Chapter 1 - Zero Cell: Another Dimension Weapons
Chapter 1 - Zero Cell: Another Dimension Weapons explains how to transform Encroached Weapons into Frontier Weapons or Another Dimension Weapons. Both routes belong to the Zero Cell Sector progression.
Overview

An eligible Encroached Weapon can follow one of two independent reform routes. The weapon-specific tuning item opens the Item Reform interface and determines the exact result. Vitoli (ygg_fruit 162, 126) exchanges the Physical and Magic Tuning Formulas; he does not provide the weapon-specific tuning items.
| Route | Required weapon | Main differences | Result |
|---|---|---|---|
| Frontier | An eligible Encroached Weapon at refine +10 or higher | Matching Frontier Tuning and 5 Physical or Magic Tuning Formulas | Frontier Weapon |
| Another Dimension | An eligible Encroached Weapon at refine +10 or higher | Matching Dimensional Tuning, 10 formulas and 10 Time Dimension Magic Runes | Another Dimension Weapon |
Real examples
- Frontier example: using
Frontier Tuning (Dragon Sword) (105163) on a +10 or higher
Encroached Two-Handed Sword [3] (600056), together with the common Frontier materials and 5x
Physical Tuning Formula (1002331), produces
Frontier Dragon Sword [3] (600071). - Another Dimension example: using
Dimensional Tuning (Falx) (105418) on a +10 or higher
Encroached Sword [2] (500119), together with the common Another Dimension materials, 10x
Physical Tuning Formula (1002331) and 10x
Time Dimension Magic Rune (1001556), produces
Falx [2] (500120).
The reform is guaranteed when all requirements are met. The current reform configuration keeps the weapon's refine level, enchant grade, cards and random options. The original Encroached Weapon and all listed materials are consumed.
How to reform a weapon
- Obtain the tuning item that matches the weapon you want.
- Keep an eligible +10 or higher Encroached Weapon in your inventory.
- Use the tuning item to open the Item Reform interface.
- Select the Encroached Weapon and check the displayed result.
- Confirm the reform after verifying the cards, refine, grade and random options shown by the interface.
Obtaining Tuning Items
Zero Cell daily quests are accepted and turned in at Robin (ch1fild1 101, 84).
| Areas | Objective | Reward |
|---|---|---|
| Lux or Nox | Defeat 300 monsters in the selected area | 1x |
| Vita or Ark | Defeat 100 monsters in the selected area | 1x |
Both Singularities use a random reward pool containing all 20 Frontier Tunings and all 20 Dimensional Tunings. Each individual tuning is listed at 1.0212% in either box, so the desired tuning cannot be selected. Frontier Singularity also has improved quantities and additional high-tier materials in its remaining reward pool.
Required Materials
| Material | Where to obtain it |
|---|---|
| Zero Cell daily quests, Chapter 1 rewards and the Root Gold Exchanger (ygg_fruit 168, 124). | |
| Crafted through the Chapter 1 material chain at the Root Gold Exchanger (ygg_fruit 168, 124). See Chapter 1 materials for the complete recipes. | |
| Each formula is exchanged at Vitoli (ygg_fruit 162, 126) for 5,000,000 zeny, 10x | |
| Can appear in either Singularity. It is also exchanged at the Abyss Researcher (ba_chess 22, 16) for 50,000 zeny, 5x |
Weapon transformation tables
The tables below show the exact tuning and formula type for each result. Do not infer the formula from the weapon class: some routes use a different formula than their weapon type might suggest.
Frontier Weapon route
Every Frontier reform requires:
- 1 eligible Encroached Weapon at refine +10 or higher;
- 200x
Mana Ring (1001996); - 15x
Azure Frontier Stone (1002007); - 10x
Sunset Frontier Stone (1002008); - 5x
Teal Frontier Stone (1002009); - the matching Frontier Tuning;
- 5 Physical or Magic Tuning Formulas, as shown below.
Another Dimension Weapon route
Every Another Dimension reform requires:
- 1 eligible Encroached Weapon at refine +10 or higher;
- 200x
Mana Ring (1001996); - 10x
Time Dimension Magic Rune (1001556); - 15x
Azure Frontier Stone (1002007); - 10x
Sunset Frontier Stone (1002008); - 5x
Teal Frontier Stone (1002009); - the matching Dimensional Tuning;
- 10 Physical or Magic Tuning Formulas, as shown below.
Encroached Weapon enchants
Encroached Weapons may receive three random option lines. The available pools are divided into ten weapon categories:
- Ranged two-handed critical and non-critical;
- Melee two-handed critical and non-critical;
- Ranged one-handed critical and non-critical;
- Melee one-handed critical and non-critical;
- Magic one-handed and magic two-handed.
Line Option 1 uses the primary pool for the weapon's category. Line Options 2 and 3 share that category's secondary pool. Choose and finish the desired random options before reforming the weapon; the reform keeps those options on the resulting weapon.
See Encroached Weapon for every possible value and option in each category.
