Elemental Master
Magician
As Novice job level 10 you can change to Sage.
Skill | ||
Increase SP Recovery Max Level: 10 Skill Form: Passive Description: Restores SP every 10 sec while idle. MaxSP affects how much SP restoration is increased by this skill. [Lv 1]: Restores (5+0.2% of MaxSP) SP [Lv 2]: Restores (10+0.4% of MaxSP) SP [Lv 3]: Restores (15+0.6% of MaxSP) SP [Lv 4]: Restores (20+0.8% of MaxSP) SP [Lv 5]: Restores (25+1.0% of MaxSP) SP [Lv 6]: Restores (30+1.2% of MaxSP) SP [Lv 7]: Restores (35+1.4% of MaxSP) SP [Lv 8]: Restores (40+1.6% of MaxSP) SP [Lv 9]: Restores (45+1.8% of MaxSP) SP [Lv 10]: Restores (50+2.0% of MaxSP) SP |
Sight Max Level: 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Uses 10 SP to summon a fire ball that for 10 seconds will detect hidden characters in 7x7 AoE around the caster. |
Napalm Beat Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Uses telekinesis power to attack a target and 3x3 cells around it with Ghost elemental magic. The damage portion is divided among the targets. [Lv 1]: 80% MATK [Lv 2]: 90% MATK [Lv 3]: 100% MATK [Lv 4]: 110% MATK [Lv 5]: 120% MATK [Lv 6]: 130% MATK [Lv 7]: 140% MATK [Lv 8]: 150% MATK [Lv 9]: 160% MATK [Lv 10]: 170% MATK |
Safety Wall Max Level: 10 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Napalm Beat 7, Soul Strike 5 Requirement: Aspersio 4, Sanctuary 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: (Lv10)0.08s Fixed / 0.32s Variable After Cast Delay: (Lv10)None Cool Down: None Description: Creates a magic barrier on a targeted spot that will block certain number of physical melee attacks and damage. The barrier will disappear after a period of time. Consumes 1 Blue Gemstone. [Lv 1]: Barrier: 300, Blocks 2 Hits [Lv 2]: Barrier: 600, Blocks 3 Hits [Lv 3]: Barrier: 900, Blocks 4 Hits [Lv 4]: Barrier: 1200, Blocks 5 Hits [Lv 5]: Barrier: 1500, Blocks 6 Hits [Lv 6]: Barrier: 1800, Blocks 7 Hits [Lv 7]: Barrier: 2100, Blocks 8 Hits [Lv 8]: Barrier: 2400, Blocks 9 Hits [Lv 9]: Barrier: 2700, Blocks 10 Hits [Lv 10]: Barrier: 3000, Blocks 11 Hits |
Soul Strike Max Level: 10 Requirement: Napalm Beat 4 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)0.1s Fixed / 0.4s Variable After Cast Delay: (Lv10)1.4s Cool Down: None Description: Summons holy spirit to inflict 100% MATK Ghost elemental magical damage per Hit on a target. This skill inflicts additional damage against Undead monster. [Lv 1]: 1 Hit, Undead +5%, 18 SP Consumption [Lv 2]: 1 Hit, Undead +10%, 14 SP Consumption [Lv 3]: 2 Hits, Undead +15%, 24 SP Consumption [Lv 4]: 2 Hits, Undead +20%, 20 SP Consumption [Lv 5]: 3 Hits, Undead +25%, 30 SP Consumption [Lv 6]: 3 Hits, Undead +30%, 26 SP Consumption [Lv 7]: 4 Hits, Undead +35%, 36 SP Consumption [Lv 8]: 4 Hits, Undead +40%, 32 SP Consumption [Lv 9]: 5 Hits, Undead +45%, 42 SP Consumption [Lv 10]: 5 Hits, Undead +50%, 38 SP Consumption |
Cold Bolt Max Level: 10 Skill Form: Active Type: Magical Target: Enemy Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Summons bolts of frigid ice to strike at an enemy which inflicts 100% MATKWater elemental magic damage per Hit. [Lv 1]: 1 Hit, 12 SP Consumption [Lv 2]: 2 Hits, 14 SP Consumption [Lv 3]: 3 Hits, 16 SP Consumption [Lv 4]: 4 Hits, 18 SP Consumption [Lv 5]: 5 Hits, 20 SP Consumption [Lv 6]: 6 Hits, 22 SP Consumption [Lv 7]: 7 Hits, 24 SP Consumption [Lv 8]: 8 Hits, 26 SP Consumption [Lv 9]: 9 Hits, 28 SP Consumption [Lv 10]: 10 Hits, 30 SP Consumption |
