Wind Hawk

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Revision as of 16:14, 18 August 2021 by Stasi (talk | contribs) (→‎Ranger)
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When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Hunter.
  3. As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Sniper.
  6. As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
  7. As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.

Archer

Skill
43.png Owl's Eye
Max Level: 10
Skill Form: Passive
Description: Increases DEX.
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
44.png Vulture's Eye
Max Level: 10
Requirement: Owl's Eye 3
Skill Form: Passive
Description: Increases Attack Range
and
HIT rate with Bow class weapons.
[Lv 1]: Range +1, HIT rate +1%
[Lv 2]: Range +2, HIT rate +2%
[Lv 3]: Range +3, HIT rate +3%
[Lv 4]: Range +4, HIT rate +4%
[Lv 5]: Range +5, HIT rate +5%
[Lv 6]: Range +6, HIT rate +6%
[Lv 7]: Range +7, HIT rate +7%
[Lv 8]: Range +8, HIT rate +8%
[Lv 9]: Range +9, HIT rate +9%
[Lv 10]: Range +10, HIT rate +10%
45.png Improve Concentration
Max Level: 10
Requirement: Vulture's Eye 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Boosts AGI and DEX
temporarily as well as detects nearby
hidden characters in 3x3 AoE.

[Lv 1]: DEX/AGI +3%, Duration: 60 seconds
[Lv 2]: DEX/AGI +4%, Duration: 80 seconds
[Lv 3]: DEX/AGI +5%, Duration: 100 seconds
[Lv 4]: DEX/AGI +6%, Duration: 120 seconds
[Lv 5]: DEX/AGI +7%, Duration: 140 seconds
[Lv 6]: DEX/AGI +8%, Duration: 160 seconds
[Lv 7]: DEX/AGI +9%, Duration: 180 seconds
[Lv 8]: DEX/AGI +10%, Duration: 200 seconds
[Lv 9]: DEX/AGI +11%, Duration: 220 seconds
[Lv 10]: DEX/AGI +12%, Duration: 240 seconds
46.png Double Strafe
Max Level: 10
Requirement: Vulture's Eye 10
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 0.1s
Cool Down: None
Description: Fires an arrow that will
inflict double damage on target.
The base range of this skill is 9 cells.

[Lv 1]: 100% ATK x 2
[Lv 2]: 110% ATK x 2
[Lv 3]: 120% ATK x 2
[Lv 4]: 130% ATK x 2
[Lv 5]: 140% ATK x 2
[Lv 6]: 150% ATK x 2
[Lv 7]: 160% ATK x 2
[Lv 8]: 170% ATK x 2
[Lv 9]: 180% ATK x 2
[Lv 10]: 190% ATK x 2
47.png Arrow Shower
Max Level: 10
Requirement: Double Strafe 5
Skill Form: Active
Type: Physical Ranged
Target: Ground
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Fires an arrow at targeted
cell damaging all enemies on 3x3 AoE.
Enemies that receive damage will be
knocked 2 cells backward. The base range
of this skill is 9 cells.

[Lv 1]: 160% ATK
[Lv 2]: 170% ATK
[Lv 3]: 180% ATK
[Lv 4]: 190% ATK
[Lv 5]: 200% ATK
[Lv 6]: 210% ATK
[Lv 7]: 220% ATK
[Lv 8]: 230% ATK
[Lv 9]: 240% ATK
[Lv 10]: 250% ATK

