初心者ガイド

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Revision as of 12:51, 13 October 2026 by Muhbot (talk | contribs) (Machine translation (deepseek-flash))
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MuhRoの遊び方

アカウントを作成し、ログインしてキャラクターを作成しました。次はどうすればよいのでしょうか?

問題ありません。新しいキャラクターでログインすると、自動的にフィールドに移動し、NPCが待っています。NPCの指示に従うと、MuhRoでの遊び方の説明をしてくれます。他のキャラクターではこの説明をスキップできます。説明を無事に完了すると、メインオフィスに直接移動し、そこで職業を選択できます。

さらに、見栄えのするスターター頭装備と、開始を楽にするいくつかのアイテムを受け取ります。これでゲームの基本的な仕組みはわかりました。レベル上げの方法と装備の入手方法については以下で説明します。

  1. Secretary Lime Evenor (moc_para01 27, 35) に話して Eden Group に登録する
  2. Instructor Ur (moc_para01 23, 35) に話して Paradise Weapons and Armors について学ぶ
  3. Instructor Boya (moc_para01 25, 35) に話して Paradise Shadow Equipment について学ぶ

Eden Boards

  • Eden では、レベルごとにさまざまなボードクエストがあります。これらのボードクエストは、クリアすると経験値がもらえます。
  • ボードクエストを受けるには、Eden Group に加入する必要があります。
  • 注意!レベル100以降のボードはデイリークエストで、サーバー時間の午前0時にリセットされます。

Eden Gear

  • すべての Paradise 装備はキャラクター固定で、スロットは0です。
  • Eden Coins(保管可能)は、Eden Boards の Eden Group Leveling Quests で入手できます。
  • すべての職業には、2つの主要ビルド用に2つの Advanced Weapons があります。

