Wind Hawk
When do I change job?
- As Novice job level 10 you can change to Archer.
- As Archer job level 40-50 you can change to Hunter.
- As Hunter base level 99 and job level 50 you can do rebirth or change to 3rd class Ranger.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Archer.
- As Archer with job level 40-50 you can change to 2nd class Sniper.
- As Sniper base level 99 and job level 70 you can change to 3rd class Ranger.
- As Ranger base level 200 an job level 70 you can change to 4th class Wind Hawk.
Archer
Hunter
Sniper
Ranger
Wind Hawk
Skill | Description | Level |
Advanced Trap | ||
Max level:5
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Increases the effects of Wind Hawk traps.
Increases effectiveness of Deep Blind Trap, Swift Trap, Solid Trap and Flame Trap. |
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Wind Sign | ||
Max level:5
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Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed. |
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Nature Friendly | ||
Max level:5
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Marks the target with the sign of wind for the skill duration.
Has a chance to gain AP when dealing long ranged physical damage on marked target. The mark still appear even the marked target uses Hiding, Cloaking or Cloaking Exceed. |
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Hawk Rush | ||
Max level:5
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Orders the hawk to deals long ranged physical damage to the target.
Learning this skill grants the user to auto-cast Hawk Rush on normal long ranged physical damage with 1% chance per 3 CON. Deals additional damage depends on user's base level and CON. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. The skill only be triggered when equipping bow. |
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Hawk Mastery | ||
Max level:1
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Trains the hawk to follow the order.
The hawk can be trained along with warg, the chance to trigger Warg Strike is reduced to 1/3 when hawk and warg are summoned together. Requires [Hawk Flute] to calls the hawk. |
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Calamity Gale | ||
Max level:1
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Endows the user's body with the rage of windblast.
The user gains No Limits level 5 buff, increases Crescive Bolt damage by 20%, Gale Storm has a chance to trigger critical, increases Crescive Bolt and Gale Storm damage against brute and fish race monsters by 50%. Can't be used with No Limits. |
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Hawk Boomerang | ||
Max level:5
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Orders the hawk to deals long ranged physical damage to the target, has a chance to trigger critical. The critical chance is the user's Cri.
Deals 50% more damage against brute and fish race monsters. Deals additional damage depends on user's base level and trait stats. The effectiveness of critical modifier is applied by half. The skill only be used when equipping bow. |
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Gale Storm | ||
Max level:10
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Fires 5 shots of long ranged physical damage to the target and surrounding enemies around the target.
Recovers AP if the skill hits 3 targets or more. Deals additional damage depends on user's base level and CON. Consumes 5 equipped arrows. |
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Deep Blind Trap | ||
Max level:5
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Places the trap that deals shadow property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive pitch-darkness status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Solid Trap | ||
Max level:5
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Places the trap that deals earth property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive concretion status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Swift Trap | ||
Max level:5
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Places the trap that deals wind property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive torrent status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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Crescive Bolt | ||
Max level:10
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Fires 1 shot of long ranged physical damage to the single target.
Increases damage and SP consumption of the next cast of this skill each time the user uses this skill while stand still (stacks up to 3 times). The stack is reset if the user move out from standing cell or changing position with skill. The stack is reset after 10 seconds of latest cast. Deals additional damage depends on user's base level and CON. Consumes 1 equipped arrow. Has a chance to trigger critical, critical chance is the user's Cri. The effectiveness of critical modifier is applied by half. |
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Flame Trap | ||
Max level:5
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Places the trap that deals fire property melee physical damage over time for the trap duration.
Targets hit by this trap have a chance to receive blaze status. Trap damage interval is reduced and trap duration is increased depends on skill level. Consumes 2 Special Alloy Trap. Deals additional damage depends on user's base level and CON. |
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