Hunter

Skill
115.png Skid Trap
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will make an enemy slide in the direction
that the caster was facing at the moment the
trap was set.
Consumes 1
Trap.
[Lv 1]: 6 cell sliding range, 300 seconds
[Lv 2]: 7 cell sliding range, 240 seconds
[Lv 3]: 8 cell sliding range, 180 seconds
[Lv 4]: 9 cell sliding range, 120 seconds
[Lv 5]: 10 cell sliding range, 60 seconds
116.png Land Mine
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap with a 3x3 range
which will explode once an enemy steps on it.
Damage increases according to skill level,
caster's
Base Level, DEX and INT.
A trap that has not been stepped on is released
after the duration expires and returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Lasts 200 seconds
[Lv 2]: Lasts 160 seconds
[Lv 3]: Lasts 120 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 40 seconds
117.png Anklesnare
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will bind an enemy to the ground for the
skill's duration, which is affected by the
AGI
of the target. A trap that has not been stepped
on is released after the duration expires and
returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Lasts 250 seconds
[Lv 2]: Lasts 200 seconds
[Lv 3]: Lasts 150 seconds
[Lv 4]: Lasts 100 seconds
[Lv 5]: Lasts 50 seconds
118.png Shockwave Trap
Max Level: 5
Requirement: Anklesnare 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will drain
SP away from
enemies. A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: 20% MaxSP drain, lasts 200 sec
[Lv 2]: 35% MaxSP drain, lasts 160 sec
[Lv 3]: 50% MaxSP drain, lasts 120 sec
[Lv 4]: 65% MaxSP drain, lasts 80 sec
[Lv 5]: 80% MaxSP drain, lasts 40 sec
119.png Sandman
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
that will cause the enemy that steps on it,
as well as enemies within the trap's range,
to cause
Sleep status.
A trap that has not been stepped on
is released after the duration expires and
returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Sleep Rate: 50%, lasts 150 sec
[Lv 2]: Sleep Rate: 60%, lasts 120 sec
[Lv 3]: Sleep Rate: 70%, lasts 90 sec
[Lv 4]: Sleep Rate: 80%, lasts 60 sec
[Lv 5]: Sleep Rate: 90%, lasts 30 sec
120.png Flasher
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will emit intense light, which may cause
the target with the
Blind status.
A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
121.png Freezing Trap
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will freeze an enemy once it has been
triggered. A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
122.png Blast Mine
Max Level: 5
Requirement: Sandman 1,
Land Mine 1, Freezing Trap 1

Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap with a 3x3 range
that will automatically explode after a specific
time period determined by the level of
the skill.
Consumes 2
Traps.
[Lv 1]: Lasts 25 seconds
[Lv 2]: Lasts 20 seconds
[Lv 3]: Lasts 15 seconds
[Lv 4]: Lasts 10 seconds
[Lv 5]: Lasts 5 seconds
123.png Claymore Trap
Max Level: 5
Requirement: Blast Mine 1,
Shockwave Trap 1

Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap which will
inflict splashed damage in an 5x5 area.
Claymore Traps can be attacked to explode
instantly.
Consumes 2
Traps.
[Lv 1]: Lasts 20 seconds
[Lv 2]: Lasts 40 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 100 seconds
124.png Remove Trap
Max Level: 1
Requirement: Land Mine 1
Requirement: Double Strafe 5
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes a trap that has
been set on the ground, as well as
regain that
Trap.
125.png Talkie Box
Max Level: 1
Requirement: Remove Trap 1,
Shockwave Trap 1

Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will last for 600 seconds and will display
a prepared message for the person
who triggers it.
Consumes 1
Trap.
126.png Beastbane
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK
against
Brute and Insect race monsters.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
127.png Falconry Mastery
Max Level: 1
Requirement: Beastbane 1
Skill Form: Passive
Description: Enables renting of a Falcon
from the Hunter Guild.
128.png Steel Crow
Max Level: 10
Requirement: Blitz Beat 5
Skill Form: Passive
Description: Increases the damage
inflicted by
Falcon.
[Lv 1]: Damage +6
[Lv 2]: Damage +12
[Lv 3]: Damage +18
[Lv 4]: Damage +24
[Lv 5]: Damage +30
[Lv 6]: Damage +36
[Lv 7]: Damage +42
[Lv 8]: Damage +48
[Lv 9]: Damage +54
[Lv 10]: Damage +60
129.png Blitz Beat
Max Level: 5
Requirement: Falconry Mastery 1
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Commands Falcon to attack
a targeted and surrounding enemies in an
3x3 area. The
Falcon's damage is
increased by the owner's
AGI and DEX.
The skill level also increases the chance of
automatic attacks from the Falcon when
attacking an enemy with a
Bow class weapon,
which will be increased based on your
LUK.
The
Falcon's Attack Range is 3 cells plus
the level of
Vulture's Eye skill.
[Lv 1]: Hits: 1, SP Consumption: 10
[Lv 2]: Hits: 2, SP Consumption: 13
[Lv 3]: Hits: 3, SP Consumption: 16
[Lv 4]: Hits: 4, SP Consumption: 19
[Lv 5]: Hits: 5, SP Consumption: 22
130.png Detect
Max Level: 4
Requirement: Improve Concentration 1,
Falconry Mastery 1

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Commands a Falcon to detect
hidden characters from a distance.