Weapon details
The compact transformation tables above are intended for normal use. Expand the sections below only when the complete database description of a resulting weapon is needed.
| Frontier Weapon descriptions |
|---|
Critical +5 Servant Weapon damage +5% _______________________ For each 3 Refine Levels: Servant Weapon damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Servant Weapon damage +25% _______________________ Refine >= 12 and Servant Weapon Level >= 5: 8% chance to autocast Servant Weapon Attack Level 5 when attacking _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Servant Weapon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Dragon Knight)]<INFO>400975</INFO></ITEM> <ITEM>[Frontier Dragon Sword]<INFO>600071</INFO></ITEM> Hack And Slasher damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Hack And Slasher cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Servant Weapon Level >= 4: 100% chance to autocast Servant Weapon Attack Level 4 when using Hack And Slasher 100% chance to autocast Servant Weapon Attack Level 4 when using Servant Weapon Phantom _______________________ Class Restrictions: Knight _______________________ Type: 2hSword Position: Right Hand Physical Attack: 400 Weapon Level: 5 Refinable / Gradable Weight: 380 Required Level: 265 |
P.ATK +5 Imperial Cross damage +5% _______________________ For each 3 Refine Levels: Imperial Cross damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Imperial Cross damage +15% _______________________ Refine >= 12: Imperial Cross damage +20% Overslash damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Imperial Cross damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Imperial Guard)]<INFO>400976</INFO></ITEM> <ITEM>[Frontier Imperial Spear]<INFO>530072</INFO></ITEM> Overslash damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Overslash Level >= 10: 100% chance to autocast Overslash Level 10 when using Imperial Cross _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
P.ATK +5 Powerful Swing damage +5% _______________________ For each 3 Refine Levels: Powerful Swing damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Powerful Swing damage +15% _______________________ Refine >= 12: Powerful Swing damage +20% Rush Strike damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Powerful Swing damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Meister)]<INFO>400977</INFO></ITEM> <ITEM>[Frontier Mechanical Axe]<INFO>620058</INFO></ITEM> Rush Strike damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Rush Strike cooldown -0.15s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Powerful Swing Level >= 5: 100% chance to autocast Powerful Swing Level 5 when using Rush Strike _______________________ Class Restrictions: Blacksmith _______________________ Type: 2hAxe Position: Right Hand Physical Attack: 430 Weapon Level: 5 Refinable / Gradable Weight: 480 Required Level: 265 |
P.ATK +5 Weapon cannot be broken Dust Explosion damage +5% _______________________ For each 3 Refine Levels: Dust Explosion damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Melee Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Dust Explosion damage +15% _______________________ Refine >= 12: Dust Explosion damage +20% Explosive Powder damage +25% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Dust Explosion damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Biolo)]<INFO>400978</INFO></ITEM> <ITEM>[Frontier Biological Scepter]<INFO>590107</INFO></ITEM> Explosive Powder damage +25% Non-critical Physical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Explosive Powder Level >= 5: 100% chance on using Research Report to trigger for 150s: 100% chance to autocast Explosive Powder Level 5 when using Dust Explosion For each Right hand Refine Level: Non-critical Physical Damage +2% Melee Physical Damage +8% _______________________ Class Restrictions: Alchemist _______________________ Type: Mace Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Critical +5 Savage Impact damage +5% _______________________ For each 3 Refine Levels: Savage Impact damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Savage Impact damage +15% _______________________ Refine >= 12: Savage Impact damage +20% Cross Slash damage +35% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Savage Impact damage +15% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shadow Cross)]<INFO>400979</INFO></ITEM> <ITEM>[Frontier Shadow Katar]<INFO>610085</INFO></ITEM> Eternal Slash damage +45% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: Savage Impact cooldown -0.2s Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Cross Slash Level >= 4: 100% chance to autocast Cross Slash Level 4 when using Savage Impact _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 250 Required Level: 265 |
S.MATK +5 From The Abyss damage +5% _______________________ For each 3 Refine Levels: From The Abyss damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: From The Abyss damage +25% _______________________ Refine >= 12 / From The Abyss Level >= 5: 8% chance to autocast From The Abyss Attack Level 5 when attacking _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: From The Abyss damage +10% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Abyss Chaser)]<INFO>400980</INFO></ITEM> <ITEM>[Frontier Abyss Dagger]<INFO>510192</INFO></ITEM> Abyss Square damage +35% Abyss Flame damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Abyss Flame Level >= 5: 100% chance on using Abyss Slayer to trigger for 150s: 8% chance to autocast Abyss Flame Level 5 when attacking For each Right hand Refine Level: Abyss Square damage +3% Abyss Flame damage +3% _______________________ Class Restrictions: Rogue _______________________ Type: Dagger Position: Right Hand Physical Attack: 150 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Weapon cannot be broken S.MATK +5 Crimson Arrow damage +5% Rock Down damage +5% _______________________ For each 3 Refine Levels: Crimson Arrow damage +5% Rock Down damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Fire property +15% Magic damage with Earth property +15% S.MATK +7 _______________________ Refine >= 11: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Refine >= 12: Crimson Arrow damage +20% Rock Down damage +20% Violent Quake damage +25% All Bloom damage +25% _______________________ Grade >= D: Magic damage with Fire property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Crimson Arrow damage +15% Rock Down damage +15% _______________________ Grade >= B: Magic damage with Fire property +10% Magic damage with Earth property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Arch Mage)]<INFO>400981</INFO></ITEM> <ITEM>[Frontier Arc Staff]<INFO>640064</INFO></ITEM> Violent Quake damage +35% All Bloom damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 5% chance on magic attack to trigger for 10s: Magic damage with Fire property +15% Magic damage with Earth property +15% Magic damage to Water property +15% Magic damage to Wind property +15% Ignore 15% M.RES of All races except players _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
S.MATK +5 Lightning Bolt damage +100% Fire Bolt damage +100% Cold Bolt damage +100% Lightning Bolt fixed cast time +2.5s Fire Bolt fixed cast time +2.5s Cold Bolt fixed cast time +2.5s _______________________ For each 3 Refine Levels: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Refine >= 11: Lightning Bolt damage +30% Fire Bolt damage +30% Cold Bolt damage +30% _______________________ Refine >= 12: Lightning Bolt damage +35% Fire Bolt damage +35% Cold Bolt damage +35% Soul Strike damage +45% _______________________ Grade >= D: Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% S.MATK +7 _______________________ Grade >= C: Soul Strike damage +45% _______________________ Grade >= B: ASPD +10% ASPD +2 _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Elemental Master)]<INFO>400982</INFO></ITEM> <ITEM>[Frontier Elemental Book]<INFO>540110</INFO></ITEM> Soul Strike damage +45% Magic damage with Ghost property +15% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Soul Strike Level >= 10: 100% chance on using Spell Fist to trigger for 150s: Soul Strike cooldown +2s 60% chance to autocast Soul Vulcan Strike Level 5 when using Soul Strike For each Right hand Refine Level: Soul Strike damage +75% Soul Vulcan Strike damage +7% _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken S.MATK +5 Divinus Flos damage +5% _______________________ For each 3 Refine Levels: Divinus Flos damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Neutral property +15% S.MATK +7 _______________________ Refine >= 11: Divinus Flos damage +15% _______________________ Refine >= 12: Divinus Flos damage +20% Pneumaticus Procella damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Neutral property +10% S.MATK +7 _______________________ Grade >= C: Divinus Flos damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Neutral property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Cardinal)]<INFO>400983</INFO></ITEM> <ITEM>[Frontier Saint Lord]<INFO>550176</INFO></ITEM> Pneumaticus Procella damage +25% Magic damage with Holy property +15% Magic damage with Neutral property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Adoramus Level >= 10: 100% chance on using Reparatio to trigger for 1 min: 100% chance to autocast Adoramus Level 10 when using Divinus Flos For each Right hand Refine Level: Adoramus damage +35% _______________________ Class Restrictions: Priest _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Critical +5 Blazing Flame Blast damage +5% _______________________ For each 3 Refine Levels: Blazing Flame Blast damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Blazing Flame Blast damage +15% _______________________ Refine >= 12: Blazing Flame Blast damage +20% Explosion Blaster damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Blazing Flame Blast damage +10% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Inquisitor)]<INFO>400984</INFO></ITEM> <ITEM>[Frontier Judgment Claw]<INFO>560081</INFO></ITEM> Explosion Blaster damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Massive Flame Blaster to trigger for 15s: Blazing Flame Blast cooldown -0.3s Explosion Blaster cooldown -0.2s For each Right hand Refine Level: Ranged Physical Damage +5% CRate +1 Critical +2 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Critical +5 Gale Storm damage +5% _______________________ For each 3 Refine Levels: Gale Storm damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Gale Storm damage +15% _______________________ Refine >= 12: Gale Storm damage +20% Crescive Bolt damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Gale Storm damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Windhawk)]<INFO>400985</INFO></ITEM> <ITEM>[Frontier Wind Bow]<INFO>700119</INFO></ITEM> Crescive Bolt damage +25% Critical Damage +15% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Wild Walk to trigger for 30s: Gale Storm cooldown -0.15s For each Right hand Refine Level: Critical Damage +4% CRate +1 Critical +3 _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Violin]<INFO>570087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
