Imperial Guard
When do I change job?
- As Novice job level 10 you can change to Swordman.
- As Swordman job level 40-50 you can change to Knight.
- As Knight base level 99 and job level 50 you can do rebirth or change to 3rd class Rune Knight.
- Note:
- Only Rebirth Chars can change to 4th Class!
- You will miss out rebirth skills and stats points!
- As rebirth Novice job level 10 you can change to Swordman.
- As Swordman with job level 40-50 you can change to 2nd class Lord Knight.
- As Lord Knight base level 99 and job level 70 you can change to 3rd class Rune Knight.
- As Rune Knight base level 200 an job level 70 you can change to 4th class Dragon Knight.
Swordman
Skills | ||
Sword Mastery Max Level: 10 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a One-Handed Sword, or Dagger class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Increase HP Recovery Max Level: 10 Skill Form: Passive Description: Restore HP every 10 seconds while you are idle. [Lv 1]: Restores 5 + 0.2% of MaxHP [Lv 2]: Restores 10 + 0.4% of MaxHP [Lv 3]: Restores 15 + 0.6% of MaxHP [Lv 4]: Restores 20 + 0.8% of MaxHP [Lv 5]: Restores 25 + 1.0% of MaxHP [Lv 6]: Restores 30 + 1.2% of MaxHP [Lv 7]: Restores 35 + 1.4% of MaxHP [Lv 8]: Restores 40 + 1.6% of MaxHP [Lv 9]: Restores 45 + 1.8% of MaxHP [Lv 10]: Restores 50 + 2.0% of MaxHP |
Two-Handed Sword Mastery Max Level: 10 Requirement: Sword Mastery 1 Skill Form: Passive Description: Increase your Mastery ATK while equipped with a Two-Handed Sword class weapon. [Lv 1]: Mastery ATK +4 [Lv 2]: Mastery ATK +8 [Lv 3]: Mastery ATK +12 [Lv 4]: Mastery ATK +16 [Lv 5]: Mastery ATK +20 [Lv 6]: Mastery ATK +24 [Lv 7]: Mastery ATK +28 [Lv 8]: Mastery ATK +32 [Lv 9]: Mastery ATK +36 [Lv 10]: Mastery ATK +40 |
Bash Max Level: 10 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Hit an enemy with a crushing force. This skill has an increased HIT rate. If the Fatal Blow skill is learned, Bash will have a chance to Stun the target at Level 6 and higher. [Lv 1]: ATK 130%, HIT +5% [Lv 2]: ATK 160%, HIT +10% [Lv 3]: ATK 190%, HIT +15% [Lv 4]: ATK 220%, HIT +20% [Lv 5]: ATK 250%, HIT +25% [Lv 6]: ATK 280%, HIT +30% [Lv 7]: ATK 310%, HIT +35% [Lv 8]: ATK 340%, HIT +40% [Lv 9]: ATK 370%, HIT +45% [Lv 10]: ATK 400%, HIT +50% |
Provoke Max Level: 10 Skill Form: Active Type: Debuff Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Enrage target enemy, reducing their DEF, while also increasing their Attack Power. Can't be cast on Undead race or Boss enemies. [Lv 1]: Attack Power +5%, Defense -10% [Lv 2]: Attack Power +8%, Defense -15% [Lv 3]: Attack Power +11%, Defense -20% [Lv 4]: Attack Power +14%, Defense -25% [Lv 5]: Attack Power +17%, Defense -30% [Lv 6]: Attack Power +20%, Defense -35% [Lv 7]: Attack Power +23%, Defense -40% [Lv 8]: Attack Power +26%, Defense -45% [Lv 9]: Attack Power +29%, Defense -50% [Lv 10]: Attack Power +32%, Defense -55% |
Magnum Break Max Level: 10 Requirement: Bash 5 Skill Form: Active Type: Physical Melee Property: Fire Target: Self Cast Time: None After Cast Delay: 0.5s Cool Down: 2s Description: Create an explosion around you dealing Fire property damage to enemies in the 5x5 area around yourself, and knock them backwards 2 cells. Enemies in the outer 5x5 cells around you will take less damage. For 10 seconds after casting Magnum Break your physical attacks will deal an additional 20% Fire property damage. [Lv 1]: ATK 120% / 110% (Outer Area) [Lv 2]: ATK 140% / 120% (Outer Area) [Lv 3]: ATK 160% / 130% (Outer Area) [Lv 4]: ATK 180% / 140% (Outer Area) [Lv 5]: ATK 200% / 150% (Outer Area) [Lv 6]: ATK 220% / 160% (Outer Area) [Lv 7]: ATK 240% / 170% (Outer Area) [Lv 8]: ATK 260% / 180% (Outer Area) [Lv 9]: ATK 280% / 190% (Outer Area) [Lv 10]: ATK 300% / 200% (Outer Area) |
Endure Max Level: 10 Requirement: Provoke 5 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: 10s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself to receive attacks from enemies, allowing you to ignore the staggering effect from normal attacks. Also increases your MDEF for the duration. Endure status will be cancelled after receiving 7 normal attacks. You can not ignore the stagger effect in WoE. [Lv 1]: Lasts 10 seconds, MDEF +1 [Lv 2]: Lasts 13 seconds, MDEF +2 [Lv 3]: Lasts 16 seconds, MDEF +3 [Lv 4]: Lasts 19 seconds, MDEF +4 [Lv 5]: Lasts 22 seconds, MDEF +5 [Lv 6]: Lasts 25 seconds, MDEF +6 [Lv 7]: Lasts 28 seconds, MDEF +7 [Lv 8]: Lasts 31 seconds, MDEF +8 [Lv 9]: Lasts 34 seconds, MDEF +9 [Lv 10]: Lasts 37 seconds, MDEF +10 |