武器

NPC Lothaire から入手可能:
必要レベル : 10
名前 効果
500032.png Paradise Sword (500032)
  • ベースレベルが20以上の場合、ATK + 15
  • ベースレベルが30以上の場合、ATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25 さらに上昇します。
  • 職業: Swordsman, Merchant, Thief
520010.png Paradise Axe (520010)
  • ベースレベルが20以上の場合、ATK + 15
  • ベースレベルが30以上の場合、ATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25 さらに上昇します。
  • 職業: Merchant
590025.png Paradise Mace (590025)
  • ベースレベルが20以上の場合、ATK + 15
  • ベースレベルが30以上の場合、ATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25 さらに上昇します。
  • 職業: Acolyte, Merchant, Novice
510035.png Paradise Dagger (510035)
  • ベースレベルが20以上の場合、ATK + 15, MATK + 15。
  • ベースレベルが30以上の場合、ATK + 20, MATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25, MATK + 25 さらに上昇します。
  • 職業: Novice, Swordsman, Archer, Thief, Wizard, Merchant, Ninja, Soul Linker
700036.png Paradise Bow (700036)
  • ベースレベルが20以上の場合、ATK + 15
  • ベースレベルが30以上の場合、ATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25 さらに上昇します。
  • 職業: Archer
550032.png Paradise Staff (550032)
  • ベースレベルが20以上の場合、MATK + 15。
  • ベースレベルが30以上の場合、MATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、MATK + 25 さらに上昇します。
  • 職業: Wizard, Novice, Soul Linker
800004.png Paradise Revolver (800004)
  • ベースレベルが20以上の場合、ATK + 15
  • ベースレベルが30以上の場合、ATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25 さらに上昇します。
  • 職業: Gunslinger
550033.png Paradise Foxtail (550033)
  • ベースレベルが20以上の場合、ATK + 15, MATK + 15。
  • ベースレベルが30以上の場合、ATK + 20, MATK + 20 さらに上昇します。
  • ベースレベルが45以上の場合、ATK + 25, MATK + 25 さらに上昇します。
  • 職業: Summoner (Doram)
NPC Labraham から入手可能:
必要レベル : 45
名前 効果
630014.png Paradise Knight Lance (630014)
  • ATK + 3%。ベースレベルが60以上の場合、Pierce ダメージが20%増加します。
  • ベースレベルが75以上の場合、Brandish Spear のダメージが10%増加します。
  • ベースレベルが90以上の場合、Brandish Spear のダメージがさらに15%増加します。
  • 職業: Knight
600020.png Paradise Knight Two-Handed Sword (600020)
  • CRI + 10。
  • ベースレベルが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少します)。
  • ベースレベルが75以上の場合、Bowling Bash のダメージが10%増加します。
  • ベースレベルが90以上の場合、Bowling Bash のダメージがさらに15%増加します
  • 職業: Knight
500033.png Paradise Crusader Sword (500033)
  • MATK + 3%。
  • ベースレベルが60以上の場合、変動詠唱時間が10%減少します。
  • ベースレベルが75以上の場合、Grand Cross のダメージが10%増加します。
  • ベースレベルが90以上の場合、Grand Cross のダメージがさらに15%増加します。
  • 職業: Crusader
530017.png Paradise Crusader Spear (530017)
  • ATK + 3%。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが75以上の場合、Holy Crossのダメージが10%増加します。
  • BaseLvが90以上の場合、Holy Crossのダメージがさらに15%増加します。
  • クラス: Crusader
520011.png Paradise Blacksmith Axe (520011)
  • ATK + 3%。
  • BaseLvが60以上の場合、近接物理ダメージが10%増加します。
  • BaseLvが75以上の場合、Cart Revolutionのダメージが10%増加します。
  • BaseLvが90以上の場合、Cart Revolutionのダメージがさらに15%増加します。
  • クラス: Blacksmith
620011.png Paradise Blacksmith Two-Handed Axe (620011)
  • CRI + 10。
  • BaseLvが60以上の場合、近接物理ダメージが10%増加します。
  • BaseLvが75以上の場合、クリティカルダメージが5%増加します。
  • BaseLvが90以上の場合、クリティカルダメージがさらに10%増加します。
  • クラス: Blacksmith
590026.png Paradise Alchemist Mace (590026)
  • ATK + 3%。
  • BaseLvが60を超える場合、可変詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Acid Terrorのダメージが10%増加します。
  • BaseLvが90以上の場合、Acid Terrorのダメージがさらに15%増加します。
  • クラス: Alchemist
500034.png Paradise Alchemist Sword (500034)
  • ATK + 3%。
  • BaseLvが60以上の場合、近接物理ダメージが10%増加します。
  • BaseLvが75以上の場合、Cart Revolutionのダメージが10%増加します。
  • BaseLvが90以上の場合、Cart Revolutionのダメージがさらに15%増加します。
  • クラス: Alchemist
610024.png Paradise Assassin Chakram (610024)
  • CRI + 5。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが75以上の場合、クリティカルダメージが5%増加します。
  • BaseLvが90以上の場合、クリティカルダメージがさらに10%増加します。
  • クラス: Assassin
610025.png Paradise Assassin Katar (610025)
  • ATK + 3%。
  • BaseLvが60以上の場合、HIT + 15。
  • BaseLvが75以上の場合、Sonic Blowのダメージが10%増加します。
  • BaseLvが90以上の場合、Sonic Blowのダメージがさらに15%増加します。
  • クラス: Assassin
510036.png Paradise Rogue Dagger (510036)
  • 攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが60以上の場合、Back Stabのダメージが20%増加します。
  • BaseLvが75以上の場合、Raidのダメージが10%増加します。
  • BaseLvが90以上の場合、Raidのダメージがさらに15%増加します。
  • クラス: Rogue
700037.png Paradise Rogue Bow (700037)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージが10%増加します。
  • BaseLvが75以上の場合、Double Strafeのダメージが10%増加します。
  • BaseLvが90以上の場合、Double Strafeのダメージがさらに15%増加します。
  • クラス: Rogue
550034.png Paradise Wizard Staff (550034)
  • MATK + 3%。
  • BaseLvが60を超える場合、可変詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Storm GustとMeteor Stormのダメージが20%増加します。
  • BaseLvが90以上の場合、Lord of VermilionとHeaven's Driveのダメージが20%増加します。
  • クラス: Wizard
550035.png Paradise Wizard Wand (550035)
  • MATK + 3%。
  • BaseLvが60を超える場合、可変詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Jupitel Thunderのダメージが10%増加します。
  • BaseLvが90以上の場合、Jupitel Thunderのダメージがさらに15%増加します。
  • クラス: Wizard
540027.png Paradise Sage Magic Book (540027)
  • MATK + 3%。
  • BaseLvが60を超える場合、可変詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Heaven's Driveのダメージが10%増加します。
  • BaseLvが90以上の場合、Heaven's Driveのダメージがさらに15%増加します。
  • クラス: Sage
540028.png Paradise Sage Spellbook (540028)
  • MATK + 3%。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが75以上の場合、Fire Bolt/Cold Boltのダメージが20%増加します。
  • BaseLvが90以上の場合、Lightning BoltとEarth Spikeのダメージが20%増加します。
  • クラス: Sage
590027.png Paradise Priest Mace (590027)
  • CRI + 10
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが75以上の場合、クリティカルダメージが5%増加します。
  • BaseLvが90以上の場合、クリティカルダメージがさらに10%増加します。
  • クラス: Priest
550036.png Paradise Priest Staff (550036)
  • MATK + 3%
  • BaseLvが60を超える場合、可変詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Magnus Exorcismusのダメージが10%増加します。
  • BaseLvが90以上の場合、Magnus Exorcismusのダメージがさらに15%増加します。
  • クラス: Priest
560022.png Paradise Monk Knuckles (560022)