P.ATK +5 Rhythm Shooting damage +5% _______________________ For each 3 Refine Levels: Rhythm Shooting damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Rhythm Shooting damage +15% _______________________ Refine >= 12: Rhythm Shooting damage +20% Rose Blossom damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Rhythm Shooting damage +10% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Troubadour & Trouvere)]<INFO>400986</INFO></ITEM> <ITEM>[Frontier Musical Rope]<INFO>580087</INFO></ITEM> Non-critical Physical Damage +15% Rose Blossom damage +25% Upper Headgear refine+ Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Mystic Symphony to trigger for 150s: Severe Rainstorm cooldown -1.5s Severe Rainstorm damage +150% Rose Blossom damage +20% Rose Blossom Attack damage +20% For each Right hand Refine Level: Severe Rainstorm damage +75% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken P.ATK +5 Kunai - Rotation damage +5% _______________________ For each 3 Refine Levels: Kunai - Rotation damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: Ranged Physical Damage +15% P.ATK +7 _______________________ Refine >= 11: Kunai - Rotation damage +30% _______________________ Refine >= 12 / Kunai - Rotation Level >= 5: 100% chance to autocast Kunai - Rotation Level 5 when using Infiltrate _______________________ Refine >= 12: Kunai - Refraction damage +25% _______________________ Grade >= D: Ranged Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Kunai - Rotation damage +15% _______________________ Grade >= B: Non-critical Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Shinkiro & Shiranui)]<INFO>400987</INFO></ITEM> <ITEM>[Frontier Moonlight Fuuma Shuriken]<INFO>650058</INFO></ITEM> Non-critical Physical Damage +15% Kunai - Refraction damage +25% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Huuma Shuriken - Construct Level >= 10: 100% chance on using Kunai - Nightmare to trigger for 90s: Swirling Petal cooldown -2.5s Huuma Shuriken - Construct damage +25% Swirling Petal damage +125% 100% chance to autocast Huuma Shuriken - Construct Level 10 when using Swirling Petal For each Right hand Refine Level: Swirling Petal damage +85% Non-critical Physical Damage +2% Ranged Physical Damage +8% _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 350 Required Level: 265 |
Critical +5 Wild Shot damage +5% _______________________ For each 3 Refine Levels: Wild Shot damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Wild Shot damage +15% _______________________ Refine >= 12: Wild Shot damage +20% Spiral Shooting damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Wild Shot damage +15% _______________________ Grade >= B: Ranged Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Night Watch)]<INFO>400988</INFO></ITEM> <ITEM>[Frontier Knight Rifle]<INFO>810049</INFO></ITEM> Spiral Shooting damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Wild Shot Level >= 4: 100% chance to autocast Wild Shot Level 4 when using Spiral Shooting 100% chance on using Hidden Card to trigger for 150s: CRate +15 Critical +25 Ignore 15% RES of All races except players _______________________ Class Restrictions: Rebellion _______________________ Type: Rifle Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 260 Required Level: 265 |
Critical +5 Sky Sun damage +5% _______________________ For each 3 Refine Levels: Sky Sun damage +5% For each 2 Refine Levels: ATK +1% Base ATK +25 _______________________ Refine >= 9: CRate +5 Critical +15 _______________________ Refine >= 11: Sky Sun damage +15% _______________________ Refine >= 12: Sky Sun damage +20% Sunset Blast damage +25% _______________________ Grade >= D: P.ATK +5 Critical +5 _______________________ Grade >= C: Sky Sun damage +10% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Sky Emperor)]<INFO>400989</INFO></ITEM> <ITEM>[Frontier Emperor Battle Book]<INFO>540111</INFO></ITEM> Sunset Blast damage +25% Critical Damage +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Sky Sun Level >= 5 and Sunset Blast Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: CRate +10 Critical +15 100% chance to autocast Sky Sun Level 5 when using Noon Blast 100% chance to autocast Sunset Blast Level 5 when using Noon Blast _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken S.MATK +5 Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% _______________________ For each 3 Refine Levels: Talisman Of Blue Dragon damage +5% Talisman Of Red Phoenix damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Ghost property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Refine >= 12: Talisman Of Blue Dragon damage +20% Talisman Of Red Phoenix damage +20% Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Talisman Of Blue Dragon damage +15% Talisman Of Red Phoenix damage +15% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Soul Ascetic)]<INFO>400990</INFO></ITEM> <ITEM>[Frontier Soul Staff]<INFO>640065</INFO></ITEM> Talisman Of White Tiger damage +35% Talisman Of Black Tortoise damage +35% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Talisman Of White Tiger Level >= 5 and Talisman Of Black Tortoise Level >= 5: 100% chance on using Circle Of Directions And Elementals to trigger for 1 min: 100% chance to autocast Talisman Of White Tiger Level 5 when using Talisman Of Blue Dragon 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of Red Phoenix _______________________ Class Restrictions: Soul Linker _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Weapon cannot be broken S.MATK +5 Jack Frost Nova damage +5% _______________________ For each 3 Refine Levels: Jack Frost Nova damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Wind property +15% Magic damage with Water property +15% S.MATK +7 _______________________ Refine >= 11: Jack Frost Nova damage +15% _______________________ Refine >= 12: Jack Frost Nova damage +20% Jupitel Thunderstorm damage +25% _______________________ Grade >= D: Magic damage with Wind property +10% Magic damage with Water property +10% S.MATK +7 _______________________ Grade >= C: Jack Frost Nova damage +10% _______________________ Grade >= B: Magic damage with Wind property +10% Magic damage with Water property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Hyper Novice)]<INFO>400991</INFO></ITEM> <ITEM>[Frontier Hyper Lord]<INFO>550177</INFO></ITEM> Jupitel Thunderstorm damage +25% Magic damage with Wind property +15% Magic damage with Water property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A: 100% chance on using Rule Break to trigger for 150s: 100% chance to autocast Tornado Storm Level 5 when using Jupitel Thunderstorm 100% chance to autocast Rain Of Crystal Level 5 when using Jack Frost Nova For each Right hand Refine Level: Rain Of Crystal damage +7% Tornado Storm damage +7% _______________________ Class Restrictions: Super Novice _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 250 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken S.MATK +5 Hyunrok Spirit Power damage +5% _______________________ For each 3 Refine Levels: Hyunrok Spirit Power damage +5% For each 2 Refine Levels: MATK +1% MATK +25 _______________________ Refine >= 9: Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% S.MATK +7 _______________________ Refine >= 11: Hyunrok Spirit Power damage +15% _______________________ Refine >= 12: Hyunrok Spirit Power damage +20% Hyunrok Breeze damage +25% _______________________ Grade >= D: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: Hyunrok Spirit Power damage +10% _______________________ Grade >= B: Magic damage with Holy property +10% Magic damage with Fire property +10% Magic damage with Neutral property +10% Magic damage with Earth property +10% Magic damage with Water property +10% Magic damage with Wind property +10% Magic damage with Dark property +10% _______________________ Grade >= A: For each 2 Refine Levels: S.MATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Spirit Master)]<INFO>400992</INFO></ITEM> <ITEM>[Frontier Spirit Foxtail]<INFO>550178</INFO></ITEM> Hyunrok Breeze damage +25% Magic damage with Holy property +15% Magic damage with Fire property +15% Magic damage with Neutral property +15% Magic damage with Earth property +15% Magic damage with Water property +15% Magic damage with Wind property +15% Magic damage with Dark property +15% Upper Headgear refine+Right hand refine >= 24 and Upper Headgear grade >= A and Right hand grade >= A / Hyunrok Breeze Level >= 7: 100% chance on using Temporary Communion to trigger for 150s: Hyunrok Spirit Power cooldown -0.2s 40% chance to autocast Hyunrok Breeze Level 7 when using Hyunrok Spirit Power _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Critical +5 Feral Claw damage +15% _______________________ For each 2 Refine Levels: Base ATK +25 ATK +1% For each 3 Refine Levels: Alpha Claw damage +5% _______________________ Refine >= 9: Critical +15 CRate +5 _______________________ Refine >= 11: Alpha Claw damage +20% _______________________ Refine >= 12: Feral Claw damage +20% Alpha Claw damage +20% _______________________ Grade >= D: Critical +5 P.ATK +5 _______________________ Grade >= C: Alpha Claw damage +10% _______________________ Grade >= B: Melee Physical Damage +15% _______________________ Grade >= A: For each 2 Refine Levels: P.ATK +3 _______________________ [Set Bonus] <ITEM>[Frontier Rune Crown (Alitea)]<INFO>401195</INFO></ITEM> <ITEM>[Frontier Claw Axe]<INFO>520055</INFO></ITEM> Primal Claw damage +25% Feral Claw damage +25% Critical Damage +15% _______________________ Class Restrictions: Alitea _______________________ Type: 1hAxe Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 34 Required Level: 265 |
| Another Dimension Weapon descriptions |
|---|
Madness Crusher damage +15% _______________________ For each 2 Refine Levels: Madness Crusher damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Non-critical Physical Damage +15% Max HP +7% _______________________ Refine >= 9: Variable Cast Time -10% Madness Crusher damage +15% _______________________ Refine >= 12: Ranged Physical Damage +15% Madness Crusher damage +15% _______________________ Grade >= D: Ranged Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= C: Madness Crusher damage +15% _______________________ Grade >= B: P.ATK +5 Max HP +5% _______________________ Grade >= A: P.ATK +15 _______________________ [Set Bonus] <ITEM>[Faceworm Queen's Horn]<INFO>630060</INFO></ITEM> <ITEM>[Gigant Snake Breath]<INFO>19268</INFO></ITEM> Max HP +5% Ranged Physical Damage +8% Dragonic Breath damage +20% _______________________ For each 2 Right hand Refine Levels: Dragonic Breath damage +8% Right hand refine >= 9: Dragonic Breath damage +20% Right hand refine >= 9 and Right hand grade >= A: Dragonic Breath cooldown -0.15s Max HP +3% Max SP +5% _______________________ Class Restrictions: Knight _______________________ Type: 2hSpear Position: Right Hand Physical Attack: 390 Weapon Level: 5 Refinable / Gradable Weight: 800 Required Level: 265 |
Radiant Spear damage +20% _______________________ For each 3 Refine Levels: Radiant Spear damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Radiant Spear damage +25% _______________________ Refine >= 9: Critical Damage +15% Critical +15 _______________________ Refine >= 12: Radiant Spear damage +15% _______________________ Refine >= 12 / Cannon Spear Level >= 5: 100% chance on using Grand Judgement to trigger for 1 min: Ignore 15% RES of All races except players 100% chance to autocast Cannon Spear Level 5 when using Radiant Spear For each Refine Level: Ranged Physical Damage +3% STR +7 Cannon Spear damage +65% _______________________ Grade >= D: Variable Cast Time -10% Critical +5 _______________________ Grade >= C: Critical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: CRate +5 Radiant Spear damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Radiant Spear cooldown -0.3s _______________________ Class Restrictions: Crusader _______________________ Type: 1hSpear Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Chasing Shot damage +15% _______________________ For each 2 Refine Levels: Chasing Shot damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Chasing Shot damage +20% _______________________ Refine >= 9: Critical Damage +15% CRate +7 _______________________ Refine >= 12: Chasing Shot damage +15% 100% chance on using Hit And Sliding to trigger for 30s: Ignore 15% RES of All races except players CRate +12 For each Refine Level: Ranged Physical Damage +5% Critical +3 Frenzy Shot damage +3% _______________________ Grade >= D: Variable Cast Time -10% Chasing Shot damage +15% _______________________ Grade >= C: Ranged Physical Damage +15% Frenzy Shot damage +15% _______________________ Grade >= B: Frenzy Shot damage +20% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Chasing Shot cooldown -0.3s Frenzy Shot damage +15% _______________________ Class Restrictions: Rogue _______________________ Type: Bow Position: Right Hand Physical Attack: 370 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Mayhemic Thorns damage +15% _______________________ For each 2 Refine Levels: Mayhemic Thorns damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical +15 Mayhemic Thorns damage +15% _______________________ Refine >= 9: Variable Cast Time -10% CRate +7 _______________________ Refine >= 12: Critical Damage +15% Mayhemic Thorns damage +10% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Ranged Physical Damage +20% Variable Cast Time -5% _______________________ Grade >= B: Mayhemic Thorns damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Mayhemic Thorns cooldown -0.2s Mayhemic Thorns damage +15% _______________________ Class Restrictions: Alchemist _______________________ Type: 1hSword Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 270 Required Level: 265 |
Weapon cannot be broken Soul Vulcan Strike damage +15% Mystery Illusion damage +15% _______________________ For each 2 Refine Levels: Soul Vulcan Strike damage +4% Mystery Illusion damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with Ghost property +10% Magic damage with Dark property +10% Mystery Illusion damage +15% _______________________ Refine >= 9: S.MATK +7 Soul Vulcan Strike damage +15% _______________________ Refine >= 12: Soul Vulcan Strike damage +10% _______________________ Grade >= D: Magic damage with Ghost property +10% Magic damage with Dark property +10% S.MATK +7 _______________________ Grade >= C: SPL +7 Soul Vulcan Strike damage +15% _______________________ Grade >= B: Magic damage with Ghost property +10% Magic damage with Dark property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Grade >= A / Refine >= 12: Soul Vulcan Strike cooldown -0.2s Mystery Illusion damage +15% Telekinesis Intense cooldown -30s _______________________ Class Restrictions: Wizard _______________________ Type: 2hStaff Position: Right Hand Physical Attack: 120 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 230 Required Level: 265 |
Diamond Storm damage +20% Terra Drive damage +20% _______________________ For each 3 Refine Levels: Diamond Storm damage +5% Terra Drive damage +5% MATK +1% MATK +25 _______________________ Refine >= 7: Magic damage with Water property +10% Magic damage with Earth property +10% Diamond Storm damage +20% _______________________ Refine >= 9: S.MATK +7 Terra Drive damage +20% _______________________ Refine >= 12: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= D: Magic damage with Water property +10% Magic damage with Earth property +10% S.MATK +7 _______________________ Grade >= C: Diamond Storm damage +15% Terra Drive damage +15% _______________________ Grade >= B: Magic damage with Water property +10% Magic damage with Earth property +10% _______________________ Grade >= A: S.MATK +15 Elemental Buster damage +25% Elemental Buster Fire damage +25% Elemental Buster Water damage +25% Elemental Buster Wind damage +25% Elemental Buster Poison damage +25% Elemental Buster Ground damage +25% _______________________ Grade >= A / Refine >= 12 / Elemental Buster Level >= 10 and Greater Elemental active: 100% chance to autocast Elemental Buster Level 10 when using Terra Drive 100% chance to autocast Elemental Buster Level 10 when using Diamond Storm _______________________ Class Restrictions: Sage _______________________ Type: Book Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Midnight Fallen damage +20% _______________________ For each 3 Refine Levels: Midnight Fallen damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Midnight Fallen damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Midnight Fallen damage +15% _______________________ Refine >= 12 / Grade >= A / Wild Fire Level >= 5: 100% chance on using Hidden Card to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Wild Fire Level 5 when using Spiral Shooting For each Refine Level: Spiral Shooting damage +5% Wild Fire damage +5% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Midnight Fallen damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Midnight Fallen cooldown -0.2s _______________________ Class Restrictions: Rebellion _______________________ Type: Grenade Position: Right Hand Physical Attack: 420 Weapon Level: 5 Refinable / Gradable Weight: 320 Required Level: 265 |
Sky Moon damage +20% _______________________ For each 3 Refine Levels: Sky Moon damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Non-critical Physical Damage +15% Variable Cast Time -10% _______________________ Refine >= 9: Sky Moon damage +20% _______________________ Refine >= 12: Melee Physical Damage +10% _______________________ Refine >= 12 / Midnight Kick Level >= 5 and Dawn Break Level >= 5: 100% chance on using Enchanting Sky to trigger for 150s: Non-critical Physical Damage +15% 100% chance to autocast Dawn Break Level 5 when using Sky Moon 100% chance to autocast Midnight Kick Level 5 when using Dawn Break For each Refine Level: Midnight Kick damage +4% Dawn Break damage +4% _______________________ Grade >= D: Non-critical Physical Damage +10% _______________________ Grade >= C: Sky Moon damage +15% _______________________ Grade >= B: Melee Physical Damage +15% Variable Cast Time -5% _______________________ Grade >= A: P.ATK +15 _______________________ Grade >= A / Refine >= 12: Sky Moon cooldown -0.3s _______________________ Class Restrictions: Star Gladiator _______________________ Type: Book Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Weapon cannot be broken Variable Cast Time -5% Spark Blaster damage +15% _______________________ For each 3 Refine Levels: Spark Blaster damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Spark Blaster damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Energy Cannonade damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Energy Cannonade to trigger for 30s: Spark Blaster cooldown -0.15s Non-critical Physical Damage +20% Spark Blaster damage +15% For each Refine Level: Energy Cannonade damage +8% _______________________ Grade >= D: Variable Cast Time -10% _______________________ Grade >= C: Non-critical Physical Damage +10% Ranged Physical Damage +15% _______________________ Grade >= B: Variable Cast Time -5% Spark Blaster damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Blacksmith _______________________ Type: Mace Position: Right Hand Physical Attack: 350 Weapon Level: 5 Refinable / Gradable Weight: 300 Required Level: 265 |