Moving HP Recovery Requirement: Finish Quest Skill Form: Passive Description: Enables natural HP regen while you are moving. This regen is only 25% effective as the regen when you are idle. The Increase HP Recovery skill does not affect Moving HP Recovery. |
Fatal Blow Requirement: Finish Quest Skill Form: Passive Description: Enables the Bash skill a chance to inflict the Stun status on enemies. Stun chance increases based on Bash skill level and your Base Level. Stun chances according to Bash skill level: [Lv 1]: 0% chance [Lv 2]: 0% chance [Lv 3]: 0% chance [Lv 4]: 0% chance [Lv 5]: 0% chance [Lv 6]: 0.1% chance per Base Level [Lv 7]: 0.2% chance per Base Level [Lv 8]: 0.3% chance per Base Level [Lv 9]: 0.4% chance per Base Level [Lv 10]: 0.5% chance per Base Level |
Auto Berserk Requirement: Finish Quest Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: No Description: When your MaxHP drops below 25%, you are empowered by rage, and will gain level 10 Provoke status, increasing your Attack Power and lowering your DEF. Provoke status will disappear when your MaxHP goes above 25%. |
Crusader
Skills | ||
Faith Max Level: 10 Skill Form: Passive Description: Increase your MaxHP and resistance against Holy property attacks. [Lv 1]: MaxHP +200, Holy Resistance: +5% [Lv 2]: MaxHP +400, Holy Resistance: +10% [Lv 3]: MaxHP +600, Holy Resistance: +15% [Lv 4]: MaxHP +800, Holy Resistance: +20% [Lv 5]: MaxHP +1000, Holy Resistance: +25% [Lv 6]: MaxHP +1200, Holy Resistance: +30% [Lv 7]: MaxHP +1400, Holy Resistance: +35% [Lv 8]: MaxHP +1600, Holy Resistance: +40% [Lv 9]: MaxHP +1800, Holy Resistance: +45% [Lv 10]: MaxHP +2000, Holy Resistance: +50% |
Auto Guard Max Level: 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Activate the Auto Guard status, enabling you to block any physical attacks for 500 seconds. Whenever this skill blocks an enemies attack, you will be immobilized for a short time. Casting this skill again will cancel the Auto Guard status. Requires Shield. [Lv 1]: Block Chance: 5%, Immobilize 0.3s [Lv 2]: Block Chance: 10%, Immobilize 0.3s [Lv 3]: Block Chance: 14%, Immobilize 0.3s [Lv 4]: Block Chance: 18%, Immobilize 0.3s [Lv 5]: Block Chance: 21%, Immobilize 0.3s [Lv 6]: Block Chance: 24%, Immobilize 0.2s [Lv 7]: Block Chance: 26%, Immobilize 0.2s [Lv 8]: Block Chance: 28%, Immobilize 0.2s [Lv 9]: Block Chance: 29%, Immobilize 0.2s [Lv 10]: Block Chance: 30%, Immobilize 0.1s |
Shield Charge Max Level: 5 Requirement: Auto Guard 5 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Smash your shield into an enemy, knocking them back a few cells, with a chance of causing the Stun status. Requires Shield. [Lv 1]: ATK 120%, Stun: 20%, Knockback: 5 cell [Lv 2]: ATK 140%, Stun: 25%, Knockback: 6 cell [Lv 3]: ATK 160%, Stun: 30%, Knockback: 7 cell [Lv 4]: ATK 180%, Stun: 35%, Knockback: 8 cell [Lv 5]: ATK 200%, Stun: 40%, Knockback: 9 cell |
Shield Boomerang Max Level: 5 Requirement: Shield Charge 3 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: None After Cast Delay: 0.7s Cool Down: None Description: Throw your shield like a boomerang to deal ranged damage to target enemy. This skill gains bonus damage equal to [ ShieldRefine x 10 ] This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 80%, Range: 3 cells [Lv 2]: ATK 160%, Range: 5 cells [Lv 3]: ATK 240%, Range: 7 cells [Lv 4]: ATK 320%, Range: 9 cells [Lv 5]: ATK 400%, Range: 11 cells |
Reflect Shield Max Level: 10 Requirement: Shield Boomerang 3 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Banishing Description: Use your shield to reflect melee physical damage back to whoever attacks you for 300 seconds. Removing your shield will cancel this effect. Requires Shield. [Lv 1]: Reflected Damage: 13% [Lv 2]: Reflected Damage: 16% [Lv 3]: Reflected Damage: 19% [Lv 4]: Reflected Damage: 22% [Lv 5]: Reflected Damage: 25% [Lv 6]: Reflected Damage: 28% [Lv 7]: Reflected Damage: 31% [Lv 8]: Reflected Damage: 34% [Lv 9]: Reflected Damage: 37% [Lv 10]: Reflected Damage: 40% |