  • ATK + 3%。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少)。
  • BaseLvが75以上の場合、reversal heightのダメージが20%増加します。
  • BaseLvが90以上の場合、Maeng DragonとRiverのダメージが20%増加します。
  • クラス: Monk
560023.png Paradise Monk Claws (560023)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージが10%増加します。
  • BaseLvが75以上の場合、tanji魔法ダメージが10%増加します。
  • BaseLvが90以上の場合、Tanji魔法ダメージがさらに15%増加します。
  • クラス: Monk
700038.png Paradise Hunter Bow (700038)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、Arrow Showerのダメージを20%増加させます。
  • BaseLvが90以上の場合、double strappingのダメージが20%増加します。
  • クラス: Hunter
700039.png Paradise Hunter Crossbow (700039)
  • ATK + 3%。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少します)。
  • BaseLvが75以上の場合、Blitz Beatのダメージを15%増加させます。
  • BaseLvが90以上の場合、Blitz Beatのダメージをさらに10%増加させます。
  • クラス: Hunter
700040.png Paradise Bard&Dancer Bow (700040)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、Arrow Showerのダメージを20%増加させます。
  • BaseLvが90以上の場合、double strappingのダメージが20%増加します。
  • クラス: Bard, Dancer
570021.png Paradise Bard Violin (570021)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、Musical Strikeのダメージを10%増加させます。
  • BaseLvが90以上の場合、Musical Strikeのダメージをさらに15%増加させます。
  • クラス: Bard
580021.png Paradise Dancer Rope (580021)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、arrow rollのダメージを10%増加させます。
  • BaseLvが90以上の場合、arrow rollのダメージをさらに15%増加させます。
  • クラス: Dancer
650011.png Paradise Ninja Cross Petal Shuriken (650011)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、Kunai throwのダメージを20%増加させます。
  • BaseLvが90以上の場合、throwing wind horse swordのダメージを20%増加させます。
  • クラス: Ninja
650010.png Paradise Ninja Punishment Shuriken (650010)
  • MATK + 3%。
  • BaseLvが60以上の場合、変動詠唱時間が10%減少します。
  • BaseLvが75以上の場合、Red Flame、Ice Island、Windのダメージを20%増加させます。
  • BaseLvが90以上の場合、Fire Dragon、Ice Arrangement、Sacrificeのダメージを20%増加させます。
  • クラス: Ninja
810003.png Paradise Gunslinger Rifle (810003)
  • ATK + 3%。
  • BaseLvが60以上の場合、遠距離物理ダメージを10%増加させます。
  • BaseLvが75以上の場合、trackingのダメージが10%増加します。
  • BaseLvが90以上の場合、trackingのダメージがさらに15%増加します。
  • クラス: Gunslinger
800005.png Paradise Gunslinger Revolver (800005)
  • ATK + 3%。
  • BaseLvが60以上の場合、攻撃速度が上昇します(攻撃後のディレイが10%減少します)。
  • BaseLvが75以上の場合、Rapid Showerのダメージを20%増加させます。
  • BaseLvが90以上の場合、Desperadoのダメージが20%増加します。
  • クラス: Gunslinger
540029.png Paradise Taekwon Martial Arts Book (540029)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increase the damage of Whirlwind Kick and Round Kick by 10%.
  • If the base level is 90 or higher, increase the damage of Whirlwind and Spinning Kick by additional 15%.
  • Class: Taekwon
540030.png Paradise Taekwon Power Book (540030)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases knock down and counter kick damage by 10%.
  • If the base level is 90 or higher, increase knockdown and counter kick damage by an additional 15%.
  • Class: Taekwon
510037.png Paradise Soul Linker Dagger (510037)
  • CRI + 15.
  • If the base level is above 60, CRI + 30 additional increase.
  • If the base level is 75 or higher, critical damage increases by 5%.
  • If the base level is 90 or higher, increase critical damage by additional 10%.
  • Class: Soul Linker
550037.png Paradise Soul Linker Staff (550037)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, Esma damage increases by 10%.
  • If the base level is 90 or higher, Esma damage increases by additional 15%.
  • Class: Soul Linker
550038.png Paradise Doram Foxtail (550038)
  • ATK + 3%.
  • If the base level is 60 or higher, increases long ranged physical damage by 10%.
  • If the base level is 75 or higher, increases Picky Peck damage by 10%.
  • If the base level is 90 or higher, increases Picky Peck damage by an additional 15%.
  • Class: Summoner (Doram)
550039.png Paradise Doram Foxtail Model (550039)
  • MATK + 3%.
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Catnip Meteor damage by 10%.
  • If the base level is 90 or higher, increases Catnip Meteor damage by additional 15%.
  • Class: Summoner (Doram)
500035.png Paradise Super Novice Sword (500035)
  • ATK + 3%.
  • If the base level is 60 or higher, increases melee physical damage by 10%.
  • If the base level is 75 or higher, increases bash damage by 20%.
  • If the base level is 90 or higher, bash damage increases by additional 20%.
  • Class: Novice
550040.png Paradise Super Novice Staff (550040)
  • MATK + 3%
  • If the base level is above 60, variable casting decreases by 10%.
  • If the base level is 75 or higher, increases Fire/Cold/Lightning Bolt damage by 20%.
  • If the base level is 90 or higher, increases Fire/Cold/Lightning Bolt damage by additional 20%.
  • Class: Novice
Obtainable by NPC Labraham:
Required Level : 100
Name Effect
630015.png Paradise Rune Knight Lance (630015)
  • ATK + 5%, the delay after skill decreases by 3% per level of dragon training.
  • If the base level is 105 or higher, variable casting decreases by 10%, dragon breath, dragon breath-number, and Hundred spear damage increase by 25%.
  • If the base level is 110 or higher, Hundred Spear skill cooldown decreases by 2 seconds, and ranged physical damage increases by 15%.
  • If the base level is 115 or higher, increases Dragon Breath, Dragon Breath-Number, and Hundred Spear damage by additional 15%.
  • Class: Rune Knight
600021.png Paradise Rune Knight Two-Handed Sword (600021)
  • CRI + 15, increases attack speed per level of two-handed quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, increases critical damage by 10%, ignition break, and sonic wave damage by 25%,
