Bio 5 Headgears
Bio 5 Headgears
Los Old Headgears se fabrican (por Sorrowful's Soul Energy) y se encantan (por Wandering Energy) dentro del
Bed of Honor o en el Sanctuary.
| Los headgears disponibles son: |
| An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Rune Knight _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Archbishop _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arms Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Mechanic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Enchantable: Yes _______________________ Class Restrictions: Shadow Chaser _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Minstrel _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Genetic _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Warlock _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 CRI +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sura _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Sorcerer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Wanderer _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Enchantable: Yes _______________________ Class Restrictions: Guillotine Cross _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Royal Guard _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
| An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Enchantable: Yes _______________________ Class Restrictions: Ranger _______________________ Type: Armor Position: Head Top Defense: 10 Armor Level: 1 Refinable Weight: 10 Required Level: 170 |
Fabricar estos headgears requiere varios ingredientes. Primero, necesitas obtener almas de la primera clase de trabajo correspondiente que coincida con la clase del headgear que desees. Todas caen con una probabilidad del 5% de los mobs normales (probabilidad independiente para cada miembro del grupo). Los MVPs soltarán 3 de su alma correspondiente con una probabilidad del 100%, y otorgarán un alma extra al MVP. Ten en cuenta que las almas están VINCULADAS A LA CUENTA.
Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.
You also need to acquire the corresponding costume headgear. These are dropped by the normal mobs of the Bed of Honor.
There are two options available when creating the old headgear.
The default option (30% chance of success) requires the following ingredients:
Example:
1xC. Camouflage Rabbit Hood (19974) 1x
Archer Soul (6818) 20x
Energy Fragment (6820)
The safe option requires the following:
Example:
1x
C. Camouflage Rabbit Hood (19974)
5x
Archer Soul (6818)
100x
Energy Fragment (6820)
Encantamiento Bio 5
Requisitos de encantamiento
Habla con Wanderind Mind (lhz_dun_n 134, 265) para comenzar el proceso de encantamiento. Requiere 10 Grudge Fragment para el 3.º y el 4.º encantamiento. Esos siempre serán encantamientos de estadísticas. Una vez que lo hayas encantado dos veces, puedes encantar la 2.ª ranura y será un encantamiento de estadísticas o uno de los encantamientos poderosos que se enumeran a continuación. Si obtienes el encantamiento poderoso, comenzará en el nivel 1. La siguiente tabla enumera la cantidad requerida para obtener ese nivel. Si fallas la mejora del encantamiento poderoso, bajará un nivel (nivel 1 como mínimo).
Restablecer encantamientos
El Wanderind Mind (lhz_dun_n 134, 265) ofrece volver a tirar el 1.er/2.º encantamiento para equipos de cabeza totalmente encantados a un costo aumentado de 10
Fragment of Vicious Mind (22687).
También puedes restablecer ambos encantamientos a la vez.
Encantamientos
| Ranura de encantamiento (Estadísticas) | Requisito |
| 3.º | 10 |
| 4.º | |
| Encantamientos de estadísticas aleatorios (3.ª y 4.ª ranura) | |
| Str 1 ~ 5 | Agi 1 ~ 5 |
| Vit 1 ~ 5 | Int 1 ~ 5 |
| Dex 1 ~ 5 | Luk 1 ~ 5 |
| 2.ª ranura | ||
| Nivel | Grudge Fragment requeridos | Probabilidad |
| 1 | 10 | |
| 2 | 20 | 80% |
| 3 | 40 | 70% |
| 4 | 50 | 50% |
| 5 | 70 | 20% |
| 6 | 100 | 20% |
| 7 | 150 | 20% |
| 8 | 250 | 20% |
| 9 | 500 | 20% |
| 10 | 1.000 | 20% |
Encantamiento final del equipo de cabeza de Bio 5.
Puedes elegir el encantamiento deseado y mejorar el encantamiento sin fallar hasta el nivel 5.
- Costo para elegir el encantamiento deseado: 5,000,000 zeny + 200
Grudge Fragment (23016). - Costo para mejorar el encantamiento del nivel 1 al nivel 2: 3,500,000 zeny + 100
Grudge Fragment (23016). - Costo para mejorar el encantamiento del nivel 2 al nivel 3: 5,000,000 zeny + 200
Grudge Fragment (23016). - Costo para mejorar el encantamiento del nivel 3 al nivel 4: 8,000,000 zeny + 250
Grudge Fragment (23016). - Costo para mejorar el encantamiento del nivel 4 al nivel 5: 14,000,000 zeny + 350
Grudge Fragment (23016).