Holy Cross Max Level: 10 Requirement: Faith 7 Skill Form: Active Type: Physical Melee Property: Holy Target: Enemy Cast Time: None After Cast Delay: None Cool Down: None Description: Strike an enemy in a cross motion, hitting them with Holy property damage. There is a (3 x SkillLv)% chance to cause the Blind status to any enemies hit. Damage is increased when using a Two Handed weapon. [Lv 1]: One Hand ATK 135%, Two Hand 270% [Lv 2]: One Hand ATK 170%, Two Hand 340% [Lv 3]: One Hand ATK 205%, Two Hand 410% [Lv 4]: One Hand ATK 240%, Two Hand 480% [Lv 5]: One Hand ATK 275%, Two Hand 550% [Lv 6]: One Hand ATK 310%, Two Hand 620% [Lv 7]: One Hand ATK 345%, Two Hand 690% [Lv 8]: One Hand ATK 380%, Two Hand 760% [Lv 9]: One Hand ATK 415%, Two Hand 830% [Lv 10]: One Hand ATK 450%, Two Hand 900% |
Grand Cross Max Level: 10 Requirement: Faith 10, Holy Cross 6 Skill Form: Active Type: Special Magical Property: Holy Target: Self Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5 Cool Down: 1s Description: Summon a holy cross on the ground around yourself, dealing damage to all enemies within it, and consuming 20% of your current HP on cast. This skill deals magic damage, but is increased by both physical and magical bonuses. There is a 100% chance to cause the Blind status to all Demon race, Undead race, and Undead property enemies hit with this skill. This skill is not affected by Mastery ATK. This skill ignores enemy Flee. [Lv 1]: ATK/MATK 140% [Lv 2]: ATK/MATK 180% [Lv 3]: ATK/MATK 220% [Lv 4]: ATK/MATK 260% [Lv 5]: ATK/MATK 300% [Lv 6]: ATK/MATK 340% [Lv 7]: ATK/MATK 380% [Lv 8]: ATK/MATK 420% [Lv 9]: ATK/MATK 460% [Lv 10]: ATK/MATK 500% |
Devotion Max Level: 5 Requirement: Grand Cross 4, Reflect Shield 5 Skill Form: Active Type: Supportive Target: Party Member (Excluding Crusader) Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Protect target party member by linking yourself to them. You will receive all of the damage of anyone you are linked to, and they will receive 0 damage. Anyone you have linked will gain the effects of your Autoguard, Defender, Reflect Shield, and Endure statuses. Devotion can only be cast on party members within 30 Base Levels of you. Devotion links will be broken if the target is too far away from you, or if they die. This skill can not be used on Crusader classes. [Lv 1]: Duration 30s, Max Links: 1, Range: 7 [Lv 2]: Duration 45s, Max Links: 2, Range: 8 [Lv 3]: Duration 60s, Max Links: 3, Range: 9 [Lv 4]: Duration 75s, Max Links: 4, Range: 10 [Lv 5]: Duration 90s, Max Links: 5, Range: 11 |
Providence Max Level: 5 Requirement: Divine Protection 5, Heal 5 Skill Form: Active Type: Supportive Target: Ally (Excluding Crusader) Cast Time: 1.5s Fixed / 1.5s Variable After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase target characters resistance to Demon race enemies, and Holy Property enemies. This skill can not be used on Crusader classes. [Lv 1]: Demon/Holy Resistance +5% [Lv 2]: Demon/Holy Resistance +10% [Lv 3]: Demon/Holy Resistance +15% [Lv 4]: Demon/Holy Resistance +20% [Lv 5]: Demon/Holy Resistance +25% |
Defender Max Level: 5 Requirement: Shield Boomerang 1 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: 0.8s Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Raise your shield to protect yourself from ranged damage at the cost of reducing your ASPD and Movement Speed. Casting this skill again will cancel the effect. Requires Shield. [Lv 1]: Ranged Damage -20%, ASPD: 80% [Lv 2]: Ranged Damage -35%, ASPD: 85% [Lv 3]: Ranged Damage -50%, ASPD: 90% [Lv 4]: Ranged Damage -65%, ASPD: 95% [Lv 5]: Ranged Damage -80%, ASPD: 100% |
Spear Quicken Max Level: 10 Requirement: Spear Mastery 10 Skill Form: Active Type: Supportive Target: Self Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Temporarily increase your ASPD, by 10%, as well as your Critical Rate, and FLEE for the skill duration. This will also increase your Scaling ASPD by 7. Changing or removing your weapon will cancel this effect instantly. The Quagmire and Decrease Agility skills will also cancel this effect instantly. Requires Spear. [Lv 1]: Critical +3, Flee +2, Duration 30s [Lv 2]: Critical +6, Flee +4, Duration 60s [Lv 3]: Critical +9, Flee +6, Duration 90s [Lv 4]: Critical +12, Flee +8, Duration 120s [Lv 5]: Critical +15, Flee +10, Duration 150s [Lv 6]: Critical +18, Flee +12, Duration 180s [Lv 7]: Critical +21, Flee +14, Duration 210s [Lv 8]: Critical +24, Flee +16, Duration 240s [Lv 9]: Critical +27, Flee +18, Duration 270s [Lv 10]: Critical +30, Flee +20, Duration 300s |