  • If the base level is 110 or higher, CRI + 15 additional increases, physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Ignition Break and Sonic Wave damage by additional 15%.
  • Class: Rune Knight
500036.png Paradise Royal Guard Sword (500036)
  • MATK + 5%, variable casting decrease by 1% per level of faith
  • If the base level is 105 or higher, increases non and holy property magic damage by 10%, and increases pressure and ray of genesis damage by 25%.
  • If the base level is 110 or higher, increases magical damage against enemies of all sizes by 15%, and increases magical damage of nothing and holy properties by additional 15%.
  • If the base level is 115 or higher, increases Pressure and Ray of Genesis damage by additional 15%.
  • Class: Royal Guard
530018.png Paradise Royal Guard Spear (530018)
  • ATK + 5%, increases attack speed per level of spear quikken (reduces delay after attack by 1%).
  • If the base level is 105 or higher, ASPD + 1, Vanishing Point, Cannon Spear, Overbrand damage increases by 25%.
  • If the base level is 110 or higher, increases physical damage against enemies of all sizes by 15% and increases melee/range physical damage by 15%.
  • If the base level is 115 or higher, increases Vanishing Point, Cannon Spear, and Overbrand damage by an additional 15%.
  • Class: Royal Guard
520012.png Paradise Mechanic Axe (520012)
  • ATK + 5%, Increases ranged physical damage by 2% per level of Mado Gear License.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Vulcan Arm, Knuckle Boost, and Arms Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Vulcan Arm, Knuckle Boost, and Arm Cannon damage by additional 15%.
  • Class: Mechanic
620012.png Paradise Mechanic Two-Handed Axe (620012)
  • ATK + 5%, increases melee physical damage by 1% per 1 Weaponry Research level.
  • If the base level is 105 or higher, Axe Tornado skill cooldown decreases by 1 second, Axe Tornado, Power Swing damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Axe Tornado and Power Swing damage by additional 15%.
  • Class: Mechanic
590028.png Paradise Genetic Mace (590028)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Learning Potion.
  • If the base level is 105 or higher, variable casting decreases by 10%, and Cart Cannon damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increases Cart Cannon damage by additional 15%.
  • Class: Genetic
500037.png Paradise Genetic Sword (500037)
  • ATK + 5%, increases melee physical damage by 2% per 1 Sword Training level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Hell's Plant, and Cart Tornado damage increase by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Hell's Plant and Cart Tornado damage by additional 15%.
  • Class: Genetic
610026.png Paradise Guillotine Cross Chakram (610026)
  • CRI + 10, increases melee physical damage by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, delay after skill decreases by 5%, Cross impact, and Rolling Cutter damage increases by 25%,
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Cross Impact and Rolling Cutter damage by additional 15%.
  • Class: Guillotine Cross
610027.png Paradise Guillotine Cross Katar (610027)
  • ATK + 5%, the delay after skill decreases by 1% per 1 Katar Mastery level.
  • If the base level is 105 or higher, increases melee physical damage by 10% and Counter Slash damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by additional 10%, and physical damage inflicted on enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, Counter Slash damage is increased by 15%.
  • Class: Guillotine Cross
510038.png Paradise Shadow Chaser Dagger (510038)
  • ATK + 3%, MATK + 3%, delay after skill decreases by 1% per Plagiarism level.
  • If the base level is 105 or higher, ASPD + 1, Fatal Menace damage increases by 25%.
  • If the base level is 110 or higher, increases physical/magic damage against enemies of all sizes by 15% and increases melee physical damage by 15%.
  • If the base level is 115 or higher, increases Fatal Menace damage by additional 15%, increases non-fire property magic damage by 15%.
  • Class: Shadow Chaser
700041.png Paradise Shadow Chaser Bow (700041)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Vulture's Eye.
  • If the base level is 105 or higher, variable casting decreases by 10%, Triangle Shot, Feint Bomb damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Triangle Shot and Feint Bomb damage by 25%.
  • Class: Shadow Chaser
640023.png Paradise Warlock Staff (640023)
  • MATK + 5%, Cannot be destroyed, 1% variable casting decrease per Mystical Amplification level.
  • If the base level is 105 or higher, increases fire and earth magic damage by 10%, and increases Crimson Rock and Earth Strain damage by 25%.
  • If the base level is 110 or higher, fire and earth magic damage increases by additional 15%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increases Crimson Rock and Earth Strain damage by additional 15%.
  • Class: Warlock
640024.png Paradise Warlock Wand (640024)
  • MATK + 5%, Decrease by 1% variable casting for each level of Mystical Amplification.
  • When the base level is 105 or higher, increases wind and ghost property magic damage by 10%, Chain Lighting, and Soul Expansion damage by 25%.
  • If the base level is 110 or higher, increases wind and ghost property magic damage by additional 15%, and increases magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Chain Lightning and Soul Expansion damage by additional 15%.
  • Class: Warlock
540031.png Paradise Sorcerer Magic Book (540031)
  • MATK + 5%, variable casting decrease by 2% per level of Land Protector.