Frost Diver Max Level: 10 Requirement: Cold Bolt 5 Skill Form: Active Type: Magical, Debuff Target: 1 Character Cast Time: (Lv10)0.16s Fixed / 0.64s Variable After Cast Delay: (Lv10)0.5s Cool Down: None Description: Inflicts Water magic damage on a target, which has a chance to inflict Freezing status. The Freezing chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: 110% MATK, Frozen Chance: 38% [Lv 2]: 120% MATK, Frozen Chance: 41% [Lv 3]: 130% MATK, Frozen Chance: 44% [Lv 4]: 140% MATK, Frozen Chance: 47% [Lv 5]: 150% MATK, Frozen Chance: 50% [Lv 6]: 160% MATK, Frozen Chance: 53% [Lv 7]: 170% MATK, Frozen Chance: 56% [Lv 8]: 180% MATK, Frozen Chance: 59% [Lv 9]: 190% MATK, Frozen Chance: 62% [Lv 10]: 200% MATK, Frozen Chance: 65% |
Stone Curse Max Level: 10 Skill Form: Active Type: Debuff Target: 1 Character Description: Inflicts Stone Curse to a target. Consumes 1 Red Gemstone. Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: None Cool Down: None From level 6, Red Gemstone is consumed only when the skill is successfull. Stone Curse chance and duration are affected by target's Level, MDEF and LUK stats. [Lv 1]: Stone Curse chance: 24% [Lv 2]: Stone Curse chance: 28% [Lv 3]: Stone Curse chance: 32% [Lv 4]: Stone Curse chance: 36% [Lv 5]: Stone Curse chance: 40% [Lv 6]: Stone Curse chance: 44% [Lv 7]: Stone Curse chance: 48% [Lv 8]: Stone Curse chance: 52% [Lv 9]: Stone Curse chance: 56% [Lv 10]: Stone Curse chance: 60% |
Fire Ball Max Level: 10 Requirement: Fire Bolt 4 Skill Form: Active Type: Magical, AoE Target: 1 Character Cast Time: (Lv10)0.2s Fixed / 0.8s Variable After Cast Delay: 0.7s Cool Down: None Description: Summons a fire ball to damage a target and all enemies within 5x5 cells area with Fire elemental magical damage. Inner area (3x3) and outer area (5x5) receive different damage. [Lv 1]: Inner: 160% MATK, Outer: 120% MATK [Lv 2]: Inner: 180% MATK, Outer: 135% MATK [Lv 3]: Inner: 200% MATK, Outer: 150% MATK [Lv 4]: Inner: 220% MATK, Outer: 165% MATK [Lv 5]: Inner: 240% MATK, Outer: 180% MATK [Lv 6]: Inner: 260% MATK, Outer: 195% MATK [Lv 7]: Inner: 280% MATK, Outer: 210% MATK [Lv 8]: Inner: 300% MATK, Outer: 225% MATK [Lv 9]: Inner: 320% MATK, Outer: 240% MATK [Lv 10]: Inner: 340% MATK, Outer: 255% MATK |
Fire Wall Max Level: 10 Requirement: Sight 1, Fire Ball 5 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Uses 40 SP to create a fire barrier that inflicts 50% MATK Fire elemental magic damage on upcoming enemies and knock them 2 cells backward. [Lv 1]: Each Wall: 3 Hits, lasts 5 seconds [Lv 2]: Each Wall: 4 Hits, lasts 6 seconds [Lv 3]: Each Wall: 5 Hits, lasts 7 seconds [Lv 4]: Each Wall: 6 Hits, lasts 8 seconds [Lv 5]: Each Wall: 7 Hits, lasts 9 seconds [Lv 6]: Each Wall: 8 Hits, lasts 10 seconds [Lv 7]: Each Wall: 9 Hits, lasts 11 seconds [Lv 8]: Each Wall: 10 Hits, lasts 12 seconds [Lv 9]: Each Wall: 11 Hits, lasts 13 seconds [Lv 10]: Each Wall: 12 Hits, lasts 14 seconds |
Fire Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Attacks a target with arrow made of fire inflicting 100% MATK Fire elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Lightning Bolt Max Level: 10 Skill Form: Active Type: Magical Target: 1 Character Cast Time: (Lv10)1.2s Fixed / 3.2s Variable After Cast Delay: 0.3s Cool Down: None Description: Drops lightning on target inflicting 100% MATK Wind elemental magic damage per Hit. [Lv 1]: 1 Hit, SP Consumption: 12 [Lv 2]: 2 Hits, SP Consumption: 14 [Lv 3]: 3 Hits, SP Consumption: 16 [Lv 4]: 4 Hits, SP Consumption: 18 [Lv 5]: 5 Hits, SP Consumption: 20 [Lv 6]: 6 Hits, SP Consumption: 22 [Lv 7]: 7 Hits, SP Consumption: 24 [Lv 8]: 8 Hits, SP Consumption: 26 [Lv 9]: 9 Hits, SP Consumption: 28 [Lv 10]: 10 Hits, SP Consumption: 30 |