Paladin
Skills | |
Pressure Max Level: 5 Requirement: Endure 5, Faith 5, Shield Charge 2 Skill Form: Active Type: Magical Property: Holy Target: Enemy Cast Time: 0.4s Fixed / 1s Variable After Cast Delay: (Lv5)1s Cool Down: None Description: Summon a massive crucifix from the sky to crush your enemies by hitting them 3 times with Holy property magic damage. Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 650% [Lv 2]: MATK 800% [Lv 3]: MATK 950% [Lv 4]: MATK 1100% [Lv 5]: MATK 1250% |
Sacrifice Max Level: 5 Requirement: Endure 1, Devotion 3 Skill Form: Active Type: Supportive Property: Neutral Target: Self Cast Time: None After Cast Delay: None Cool Down: None Description: Enhance the damage of the next 5 auto attacks you do, however you will also lose 9% of your MaxHP with each attack. This skills damage is increased based on your MaxHP. This skill ignores enemy Flee. This skill ignores enemy DEF. [Lv 1]: Damage ratio = 100% [Lv 2]: Damage ratio = 110% [Lv 3]: Damage ratio = 120% [Lv 4]: Damage ratio = 130% [Lv 5]: Damage ratio = 140% |
Gospel Max Level: 10 Requirement: Faith 8, Divine Protection 3, Demon Bane 5 Skill Form: Active Type: Supportive Target: Self, Party Members Cast Time: None After Cast Delay: None Cool Down: None Dispellable: Dispell, Clearance, Banishing Description: Sing a hymn that will inspire your party by providing random positive effects to anyside the area of effect. Enemies that enter the area will be inflicted with negative effects. This skill will be cancelled if you are inflicted with the Silence status. Recasting Gospel will also cancel the skill. [ Positive Effects ]: [1]: Restore 1~9999 HP randomly [2]: Cures most abnormal status effects [3]: Grants level 10 Blessing [4]: Grants level 10 Increase Agility [5]: Endow weapons with Holy property [6]: Endow armors with Holy property [7]: Increase MaxHP by 100% [8]: Increase MaxSP by 100% [9]: Increase all basic stats by 20 [10]: Increase Hard DEF by 25% for 10s [11]: Increase Attack Power by 100% [12]: Increase FLEE and HIT by 50 [13]: Grants immunity to status effects |
Shield Chain Max Level: 5 Requirement: Shield Boomerang 5 Skill Form: Active Type: Physical Ranged Property: Neutral Target: Enemy Cast Time: 0.2s Fixed / 0.8s Variable After Cast Delay: 1s Cool Down: None Description: Throw your shield at an enemy, inflicting ranged damage to them. This skill has an increased HIT rate. Base damage of this skill is increased by your Shield Weight + (ShieldRefine x 4) Base damage is then increased by the Shield Power status. [ SkillLv x 14 x ShieldMasteryLv ] (Shield Power is a fourth job effect/skill) Base skill damage is then multiplied by (BaseLevel / 100). This skill is not affected by Mastery ATK. Requires Shield. [Lv 1]: ATK 500%, HIT +20, 7 cells range [Lv 2]: ATK 700%, HIT +20, 7 cells range [Lv 3]: ATK 900%, HIT +20, 9 cells range [Lv 4]: ATK 1100%, HIT +20, 9 cells range [Lv 5]: ATK 1300%, HIT +20, 11 cells range |
Royal Guard
Skills | ||
Snatcher (Gank) Max Level: 10 Requirement: Steal 1 Skill Form: Passive Description: Automatically steals items from a monster while attacking it with physical melee attacks. The success rate of stealing items is affected by the skill level of the Thief skill, Steal and by this skill's level. [Lv 1]: Steal Chance: 7% [Lv 2]: Steal Chance: 8% [Lv 3]: Steal Chance: 10% [Lv 4]: Steal Chance: 11% [Lv 5]: Steal Chance: 13% [Lv 6]: Steal Chance: 14% [Lv 7]: Steal Chance: 16% [Lv 8]: Steal Chance: 17% [Lv 9]: Steal Chance: 19% [Lv 10]: Steal Chance: 20% |
Steal Coin (Mug) Max Level: 10 Requirement: Snatcher 4 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Steals Zeny from monsters. It's success rate rises as the skill level is increased. Zeny can only be stolen once from each monster and using this skill will draw the target monster's aggression. The chance to steal Zenny is increased by the caster's DEX and LUK, depending on the level difference from the target. This skill is only available to regular monsters. [Lv 1]: Success Chance: 1% [Lv 2]: Success Chance: 2% [Lv 3]: Success Chance: 3% [Lv 4]: Success Chance: 4% [Lv 5]: Success Chance: 5% [Lv 6]: Success Chance: 6% [Lv 7]: Success Chance: 7% [Lv 8]: Success Chance: 8% [Lv 9]: Success Chance: 9% [Lv 10]: Success Chance: 10% |