  • When the base level is 105 or higher, increases water, wind, ground, and non-attribute magic damage by 10%, psychic wave, diamond dust, earth grave, and varetyr spear damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and non-attribute magic damage by 15%, increases magic damage against enemies of all sizes by 15%
  • If the base level is 115 or higher, increases Psychic Wave, Diamond Dust, Earth Grave, and Varetyr Spear damage by additional 15%.
  • Class: Sorcerer
540032.png Paradise Sorcerer Spellbook (540032)
  • MATK + 5%, increases attack speed per Auto Spell level (delays after attack decrease by 1%).
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, fire/cold/lightning bolt, earth spike, and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magical damage by additional 15%, and increases magical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Fire/Cold/Lightning Bolt, Earth Spike, and Heavens Drive damage by additional 15%.
  • Class: Sorcerer
590029.png Paradise Archbishop Mace (590029)
  • CRI + 15, MATK + 3%, cannot be destroyed, increases attack speed per level of Meditation (delay decreases by 1% after attack).
  • If the base level is 105 or higher, variable casting decreases by 10%, delay after skill decreases by 10%, Magnus Exorsismus, Judex, and Duple Light damage increase by 25%.
  • If the base level is 110 or higher, increases non- and holy property magic damage by 20%, and increases physical/magic damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Magnus Exorsismus, Judex, and Duple Light damage by additional 15%.
  • Class: Arch Bishop
550041.png Paradise Arch Bishop Staff (550041)
  • MATK + 180.
  • MATK + 5%, cannot be destroyed, variable casting decreases by 1% per 1 level of Meditation.
  • If the base level is 105 or higher, increases holy property magical damage by 10% and adoramus damage by 25%.
  • When the base level is 110 or higher, increases holy property magic damage by additional 15%, and magic damage inflicted to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Adoramus damage by additional 15%.
  • Class: Arch Bishop
560024.png Paradise Sura Knuckle (560024)
  • ATK + 5%, MHP + 2% increase per 1 Chain Combo level.
  • If the base level is 105 or higher, decreases the cooldown of the Tiger Cannon skill by 1 second, increases the damage of Fallen Empire, Tiger Cannon by 25%.
  • If the base level is 110 or higher, increases melee physical damage by 15%, and increases physical damage against enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of Fallen Empire and Tiger Cannon by additional 15%.
  • Class: Sura
560025.png Paradise Sura Claws (560025)
  • ATK + 5%, increased ranged physical damage by 2% per 1 level of Call Spirits.
  • If the base level is 105 or higher, decreases the cooldown of Rampage Blaster by 1 second, and increases damage of Rampage Blaster and Knuckle Arrow by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase the damage of Rampage Blaster and Knuckle Arrow by additional 15%.
  • Class: Sura
700042.png Paradise Ranger Bow (700042)
  • ATK + 5%, Increases long ranged physical damage by 1% per level of Owl's Eye.
  • If the base level is 105 or higher, Arrow Storm skill cooldown decreases by 0.7 seconds, and Arrow Storm damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Arrow Storm damage by additional 15%.
  • Class: Ranger
700043.png Paradise Ranger Crossbow (700043)
  • ATK + 5%, Increases attack speed per Vulture's Eye level (delay after attack decreases by 1%).
  • If the base level is 105 or higher, Aimed Bolt skill cooldown decreases by 1 second, Sharp Shooting, Aimed Bolt damage increases by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase sharp shooting and aimed bolt damage by additional 15%.
  • Class: Ranger
580023.png Paradise Wanderer Rope (580023)
  • MATK + 5%, increases all attribute magic damage by 1% per 1 Dancing Lesson level.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Wanderer
580022.png Paradise Wanderer Whip (580022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Dancing Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Wanderer
570022.png Paradise Minstrel Violin (570022)
  • ATK + 5%, increased ranged physical damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cooldown of Severe Rainstorm skill decreases by 2 seconds and increases Severe Rainstorm damage by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 15%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increases Severe Rainstorm damage by additional 15%.
  • Class: Minstrel
570023.png Paradise Minstrel Harp (570023)
  • MATK + 5%, increases all elemental magic damage by 1% per level of Musical Lesson.
  • If the base level is 105 or higher, cool down for metallic sound skills is reduced by 2 seconds, reverberation, and metallic sound damage are increased by 25%.
  • If the base level is 110 or higher, vibration reverberation fixed casting decreases by 0.5 seconds, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the bass level is 115 or higher, increase reverberation and metallic sound damage by additional 15%.
  • Class: Minstrel
650013.png Paradise Kagerou&Oboro Cross Fuuma Shuriken (650013)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Throwing Mastery.
  • When the base level is 105 or higher, decreases the cooldown of Cross Slash by 2 seconds, increases Cross Slash, and Swirling Petal Damage by 25%.
  • If the base level is 110 or higher, decreases the cooldown of Swirling Petal by 2 seconds, increases physical damage against enemies of all sizes by 15%.
  • When the base level is 115 or higher, increases Cross Slash and Swirling Petal damage by additional 15%.