[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells
131.png Spring Trap
Max Level: 5
Requirement: Remove Trap 1,
Falconry Mastery

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Commands Falcon to remove
a set
Trap from a distance.
[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells

Sniper

Skill
380.png True Sight
Max Level: 10
Requirement: Owl's Eye 10,
Vulture's Eye 10, Improve Concentration 10,
Falconry Mastery 1

Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Adds +5 to all Stats, as
well as increases
HIT, Weapon
damage and
Critical rate.
[Lv 1]: HIT +3%, Damage +2%, Critical +1
[Lv 2]: HIT +6%, Damage +4%, Critical +2
[Lv 3]: HIT +9%, Damage +6%, Critical +3
[Lv 4]: HIT +12%, Damage +8%, Critical +4
[Lv 5]: HIT +15%, Damage +10%, Critical +5
[Lv 6]: HIT +18%, Damage +12%, Critical +6
[Lv 7]: HIT +21%, Damage +14%, Critical +7
[Lv 8]: HIT +24%, Damage +16%, Critical +8
[Lv 9]: HIT +27%, Damage +18%, Critical +9
[Lv 10]: HIT +30%, Damage +20%, Critical +10
381.png Falcon Assault
Max Level: 5
Requirement: Vulture's Eye 5,
Falconry Mastery 1, Blitz Beat 5, Steel Crow 3

Skill Form: Active
Type: Special Physical Ranged
Target: 1 Character
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 3s
Cool Down: None
Description: Commands Falcon to attack
an enemy with an mighty strike.
Damage increases according to skill level
and caster's
Base Level.
382.png Sharp Shooting
Max Level: 5
Requirement: Double Strafe 5,
Improve Concentration 10

Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.5s Fixed / 0.5s Variable
After Cast Delay: 0.5s
Cool Down: None
Range: 11 cells
Description: Shoots an arrow with
incredible might directly towards a
targeted enemy, inflicting ranged physical
damage to it and surrounding enemies
within 5x5 cells. Has a high chance
to inflict half of the total
Critical Damage
and 50% of the caster's
Critical chance
will be added.

[Lv 1]: ATK 600%
[Lv 2]: ATK 900%
[Lv 3]: ATK 1200%
[Lv 4]: ATK 1500%
[Lv 5]: ATK 1800%
383.png Wind Walk
Max Level: 10
Requirement: Improve Concentration 9
Skill Form: Active
Type: Supportive
Target: Caster and Party Members
Cast Time: (Lv10)1.4s Fixed / 4.2s Variable
After Cast Delay: 2s
Cool Down: None
Description: Increases Movement Speed
and
FLEE rate of yourself and party
members. However,
Movement Speed will
not increased if a similar effect, such
as
Increase Agility, has already been
cast. Skills which decrease
Movement
Speed
, such as Quagmire, cancel the
Movement Speed increase from Wind
Walk
.

Ranger

Skill
2233.png Arrow Storm
Max Level: 10
Requirement: Aimed Bolt 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 0.3s Fixed / 2s Variable
After Cast Delay: None
Cool Down: 3.2
Description: Inflicts ranged physical
damage by pouring a rain of arrows like a
storm at a target and surrounding enemies
within 9x9 cells around the target.
Damage additionally increases according
to the caster's
Base Level and if
Fear Breeze is active, it will inflict more damage.
Consumes 5
Arrows.
[Lv 1]: ATK 380%, 450% (with Fear Breeze),
AoE: 5x5 cells