Back Stab Max Level: 10 Requirement: Steal Coin 4 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: 0.5s Cool Down: 0.5s Description: Back Stab teleports the caster immediatly behind the enemy to deal physical melee damage. This skill's accuracy depends on it's skill level. When used with a Bow class weapon this skill's damage is reduced by half. When equipped with a Dagger class weapon damage occurs twice. Back Stab can't be used when in Hiding status. [Lv 1]: ATK 340%, ATK 170% with Bow [Lv 2]: ATK 380%, ATK 190% with Bow [Lv 3]: ATK 420%, ATK 210% with Bow [Lv 4]: ATK 460%, ATK 230% with Bow [Lv 5]: ATK 500%, ATK 250% with Bow [Lv 6]: ATK 540%, ATK 270% with Bow [Lv 7]: ATK 580%, ATK 290% with Bow [Lv 8]: ATK 620%, ATK 310% with Bow [Lv 9]: ATK 660%, ATK 330% with Bow [Lv 10]: ATK 700%, ATK 350% with Bow |
Tunnel Drive (Stalk) Max Level: 5 Requirement: Hiding 1 Skill Form: Passive Description: Enables Movement while in Hiding status. Movement Speed is slower than normal walk. [Lv 1]: Movement Speed: 26% [Lv 2]: Movement Speed: 32% [Lv 3]: Movement Speed: 38% [Lv 4]: Movement Speed: 44% [Lv 5]: Movement Speed: 50% |
Raid (Sightless Mind) Max Level: 5 Requirement: Tunnel Drive 2, Back Stab 2 Skill Form: Active Type: Physical Melee Range: 7x7 AoE Target: Enemies around the caster Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable while in Hiding status and will cancel Hiding once used. This attack has a chance of causing Stun and Blind effects on targets within an area of 7x7. A successful hit will cause the enemy to receive 30% more damage for a certain number of hits. However, Boss monsters receive only 15% more damage. The chance to inflict Stun and Blind is reduced by the target's immunity. [Lv 1]: ATK 200%, Blind & Stun Chance: 13% [Lv 2]: ATK 350%, Blind & Stun Chance: 16% [Lv 3]: ATK 500%, Blind & Stun Chance: 19% [Lv 4]: ATK 650%, Blind & Stun Chance: 22% [Lv 5]: ATK 800%, Blind & Stun Chance: 25% |
Strip Weapon Max Level: 5 Requirement: Strip Armor 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0.3s Fixed / 1.2s Variable After Cast Delay: 1s Cool Down: None Description: Forcibly strips the Weapon off a target. In PVP, targeted character temporarily cannot re-equip Weapons. On monsters, this skill will temporarily reduce Attack Power by 25%. Skill level and caster's DEX as well as the target's DEX affects the success chance and the target's DEX reduces the Strip effect's duration. [Lv 1]: Strip Chance: 10% [Lv 2]: Strip Chance: 15% [Lv 3]: Strip Chance: 20% [Lv 4]: Strip Chance: 25% [Lv 5]: Strip Chance: 30% |
Strip Shield Max Level: 5 Requirement: Strip Helm 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0.3s Fixed / 1.2s Variable After Cast Delay: 1s Cool Down: None Description: Forcibly strips the Shield off a target. In PVP, targeted character temporarily cannot re-equip Shields. On monsters, this skill will temporarily reduce Defense by 15%. Skill level and caster's DEX as well as the target's DEX affects the success chance and the target's DEX reduces the Strip effect's duration. [Lv 1]: Strip Chance: 10% [Lv 2]: Strip Chance: 15% [Lv 3]: Strip Chance: 20% [Lv 4]: Strip Chance: 25% [Lv 5]: Strip Chance: 30% |
Strip Armor Max Level: 5 Requirement: Strip Shield 5 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0.3s Fixed / 1.2s Variable After Cast Delay: 1s Cool Down: None Description: Forcibly strips the Armor off a target. In PVP, targeted character temporarily cannot re-equip Armors. On monsters, this skill will temporarily reduce their VIT by 40%. Skill level and caster's DEX as well as the target's DEX affects the success chance and the target's DEX reduces the Strip effect's duration. [Lv 1]: Strip Chance: 10% [Lv 2]: Strip Chance: 15% [Lv 3]: Strip Chance: 20% [Lv 4]: Strip Chance: 25% [Lv 5]: Strip Chance: 30% |
Strip Helm Max Level: 5 Requirement: Steal Coin 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: (Lv5)0.3s Fixed / 1.2s Variable After Cast Delay: 1s Cool Down: None Description: Forcibly strips the Helmet off a target. In PVP, targeted character temporarily cannot re-equip Helmets. On monsters, this skill will temporarily reduce their INT by 40%. Skill level and caster's DEX as well as the target's DEX affects the success chance and the target's DEX reduces the Strip effect's duration. [Lv 1]: Strip Chance: 10% [Lv 2]: Strip Chance: 15% [Lv 3]: Strip Chance: 20% [Lv 4]: Strip Chance: 25% [Lv 5]: Strip Chance: 30% |
