Bio 5: The Bed of Honor (Nightmare Biolab)

From MuhRO
Jump to navigation Jump to search

Dungeon

You can use the Warper > Dungeons > Tomb of the Fallen to reach this dungeon.

Alternatively, you can walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either constantly talking to him until he falls asleep, or complete the Friendship Quest.

Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218) (few cells north east of where the Warper drops you). He has three options:

  • Ask him about the Tomb of the Fallen: Gives background and story information about the dungeon.
  • Return to the Tomb of the Fallen: Enter the dungeon by paying 100,000z, and appear at (lhz_dun_n 98, 201) (western side of the dungeon). Note that there is no confirmation. As soon as you select this option, your money will be taken and you will be warped.
  • Say 'That's too much zeny': Be granted an option of paying  7347.png Research Chart (7347) to enter instead.

Lunar is another NPC who can grant access to the dungeon. She is located at (lighthalzen 320, 204) few cells south east of where the Warper drops you. She has three options as well:

  • Go where the monsters roam: Pay 150,000z to enter the dungeon. She will make you appear at (lhz_dun_n 162, 254). This room is often plagued with monsters however, if you can muster it, you will be able to use the Questionable Device in the top right corner of the room by walking up to it where it will restore you to full HP once and avoid the higher cost of the 2nd method. You are unable to interact with the enchanter, old headgear creator and soul exchange NPCs however and will have to make your way through the often congested area of the dungeon.
  • Enter the Sanctuary: Pay 2,000,000z to enter the Sanctuary, a location in a separate map that contain copies of all four NPCs used to enchant and create Old Headgears, trade same type souls for one soul of choice and access to Storages.
  • What kind of place is it?: Gives background and story information about the sanctuary location.

Mechanics

  • All forms of Teleport are disabled while inside.
  • Everything excluding Maggots which spawn from Corpse is Boss Protocol. Walking near corpses will breed maggots. The maggots have no drops and serve merely as a nuisance!
  • The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Fatal Menace, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction, however Vacuum Extreme is fair game and useful on Corpse before Maggots spawning!
  • There is no experience death penalty inside the dungeon nor will your pets lose intimacy upon your failures.
  • Questionable Devices grant you bonuses against monsters inside and are trigger by walking up to the various ones throughout the dungeon. Some flavor text appears as a confirmation of a buff given to you, and each device can be triggered once per hour.

Normal Monsters

Monster Level Race/Element HP Drops
3208.gif
Eremes Guille (3208)
179 Demon/Poison 4 2,380,000
3209.gif
Magaleta Sorin (3209)
177 Human/Holy 4 2,448,000
3210.gif
Katrinn Cheiron (3210)
177 Human/Ghost 4 2,040,000
3211.gif
Shecil Damon (3211)
179 Human/Wind 4 2,142,000
3212.gif
Harword Alteisen (3212)
177 Human/Water 4 2,720,000
3213.gif
Seyren Windsor (3213)
179 Demon/Fire 4 2,448,000
3226.gif
Randel Lawrence (3226)
178 Human/Holy 4 2,550,000
3227.gif
Flamel Emule (3227)
176 Human/Fire 4 2,312,000
3228.gif
Celia Alde (3228)
176 Human/Ghost 4 2,295,000
3229.gif
Chen Liu (3229)
178 Demon/Water 4 2,261,000
3230.gif
Gertie Wie (3230)
178 Demon/Poison 4 2,040,000
3231.gif
Alphoccio Basil (3231)
176 Human/Wind 4 2,040,000
3232.gif
Trentini (3232)
176 Human/Wind 4 2,040,000

True Monsters

One spawns at random when 1,000 named spawns have been collectively slain on the map. Defeating 10 True named spawns will spawn a random Job Class named spawn (MVP).

Their sprites are almost identical to the normal named monsters except they have a white lightning aura around them.

True variations have no drops, have three times the HP pools, ~10+ levels higher and seem to have all the same skills. They do not possess the ability to summon slaves however can be mistaken for doing so if the True variation has left parties unable to clear a particular portion of the map.

Example of the True aura on Flamel Emule

Upon being summoned, this notification will appear in your chat log and at the top of the screen:

??? : [Name], finally you are here. It's been a long time.

Upon its defeat, this notification appears:

 ??? : You've defeated my minion, but it won't be so easy next time...

