Wind Hawk

Revision as of 15:46, 18 August 2021 by Stasi (talk | contribs) (→‎Skills)

When do I change job?

  1. As Novice job level 10 you can change to Archer.
  2. As Archer job level 40-50 you can change to Hunter.
  3. As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
    Note:
    • Only Rebirth Chars can change to 4th Class!
    • You will miss out rebirth skills and stats points!
  4. As rebirth Novice job level 10 you can change to Archer.
  5. As Archer with job level 40-50 you can change to 2nd class Sniper.
  6. As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
  7. As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.

Archer

Hunter

Sniper

Ranger

Wind Hawk

Skill Description Level
Advanced Trap

Max level:5
Prerequisite skills:Trap Research level 3
Group:Passive

Increases the effects of Wind Hawk traps.

Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap.


[Level 1]:Increases duration:3 seconds/increases damage:20%.
[Level 2]:Increases duration:6 seconds/increases damage:40%.
[Level 3]:Increases duration:9 seconds/increases damage:60%/increases AP gained:1.
[Level 4]:Increases duration:12 seconds/increases damage:80%/increases AP gained:1.
[Level 5]:Increases duration:15 seconds/increases damage:100%/increases AP gained:1.

Wind Sign

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Nature Friendly

Max level:5
Prerequisite skills:Nature Friendly level 5
Group:Active Type:Debuff
Target:Single target

Marks the target with the sign of wind for the skill duration.

Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed.


[Level 1]:Skill duration:20 seconds/chance to gains AP:14%.
[Level 2]:Skill duration:30 seconds/chance to gains AP:20%.
[Level 3]:Skill duration:40 seconds/chance to gains AP:26%.
[Level 4]:Skill duration:50 seconds/chance to gains AP:32%.
[Level 5]:Skill duration:60 seconds/chance to gains AP:40%.

Hawk Rush

Max level:5
Prerequisite skills:Hawk Mastery level 1
Group:Active Type:Long ranged physical
Target:Single target

Orders the hawk to deals long ranged physical damage to the target.

Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. The skill only be triggered when equipping bow.


[Level 1]:100% Atk.
[Level 2]:200% Atk.
[Level 3]:300% Atk.
[Level 4]:400% Atk.
[Level 5]:500% Atk.

Hawk Mastery

Max level:1
Prerequisite skills:Steel Crow level 1
Group:Active/Special

Trains the hawk to follow the order.

The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together. Requires [Hawk Flute] to calls the hawk.


[Level 1]:Summons hawk.

Calamity Gale

Max level:1
Prerequisite skills:Gale Storm level 5, Wind Sign level 5
Group:Active (AP) Type:Buff
Target:Self
Consumes AP:200

Endows the user's body with the rage of windblast.

The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. Can't be used with No Limits.


[Level 1]:Grants the user powerful buff.

Hawk Boomerang

Max level:5
Prerequisite skills:Hawk Rush level 5
Group:Active (AP) Type:Long ranged physical
Target:Single target
Consumes AP:50

Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.

Deals 50% more damage against brute and fish race monsters. Deals additional damage depends on user's base level and trait stats. The effectiveness of critical modifier is applied by half. The skill only be used when equipping bow.


[Level 1]:500% Atk/damage against brute and fish:750% Atk.
[Level 2]:1000% Atk/damage against brute and fish:1500% Atk.
[Level 3]:1500% Atk/damage against brute and fish:2250% Atk.
[Level 4]:2000% Atk/damage against brute and fish:3000% Atk.
[Level 5]:2500% Atk/damage against brute and fish:3750% Atk.

Gale Storm

Max level:10
Prerequisite skills:Crescive Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:10 when hits 3 targets or more

Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.

Recovers AP if the skill hits 3 targets or more. Deals additional damage depends on user's base level and CON. Consumes 5 equipped arrows.


[Level 1]:250% Atk/area of effect:5x5 cells.
[Level 2]:500% Atk/area of effect:5x5 cells.
[Level 3]:750% Atk/area of effect:5x5 cells.
[Level 4]:1000% Atk/area of effect:5x5 cells.
[Level 5]:1250% Atk/area of effect:7x7 cells.
[Level 6]:1500% Atk/area of effect:7x7 cells.
[Level 7]:1750% Atk/area of effect:7x7 cells.
[Level 8]:2000% Atk/area of effect:9x9 cells.
[Level 9]:2250% Atk/area of effect:9x9 cells.
[Level 10]:2500% Atk/area of effect:11x11 cells.

Deep Blind Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals shadow property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive pitch-darkness status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Solid Trap

Max level:5
Prerequisite skills:Advanced Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals earth property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive concretion status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Swift Trap

Max level:5
Prerequisite skills:Deep Blind Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals wind property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive torrent status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.

Crescive Bolt

Max level:10
Prerequisite skills:Aimed Bolt level 3
Group:Active Type:Long ranged physical
Target:Single target Recovers AP:1

Fires 1 shot of long ranged physical damage to the single target.

Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times). The stack is reset if the user move out from standing cell or changing position with skill. The stack is reset after 10 seconds of latest cast. Deals additional damage depends on user's base level and CON. Consumes 1 equipped arrow. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half.


[Level 1]:300% Atk.
[Level 2]:600% Atk.
[Level 3]:900% Atk.
[Level 4]:1200% Atk.
[Level 5]:1500% Atk.
[Level 6]:1800% Atk.
[Level 7]:2100% Atk.
[Level 8]:2400% Atk.
[Level 9]:2700% Atk.
[Level 10]:3000% Atk.

Flame Trap

Max level:5
Prerequisite skills:Solid Trap level 3
Group:Active Type:Trap
Target:1 cell ground target Recovers AP:3~4

Places the trap that deals fire property melee physical damage over time for the trap duration.

Targets hit by this trap have a chance to receive blaze status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON.


[Level 1]:250% Atk/trap duration:12 seconds.
[Level 2]:500% Atk/trap duration:24 seconds.
[Level 3]:750% Atk/trap duration:36 seconds.
[Level 4]:1000% Atk/trap duration:48 seconds.
[Level 5]:1250% Atk/trap duration:60 seconds.