Intimidate (Snatch) Max Level: 5 Requirement: Back Stab 4, Raid 5 Skill Form: Active Type: Physical Melee Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Strikes a target and forcibly teleport it with the caster to a random location on the same map. This skill's success rate is affected by the level of the skill. Boss monsters are unaffected by Intimidate. [Lv 1]: ATK 130% [Lv 2]: ATK 160% [Lv 3]: ATK 190% [Lv 4]: ATK 220% [Lv 5]: ATK 250% |
Graffiti (Scribble) Max Level: 1 Requirement: Flag Graffiti 5 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Scribbles graffiti around a targeted cell with a message of up to 20 characters. Graffiti cannot be overlapped or painted over before it disappears. Requires 1 Red Gemstone. |
Flag Graffiti (Piece) Max Level: 5 Requirement: Cleaner 1 Skill Form: Active Type: Supportive Target: Guild Flag Cast Time: None After Cast Delay: None Cool Down: None Description: Paints graffiti over a guild's flag which will be shown instead of the guild's emblem. This skill's level affects the amount of graffiti that can be painted. Requires 1 Giant Paint Brush. |
Cleaner (Remover) Max Level: 1 Requirement: Gangster Paradise 1 Skill Form: Active Type: Supportive Target: Guild Flag Cast Time: None After Cast Delay: None Cool Down: None Description: Removes graffiti from a guild flag. Requires 1 Wet Duster. |
Gangster Paradise (Slyness) Max Level: 1 Requirement: Strip Shield 3 Skill Form: Passive Description: When there are 2 Rogues sit beside each other in a 3x3 range, they will not be attacked by monsters with the exception of Bosses. |
Compulsion Discount (Haggle) Max Level: 5 Requirement: Gangster Paradise 1 Skill Form: Passive Description: Purchases item from NPC shops at lower prices. [Lv 1]: 9% Discount [Lv 2]: 13% Discount [Lv 3]: 17% Discount [Lv 4]: 21% Discount [Lv 5]: 25% Discount |
Plagiarism (Intimidate) Max Level: 10 Requirement: Intimidate 5 Skill Form: Passive Description: Enables the use of the last skill that was inflicted by an enemy. This can only be used to remember character skills, but not skills exclusive to monsters. The skill level affects the level of last skill which was remembered. Also increases the Attack Speed per skill level. [Lv 1]: Max Lv. 1 Skill, Attack Speed +1% [Lv 2]: Max Lv. 2 Skill, Attack Speed +2% [Lv 3]: Max Lv. 3 Skill, Attack Speed +3% [Lv 4]: Max Lv. 4 Skill, Attack Speed +4% [Lv 5]: Max Lv. 5 Skill, Attack Speed +5% [Lv 6]: Max Lv. 6 Skill, Attack Speed +6% [Lv 7]: Max Lv. 7 Skill, Attack Speed +7% [Lv 8]: Max Lv. 8 Skill, Attack Speed +8% [Lv 9]: Max Lv. 9 Skill, Attack Speed +9% [Lv 10]: Max Lv.10 Skill, Attack Speed +10% |
Close Confine Requirement: Finish Quest Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Immobilizes an enemy for 15 secs at the cost of also freezing the movements of the caster. The caster's FLEE rate is increased by 10 during this skill's duration. This skill is canceled if caster or enemy dies or teleported. |
Imperial Guard
As Royal Guard base level 200 an job level 70 you can change to 4th class Imperial Guard.
Skill | ||
Guard Stance Max Level: 5 Requirement: Shield Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Increase your DEF at the cost of reducing your Weapon ATK. Requires Shield. [Lv 1]: DEF +100, Weapon ATK -50 [Lv 2]: DEF +150, Weapon ATK -100 [Lv 3]: DEF +200, Weapon ATK -150 [Lv 4]: DEF +250, Weapon ATK -200 [Lv 5]: DEF +300, Weapon ATK -250 |
Guardian Shield Max Level: 5 Requirement: Guard Stance 2 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 0.3s Cool Down: 25s AP Cost: 35 Dispellable: Dispell, Clearance, Banishing Description: Using the protective energy of your shield, grant a massive physical damage shield to yourself and party members in a 21x21 AoE around you for 40 seconds. Guardian Shield can only be used in Guard Stance. The durability of a shield is determined by 30% of the caster's MaxHP, plus base level and STA. [Lv 1]: Shield Durability percentage: 25% [Lv 2]: Shield Durability Percentage: 50% [Lv 3]: Shield Durability Percentage: 75% [Lv 4]: Shield Durability Percentage: 100% [Lv 5]: Shield Durability Percentage: 125% |
