members Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 10 Description: Increases S.MATK and Movement Speed of the caster and party members in the skill's range for 180 seconds. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: S.MATK +3, AoE: 15x15 cells [Lv 2]: S.MATK +6, AoE: 15x15 cells [Lv 3]: S.MATK +9, AoE: 17x17 cells [Lv 4]: S.MATK +12, AoE: 21x21 cells [Lv 5]: S.MATK +15, AoE: 23x23 cells |
Requiem of Niflheim Max Level: 5 Requirement: Musical Interlude 1, March of Prontera 1 Skill Form: Active Type: Debuff Target: Enemies around the caster Cast Time: 0s Fixed / 1s Variable After Cast Delay: None Cool Down: 10s AP Recovery: 20 Description: Grants a chance to inflict Gloomy and Curse status to enemy players in the surrounding area. Increases effectiveness when there is another performer, which is the same party, on the caster's screen. This skill can only be used in PvP zones. Requires a Musical Instrument or Whip. Consumes 1 Throat Lozenge. [Lv 1]: AoE: 15x15 cells [Lv 2]: AoE: 15x15 cells [Lv 3]: AoE: 17x17 cells [Lv 4]: AoE: 21x21 cells [Lv 5]: AoE: 23x23 cells |