Thunder Storm Max Level: 10 Requirement: Lightning Bolt 4 Skill Form: Active Type: Magical Target: Ground Cast Time: (Lv10)1.5s Fixed / 4.5s Variable After Cast Delay: 2s Cool Down: None Description: Drops lightning bolt on specific location, inflicting 100% MATK Wind elemental magic per Hit in a 5x5 cell area. [Lv 1]: 1 Hit, SP Consumption: 29 [Lv 2]: 2 Hits, SP Consumption: 34 [Lv 3]: 3 Hits, SP Consumption: 39 [Lv 4]: 4 Hits, SP Consumption: 44 [Lv 5]: 5 Hits, SP Consumption: 49 [Lv 6]: 6 Hits, SP Consumption: 54 [Lv 7]: 7 Hits, SP Consumption: 59 [Lv 8]: 8 Hits, SP Consumption: 64 [Lv 9]: 9 Hits, SP Consumption: 69 [Lv 10]: 10 Hits, SP Consumption: 74 |
Sage
Skill | ||
Advanced Book Max Level: 10 Skill Form: Passive Description: Increases Attack Speed and damage with Book class weapons. [Lv 1]: Damage +3, Attack Speed +0.5% [Lv 2]: Damage +6, Attack Speed +1% [Lv 3]: Damage +9, Attack Speed +1.5% [Lv 4]: Damage +12, Attack Speed +2% [Lv 5]: Damage +15, Attack Speed +2.5% [Lv 6]: Damage +18, Attack Speed +3% [Lv 7]: Damage +21, Attack Speed +3.5% [Lv 8]: Damage +24, Attack Speed +4% [Lv 9]: Damage +27, Attack Speed +4.5% [Lv 10]: Damage +30, Attack Speed +5% |
Cast Cancel Max Level: 5 Requirement: Advanced Book 2 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: None Cool Down: None Description: Only usable while casting a magic spell. Immediately cancels a spell, allowing the caster to take another action without any delay. The higher the skill level, the lower the SP consumption of the casting skill. [Lv 1]: SP Consumption: 90% [Lv 2]: SP Consumption: 70% [Lv 3]: SP Consumption: 50% [Lv 4]: SP Consumption: 30% [Lv 5]: SP Consumption: 10% |
Magic Rod Max Level: 5 Requirement: Advanced Book 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 1s Cool Down: None Description: Upon being attacked with a skill, using Magic Rod in the correct moment has a chance of absorbing the SP that the enemy has used for the skill to the caster instead of damage. Countering Spell Breaker with Magic Rod will reduce the target's SP by 20% when it is successful. [Lv 1]: Timing: 0.4 seconds, SP Absorption: 20% [Lv 2]: Timing: 0.6 seconds, SP Absorption: 40% [Lv 3]: Timing: 0.8 seconds, SP Absorption: 60% [Lv 4]: Timing: 1.0 second, SP Absorption: 80% [Lv 5]: Timing: 1.2 seconds, SP Absorption: 100% |
Spell Breaker Max Level: 5 Requirement: Magic Rod 1 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.14s Fixed / 0.56s Variable After Cast Delay: None Cool Down: None Description: Interrupts a magic spell cast by an enemy and receive the SP the enemy used to cast that spell, as well as reduce 2% of the enemy's HP. At skill 5 and above, half of this HP damage is absorbed by the caster. HP cannot be drained from Boss monsters and WoE Guardians, but this skill does have 10% chance of interrupting Boss monster spells. [Lv 1]: SP Absorption: 0% [Lv 2]: SP Absorption: 25% [Lv 3]: SP Absorption: 50% [Lv 4]: SP Absorption: 75% [Lv 5]: SP Absorption: 100% |
Free Cast Max Level: 10 Requirement: Cast Cancel 1 Skill Form: Passive Description: Enables moving and attacking during the casting of magic spells. [Lv 1]: Movement Speed: 30%, Attack Speed: 55% [Lv 2]: Movement Speed: 35%, Attack Speed: 60% [Lv 3]: Movement Speed: 40%, Attack Speed: 65% [Lv 4]: Movement Speed: 45%, Attack Speed: 70% [Lv 5]: Movement Speed: 50%, Attack Speed: 75% [Lv 6]: Movement Speed: 55%, Attack Speed: 80% [Lv 7]: Movement Speed: 60%, Attack Speed: 85% [Lv 8]: Movement Speed: 65%, Attack Speed: 90% [Lv 9]: Movement Speed: 70%, Attack Speed: 95% [Lv 10]: Movement Speed: 75%, Attack Speed: 100% |