  • Class: Kagerou, Oboro
650012.png Paradise Kagerou&Oboro Fuuma Shuriken (650012)
  • MATK + 5%, variable casting decreases by 1% per 1 level of Ninja Mastery.
  • If the base level is 105 or higher, increases fire, water, and wind-related magic damage by 10%, and increases Flaming Petals, Freezing Spear and Wind Blade damage by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, and magic damage dealt to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Flaming Petals, Freezing Spear and Wind Blade by additional 15%.
  • Class: Kagerou, Oboro
830004.png Paradise Rebellion Gatling Gun (830004)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Single Action.
  • If the base level is 105 or higher, Fire Rain skill cooldown decreases by 1 second, Fire Rain, and Round Trip damage increases by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, and increases physical damage inflicted to enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Fire Rain and Round Trip damage by additional 15%.
  • Class: Rebellion
800006.png Paradise Rebellion Revolver (800006)
  • ATK + 5%, increased ranged physical damage by 1% per 1 level of Chain Action.
  • If the base level is 105 or higher, increases ranged physical damage by additional 10%, increases Desperado and Fire Dance damage by 25%.
  • If the base level is 110 or higher, delay after skill decreases by 10%, and physical damage to enemies of all sizes increases by 15%.
  • If the base level is 115 or higher, increase Desperado and Fire Dance damage by additional 15%.
  • Class: Rebellion
540034.png Paradise Star Emperor Book of the Moon (540034)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, New Moon Kick and Full Moon Kick damage increases by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase the damage of New Moon Kick and Full Moon Kick by additional 15%.
  • Class: Star Emperor
540033.png Paradise Star Emperor Book of the Sun (540033)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Peaceful Break.
  • If the base level is 105 or higher, ATK + 10% additional increase, Prominence Kick and Solar Burst damage 25% increase.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, and increases physical damage inflicted on enemies of all sizes by 15%.
  • If the base level is 115 or higher, increase Prominence Kick and Solar Burst damage by additional 15%.
  • Class: Star Emperor
640026.png Paradise Soul Reaper Soulstick (640026)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, increase dark property magic damage by 15% and Curse Explosion damage by 25%.
  • If the base level is 110 or higher, the cooldown of Curse of Wicked Soul skill decreases by 2 seconds, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Curse Explosion damage by an additional 15%.
  • Class: Soul Reaper
640025.png Paradise Soul Reaper Staff (640025)
  • MATK + 5%, variable casting decreases by 1% per level of Happy Break.
  • If the base level is 105 or higher, all elemental magic damage increases by 10%, Espa and Eshwoo damage increases by 25%.
  • If the base level is 110 or higher, variable casting decreases by additional 10%, magic damage dealt to enemies of all sizes increases by 15%,
  • If the base level is 115 or higher, increase Espa and Eshwoo damage by additional 15%.
  • Class: Soul Reaper
550042.png Paradise Summoner Foxtail (550042)
  • ATK + 5%, Increases long ranged physical damage by 2% per level of Picky Peck.
  • If the base level is 105 or higher, attack speed increases (delays after attacking decreases by 10%), Picky Peck, and Spirit of Savage damage increase by 25%.
  • If the base level is 110 or higher, increases ranged physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase the soul damage of Picky Peck and Spirit of Savage by additional 15%.
  • Class: Summoner (Doram)
550043.png Paradise Summoner Foxtail Model (550043)
  • MATK + 5%, variable casting decreases by 2% per level of Silvervine Stem Spear.
  • If the base level is 105 or higher, decreases the cooldown of Catnip Meteor by 1.5 seconds, increases the damage of Catnip Meteor and Silvervine Stem Spear by 25%.
  • If the base level is 110 or higher, increases the magical damage of earth, fire, water, wind, and ghost properties by 10%, increases magical damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases the damage of Catnip Meteor and Silvervine Stem Spear by additional 15%.
  • Class: Summoner (Doram)
510039.png Paradise Super Novice Dagger (510039)
  • ATK + 5%, increases melee physical damage by 1% per 1 level of Sword Mastery.
  • If the base level is 105 or higher, increases attack speed (delays after attack by 10%), increases Raid, and Back Stab damage by 25%.
  • If the base level is 110 or higher, increases melee physical damage by additional 10%, increases physical damage inflicted to enemies of all sizes by 15%,
  • If the base level is 115 or higher, increases Raid and Back Stab damage by additional 15%.
  • Class: Novice
550044.png Paradise Super Novice Staff (550044)
  • MATK + 5%, non-destructible, variable casting decreases by 1% per Increase SP Recovery level.
  • If the base level is 105 or higher, increases water, wind, ground, and fire property magic damage by 10%, and increases fire/cold/lightning bolt/fire ball and heaven's drive damage by 25%.
  • If the base level is 110 or higher, increases water, wind, ground, and fire property magic damage by additional 10%, increases magic damage against enemies of all sizes by 15%,
  • If the base level is 115 or higher, increase Fire/Cold/Lightning Bolt/Fire Ball and Heavens Drive damage by additional 15%.
  • Class: Novice

