Geffen Magic Tournament
Requirements
- Access to the New World
- Base Lvl 90
- You need to be alone in a party.
- You have one hour time to complete the instance.
- Cooldown of this instance is 24 hours.
Instance Guide
You can reach this instance while using our warper. Instances > Geffen Magic Tournament
1. Speak to Emmitt to reserve the instance, then talk to the device to enter.
2. There are 3 side quests you can do before entering the contest. You have to decide which buff you want, you can not have all 3 buffs.
- Increase Magical Damage against demi-human targets.
- Increase Physical Damage against demi-human targets.
- Reduce Damage taken from demi-human targets.
3. Head towards the south of the map to register. Talk to the mage and he will give you a test: Kill 1 Desert Wolf in under 60 seconds
4. After killing the wolf, talk to the mage again and state your name, then head over the warp portal south.
5. Inside the arena, you will fight off contestants under time constraints. Defeat each contestant under the time limit to move forward. Each round will reward you a set number of Geffen Magic Tournament Coin.
- You have 3 minutes for each round, while Fenrir has a 5 minute time limit.
- After each round, a Tournament Healer will appear. Talk to her to recover HP and SP.
- Talk to the Tournament Guide to proceed to the next round.
Monsters
Round | Monster | Level | HP | Race/Element/Size | Weakness | Reward | Valuable Drop |
1. | Archi (2549) |
90 | 100,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
2. | Dio Anemos (2550) |
95 | 200,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
3. | Geffen Thief (2551) |
100 | 300,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
Geffen Thug (2552) |
100 | 300,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
| |
Geffen Gangster (2553) |
100 | 300,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
| |
4. | Pa - Monk (2554) |
105 | 400,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
5. | Ordre (2555) |
105 | 600,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
6. | Blut Hase (2556) |
120 | 1,000,000 | Demi-Human/Ghost 2/Medium | Ghost | Geffen Magic Tournament Coin (6671) |
|
7. | Kuro Akuma (2557) |
130 | 1,200,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
8. | Ipodus (2558) |
140 | 1,400,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
9. | Rechenier (2559) |
140 | 1,600,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
10. | Odorico (2560) |
150 | 2,000,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
11. | Jew (2561) |
155 | 5,000,000 | Demi-Human/Neutral 1/Medium | - | Geffen Magic Tournament Coin (6671) |
|
12. | D.Y (2562) |
160 | 7,000,000 | Demi-Human/Ghost 2/Medium | Ghost | Geffen Magic Tournament Coin (6671) |
|
Fei Kanabian (2563) |
160 | 8,000,000 | Demi-Human/Ghost 2/Medium | Ghost | Geffen Magic Tournament Coin (6671) |
| |
13. | Fenrir (2564) |
160 | 20,000,000 | Demi-Human/Ghost 2/Medium | Ghost | Geffen Magic Tournament Coin (6671) |
|
Rewards
Geffen Magic Tournament Coin (6671) are obtainable through battles given in Tournament. With these Geffen Magic Contest Coins you can buy equipment.
Equipment seller in Geffen's south.
Item | Cost |
Magic Reflector [1] (2185) | 900 |
Revised Encyclopedia [1] (2186) | 900 |
Physical Enhancer Ring [1] (2963) | 1350 |
Magic Intensifier Ring [1] (2964) | 1350 |
Anti-Magic Suit [1] (15073) | 1800 |
Geffen Magic Robe [1] (15074) | 1800 |
Enchants
With Geffen Magic Tournament Coin (6671) you can buy enchant scrolls, you can buy from the NPC outside the instance at the Geffen Enchanter (dali 93, 146).
Enchant items are: Geffen Magic Armor Scroll (23675) and Geffen Magic Accessory Order Sheet (23679) for 100 Geffen Magic Tournament Coin (6671) each.
There is no chance of breaking or damaging your equipment.
Armor Enchants
First Enchant | Min ~ Max | Second Enchant | Min ~ Max |
Str | 1 ~ 4 | HP Recovery | 50% ~ 100% |
Int | 1 ~ 4 | SP Recovery | 50% ~ 100% |
Vit | 1 ~ 4 | Hit | 15 ~ 30 |
Luk | 1 ~ 4 | Flee | 15 ~ 30 |
Agi | 1 ~ 4 | Def | 20 ~ 60 |
Dex | 1 ~ 4 | Magic Def | 5 ~ 10 |
Max HP | 3% ~ 5% | Heal Power | 5% ~ 10% |
Max SP | 3% ~ 5% | Healing Received | 5% ~ 10% |
Variable Cast Reduction | 5% ~ 10% | ||
Unbreakable Armor | |||
Water Property | |||
Fire Property | |||
Earth Property | |||
Wind Property |
Accessory Enchants
First Enchant | Min ~ Max | Second Enchant | Min ~ Max |
ASPD | 3% ~ 5% | ASPD | 3% ~ 5% |
Variable Cast Reduction | 5% ~ 7% | Variable Cast Reduction | 5% ~ 7% |
Critical Damage | 5% ~ 8% | Critical Damage | 5% ~ 8% |
Water Resistance | 3% ~ 5% | Water Resistance | 3% ~ 5% |
Fire Resistance | 3% ~ 5% | Fire Resistance | 3% ~ 5% |
Earth Resistance | 3% ~ 5% | Earth Resistance | 3% ~ 5% |
Wind Resistance | 3% ~ 5% | Wind Resistance | 3% ~ 5% |
All Elements Resistance Except Neutral | 1% ~ 3% | All Elements Resistance Except Neutral | 1% ~ 3% |
Decreases SP consumption | 3% ~ 5% | Decreases SP consumption | 3% ~ 5% |
Max HP | 1% ~ 3% | Max HP | 1% ~ 3% |
Max SP | 1% ~ 3% | Max SP | 1% ~ 3% |
Attack | 1% ~ 3%. | Attack | 1% ~ 3%. |
Magic Attack | 1% ~ 3% | Magic Attack | 1% ~ 3% |