Wind Hawk

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Revision as of 16:11, 18 August 2021 by Stasi (talk | contribs) (→‎Hunter)
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When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Hunter.
  3. As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Sniper.
  6. As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
  7. As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.

Archer

Skill
43.png Owl's Eye
Max Level: 10
Skill Form: Passive
Description: Increases DEX.
[Lv 1]: DEX +1
[Lv 2]: DEX +2
[Lv 3]: DEX +3
[Lv 4]: DEX +4
[Lv 5]: DEX +5
[Lv 6]: DEX +6
[Lv 7]: DEX +7
[Lv 8]: DEX +8
[Lv 9]: DEX +9
[Lv 10]: DEX +10
44.png Vulture's Eye
Max Level: 10
Requirement: Owl's Eye 3
Skill Form: Passive
Description: Increases Attack Range
and
HIT rate with Bow class weapons.
[Lv 1]: Range +1, HIT rate +1%
[Lv 2]: Range +2, HIT rate +2%
[Lv 3]: Range +3, HIT rate +3%
[Lv 4]: Range +4, HIT rate +4%
[Lv 5]: Range +5, HIT rate +5%
[Lv 6]: Range +6, HIT rate +6%
[Lv 7]: Range +7, HIT rate +7%
[Lv 8]: Range +8, HIT rate +8%
[Lv 9]: Range +9, HIT rate +9%
[Lv 10]: Range +10, HIT rate +10%
45.png Improve Concentration
Max Level: 10
Requirement: Vulture's Eye 1
Skill Form: Active
Type: Supportive
Target: Caster
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Boosts AGI and DEX
temporarily as well as detects nearby
hidden characters in 3x3 AoE.

[Lv 1]: DEX/AGI +3%, Duration: 60 seconds
[Lv 2]: DEX/AGI +4%, Duration: 80 seconds
[Lv 3]: DEX/AGI +5%, Duration: 100 seconds
[Lv 4]: DEX/AGI +6%, Duration: 120 seconds
[Lv 5]: DEX/AGI +7%, Duration: 140 seconds
[Lv 6]: DEX/AGI +8%, Duration: 160 seconds
[Lv 7]: DEX/AGI +9%, Duration: 180 seconds
[Lv 8]: DEX/AGI +10%, Duration: 200 seconds
[Lv 9]: DEX/AGI +11%, Duration: 220 seconds
[Lv 10]: DEX/AGI +12%, Duration: 240 seconds
46.png Double Strafe
Max Level: 10
Requirement: Vulture's Eye 10
Skill Form: Active
Type: Physical Ranged
Target: 1 Character
Cast Time: None
After Cast Delay: 0.1s
Cool Down: None
Description: Fires an arrow that will
inflict double damage on target.
The base range of this skill is 9 cells.

[Lv 1]: 100% ATK x 2
[Lv 2]: 110% ATK x 2
[Lv 3]: 120% ATK x 2
[Lv 4]: 130% ATK x 2
[Lv 5]: 140% ATK x 2
[Lv 6]: 150% ATK x 2
[Lv 7]: 160% ATK x 2
[Lv 8]: 170% ATK x 2
[Lv 9]: 180% ATK x 2
[Lv 10]: 190% ATK x 2
47.png Arrow Shower
Max Level: 10
Requirement: Double Strafe 5
Skill Form: Active
Type: Physical Ranged
Target: Ground
Cast Time: None
After Cast Delay: 0.5s
Cool Down: None
Description: Fires an arrow at targeted
cell damaging all enemies on 3x3 AoE.
Enemies that receive damage will be
knocked 2 cells backward. The base range
of this skill is 9 cells.

[Lv 1]: 160% ATK
[Lv 2]: 170% ATK
[Lv 3]: 180% ATK
[Lv 4]: 190% ATK
[Lv 5]: 200% ATK
[Lv 6]: 210% ATK
[Lv 7]: 220% ATK
[Lv 8]: 230% ATK
[Lv 9]: 240% ATK
[Lv 10]: 250% ATK