Auto Spell Max Level: 10 Requirement: Free Cast 4 Skill Form: Active Type: Supportive Target: Caster Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Autocasts certain magic spells by a certain chance while attacking enemies with physical attack. Spells that are auto cast through Auto Spell only consume 2/3 of the required SP and are cast at half of the skill level of Auto Spell. The amount of spells which will be casted and the chance to autocast depends on your Auto Spells skill level. If the learned skill level of a spell is lower than the half of Auto Spell, autocast the learned skill level instead. Spells that are not learned by the caster can't be casted. [Lv 1]: Chance: 2%, added Fire/+Cold/+Lightning Bolt [Lv 2]: Chance: 4% [Lv 3]: Chance: 6% [Lv 4]: Chance: 8%, added Spells: Soul Strike+Fire Ball [Lv 5]: Chance: 10% [Lv 6]: Chance: 12% [Lv 7]: Chance: 14%, added Spells: Frost Diver+Earth Spike [Lv 8]: Chance: 16% [Lv 9]: Chance: 18% [Lv 10]: Chance: 20%, added Spells: Thunder Storm+Heavens Drive |
Flame Launcher Max Level: 5 Requirement: Fire Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Fire elemental and increases Fire elemental damage per skill level for the skill's duration. Consumes 1 Scarlet Point. [Lv 1]: Lasts 10 minutes, Fire Damage+1% [Lv 2]: Lasts 15 minutes, Fire Damage+2% [Lv 3]: Lasts 20 minutes, Fire Damage+3% [Lv 4]: Lasts 25 minutes, Fire Damage+4% [Lv 5]: Lasts 30 minutes, Fire Damage+5% |
Frost Weapon Max Level: 5 Requirement: Cold Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Water and increases Water elemental damage per skill level for the skill's duration. Consumes 1 Indigo Point. [Lv 1]: Lasts 10 minutes, Water Damage+1% [Lv 2]: Lasts 15 minutes, Water Damage+2% [Lv 3]: Lasts 20 minutes, Water Damage+3% [Lv 4]: Lasts 25 minutes, Water Damage+4% [Lv 5]: Lasts 30 minutes, Water Damage+5% |
Lightning Loader Max Level: 5 Requirement: Lightning Bolt 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Wind and increases Wind elemental damage per skill level for the skill's duration. Consumes 1 Yellow Wish Point. [Lv 1]: Lasts 10 minutes, Wind Damage+1% [Lv 2]: Lasts 15 minutes, Wind Damage+2% [Lv 3]: Lasts 20 minutes, Wind Damage+3% [Lv 4]: Lasts 25 minutes, Wind Damage+4% [Lv 5]: Lasts 30 minutes, Wind Damage+5% |
Seismic Weapon Max Level: 5 Requirement: Stone Curse 1, Advanced Book 5 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 1s Fixed / 1s Variable After Cast Delay: None Cool Down: None Description: Endows a party member's weapon with Earth and increases Earth elemental damage per skill level for the skill's duration. Consumes 1 Lime Green Point. [Lv 1]: Lasts 10 minutes, Earth Damage+1% [Lv 2]: Lasts 15 minutes, Earth Damage+2% [Lv 3]: Lasts 20 minutes, Earth Damage+3% [Lv 4]: Lasts 25 minutes, Earth Damage+4% [Lv 5]: Lasts 30 minutes, Earth Damage+5% |
Dragonology Max Level: 5 Requirement: Advanced Book 9 Skill Form: Passive Description: Increases resistance, physical and magical damage against Dragon monsters. Mastering this skill will add +3 INT. [Lv 1]: +4% Resistance, +%4 Physical/ +2% Magical Damage, INT +1 [Lv 2]: +8% Resistance, +%8 Physical/ +4% Magical Damage, INT +1 [Lv 3]: +12% Resistance, +%12 Physical/ +6% Magical Damage, INT +2 [Lv 4]: +16% Resistance, +%16 Physical/ +8% Magical Damage, INT +2 [Lv 5]: +20% Resistance, +%20 Physical/ +10% Magical Damage, INT +3 |
Volcano Max Level: 5 Requirement: Flame Launcher 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Fire elemental attacks, as well as the ATK and MATK of Fire elemental targets. Ice Wall and Sage skills that target the ground can't be cast over Volcano. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Volcano's active duration. [Lv 1]: Fire Damage +10%, ATK/MATK +10 [Lv 2]: Fire Damage +14%, ATK/MATK +15 [Lv 3]: Fire Damage +17%, ATK/MATK +20 [Lv 4]: Fire Damage +19%, ATK/MATK +25 [Lv 5]: Fire Damage +20%, ATK/MATK +30 |