Critical +5 Eternal Slash damage +15% _______________________ For each 3 Refine Levels: Eternal Slash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +10 Critical +10 _______________________ Grade >= A / Refine >= 12: Eternal Slash damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Cross Slash to trigger for 20s: Eternal Slash damage +15% Eternal Slash cooldown -0.15s Melee Physical Damage +15% Critical +10 For each Refine Level: Cross Slash damage +3% _______________________ Grade >= D: Critical Damage +10% Critical +5 _______________________ Grade >= C: Melee Physical Damage +15% _______________________ Grade >= B: CRate +5 Eternal Slash damage +15% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Assassin _______________________ Type: Katar Position: Right Hand Physical Attack: 340 Weapon Level: 5 Refinable / Gradable Weight: 240 Required Level: 265 |
Critical +5 Petitio damage +15% _______________________ For each 2 Refine Levels: Petitio damage +4% ATK +1% Base ATK +20 _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +7 Critical +15 _______________________ Refine >= 12: Petitio damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Effligo to trigger for 30s: Petitio cooldown -0.25s Melee Physical Damage +20% CRate +10 Critical +15 For each Refine Level: Duple Light Melee damage +85% Duple Light Magic damage +85% Effligo damage +7% _______________________ Grade >= D: Critical Damage +15% Critical +5 _______________________ Grade >= C / Petitio Level > 0: 50% chance to autocast Petitio when using Duple Light Melee 50% chance to autocast Petitio when using Duple Light Magic _______________________ Grade >= B: CRate +5 Petitio damage +15% _______________________ Grade >= A: Grants the skill Unlucky Rush Level 3 P.ATK +10 _______________________ Class Restrictions: Priest _______________________ Type: Book Position: Right Hand Physical Attack: 260 Magic Attack: 190 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Musical Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Variable Cast Time -5% Rhythmical Wave damage +15% _______________________ For each 2 Refine Levels: Rhythmical Wave damage +4% MATK +1% MATK +20 _______________________ Refine >= 7: Magic damage with All elements property +15% Rhythmical Wave damage +10% _______________________ Refine >= 9: Variable Cast Time -5% S.MATK +7 _______________________ Refine >= 12: Rhythmical Wave damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Sound Blend to trigger for 30s: Magic damage with All elements property +15% Metallic Fury damage +40% Ignore 15% M.RES of All races except players _______________________ Grade >= D: Magic damage with All elements property +10% S.MATK +7 _______________________ Grade >= C: Rhythmical Wave damage +15% _______________________ Grade >= B: Magic damage to All elements property +10% _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Bard/Dancer _______________________ Type: Whip Position: Right Hand Physical Attack: 100 Magic Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 200 Required Level: 265 |
Weapon cannot be broken Double Bowling Bash damage +20% _______________________ For each 3 Refine Levels: Double Bowling Bash damage +5% ATK +1% Base ATK +25 _______________________ Refine >= 7: Double Bowling Bash damage +15% _______________________ Refine >= 9: Non-critical Physical Damage +15% P.ATK +7 _______________________ Refine >= 12: Double Bowling Bash damage +20% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Breaking Limit to trigger for 150s: Double Bowling Bash cooldown -0.2s Physical damage to All elements property +15% Non-critical Physical Damage +15% For each Refine Level: Chasing Break damage +7% _______________________ Grade >= D: Melee Physical Damage +10% P.ATK +7 _______________________ Grade >= C: Non-critical Physical Damage +15% _______________________ Grade >= B: Double Bowling Bash damage +15% _______________________ Grade >= A: Grants the skill Chasing Break Level 5 After Cast Delay -10% _______________________ Class Restrictions: Super Novice _______________________ Type: Mace Position: Right Hand Physical Attack: 280 Weapon Level: 5 Refinable / Gradable Weight: 220 Required Level: 265 |
Second Flame damage +25% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Third Flame Bomb damage +4% _______________________ Refine >= 7: Max HP +7% Melee Physical Damage +15% _______________________ Refine >= 9: Third Flame Bomb damage +20% _______________________ Refine >= 12: Third Flame Bomb damage +20% _______________________ Refine >= 12 / Grade >= A: Melee Physical Damage +20% _______________________ Refine >= 12 / Grade >= A / Third Flame Bomb Level >= 5: 100% chance to autocast Third Flame Bomb Level 5 when using Second Flame _______________________ Grade >= D: P.ATK +5 Melee Physical Damage +10% _______________________ Grade >= C: Third Flame Bomb damage +15% _______________________ Grade >= B: Max HP +7% ATK +8% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Monk _______________________ Type: Knuckle Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 27 Required Level: 265 |