[Lv 2]: ATK 560%, 700% (with Fear Breeze),
AoE: 5x5 cells

[Lv 3]: ATK 740%, 950% (with Fear Breeze),
AoE: 5x5 cells

[Lv 4]: ATK 920%, 1200% (with Fear Breeze),
AoE: 5x5 cells

[Lv 5]: ATK 1100%, 1450% (with Fear Breeze),
AoE: 5x5 cells

[Lv 6]: ATK 1280%, 1700% (with Fear Breeze),
AoE: 7x7 cells

[Lv 7]: ATK 1460%, 1950% (with Fear Breeze),
AoE: 7x7 cells

[Lv 8]: ATK 1640%, 2200% (with Fear Breeze),
AoE: 7x7 cells

[Lv 9]: ATK 1820%, 2450% (with Fear Breeze),
AoE: 7x7 cells

[Lv 10]: ATK 2000%, 2700% (with Fear Breeze),
AoE: 9x9 cells
2234.png Fear Breeze
Max Level: 5
Requirement: Camouflage 1, Arrow Storm 5
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: 2s Fixed / 0s Variable
After Cast Delay: None
Cool Down: None
Description: During the skill duration,
normal ranged attack has a chance of
hitting a target multiple times.
Extra attacks will consume arrows.

[Lv 1]: Number of Attacks +1,
proc chance 12%, Duration 60 sec.

[Lv 2]: Number of Attacks +1,
proc chance 12%, Duration 90 sec.

[Lv 3]: Number of Attacks +1~+2,
proc chance 21%, Duration 120 sec.

[Lv 4]: Number of Attacks +1~+3,
proc chance 27%, Duration 150 sec.

[Lv 5]: Number of Attacks +1~+4,
proc chance 30%, Duration 180 sec.
2235.png Ranger Main
Max Level: 10
Requirement: Ranger Basic Skill
Skill Form: Passive
Description: Increases Mastery ATK against
Brute, Plant and Fish monsters and
decrease damage from those monsters.

[Lv 1]: Mastery ATK and resistance +5
[Lv 2]: Mastery ATK and resistance +10
[Lv 3]: Mastery ATK and resistance +15
[Lv 4]: Mastery ATK and resistance +20
[Lv 5]: Mastery ATK and resistance +25
[Lv 6]: Mastery ATK and resistance +30
[Lv 7]: Mastery ATK and resistance +35
[Lv 8]: Mastery ATK and resistance +40
[Lv 9]: Mastery ATK and resistance +45
[Lv 10]: Mastery ATK and resistance +50
2236.png Aimed Bolt
Max Level: 10
Requirement: Ankle Snare 5
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: 1s Fixed / 4s Variable
After Cast Delay: 0.5s
Cool Down: 1s
Description: Shoots an arrow intensively
at the target, inflicting large ranged
physical damage with 5 hits. The damage
further increases based on the caster's
Base Level and if Fear Breeze is
active, it will inflict more damage.
Consumes 3 Arrows.
[Lv 1]: ATK 520%, 835% (with Fear Breeze)
[Lv 2]: ATK 540%, 870% (with Fear Breeze)
[Lv 3]: ATK 560%, 905% (with Fear Breeze)
[Lv 4]: ATK 580%, 940% (with Fear Breeze)
[Lv 5]: ATK 600%, 975% (with Fear Breeze)
[Lv 6]: ATK 620%, 1010% (with Fear Breeze)
[Lv 7]: ATK 640%, 1045% (with Fear Breeze)
[Lv 8]: ATK 660%, 1080% (with Fear Breeze)
[Lv 9]: ATK 680%, 1115% (with Fear Breeze)
[Lv 10]: ATK 700%, 1150% (with Fear Breeze)
2237.png Detonator
Max Level: 1
Requirement: Cluster Bomb 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Immediately activates traps
on the ground. Skills range is 7x7
cells around the targeted area. It can
also activate
Hunter's traps. This
skill will not detonate traps of
another player. Can activate the
following traps:
Blast Mine, Claymore Trap, Sandman,
Talkie Box, Firing Trap, Cluster Bomb

and
Ice Binding Trap.
2238.png Electric Shocker
Max Level: 5
Requirement: Shockwave Trap 5
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Immobilizes a target and
drains certain amount of
SP per second
from the target.
Electric Shocker
cannot be removed with
Remove Trap.
Requires 1
Special Alloy Trap.
Maximum 3 traps are allowed to be set.