Deluge Max Level: 5 Requirement: Frost Weapon 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Water elemental attacks and the MaxHP of Water elemental targets in it's range. This area will also enable the use of Water Ball and Aqua Benedicta. Other Sage skills that target the ground can't be cast over Deluge. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Deluge's active duration. [Lv 1]: Water Damage +10%, MaxHP +5% [Lv 2]: Water Damage +14%, MaxHP +9% [Lv 3]: Water Damage +17%, MaxHP +12% [Lv 4]: Water Damage +19%, MaxHP +14% [Lv 5]: Water Damage +20%, MaxHP +15% |
Violent Gale Max Level: 5 Requirement: Lightning Loader 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Enchants an area of 7x7 cells so that it will amplify all Wind elemental attacks and the FLEE rate of Wind element targets in it's range. This area will also increase the duration of Fire Wall by 1.5 times. Other Sage skills that target the ground can't be cast over Violent Gale. Initial cast requires 1 Blue Gemstone, but multiple casting of this skill will not consume Gemstones throughout Violent Gale's active duration. [Lv 1]: Wind Damage +10%, FLEE +3 [Lv 2]: Wind Damage +14%, FLEE +6 [Lv 3]: Wind Damage +17%, FLEE +9 [Lv 4]: Wind Damage +19%, FLEE +12 [Lv 5]: Wind Damage +20%, FLEE +15 |
Land Protector Max Level: 5 Requirement: Volcano 3, Deluge 3, Violent Gale 3 Skill Form: Active Type: Supportive Target: Ground Cast Time: 1s Fixed / 4s Variable After Cast Delay: None Cool Down: None Description: Cast a spell that will block or cancel all ground targeting spells or enchantments. Other Sage skills that target the ground can't be cast in the area enchanted by Land Protector. Consumes 1 Blue Gemstone and 1 Yellow Gemstone. [Lv 1]: Lasts 120 seconds, AoE: 7x7 [Lv 2]: Lasts 165 seconds, AoE: 7x7 [Lv 3]: Lasts 210 seconds, AoE: 9x9 [Lv 4]: Lasts 255 seconds, AoE: 9x9 [Lv 5]: Lasts 300 seconds, AoE: 11x11 |
Dispell Max Level: 5 Requirement: Spell Breaker 3 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 0.4s Fixed / 0.46s Variable After Cast Delay: None Cool Down: None Description: Casting Dispell has a chance of canceling all magic effects that have been cast on a target. Success chance is determined by the target's magic defense. If you use level 5, it will succeed 100% regardless. Consumes 1 Yellow Gemstone. [Lv 1]: Success Chance: 60% [Lv 2]: Success Chance: 70% [Lv 3]: Success Chance: 80% [Lv 4]: Success Chance: 90% [Lv 5]: Success Chance: 100% |
dabra Max Level: 10 Requirement: Auto Spell 5, Dispell 1, Land Protector 1 Skill Form: Active Type: Undefined Target: Undefined Cast Time: None After Cast Delay: None Cool Down: None Description: Cast a random skill. Leveling this skill increases the variety of skills that are cast through Abracadabra. Consumes 2 Yellow Gemstones, if you are under the Disabled Gemstone Consumption effect you will consume at least 1 Yellow Gemstone. |
Professor
Skill | ||
Indulge Max Level: 5 Requirement: Increase SP Recovery 1, Magic Rod 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: None After Cast Delay: 0.5s Cool Down: None Description: Consumes an amount of HP equal to 10% of MaxHP to restore an SP amount determined by the skill's level. [Lv 1]: SP +10% [Lv 2]: SP +20% [Lv 3]: SP +30% [Lv 4]: SP +40% [Lv 5]: SP +50% |
Soul Change Max Level: 1 Requirement: Magic Rod 3, Spell Breaker 2 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: 3s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Exchanges caster's remaining SP with target's remaining SP. The SP that the caster receives cannot exceed the caster's MaxSP limit. |