Monster Level Race/Element HP
3214.gif
Guillotine Cross Eremes (3214)
189 Demon/Poison 4 7,140,000
3215.gif
Arch Bishop Magaleta (3215)
187 Human/Holy 4 7,344,000
3216.gif
Warlock Katrinn (3216)
187 Human/Ghost 4 6,120,000
3217.gif
Ranger Shecil (3217)
189 Human/Wind 4 6,426,000
3218.gif
Mechanic Harword (3218)
187 Human/Earth 4 8,160,000
3219.gif
Rune Knight Seyren (3219)
189 Demon/Fire 4 7,344,000
3233.gif
Royal Guard Randel (3233)
188 Human/Holy 4 6,936,000
3234.gif
Genetic Flamel (3234)
186 Human/Fire 4 6,885,000
3235.gif
Sorcerer Celia (3235)
188 Human/Ghost 4 6,885,000
3236.gif
Sura Chen (3236)
188 Demon/Water 4 6,783,000
3237.gif
Shadow Chaser Gertie (3237)
188 Demon/Poison 4 6,120,000
3238.gif
Minstrel Alphoccio (3238)
186 Human/Wind 4 6,120,000
3239.gif
Wanderer Trentini (3239)
186 Human/Wind 4 6,120,000

MVPs

The MVP versions are summoned when 10 True named spawns are collectively defeated on the map. As with the True versions, the MVP that spawns is chosen at random, and there is a message which appears upon its summoning and defeat. Their blue lightning aura denotes MVP versions along with earning their job class in front of their given names. Their slaves are always 1 of each True version mob of their class' sub-grouping, minus their True version. For example:

Rune Knight Seyren is a 2-1 Job Line therefore slaves True Eremes Guille, True Cecil Damon, True Kathyrne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen. Royal Guard Randel is a 2-2 Job Line therefore slaves True Gertie Wie, True Alphoccio Basil, True Trentini , True Celia Alde, True Chen Liu and True Flamel Emule.

Monster Level Race/Element HP Drops
3220.gif
Guillotine Cross Eremes (3220)
189 Demon/Poison 4 21,420,000

MVP Item: 6816.png Thief Soul (6816)

3221.gif
Arch Bishop Magaleta (3221)
187 Human/Holy 4 22,032,000

MVP Item: 6819.png Acolyte Soul (6819)

3222.gif
Ranger Shecil (3222)
189 Human/Wind 4 19,278,000

MVP Item: 6818.png Archer Soul (6818)

3223.gif
Mechanic Harword (3223)
187 Human/Water 4 24,480,000

MVP Item: 6815.png Merchant Soul (6815)

3224.gif
Warlock Katrinn (3224)
187 Human/Ghost 4 18,360,000

MVP Item: 6817.png Magician Soul (6817)

3225.gif
Rune Knight Seyren (3225)
189 Demon/Fire 4 22,032,000

MVP Item: 6814.png Swordman Soul (6814)

3240.gif
Royal Guard Randel (3240)
188 Human/Holy 4 22,950,000

MVP Item: 6814.png Swordman Soul (6814)

3241.gif
Genetic Flamel (3241)
186 Human/Fire 4 20,808,000

MVP Item: 6815.png Merchant Soul (6815)

3242.gif
Sorcerer Celia (3242)
188 Human/Ghost 4 20,655,000

MVP Item: 6817.png Magician Soul (6817)

3243.gif
Sura Chen (3243)
188 Human/Water 4 20,349,000

MVP Item: 6819.png Acolyte Soul (6819)

3244.gif
Shadow Chaser Gertie (3244)
188 Human/Poison 4 18,360,000

MVP Item: 6816.png Thief Soul (6816)

3245.gif
Minstrel Alphoccio (3245)
186 Human/Wind 4 18,360,000

MVP Item: 6818.png Archer Soul (6818)

3246.gif
Wanderer Trentini (3246)
186 Human/Wind 4 18,360,000

MVP Item: 6818.png Archer Soul (6818)

Particles

Energy Particles

These particles can be exchanged to obtain Energy Fragments from Bully. They are dropped from any Bio Lab monsters and they are divided into 5 different types depending on the floor you're in.

6820.png Energy Fragment (6820)

(Commonly done to passively earn 6820.png Energy Fragment (6820) compared to exchanging High Tier Weapons obtained from killing Bio Lab 3 monsters and using the Sanctuary via Lunar NPC details found at the top of the guide.

Fragments

Energy Fragments

6820.png  Energy Fragment (6820)  are used to obtain Old Headgears. They can also be converted into 22687.png  Fragment of Vicious Mind (22687)  or  23016.png  Grudge Fragment (23016) .