[Lv 1]: Drains 5% SP/sec, Duration 20 sec.
[Lv 2]: Drains 10% SP/sec, Duration 22 sec.
[Lv 3]: Drains 15% SP/sec, Duration 24 sec.
[Lv 4]: Drains 20% SP/sec, Duration 26 sec.
[Lv 5]: Drains 25% SP/sec, Duration 28 sec.
2239.png Cluster Bomb
Max Level: 5
Requirement: Trap Research 3
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Maximum 3 traps are allowed
to be set at once and damage range is
3 cells wide and 5 cells deep. Can be
combined with
Detonator skill. Cluster
Bomb
cannot be removed with Remove Trap.
Requires 1
Special Alloy Trap.
[Lv 1]: 300% Damage+Additional Trap Damage, Duration 15 sec.
[Lv 2]: 400% damage+Additional Trap Damage, Duration 15 sec.
[Lv 3]: 500% damage+Additional Trap Damage, Duration 15 sec.
[Lv 4]: 600% damage+Additional Trap Damage, Duration 15 sec.
[Lv 5]: 700% damage+Additional Trap Damage, Duration 15 sec.
2240.png Warg Mastery
Max Level: 1
Requirement: Ranger Basic Skill
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 1s
Cool Down: None
Description: Summons a Warg with a Wolf
Flute
. Re-using the skill returns the
Warg to the wild.
2241.png Warg Rider
Max Level: 3
Requirement: Warg Mastery 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Allows a Ranger to mount
their summoned
Warg. Skill level
increases
Movement Speed. While
mounted on a
Warg, you can't use any
bow attacks or skills that are not
Warg
exclusive other than trap skills.
Can use the following traps while on
a
Warg: Cobalt Trap, Magenta Trap,
Verdure Trap, Maze Trap, Electric Shocker
.
2242.png Warg Dash
Max Level: 1
Requirement: Warg Rider 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Usable only when mounted
on your
Warg. Makes your Warg scamper in
a straight direction, re-using the skill
will stop it. You will automatically
stop when hitting a wall or an enemy.
If the
Ranger has already learned Warg
Strike
, it gives damage to the crashed enemy.
2243.png Warg Strike
Max Level: 5
Requirement: Tooth of Warg 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Makes your Warg run into a
target and inflict damage. Damage
increases as skill level gets higher.

[Lv 1]: 200% Damage
[Lv 2]: 400% Damage
[Lv 3]: 600% Damage
[Lv 4]: 800% Damage
[Lv 5]: 1000% Damage
2244.png Warg Bite
Max Level: 5
Requirement: Warg Strike 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
Cast Time: None
After Cast Delay: 2s
Cool Down: (Lv5)12s
Description: Makes your Warg leap at a
target, dealing damage and temporarily
causing
Immobilizes status.
The duration increases based on the
Tooth of Warg skill level and the success
chance depends on the target's
AGI.
Can't be used while mounted on a
Warg.
[Lv 1]: 600% Damage, Duration: 1 second
+ Tooth of Warg skill level

[Lv 2]: 800% Damage, Duration: 2 seconds
+ Tooth of Warg skill level

[Lv 3]: 1000% Damage, Duration: 3 seconds
+ Tooth of Warg skill level

[Lv 4]: 1200% Damage, Duration: 4 seconds
+ Tooth of Warg skill level

[Lv 5]: 1500% Damage, Duration: 5 seconds
+ Tooth of Warg skill level
2245.png Tooth of Warg
Max Level: 10
Requirement: Warg Mastery 1
Skill Form: Passive
Description: Increases the Mastery ATK
for
Warg skills. Increases Mastery ATK as
skill level gets higher.