Soul Burn Max Level: 5 Requirement: Cast Cancel 5, Magic Rod 3, Dispell 3 Skill Form: Active Type: Magical Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Casts a spell that has the chance of draining the target's SP. At level 5, this skill will also inflict an amount of damage equal to double of the caster's remaining SP. However, if this skill fails, this damage will be received by the caster. Soul Burn is only enabled in WoE and PvP maps, and has a 15 second delay after each use. [Lv 1]: 40% Success Rate [Lv 2]: 50% Success Rate [Lv 3]: 60% Success Rate [Lv 4]: 70% Success Rate [Lv 5]: 70% Success Rate |
Mind Breaker Max Level: 5 Requirement: Increase SP Recovery 3, Soul Burn 2 Skill Form: Active Type: Debuff Target: 1 Character Cast Time: None After Cast Delay: 1.2s Cool Down: None Description: Induces mental turmoil in an enemy that will reduce it's MDEF, but will also increases it's MATK. This skill's level affects the success rate. [Lv 1]: MATK +20%, MDEF -12% [Lv 2]: MATK +40%, MDEF -24% [Lv 3]: MATK +60%, MDEF -36% [Lv 4]: MATK +80%, MDEF -48% [Lv 5]: MATK +100%, MDEF -60% |
Memorize (Foresight) Max Level: 1 Requirement: Advanced Book 5, Auto Spell 1, Free Cast 5 Skill Form: Active Type: Supportive Target: Caster Cast Time: 2.5s Fixed / 0s Variable After Cast Delay: None Cool Down: None Description: Reduces Casting Time for 5 skills by half. This skill is canceled when caster dies, but otherwise it has no duration. Memorize's Casting Time, which is unaffected by DEX, is 2.5 seconds. |
Wall of Fog (Blinding Mist) Max Level: 1 Requirement: Violent Gale 2, Deluge 2 Skill Form: Active Type: Supportive Target: Ground Cast Time: None After Cast Delay: None Cool Down: None Description: Creates a wall of fog in a 5x3 cell area that will cause the Blind status on players and monsters. All long ranged attacks targeted at players within the skill's range will have a greater chance of missing and have reduced damage. Negative effects only apply to monsters in normal fields, but will also apply to players in PvP zones. |
Spider Web (Fiber Lock) Max Level: 1 Requirement: Dragonology 4 Skill Form: Active Type: Supportive Target: 1 Character Cast Time: None After Cast Delay: None Cool Down: None Description: Shoots a spider web that will bind and immobilize a target and decrease it's FLEE rate by half for 8 seconds. Fire elemental attacks will cause double damage on Fiber Locked targets and cancel the Fiber Locked status. A maximum of 2 Spider Webs can be shot at once. Consumes 1 Cobweb. |
Double Casting Max Level: 5 Requirement: Auto Spell 1 Skill Form: Active Type: Supportive Target: Caster Cast Time: 0.4s Fixed / 1.6s Variable After Cast Delay: None Cool Down: None Description: Enables the chance of repeating any Bolt skill that is cast for 90 seconds. [Lv 1]: 40% Chance [Lv 2]: 50% Chance [Lv 3]: 60% Chance [Lv 4]: 70% Chance [Lv 5]: 80% Chance |
Sorcerer
Elemental Master
Skill | Description | Level |
Magic Book Mastery | ||
Max level: 10
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When equipping book, increases water, wind, earth, fire and poison property magical damage. |
[Level 1]: Increases water, wind, earth, fire and poison property magical damage by 1%.
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Spell Enchanting | ||
Max level: 5
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Gives a buff that increases trait magical attack power for the skill duration. |
[Level 1]: Increases S.Matk: 4/skill duration: 80 seconds.
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Activity Burn | ||
Max level: 5