| Tipo | Niveles | ||||
| Nivel 1
Daño físico cuerpo a cuerpo +4% Perfect hit + 1 |
Nivel 2
Daño físico cuerpo a cuerpo +8% Perfect hit + 2 |
Nivel 3
Daño físico cuerpo a cuerpo +12% Perfect hit + 3 |
Nivel 4
Daño físico cuerpo a cuerpo +16% Perfect hit + 4 |
Nivel 5
Daño físico cuerpo a cuerpo +20% Perfect hit + 5 | |
| Nivel 6
Daño físico cuerpo a cuerpo +24% Perfect hit + 6 |
Nivel 7
Daño físico cuerpo a cuerpo +28% Perfect hit + 7 |
Nivel 8
Daño físico cuerpo a cuerpo +32% Perfect hit + 8 |
Nivel 9
Daño físico cuerpo a cuerpo +36% Perfect hit + 9 |
Nivel 10
Daño físico cuerpo a cuerpo +44% Perfect hit + 10 | |
| Nivel 1
Atk + 4% Hit + 10 |
Nivel 2
Atk + 8% Hit + 20 |
Nivel 3
Atk + 12% Hit + 30 |
Nivel 4
Atk + 16% Hit + 40 |
Nivel 5
Atk + 20% Hit + 50 | |
| Nivel 6
Atk + 24% Hit + 60 |
Nivel 7
Atk + 28% Hit + 70 |
Nivel 8
Atk + 32% Hit + 80 |
Nivel 9
Atk + 36% Hit + 90 |
Nivel 10
Atk + 40% Hit + 100 | |
| Nivel 1
Matk + 4% FCT -0.1s |
Nivel 2
Matk + 8% FCT -0.2s |
Nivel 3
Matk + 12% FCT -0.3s |
Nivel 4
Matk + 16% FCT -0.4s |
Nivel 5
Matk + 20% FCT -0.5s | |
| Nivel 6
Matk + 24% FCT -0.6s |
Nivel 7
Matk + 28% FCT -0.7s |
Nivel 8
Matk + 32% FCT -0.8s |
Nivel 9
Matk + 36% FCT -0.9s |
Nivel 10
Matk + 44% FCT -1.0s | |
| Nivel 1
Crit + 3 Daño crítico + 20% |
Nivel 2
Crit + 6 Daño crítico + 35% |
Nivel 3
Crit + 9 Daño crítico + 50% |
Nivel 4
Crit + 12 Daño crítico + 65% |
Nivel 5
Crit + 15 Daño crítico + 80% | |
| Nivel 6
Crit + 18 Daño crítico + 95% |
Nivel 7
Crit + 21 Daño crítico + 110% |
Nivel 8
Crit + 24 Daño crítico + 125% |
Nivel 9
Crit + 27 Daño crítico + 140% |
Nivel 10
Crit + 30 Daño crítico + 170% | |
| Nivel 1
Aspd + 1% Daño a distancia + 4% |
Nivel 2
Aspd + 2% Daño a distancia + 8% |
Nivel 3
Aspd + 3% Daño a distancia + 12% |
Nivel 4
Aspd + 4% Daño a distancia + 16% |
Nivel 5
Aspd + 5% Daño a distancia + 20% | |
| Nivel 6
Aspd + 6% Daño a distancia + 24% |
Nivel 7
Aspd + 7% Daño a distancia + 28% |
Nivel 8
Aspd + 8% Daño a distancia + 32% |
Nivel 9
Aspd + 8% Daño a distancia + 32% |
Nivel 10
Aspd + 10% Daño a distancia + 44% | |
| Nivel 1
Max HP + 5% Def + 140 Mdef + 20 |
Nivel 2
Max HP + 10% Def + 180 Mdef + 40 |
Nivel 3
Max HP + 15% Def + 220 Mdef + 60 |
Nivel 4
Max HP + 20% Def + 260 Mdef + 80 |
Nivel 5
Max HP + 25% Def + 300 Mdef + 100 | |
| Nivel 6
Max HP + 30% Def + 340 Mdef + 120 |
Nivel 7
Max HP + 35% Def + 380 Mdef + 140 |
Nivel 8
HP máx. + 40% Def + 420 Mdef + 160 |
Nivel 9
HP máx. + 45% Def + 460 Mdef + 180 |
Nivel 10
HP máx. + 55% Def + 500 Mdef + 200 | |
| Nivel 1
SP máx. + 3% Poder de recuperación de habilidades + 5% |
Nivel 2
SP máx. + 6% Poder de recuperación de habilidades + 10% |
Nivel 3
SP máx. + 9% Poder de recuperación de habilidades + 15% |
Nivel 4
SP máx. + 12% Poder de recuperación de habilidades + 20% |
Nivel 5
SP máx. + 15% Poder de recuperación de habilidades + 25% | |
| Nivel 6
SP máx. + 18% Poder de recuperación de habilidades + 30% |
Nivel 7
SP máx. + 21% Poder de recuperación de habilidades + 35% |
Nivel 8
SP máx. + 24% Poder de recuperación de habilidades + 40% |
Nivel 9
SP máx. + 27% Poder de recuperación de habilidades + 45% |
Nivel 10
SP máx. + 30% Poder de recuperación de habilidades + 55% | |