Hunter

Skill
115.png Skid Trap
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will make an enemy slide in the direction
that the caster was facing at the moment the
trap was set.
Consumes 1
Trap.
[Lv 1]: 6 cell sliding range, 300 seconds
[Lv 2]: 7 cell sliding range, 240 seconds
[Lv 3]: 8 cell sliding range, 180 seconds
[Lv 4]: 9 cell sliding range, 120 seconds
[Lv 5]: 10 cell sliding range, 60 seconds
116.png Land Mine
Max Level: 5
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap with a 3x3 range
which will explode once an enemy steps on it.
Damage increases according to skill level,
caster's
Base Level, DEX and INT.
A trap that has not been stepped on is released
after the duration expires and returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Lasts 200 seconds
[Lv 2]: Lasts 160 seconds
[Lv 3]: Lasts 120 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 40 seconds
117.png Anklesnare
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will bind an enemy to the ground for the
skill's duration, which is affected by the
AGI
of the target. A trap that has not been stepped
on is released after the duration expires and
returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Lasts 250 seconds
[Lv 2]: Lasts 200 seconds
[Lv 3]: Lasts 150 seconds
[Lv 4]: Lasts 100 seconds
[Lv 5]: Lasts 50 seconds
118.png Shockwave Trap
Max Level: 5
Requirement: Anklesnare 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will drain
SP away from
enemies. A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: 20% MaxSP drain, lasts 200 sec
[Lv 2]: 35% MaxSP drain, lasts 160 sec
[Lv 3]: 50% MaxSP drain, lasts 120 sec
[Lv 4]: 65% MaxSP drain, lasts 80 sec
[Lv 5]: 80% MaxSP drain, lasts 40 sec
119.png Sandman
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
that will cause the enemy that steps on it,
as well as enemies within the trap's range,
to cause
Sleep status.
A trap that has not been stepped on
is released after the duration expires and
returns the
Trap.
Consumes 1
Trap.
[Lv 1]: Sleep Rate: 50%, lasts 150 sec
[Lv 2]: Sleep Rate: 60%, lasts 120 sec
[Lv 3]: Sleep Rate: 70%, lasts 90 sec
[Lv 4]: Sleep Rate: 80%, lasts 60 sec
[Lv 5]: Sleep Rate: 90%, lasts 30 sec
120.png Flasher
Max Level: 5
Requirement: Skid Trap 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will emit intense light, which may cause
the target with the
Blind status.
A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
121.png Freezing Trap
Max Level: 5
Requirement: Flasher 1
Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will freeze an enemy once it has been
triggered. A trap that has not been stepped on
is released after the duration expires and
returns the
Traps.
Consumes 2
Traps.
[Lv 1]: Lasts 150 seconds
[Lv 2]: Lasts 120 seconds
[Lv 3]: Lasts 90 seconds
[Lv 4]: Lasts 60 seconds
[Lv 5]: Lasts 30 seconds
122.png Blast Mine
Max Level: 5
Requirement: Sandman 1,
Land Mine 1, Freezing Trap 1

Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap with a 3x3 range
that will automatically explode after a specific
time period determined by the level of
the skill.
Consumes 2
Traps.
[Lv 1]: Lasts 25 seconds
[Lv 2]: Lasts 20 seconds
[Lv 3]: Lasts 15 seconds
[Lv 4]: Lasts 10 seconds
[Lv 5]: Lasts 5 seconds
123.png Claymore Trap
Max Level: 5
Requirement: Blast Mine 1,
Shockwave Trap 1

Skill Form: Active
Type: Trap (Visible)
Target: Ground
Cast Time: 0.3s Fixed / 0.5s Variable
After Cast Delay: 1s
Cool Down: None
Description: Sets a trap which will
inflict splashed damage in an 5x5 area.
Claymore Traps can be attacked to explode
instantly.
Consumes 2
Traps.
[Lv 1]: Lasts 20 seconds
[Lv 2]: Lasts 40 seconds
[Lv 3]: Lasts 60 seconds
[Lv 4]: Lasts 80 seconds
[Lv 5]: Lasts 100 seconds
124.png Remove Trap
Max Level: 1
Requirement: Land Mine 1
Requirement: Double Strafe 5
Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Removes a trap that has
been set on the ground, as well as
regain that
Trap.
125.png Talkie Box
Max Level: 1
Requirement: Remove Trap 1,
Shockwave Trap 1

Skill Form: Active
Type: Trap (Hidden)
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Sets a trap with a 3x3 range
which will last for 600 seconds and will display
a prepared message for the person
who triggers it.
Consumes 1
Trap.
126.png Beastbane
Max Level: 10
Skill Form: Passive
Description: Increases Mastery ATK
against
Brute and Insect race monsters.
[Lv 1]: Mastery ATK +4
[Lv 2]: Mastery ATK +8
[Lv 3]: Mastery ATK +12
[Lv 4]: Mastery ATK +16
[Lv 5]: Mastery ATK +20
[Lv 6]: Mastery ATK +24
[Lv 7]: Mastery ATK +28
[Lv 8]: Mastery ATK +32
[Lv 9]: Mastery ATK +36
[Lv 10]: Mastery ATK +40
127.png Falconry Mastery
Max Level: 1
Requirement: Beastbane 1
Skill Form: Passive
Description: Enables renting of a Falcon
from the Hunter Guild.
128.png Steel Crow
Max Level: 10
Requirement: Blitz Beat 5
Skill Form: Passive
Description: Increases the damage
inflicted by
Falcon.
[Lv 1]: Damage +6
[Lv 2]: Damage +12
[Lv 3]: Damage +18
[Lv 4]: Damage +24
[Lv 5]: Damage +30
[Lv 6]: Damage +36
[Lv 7]: Damage +42
[Lv 8]: Damage +48
[Lv 9]: Damage +54
[Lv 10]: Damage +60
129.png Blitz Beat
Max Level: 5
Requirement: Falconry Mastery 1
Skill Form: Active
Type: Special Physical
Target: 1 Character
Cast Time: 0.2s Fixed / 0.8s Variable
After Cast Delay: 1s
Cool Down: None
Description: Commands Falcon to attack
a targeted and surrounding enemies in an
3x3 area. The
Falcon's damage is
increased by the owner's
AGI and DEX.
The skill level also increases the chance of
automatic attacks from the Falcon when
attacking an enemy with a
Bow class weapon,
which will be increased based on your
LUK.
The
Falcon's Attack Range is 3 cells plus
the level of
Vulture's Eye skill.
[Lv 1]: Hits: 1, SP Consumption: 10
[Lv 2]: Hits: 2, SP Consumption: 13
[Lv 3]: Hits: 3, SP Consumption: 16
[Lv 4]: Hits: 4, SP Consumption: 19
[Lv 5]: Hits: 5, SP Consumption: 22
130.png Detect
Max Level: 4
Requirement: Improve Concentration 1,
Falconry Mastery 1