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Has a chance to drains target's AP.
Can only be used in PVP and Guild War mode. |
[Level 1]: Drains AP: 20/success chance: 30%.
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Increasing Activity | ||
Max level: 5
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Recovers target's AP as a cost of user's AP by 50. |
[Level 1]: Recovers AP: 25
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Diamond Storm | ||
Max level: 5
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Blows the ice storm on one ground cell to deals water property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [quench] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 700% Matk/quench inflicting chance: 50%.
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Lightning Land | ||
Max level: 5
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Places the electric flow on one ground cell to deals wind property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [torrent] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/torrent inflicting chance: 20%.
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Venom Swamp | ||
Max level: 5
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Creates the poisonous field on one ground cell to deals poison property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [severe poison] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/severe poison inflicting chance: 20%.
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Conflagration | ||
Max level: 5
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Burns on one ground cell to deals fire property magical damage to all targets within 9x9 cells of skill range for 4 seconds.
Has a chance to inflict [blaze] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 150% Matk/blaze inflicting chance: 20%.
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Terra Drive | ||
Max level: 5
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Causes the ground to rise on one ground cell to deals earth property magical damage to all targets within 9x9 cells of skill range.
Has a chance to inflict [concretion] status to the targets. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 700% Matk/concretion inflicting chance: 50%.
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Elemental Spirit Mastery | ||
Max level: 10
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When summoning high elemental spirit, improves the elemental spirit's abilities. |
[Level 1]: Improves high elemental spirit abilities (Atk: 120, Matk: 20, MaxHP: 13000, MaxSP: 100, Def: 20, Mdef: 4, Flee 10).
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Summon Elemental Ardor | ||
Max level: 1
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Consumes 1 Flame Stone (1000293) , descends high elemental spirit of fire "Ardor" to elemental spirit Agni (large).
Upon summoning, increases fire property magical damage of summoner by 10%, increases Conflagration damage. Ardor's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Diluvio | ||
Max level: 1
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Consumes 1 Ice Stone (1000295) , descends high elemental spirit of water "Diluvio" to elemental spirit Aqua (large).
Upon summoning, increases water property magical damage of summoner by 10%, increases Diamond Storm damage. Diluvio's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Procella | ||
Max level: 1
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Consumes 1 Lightning Stone (1000291) , descends high elemental spirit or wind "Procella" to elemental spirit Ventus (large).