Gear

Obtainable by NPC Lothaire:
Required Level : 10
Name Effect
400137.png Paradise Cap (400137)
  • ATK + 5.
  • ATK + 2 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, ATK + 5 additional increases.
  • If the base level is 45 or higher, ATK + 10 additional increases.
  • If the base level is 85 or higher, ATK + 15 additional increases.
  • Headgear
450183.png Paradise Suit (450183)
  • MHP + 150, MSP + 20.
  • MHP + 30 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 80, MSP + 20 additional increase.
  • If the base level is 45 or higher, MHP + 150, MSP + 30 additional increase.
  • If the base level is 85 or higher, MHP + 250, MSP + 50 additional increase.
  • Armor
480103.png Paradise Manteau (480103)
  • Non-Attribute Resist 20% increase, HIT + 15.
  • HIT + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, attack speed increases (delay after attack is reduced by 5%).
  • If the base level is 45 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the bass level is 85 or higher, ASPD + 1.
  • Garment
470067.png Paradise Boots (470067)
  • CRI + 1 per 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, increases melee/ranged physical damage by additional 3%.
  • If the base level is 45 or higher, increases melee/ranged physical damage by additional 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490122.png Paradise Ring (490122)
  • ATK + 2%, casting does not stop.
  • When equipped with Paradise Gloves, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 2% decrease).
  • If the base level is 45 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 3% additional reduction).
  • If the base level is 85 or higher, ATK + 1% additional increase, attack speed increase (after attack delay 5% additional reduction).
  • Accessory (left)
490123.png Paradise Gloves (490123)
  • Heal level 1 can be used, attack speed increased (delay after attack decreased by 10%).
  • Accessory (right)
400138.png Paradise Hat (400138)
  • MATK + 5.
  • MATK + 2 for every 5 base level. (Apply up to level 100)
  • If the base level is 30 or higher, MATK + 5 additional increases.
  • If the base level is 45 or higher, MATK + 10 additional increases.
  • If the base level is 85 or higher, MATK + 15 additional increases.
  • Headgear
450184.png Paradise Robe (450184)
  • MHP + 100, MSP + 50.
  • MHP + 20 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, MHP + 60, MSP + 30 additional increase.
  • If the base level is 45 or higher, MHP + 100, MSP + 50 additional increase.
  • If the base level is 85 or higher, MHP + 150, MSP + 70 additional increase.
  • Armor
480104.png Paradise Muffler (480104)
  • 20% increase in non-attribute resistance, FLEE + 20.
  • FLEE + 1 additional increase per base level 5. (Apply up to level 100)
  • If the base level is 30 or higher, variable casting decreases by 5%.
  • If the base level is 45 or higher, variable casting decreases by additional 5%.
  • If the base level is 85 or higher, variable casting decreases by additional 5%.
  • Garment
470068.png Paradise Shoes (470068)
  • Increases all elemental magic damage by 3%.
  • MATK + 2. per base level 5 (applies up to level 100)
  • If the base level is 30 or higher, all attribute magic damage increases by 3%.
  • If the base level is 45 or higher, all attribute magic damage is increased by 4%.
  • If the base level is 85 or higher, fixed casting is reduced by 0.3 seconds.
  • Shoes
490124.png Paradise Magic Ring (490124)
  • MATK + 2%, casting does not stop.
  • When equipped with Paradise Necklace, Fixed Casting is reduced by 0.2 seconds,
  • If the base level is 30 or higher, MATK + 1% additional increase, variable casting 2% decrease.
  • If the base level is 45 or higher, MATK + 1% additional increase, variable casting 3% additional decrease.
  • If the base level is 85 or higher, MATK + 1% additional increase, variable casting 5% additional decrease.
  • Accessory (left)
490125.png Paradise Necklace (490125)
  • Heal level 1 available, variable casting 10% reduction.
  • Accessory (right)
Obtainable by NPC Louis:
Required Level : 100
Name Effect
400139.png Advanced Paradise Luxury Cap (400139)
  • ATK + 60.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as HP.
  • During a physical attack, there is a low probability that 2% of the damage is absorbed as SP.
  • Headgear
450185.png Advanced Paradise Suit (450185)
  • MHP + 1500, MSP + 150, 5% post-skill delay.
  • ATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, ATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, ATK + 40 additional increases.
  • Armor
480105.png Advanced Paradise Manteau (480105)
  • Non-Attribute Resist 20% increase, HIT + 35, attack speed increase (delay after attack decreases by 10%).
  • Variable casting decreases by 1% per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470069.png Paradise Luxury Boots (470069)
  • Increases melee/ranged physical damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 50 and MSP + 20 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, CRI + 15.
  • If the base level is 110 or higher, critical damage increases by 5%.
  • If the base level is 120 or higher, increase critical damage by additional 5%.
  • If the base level is 130 or higher, ATK + 5%.
  • Shoes
490126.png Advanced Paradise Ring (490126)
  • ATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Gloves, fixed casting decreases by 0.2 seconds and attack speed increases (delay after attack decreases by 10%).
  • If the base level is 105 or higher, ATK + 2% additional increase.
  • If the base level is 110 or higher, increases melee/ranged physical damage by 5%.
  • If the base level is 120 or higher, critical damage increases by 5%.
  • Accessories (left)
490127.png Advanced Paradise Gloves (490127)
  • Heal level 1 available, attack speed increase (delay after attack 10% decrease), variable casting 5% decrease.
  • Accessories (right)
400140.png Advanced Paradise Hat (400140)
  • MATK + 60.
  • During a magic attack, there is a low probability of recovering 350 HP 4 times every 1 sec.
  • When attacking with magic, there is a low probability of recovering 80 SP 4 times every 1 sec.
  • Headgear
450186.png Advanced Paradise Robe (450186)
  • MHP + 1000, MSP + 250, 5% post-skill delay.
  • MATK + 5 per 10 base level. (Apply up to level 150)
  • If the base level is 105 or higher, MATK + 3%.
  • If the base level is 110 or higher, the delay after skill is further reduced by 5%.
  • If the base level is 120 or higher, MHP + 3%.
  • If the base level is 130 or higher, MATK + 40 additional increases.
  • Armor
480106.png Advanced Paradise Muffler (480106)
  • Non-Attribute Resist 20% increase, FLEE +40, Variable Casting 15% decrease.
  • Increases attack speed per 10 base level (delays after attack decrease by 1%). (Apply up to level 150)
  • If the base level is 105 or higher, attack speed is increased further (delay after attack is reduced by additional 5%).
  • If the base level is 110 or higher, variable casting decreases by additional 5%.
  • If the base level is 120 or higher, the delay after skill is reduced by 5%.
  • If the base level is 130 or higher, the delay after skill is further reduced by 5%.
  • Garment
470093.png Advanced Paradise Shoes (470093)
  • Increases all property magic damage by 10%, reduces fixed casting by 0.3 seconds.
  • Increases MHP + 40 and MSP + 30 per 10 base level. (Apply up to level 150).
  • If the base level is 105 or higher, variable casting decreases by 10%.
  • If the base level is 110 or higher, increases magical damage to all enemies by 5%.
  • If the base level is 120 or higher, increases magical damage against all elemental enemies by additional 5%.
  • If the base level is 130 or higher, MATK + 5%.
  • Shoes
490128.png Advanced Paradise Magic Ring (490128)
  • MATK + 3%, casting does not stop.
  • When equipped with Paradise Advanced Necklace, fixed casting decreases by 0.2 seconds and variable casting decreases by 10%.
  • If the base level is 105 or higher, MATK + 2% additional increase.
  • If the base level is 110 or higher, all elemental magic damage is increased by 5%.
  • If the base level is 120 or higher, increases magical damage to all enemies by 5%.
  • Accessories (left)
490129.png Advanced Paradise Necklace (490129)
  • Heal level 1 available, variable casting 10% reduction, attack speed increase (delay after attack 5% reduction).
  • Accessories (right)