Rebound Shield Max Level: 5 Requirement: Guard Stance 4 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2s Variable After Cast Delay: 1s Cool Down: 15s Dispellable: Dispell, Clearance, Banishing Description: Prepare yourself for heavy combat reducing the damage taken through Devotion by a massive amount for 60 seconds. Rebound Shield can only be used in Guard Stance. [Lv 1]: Damage Reduction: 10% [Lv 2]: Damage Reduction: 20% [Lv 3]: Damage Reduction: 30% [Lv 4]: Damage Reduction: 40% [Lv 5]: Damage Reduction: 50% |
Shield Mastery Max Level: 10 Skill Form: Passive Description: Increases your RES, and the base skill damage of Cross Rain. These bonuses only apply while equipped with a Shield. [Lv 1]: Res +3 [Lv 2]: Res +6 [Lv 3]: Res +9 [Lv 4]: Res +12 [Lv 5]: Res +15 [Lv 6]: Res +18 [Lv 7]: Res +21 [Lv 8]: Res +24 [Lv 9]: Res +27 [Lv 10]: Res +30 |
Spear & Sword Mastery Max Level: 10 Skill Form: Passive Description: Increases your HIT and the base skill damage of Overslash, Shield Shooting, and Cross Rain. These bonuses only apply when equipped with a One-Handed Sword, One-Handed Spear, or Two-Handed Spear class weapon. [Lv 1]: HIT +3 [Lv 2]: HIT +6 [Lv 3]: HIT +9 [Lv 4]: HIT +12 [Lv 5]: HIT +15 [Lv 6]: HIT +18 [Lv 7]: HIT +21 [Lv 8]: HIT +24 [Lv 9]: HIT +27 [Lv 10]: HIT +30 |
Attack Stance Max Level: 5 Requirement: Spear & Sword Mastery 3 Skill Form: Active (Toggle) Type: Supportive Target: Self Cast Time: 0.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Dispellable: No Description: Enter the attack stance, increasing your P.Atk, and S.Matk at the cost of DEF. [Lv 1]: DEF -40, P.Atk +3, S.Matk+3 [Lv 2]: DEF -80, P.Atk +6, S.Matk+6 [Lv 3]: DEF -120, P.Atk +9, S.Matk+9 [Lv 4]: DEF -160, P.Atk +12, S.Matk+12 [Lv 5]: DEF -200, P.Atk +15, S.Matk+15 |
Ultimate Sacrifice Max Level: 5 Requirement: Rebound Shield 3, Guardian Shield 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 2s Fixed (not reducable) After Cast Delay: 1s Cool Down: (Lv5)100s Dispellable: Dispell, Clearance, Banishing Description: Prepare to make the ultimate sacrifice, reducing your Current HP to 1, and granting the Ultimate Sacrifice status to all nearby party members. Ultimate Sacrifice status will immediately resurrect the player with the status, with 100% HP, and 100% SP, if they die. Ultimate Sacrifice can only be used in Guard Stance. [Lv 1]: Cooldown: 40 seconds, 3x3 AoE [Lv 2]: Cooldown: 60 seconds, 3x3 AoE [Lv 3]: Cooldown: 80 seconds, 5x5 AoE [Lv 4]: Cooldown: 100 seconds, 5x5 AoE [Lv 5]: Cooldown: 120 seconds, 7x7 AoE |
Holy Shield Max Level: 5 Requirement: Shield Mastery 5, Cross Rain 3 Skill Form: Active Type: Supportive Target: Self Cast Time: 1s Fixed / 2.5s Variable After Cast Delay: 1s Cool Down: 40s Dispellable: No Description: Bless your shield with holy magic reducing damage taken from Shadow and Undead property attacks, and increasing your Holy Property magic damage. While the Holy Shield status is active, it will increase the base damage of Cross Rain. Requires Shield. [Lv 1]: Damage Reduction: 7%, Holy Elemental Magic Damage +7%, Duration: 60 seconds. [Lv 2]: Damage Reduction: 9%, Holy Elemental Magic Damage +9%, Duration: 90 seconds. [Lv 3]: Damage Reduction: 11%, Holy Elemental Magic Damage +11%, Duration: 120 seconds. [Lv 4]: Damage Reduction: 13%, Holy Elemental Magic Damage +13%, Duration: 150 seconds. [Lv 5]: Damage Reduction: 15%, Holy Elemental Magic Damage +15%, Duration: 180 seconds. |
Grand Judgement Max Level: 10 Requirement: Overslash 5, Spear & Sword Mastery 5 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: 5s AP Cost: 15 Dispellable: Yes Description: Inflict your judgement upon target enemy, dealing great damage to them. Grand Judgement only be used in Attack Stance. After casting this skill, you will gain the Spear Scar status for 150 seconds. Spear Scar increases the base damage of Banishing Point, and Cannon Spear. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 POW. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% Requires Spear. [Lv 1]: ATK 1750%, (Plant/Insect 2000%) [Lv 2]: ATK 3250%, (Plant/Insect 3650%) [Lv 3]: ATK 4750%, (Plant/Insect 5300%) [Lv 4]: ATK 6250%, (Plant/Insect 6950%) [Lv 5]: ATK 7750%, (Plant/Insect 8600%) [Lv 6]: ATK 9250%, (Plant/Insect 10250%) [Lv 7]: ATK 10750%, (Plant/Insect 11900%) [Lv 8]: ATK 12250%, (Plant/Insect 13550%) [Lv 9]: ATK 13750%, (Plant/Insect 15200%) [Lv 10]: ATK 15250%, (Plant/Insect 16850%) |