Upon summoning, increases wind property magical damage of summoner by 10%, increases Lightning Land damage. Procella's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Terremotus | ||
Max level: 1
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Consumes 1 Earth Stone (1000292) , descends high elemental spirit of earth "Terremotus" to elemental spirit Tera (large).
Upon summoning, increases earth property magical damage of summoner by 10%, increases Terra Drive damage. Terremotus's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Summon Elemental Serpens | ||
Max level: 1
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Consumes 1 Poison Stone (1000294) , descends high elemental spirit of poison "Serpens" to either large type elemental spirit Agni, Aqua, Ventus or Tera.
Upon summoning, increases poison property magical damage of summoner by 10%, increases Venom Swamp damage. Serpens's stats are increased depends on summoner's stats and level of Elemental Spirit Mastery summoner learned. |
[Level 1]: Elemental spirit duration: 1500 seconds. |
Elemental Buster | ||
Max level: 10
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Deals magical damage, that has the property corresponding to active high elemental spirit summoned, to all target within 13x13 cells around the user.
Can only be used when high elemental spirit is summoned. This skill deals additional damage against dragon and formless race monsters. Deals additional damage depends on user's base level and SPL. |
[Level 1]: 480% Matk/damage against dragon and formless: 1100% Matk.
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Elemental Veil | ||
Max level: 5
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Turns high elemental spirit to becomes transparent.
Can only be used on high elemental spirit. |
[Level 1]: Skill duration: 120 seconds.
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High elemental spirit skills
Fire spirit "Ardor" Passive effects: increases fire property magical damage of summoner by 10%, increases Conflagration damage by 30%. |
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Flame Technique [Spirit Control level 1 : passive mode] 1. Increases Fire Bolt damage of summoner by 100%. |
Flame Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with fire property. |
Flame Rock [Spirit Control level 3 : offensive mode] Creates the immolation on 7 x 7 cells around the target and Ardor, deals 2400%Matk as fire property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Water spirit "Diluvio" Passive effects : increases water property magical damage of summoner by 10%, increases Diamond Storm damage by 30%. |
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Cold Force [Spirit Control level 1 : passive mode] 1. Increases Cold Bolt damage of summoner by 100%. 3. Endows Psychic Wave property to water. |
Crystal Armor [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with water property. |
Age of Ice [Spirit Control level 3 : offensive mode] Creates the ice storm on 11 x 11 cells around Diluvio, deals 3700%Matk as water property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Wind spirit "Procella" Passive effects : increases wind property magical damage of summoner by 10%, increases Lightning Land damage by 30%. |
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Grace Breeze [Spirit Control level 1 : passive mode] 1. Increases Lightning Bolt damage of summoner by 100%. |
Eye of Storm [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with wind property. |
Storm Wind [Spirit Control level 3 : offensive mode]
Creates the strong wind on 5 x 5 cells around the target and Procella, deals 2600%Matk as wind property that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Earth spirit "Terremotus" Passive effects : increases earth property magical damage of summoner by 10%, increases Terra Drive damage by 30%. |
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Earth Care [Spirit Control level 1 : passive mode] 1. Increases Earth Spike damage of summoner by 80%. |
Strong Protection [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with earth property. |
Avalanche [Spirit Control level 3 : offensive mode] Creates the solid rock spear on 9 x 9 cells around the target, deals 450%Matk as earth property for 7 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) | |
Poison spirit "Serpens"
Passive effects : increases poison property magical damage of summoner by 10%, increases Venom Swamp damage by 30%. |
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Deep Poisoning [Spirit Control level 1 : passive mode] 1. Increases Killing Cloud damage of summoner by 50%. |
Poison Shield [Spirit Control level 2 : defensive mode] 1. Enchants summoner's armor with poison property. |
Deadly Poison [Spirit Control level 3 : offensive mode] Creates the poison on 9 x 9 cells around the target, deals 700%Matk as poison property for 5 times that ignores target's magical defense to the enemies within the skill range. (Deals additional damage depends on summoner's base level) |