Shadow Gear

Obtainable by NPC Lucy:
Required Level : 10
Name Effect
24687.png Paradise Shadow Weapon (24687)
  • ATK + 10, MATK + 10.
  • Increases all elemental magic damage by 5%, increases melee/ranged physical damage by 5%.
  • Shadow Equipment Weapon
24688.png Paradise Shadow Shield (24688)
  • MHP + 100.
  • 5% reduction in variable casting.
  • Shadow Equipment Shield
24689.png Paradise Shadow Armor (24689)
  • MHP + 100.
  • HIT + 5.
  • When equipped with Paradise Weapon, Shield, Shoes, Pendant, and Earring Shadow, ASPD + 2, variable casting 10% reduction, Ignores 50% physical/magic defense of all races except players
  • Shadow Equipment Armor
24690.png Paradise Shadow Shoes (24690)
  • MHP + 100.
  • Increases attack speed (delays after attack by 5%).
  • Shadow Equipment Shoes
24691.png Paradise Shadow Earring (24691)
  • MHP + 100.
  • MATK + 5.
  • Shadow Equipment Earring
24692.png Paradise Shadow Pendant (24692)
  • MHP + 100.
  • ATK + 5.
  • Shadow Equipment Pendant
Obtainable by NPC Lucy:
Required Level : 100
Name Effect
24693.png Advanced Paradise Shadow Shield (24693)
  • MHP + 100.
  • 10% reduction in variable casting.
  • Shadow Equipment Shield
24694.png Advanced Paradise Shadow Armor (24694)
  • MHP + 100.
  • HIT + 15.
  • Shadow Equipment Armor
24695.png Advanced Paradise Shadow Shoes (24695)
  • MHP + 100.
  • Increases attack speed (reduces delay after attack by 7%).
  • Shadow Equipment Shoes
24696.png Advanced Paradise Shadow Earring (24696)
  • MHP + 100.
  • MATK + 15.
  • Shadow Equipment Earring
24697.png Advanced Paradise Shadow Pendant (24697)
  • MHP + 100.
  • ATK + 15.
  • Shadow Equipment Pendant
24698.png Rune Knight Advanced Paradise Shadow Weapon (24698)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Ignition Break skill cooldown decreases by 0.5 seconds,
  • During normal melee physical attack, there is a chance to activate Auto Spell Ignition Break 3Lv. (If you learn a higher level, it will be activated at the learned level), Sonic Wave, Dragon Breath, Dragon Breath Water, Hundred Spear damage increased by 15%.
  • Increases melee/ranged physical damage by 15%, reduces delay after skill by 15%,
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rune Knight
24699.png Royal Guard Advanced Paradise Shadow Weapon (24699)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow,
  • Cannon Spear skill cooldown decreases by 0.5 seconds, Increases holy property magic damage by 10%, Vanishing Point, Over Brand, Ray of Genesis damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%,
  • ASPD + 2, ignores 50% of physical/magic defense of all race monsters (excluding players)
  • Shadow Equipment Weapon, Royal Guard
24700.png Mechanic Advanced Paradise Shadow Weapon (24700)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases physical damage against enemies of all sizes by 5%, Increases Axe Tornado, Power Swing, Vulcan Arm, Knuckle Boost, Arms Cannon damage by 15%.
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Mechanic
24701.png Genetic Advanced Paradise Shadow Weapon (24701)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable Casting 10% decrease, Cart Tornado skill cooldown decreases by 1 second.
  • Increases Cart Tornado and Cart Cannon damage by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Genetic
24702.png Guillotine Cross Advanced Paradise Shadow Weapon (24702)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, CRI + 10, Cross Impact, Rolling Cutter, Counter Slash damage increased by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Guillotine Cross
24703.png Shadow Chaser Advanced Paradise Shadow Weapon (24703)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, During normal melee physical attack, there is a chance to activate Auto Spell Psychic Wave Level 3, Triangle Shot, Fatal Menace damage increased by 15%.
  • Increases all elemental magic damage by 15%,
  • Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Shadow Chaser
24704.png Warlock Advanced Paradise Shadow Weapon (24704)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction.
  • Increases Crimson Rock, Earth Strain, Chain Lightning, and Soul Expansion damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Warlock
24705.png Sorcerer Advanced Paradise Shadow Weapon (24705)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Increases Psychic Wave, Diamond Dust, Earth Grave, Varetyr Spear damage by 15%, 15% reduction in delay after skill, ASPD + 2.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sorcerer
24706.png Archbishop Advanced Paradise Shadow Weapon (24706)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, reduces cooldown of Adoramus by 1 second.
  • Increases Adoramus, Judex, Magnus Exorsismus, Duple Light damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Arch Bishop
24707.png Sura Advanced Paradise Shadow Weapon (24707)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Decreases the cooldown of the Rampage Blaster skill by 7.5 seconds.
  • Increases the damage of Fallen Empire, Tiger Cannon, Rampage Blaster, and Knuckle Arrow by 15%, Increases melee/ranged physical damage by 15%, 15% reduction in delay after skill.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Sura
24708.png Ranger Advanced Paradise Shadow Weapon (24708)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, 15% reduction in delay after skill, 10% reduction in variable casting, Sharp Shooting, Aimed Bolt, Arrow Storm damage increased by 15%, ranged physical damage increased by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Ranger
24709.png Wanderer&Minstrel Advanced Paradise Shadow Weapon (24709)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all property magic damage by 15%, decreases variable casting by 10%.
  • Increases Severe Rainstorm, Metallic Sound, Reverberation damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Wanderer & Minstrel
24710.png Kagerou&Oboro Advanced Paradise Shadow Weapon (24710)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%, Variable casting 10% reduction,
  • Increases Flaming Petals, Freezing Spear, Wind Blade, Cross Slash and Swirling Petal damage by 15%, 15% reduction in delay after skill, Increases ranged physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Kagerou & Oboro
24711.png Rebellion Advanced Paradise Shadow Weapon (24711)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Heat Barrel skill cooldown reduced by 5 seconds, Variable casting 10% reduction.
  • Fire Dance, Fire Rain, Round Trip damage increased by 15%, Delay after skill decreases by 15%, ranged physical damage increases by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Rebellion
24712.png Star Emperor Advanced Paradise Shadow Weapon (24712)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Variable casting 10% reduction.
  • Prominence Kick, Solar Burst, New Moon Kick, Full Moon Kick damage increased by 15%, Decrease delay after skill by 15%, increase melee physical damage by 15%.
  • Ignores 50% of physical defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Star Emperor
24713.png Soul Reaper Advanced Paradise Shadow Weapon (24713)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%.
  • Variable Casting Decrease 10%, Espa, Eshwoo, Curse Explosion Damage Increases by 15%, Curse of Wicked Soul skill cooldown decreases by 1.5 seconds, 15% reduction in delay after skill.
  • Ignores 50% of magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Soul Reaper
24714.png Doram Advanced Paradise Shadow Weapon (24714)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Picky Peck, Spirit of Savage, Silvervine Steam Spear, Catnip Meteor damage increased by 15%, 15% reduction in delay after skill.
  • Increases ranged physical damage by 15%, Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Doram
24715.png Super Novice Advanced Paradise Shadow Weapon (24715)
  • ATK + 10, MATK + 10.
  • When equipped with Paradise Advanced Armor/Shield/Shoes/Earing/Pendant Shadow, Increases all elemental magic damage by 15%,Variable casting 10% reduction.
  • Raid, Back Stab, Fire/Cold/Lightning Bolt, Fire Ball, Heaven's Drive damage increased by 15%, 15% reduction in delay after skill, Increases melee physical damage by 15%.
  • Ignores 50% of physical/magic defense of all race monsters (excluding players).
  • Shadow Equipment Weapon, Super Novice