Judgement Cross Max Level: 10 Requirement: Cross Rain 5, Holy Shield 3 Skill Form: Active Type: Magical Property: Neutral Target: Enemy Cast Time: 1s Fixed / 2s Variable After Cast Delay: None Cool Down: 5s AP Cost: 10 Description: Cast your judgement onto enemies dealing neutral property magic damage to them. This skill deals increased damage against Plant and Insect race enemies. Base damage is increased by 10% every 1 SPL. Base damage of this skill is multiplied by (BaseLevel / 100). Base damage of this skill is then multiplied by: (SpearSwordMasteryLv + ShieldMasteryLv)% [Lv 1]: MATK 1950%, (Plant/Insect 2100%) [Lv 2]: MATK 3900%, (Plant/Insect 4200%) [Lv 3]: MATK 5850%, (Plant/Insect 6300%) [Lv 4]: MATK 7800%, (Plant/Insect 8400%) [Lv 5]: MATK 9750%, (Plant/Insect 10500%) [Lv 6]: MATK 11700%, (Plant/Insect 12600%) [Lv 7]: MATK 13650%, (Plant/Insect 14700%) [Lv 8]: MATK 15600%, (Plant/Insect 16800%) [Lv 9]: MATK 17550%, (Plant/Insect 18900%) [Lv 10]: MATK 19500%, (Plant/Insect 21000%) |
Shield Shooting Max Level: 5 Requirement: Shield Mastery 5, Attack Stance 2 Skill Form: Active Type: Physical Ranged Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 0.5s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Throw your shield at an enemy dealing damage to them, and nearby enemies. Shield Shooting only be used in Attack Stance. After casting this skill, you will gain the Shield Power status for 10 seconds. Shield Power increases the base damage of Shield Chain, Shield Press, and Earth Drive. Shield Power is dispellable by Dispel, Clearance, and Banishing Buster. Base damage is increased by 10% every 1 POW. Base skill damage is increased by: (ShieldWeight)% + (ShieldRefine x 100)% + (ShieldMasteryLv x 150 x ShieldShootingLv)% Base damage of this skill is multiplied by (BaseLevel / 100). Requires Shield. [Lv 1]: ATK 4500%, 5x5 AoE [Lv 2]: ATK 8000%, 5x5 AoE [Lv 3]: ATK 11500%, 5x5 AoE [Lv 4]: ATK 15000%, 7x7 AoE [Lv 5]: ATK 18500%, 7x7 AoE |
Overslash Max Level: 10 Requirement: Attack Stance 3 Skill Form: Active Type: Physical Melee Property: Based on Weapon Target: Enemy Cast Time: 0.5s Fixed / 1s Variable After Cast Delay: 0.5s Cool Down: 0.7s AP Recovery: 5 Description: Stab your weapon into target enemy before tearing it away, dealing damage to all enemies with a 7x7 AoE around them. Overslash can only be used in Attack Stance. This skill hits more times if more enemies are hit by it. 1 Enemies: 3 Hits. 2-3 Enemies: 5 Hits. 4+ Enemies: 7 Hits. Base damage is increased by 5% every 1 POW. Base skill damage is increased by: (SpearSwordMasteryLv x 50 x OverslashLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: ATK 220%/hit [Lv 2]: ATK 440%/hit [Lv 3]: ATK 660%/hit [Lv 4]: ATK 880%/hit [Lv 5]: ATK 1100%/hit [Lv 6]: ATK 1320%/hit [Lv 7]: ATK 1540%/hit [Lv 8]: ATK 1760%/hit [Lv 9]: ATK 1980%/hit [Lv 10]: ATK 2200%/hit |
Cross Rain Max Level: 10 Requirement: Shield Mastery 1 Skill Form: Active Type: Magical Property: Holy Target: Ground Cast Time: 1.5s Fixed / 0s Variable After Cast Delay: 0.15s Cool Down: 2.4s AP Recovery: 6 Description: Bless an area with sacred energy raining down swords upon any enemies inside that area, inflicting Holy property magic damage every 0.3 seconds for 2.4 seconds. Base damage is increased while the Holy Shield status is active. Base damage is increased by 7% every 1 SPL. Base skill damage is increased by: (SpearSwordMasteryLv x 10 x CrossRainLv)% If the Holy Shield status is active, base skill damage is increased by: (SpearSwordMasteryLv x 5 x CrossRainLv)% Base damage of this skill is multiplied by (BaseLevel / 100). [Lv 1]: MATK 450%/hit, (Holy Shield 650%), 3x3 AoE [Lv 2]: MATK 900%/hit, (Holy Shield 1300%), 3x3 AoE [Lv 3]: MATK 1350%/hit, (Holy Shield 1950%), 3x3 AoE [Lv 4]: MATK 1800%/hit, (Holy Shield 2600%), 5x5 AoE [Lv 5]: MATK 2250%/hit, (Holy Shield 3250%), 5x5 AoE [Lv 6]: MATK 2700%/hit, (Holy Shield 3900%), 5x5 AoE [Lv 7]: MATK 3150%/hit, (Holy Shield 4550%), 7x7 AoE [Lv 8]: MATK 3600%/hit, (Holy Shield 5200%), 7x7 AoE [Lv 9]: MATK 4050%/hit, (Holy Shield 5850%), 7x7 AoE [Lv 10]: MATK 4500%/hit, (Holy Shield 6500%), 9x9 AoE |