Critical +5 Crescive Bolt damage +15% _______________________ For each 3 Refine Levels: Base ATK +25 ATK +1% Crescive Bolt damage +5% _______________________ Refine >= 7: Critical Damage +20% _______________________ Refine >= 9: CRate +5 Variable Cast Time -5% _______________________ Refine >= 12: Crescive Bolt damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Wild Walk to trigger for 30s: CRate +5 Ranged Physical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 _______________________ Grade >= D: Critical +5 Critical Damage +10% _______________________ Grade >= C: Variable Cast Time -10% After Cast Delay -5% _______________________ Grade >= B: CRate +5 Crescive Bolt damage +15% _______________________ Grade >= A: P.ATK +10 After Cast Delay -5% _______________________ Class Restrictions: Hunter _______________________ Type: Bow Position: Right Hand Physical Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 25 Required Level: 265 |
Weapon cannot be broken Red Flame Cannon damage +20% Cold Blooded Cannon damage +20% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Red Flame Cannon damage +4% Cold Blooded Cannon damage +4% _______________________ Refine >= 7: Darkening Cannon damage +20% Magic damage with Fire property +15% Magic damage with Water property +15% Magic damage with Dark property +15% _______________________ Refine >= 9: S.MATK +7 Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% _______________________ Refine >= 12: Red Flame Cannon damage +25% Cold Blooded Cannon damage +25% Darkening Cannon damage +25% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Melt Away to trigger for 30s: Ignore 15% M.RES of All races except players Thundering Cannon damage +30% Golden Dragon Cannon damage +30% For each Refine Level: Thundering Cannon damage +4% Golden Dragon Cannon damage +4% Magic damage with Wind property +2% Magic damage with Earth property +2% _______________________ Grade >= D: S.MATK +7 Magic damage with Fire property +10% Magic damage with Water property +10% Magic damage with Dark property +10% _______________________ Grade >= C: Red Flame Cannon damage +15% Cold Blooded Cannon damage +15% _______________________ Grade >= B: Darkening Cannon damage +10% _______________________ Grade >= A: S.MATK +10 Melt Away cooldown -1s _______________________ Class Restrictions: Kagerou/Oboro _______________________ Type: Huuma Position: Right Hand Physical Attack: 200 Magic Attack: 380 Weapon Level: 5 Refinable / Gradable Weight: 30 Required Level: 265 |
Weapon cannot be broken Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ For each 2 Refine Levels: MATK +20 MATK +1% Talisman Of White Tiger damage +4% Talisman Of Black Tortoise damage +4% _______________________ Refine >= 7: Magic damage with Water property +25% Magic damage with Wind property +25% Magic damage with Earth property +25% Magic damage with Fire property +25% Talisman Of Four Bearing God damage +25% _______________________ Refine >= 9: S.MATK +7 Variable Cast Time -10% _______________________ Refine >= 12: Talisman Of White Tiger damage +20% Talisman Of Black Tortoise damage +20% _______________________ Refine >= 12 / Grade >= A: Talisman Of White Tiger damage +25% Talisman Of Black Tortoise damage +25% Talisman Of Four Bearing God damage +25% Magic damage with Holy property +20% Magic damage with Fire property +20% Magic damage with Neutral property +20% Magic damage with Earth property +20% Magic damage with Water property +20% Magic damage with Wind property +20% Magic damage with Ghost property +20% Magic damage with Dark property +20% _______________________ Refine >= 12 / Grade >= A / Talisman Of White Tiger Level >= 5: 100% chance to autocast Talisman Of Black Tortoise Level 5 when using Talisman Of White Tiger _______________________ Grade >= D: S.MATK +7 Magic damage with Neutral property +25% Magic damage with Dark property +25% Magic damage with Ghost property +25% Magic damage with Holy property +25% _______________________ Grade >= C: Talisman Of White Tiger damage +15% Talisman Of Black Tortoise damage +15% _______________________ Grade >= B: MATK +7% S.MATK +5 _______________________ Grade >= A: S.MATK +15 _______________________ Class Restrictions: Soul Linker _______________________ Type: Staff Position: Right Hand Physical Attack: 100 Magic Attack: 270 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Weapon cannot be broken Critical +5 Chulho Battering damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Chulho Battering damage +4% _______________________ Refine >= 7: Critical Damage +15% Chulho Battering damage +15% _______________________ Refine >= 9: Critical +10 CRate +5 _______________________ Refine >= 12: Chulho Battering damage +15% _______________________ Refine >= 12 / Grade >= A: After Cast Delay -10% Chulho Battering cooldown -0.3s 100% chance on using Howling of Chulho to trigger for 30s: CRate +5 Critical Damage +15% Ignore 15% RES of All races except players For each Refine Level: Critical +2 Ranged Physical Damage +2% _______________________ Grade >= D: Critical +5 Critical Damage +15% _______________________ Grade >= C: Chulho Battering damage +15% _______________________ Grade >= B: Ranged Physical Damage +10% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Spirit Handler _______________________ Type: Staff Position: Right Hand Physical Attack: 450 Weapon Level: 5 Refinable / Gradable Weight: 22 Required Level: 265 |
Critical +5 Pinion Shot damage +15% _______________________ For each 2 Refine Levels: Base ATK +20 ATK +1% Quill Spear damage +4% _______________________ Refine >= 7: Critical Damage +15% Quill Spear damage +15% _______________________ Refine >= 9: Critical +10 Pinion Shot damage +15% _______________________ Refine >= 12: Pinion Shot damage +15% Quill Spear damage +15% _______________________ Refine >= 12 / Grade >= A: 100% chance on using Tempest Flap to trigger for 30s: CRate +5 Ignore 15% RES of All races except players Pinion Shot damage +30% For each Refine Level: Critical +2 Ranged Physical Damage +1% _______________________ Grade >= D: Critical +5 Critical Damage +15% _______________________ Grade >= C: Quill Spear damage +15% _______________________ Grade >= B: CRate +5 After Cast Delay -10% _______________________ Grade >= A: P.ATK +15 _______________________ Class Restrictions: Alitea _______________________ Type: Dagger Position: Right Hand Physical Attack: 260 Weapon Level: 5 Refinable / Gradable Weight: 20 Required Level: 265 |