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Commands a Falcon to detect
hidden characters from a distance.

[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells
131.png Spring Trap
Max Level: 5
Requirement: Remove Trap 1,
Falconry Mastery

Skill Form: Active
Type: Supportive
Target: Ground
Cast Time: None
After Cast Delay: None
Cool Down: None
Description: Commands Falcon to remove
a set
Trap from a distance.
[Lv 1]: Range: 2 cells
[Lv 2]: Range: 4 cells
[Lv 3]: Range: 6 cells
[Lv 4]: Range: 8 cells

Sniper

Ranger

Wind Hawk

Skill Description Level
Advanced Trap

Max level:5
Prerequisite skills:Trap Research level 3
Group:Passive

Increases the effects of Wind Hawk traps.

Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.


[Level 1]:Increases duration:3 seconds/increases damage:20%.
[Level 2]:Increases duration:6 seconds/increases damage:40%.
[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.

Wind Sign

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Nature Friendly

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Hawk Rush

Max level:5
Prerequisite skills:Hawk Mastery level 1
Group:Active Type:Long ranged physical
Target:Single target

Orders the hawk to deals long ranged physical damage to the target.

Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. The skill only be triggered when equipping bow.


[Level 1]:100% Atk.
[Level 2]:200% Atk.
[Level 3]:300% Atk.
[Level 4]:400% Atk.
[Level 5]:500% Atk.

Hawk Mastery

Max level:1
Prerequisite skills:Steel Crow level 1
Group:Active/Special

Trains the hawk to follow the order.

The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together. Requires [Hawk Flute] to calls the hawk.


[Level 1]:Summons hawk.

Calamity Gale

Max level:1
Prerequisite skills:Gale Storm level 5, Wind Sign level 5
Group:Active (AP) Type:Buff
Target:Self
Consumes AP:200

Endows the user's body with the rage of windblast.

The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. Can't be used with No Limits.


[Level 1]:Grants the user powerful buff.

Hawk Boomerang

Max level:5
Prerequisite skills:Hawk Rush level 5
Group:Active (AP) Type:Long ranged physical
Target:Single target
Consumes AP:50

Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.

Deals 50% more damage against brute and fish race monsters. Deals additional damage depends on user's base level and trait stats. The effectiveness of critical modifier is applied by half. The skill only be used when equipping bow.


[Level 1]:500% Atk/damage against brute and fish:750% Atk.
[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.

Gale Storm

Max level:10
Prerequisite skills:Crescive Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:10 when hits 3 targets or more

Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.

Recovers AP if the skill hits 3 targets or more. Deals additional damage depends on user's base level and CON. Consumes 5 equipped arrows.


[Level 1]:250% Atk/area of effect:5x5 cells.
[Level 2]:500% Atk/area of effect:5x5 cells.
[Level 3]:750% Atk/area of effect:5x5 cells.
[Level 4]:1000% Atk/area of effect:5x5 cells.
[Level 5]:1250% Atk/area of effect:7x7 cells.
[Level 6]:1500% Atk/area of effect:7x7 cells.
[Level 7]:1750% Atk/area of effect:7x7 cells.
[Level 8]:2000% Atk/area of effect:9x9 cells.
[Level 9]:2250% Atk/area of effect:9x9 cells.
[Level 10]:2500% Atk/area of effect:11x11 cells.

Deep Blind Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals shadow property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive pitch-darkness status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Solid Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals earth property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive concretion status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Swift Trap

Max level:5
Prerequisite skills:Deep Blind Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals wind property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive torrent status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Crescive Bolt

Max level:10
Prerequisite skills:Aimed Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:1

Fires 1 shot of long ranged physical damage to the single target.

Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times). The stack is reset if the user move out from standing cell or changing position with skill. The stack is reset after 10 seconds of latest cast. Deals additional damage depends on user's base level and CON. Consumes 1 equipped arrow. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half.


[Level 1]:300% Atk.
[Level 2]:600% Atk.
[Level 3]:900% Atk.
[Level 4]:1200% Atk.
[Level 5]:1500% Atk.
[Level 6]:1800% Atk.
[Level 7]:2100% Atk.
[Level 8]:2400% Atk.
[Level 9]:2700% Atk.
[Level 10]:3000% Atk.

Flame Trap

Max level:5
Prerequisite skills:Solid Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals fire property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive blaze status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.