[Lv 1]: Mastery ATK +30
[Lv 2]: Mastery ATK +60
[Lv 3]: Mastery ATK +90
[Lv 4]: Mastery ATK +120
[Lv 5]: Mastery ATK +150
[Lv 6]: Mastery ATK +180
[Lv 7]: Mastery ATK +210
[Lv 8]: Mastery ATK +240
[Lv 9]: Mastery ATK +270
[Lv 10]: Mastery ATK +300
2246.png Sensitive Keen
Max Level: 5
Requirement: Tooth of Warg 3
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: 3s
Cool Down: None
Description: Uses the Warg's senses to
reveal hidden traps and enemies. Has a
chance to attack enemies with
Warg Bite.
[Lv 1]: 7x7 AoE, 150% Damage,
Warg Bite Chance 8%

[Lv 2]: 9x9 AoE, 200% Damage,
Warg Bite Chance 16%

[Lv 3]: 11x11 AoE, 250% Damage,
Warg Bite Chance 24%

[Lv 4]: 13x13 AoE, 300% Damage,
Warg Bite Chance 32%

[Lv 5]: 15x15 AoE, 350% Damage,
Warg Bite Chance 40%
2247.png Camouflage
Max Level: 5
Requirement: Ranger Main 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Hides yourself behind walls
or any obstacles so other monsters can't notice you
(except
Boss, Demon, Insect monsters).
You appear translucent while
Camouflaged. Increases Critical rate
and
Mastery ATK, but decrease DEF while casting
the skill.
The effect wears off after leaving Camouflage
or attacking a single time.

[Lv 1]: 6 SP per sec, Movement Disabled
[Lv 2]: 5 SP per sec, Movement Disabled
[Lv 3]: 4 SP per sec, 50% Movement
[Lv 4]: 3 SP per sec, 75% Movement
[Lv 5]: 2 SP per sec, 100% Movement
2248.png Trap Research
Max Level: 10
Requirement: Claymore Trap 1, Remove Trap 1
Skill Form: Passive
Description: Increases trap damage and
trap set range of
Hunters and Rangers,
also increases
INT and MaxSP.
[Lv 1]: Damage +40, INT +1, MaxSP +220,
Range +1

[Lv 2]: Damage +80, INT +2, MaxSP +240,
Range +1

[Lv 3]: Damage +120, INT +3, MaxSP +260,
Range +2

[Lv 4]: Damage +160, INT +4, MaxSP +280,
Range +2

[Lv 5]: Damage +200, INT +5, MaxSP +300,
Range +3

[Lv 6]: Damage +240, INT +6, MaxSP +320,
Range +3

[Lv 7]: Damage +280, INT +7, MaxSP +340,
Range +4

[Lv 8]: Damage +320, INT +8, MaxSP +360,
Range +4

[Lv 9]: Damage +360, INT +9, MaxSP +380,
Range +5

[Lv 10]: Damage +400, INT +10, MaxSP +400,
Range +5
2249.png Magenta Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Monsters that step on this
trap has its element changed to
Fire
elemental. Does not affect
Boss type
monsters or players.
Consumes 1
Scarlet Point and
1
Special Alloy Trap.
2250.png Cobalt Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Monsters that step on this
trap has it's element changed to
Water
elemental. Does not affect
Boss type
monsters or players.
Consumes 1
Indigo Point and
1
Special Alloy Trap.
2251.png Maze Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Monsters that step on this
trap has its element changed to
Earth
elemental. Does not affect
Boss type
monsters or players.
Consumes 1
Lime Green Point and
1
Special Alloy Trap.
2252.png Verdure Trap
Max Level: 1
Requirement: Trap Research 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: Monsters that step on this
trap has its element changed to
Wind
elemental. Does not affect
Boss type
monsters or players.
Consumes 1
Yellow Wish Point and
1
Special Alloy Trap.
2253.png Firing Trap
Max Level: 5
Requirement: Detonator 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: When this trap activated,
it deals damage in a 5x5 area and
causes
Burning status. Skill Level
increases success rate of inflicting
Burning status.
Consumes 1
Special Alloy Trap.
[Lv 1]: Success Chance 60%
[Lv 2]: Success Chance 70%
[Lv 3]: Success Chance 80%
[Lv 4]: Success Chance 90%
[Lv 5]: Success Chance 100%
2254.png Ice Binding Trap
Max Level: 5
Requirement: Detonator 1
Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: None
After Cast Delay: 2s
Cool Down: None
Description: When this trap activates,
it deals damage in a 3x3 area and
inflicts
Freezing status. Skill Level
increases success rate of inflicting
Freezing status.
Consumes 1
Special Alloy Trap.
[Lv 1]: Success Chance 60%
[Lv 2]: Success Chance 70%
[Lv 3]: Success Chance 80%
[Lv 4]: Success Chance 90%
[Lv 5]: Success Chance 100%

Wind Hawk

Skill Description Level
Advanced Trap

Max level:5
Prerequisite skills:Trap Research level 3
Group:Passive

Increases the effects of Wind Hawk traps.

Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.


[Level 1]:Increases duration:3 seconds/increases damage:20%.
[Level 2]:Increases duration:6 seconds/increases damage:40%.
[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.

Wind Sign

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Nature Friendly

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Hawk Rush

Max level:5
Prerequisite skills:Hawk Mastery level 1
Group:Active Type:Long ranged physical
Target:Single target

Orders the hawk to deals long ranged physical damage to the target.

Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. The skill only be triggered when equipping bow.


[Level 1]:100% Atk.
[Level 2]:200% Atk.
[Level 3]:300% Atk.
[Level 4]:400% Atk.
[Level 5]:500% Atk.

Hawk Mastery

Max level:1
Prerequisite skills:Steel Crow level 1
Group:Active/Special

Trains the hawk to follow the order.

The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together. Requires [Hawk Flute] to calls the hawk.


[Level 1]:Summons hawk.

Calamity Gale

Max level:1
Prerequisite skills:Gale Storm level 5, Wind Sign level 5
Group:Active (AP) Type:Buff
Target:Self
Consumes AP:200

Endows the user's body with the rage of windblast.

The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. Can't be used with No Limits.


[Level 1]:Grants the user powerful buff.

Hawk Boomerang

Max level:5
Prerequisite skills:Hawk Rush level 5
Group:Active (AP) Type:Long ranged physical
Target:Single target
Consumes AP:50

Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.

Deals 50% more damage against brute and fish race monsters. Deals additional damage depends on user's base level and trait stats. The effectiveness of critical modifier is applied by half. The skill only be used when equipping bow.


[Level 1]:500% Atk/damage against brute and fish:750% Atk.
[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.

Gale Storm

Max level:10
Prerequisite skills:Crescive Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:10 when hits 3 targets or more

Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.

Recovers AP if the skill hits 3 targets or more. Deals additional damage depends on user's base level and CON. Consumes 5 equipped arrows.


[Level 1]:250% Atk/area of effect:5x5 cells.
[Level 2]:500% Atk/area of effect:5x5 cells.
[Level 3]:750% Atk/area of effect:5x5 cells.
[Level 4]:1000% Atk/area of effect:5x5 cells.
[Level 5]:1250% Atk/area of effect:7x7 cells.
[Level 6]:1500% Atk/area of effect:7x7 cells.
[Level 7]:1750% Atk/area of effect:7x7 cells.
[Level 8]:2000% Atk/area of effect:9x9 cells.
[Level 9]:2250% Atk/area of effect:9x9 cells.
[Level 10]:2500% Atk/area of effect:11x11 cells.

Deep Blind Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals shadow property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive pitch-darkness status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Solid Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals earth property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive concretion status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Swift Trap

Max level:5
Prerequisite skills:Deep Blind Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals wind property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive torrent status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Crescive Bolt

Max level:10
Prerequisite skills:Aimed Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:1

Fires 1 shot of long ranged physical damage to the single target.

Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times). The stack is reset if the user move out from standing cell or changing position with skill. The stack is reset after 10 seconds of latest cast. Deals additional damage depends on user's base level and CON. Consumes 1 equipped arrow. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half.


[Level 1]:300% Atk.
[Level 2]:600% Atk.
[Level 3]:900% Atk.
[Level 4]:1200% Atk.
[Level 5]:1500% Atk.
[Level 6]:1800% Atk.
[Level 7]:2100% Atk.
[Level 8]:2400% Atk.
[Level 9]:2700% Atk.
[Level 10]:3000% Atk.

Flame Trap

Max level:5
Prerequisite skills:Solid Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals fire property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive blaze status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.