These below methods are not often used due to the relative ease of obtaining Will of Warrior, Blood Thirst and Ghost Chill from Wolfchev's Laboratory or Bio Labs Level 4:

You can also exchange them for the following items by speaking with the Veteran Adventurer:

6820.png  Energy Fragment (6820)  >  6469.png  Will of Warrior (6469) 
6820.png  Energy Fragment (6820)  >  6470.png  Blood Thirst (6470) 
6820.png  Energy Fragment (6820)  >  6471.png  Ghost Chill (6471) 

You can obtain Energy Fragments by exchanging Energy Particles however, the most popular method of earning Energy Fragments for your Costume Headgear into Old Headgear creation is speaking with Victimized Soul's Energy NPC in the Sanctuary via Lunar (above). This NPC will take applicable Bio 3 and Bio 4 weapons and give you 1 - 3 Energy Fragments at random per weapon. The Doram Kafra NPC inside has access to Primary, Secondary and Guild Storage so you may obtain your hard earned Energy Fragments~

Sentimental Fragments

22687.png  Fragment of Vicious Mind (22687)  can be used to reset the enchant of the Old Headgears. It can also be consumed to warp you directly inside the Tomb of the Fallen, ignoring the costs of either Ohno or Lunar. (also works as  Fly Wing if used inside the dungeon). They are obtained by:

Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% drop chance from MVPs). Bully can give you 1 Sentimental Fragment at the cost of 50 Energy Fragments. Useful in the end stages of your creating your headgear! (There is no give all button)

Cursed Fragments

23016.png  Grudge Fragment (23016)  are required to enchant Old Headgears. They are obtained by:

Killing Tomb of the Fallen 5 monsters (30% drop chance from normal mobs, 100% drop chance from MVPs). Main Source and is not affected by Bubble Gum as mentioned earlier.

Bully will give you 1 Cursed Fragment at the cost of 666 Energy Fragments. Definitely not worth it due to the retaliative ease of obtaining a Cursed Fragment via monsters inside Tomb of the Fallen versus farming weapons for Energy Fragments .

Fallen Warrior Manteau

There are two versions of Fallen Warrior Manteau:

  • 20748.png Fallen Warrior Manteau (20748) has no card slot and no bonuses to MaxHP and MaxSP. These drop from Tomb of the Fallen MVPs at a 75% chance.
  • 20749.png Fallen Warrior Manteau [1] (20749) has a card slot and provides additional MaxHP and MaxSP bonuses. These must be upgraded from the above version.

To upgrade a 20748.png Fallen Warrior Manteau (20748) to its slotted version, you need to speak with Sorrowful Soul's Energy (near (lhz_dun_n 136, 265)).

There is a 30% chance of success and, in case of failure, everything will be lost:

You can also opt for a safe upgrade option that has no chance of failure:

Note: Any refines on the item will be lost in either process.

Old Headgears

Old Headgears are crafted (by the Sorrowful's Soul Energy) and enchanted (by the Wandering Energy) inside

the Tomb of the Fallen or in the Sanctuary Lunar sends you safely for 2m as mentioned above.

The available headgears are:

18971.png Old Rune Circlet [1] (18971)
ItemID: 18971
_______________________
An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Rune Knight
18972.png Old Mitra [1] (18972)
ItemID: 18972
_______________________
An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Archbishop
18973.png Old Driver Band [1] (18973) ItemID: 18973
_______________________
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Mechanic
18974.png Old Driver Band (yellow) [1] (18974)
ItemID: 18974
_______________________
An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arms Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Mechanic
18975.png Old Shadow Handicraft [1] (18975)
ItemID: 18975
_______________________
An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Shadow Chaser
18976.png Old Minstrel Song's Hat [1] (18976)
ItemID: 18976
_______________________
An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Minstrel
18977.png Old Midas Whisper [1] (18977)
ItemID: 18977
_______________________
An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Genetic
18978.png Old Magic Stone Hat [1] (18978)
ItemID: 18978
_______________________
An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Warlock
18979.png Old Blazing Soul [1] (18979)
ItemID: 18979
_______________________
An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
CRI +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Sura
18980.png Old Wind Whisper [1] (18980)
ItemID: 18980
_______________________
An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Sorcerer
18981.png Old Dying Swan [1] (18981)
ItemID: 18981
_______________________
An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Wanderer
18982.png Old Bone Circlet [1] (18982)
ItemID: 18982
_______________________
An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Guillotine Cross
18983.png Old Crown of Guardian [1] (18983)
ItemID: 18983
_______________________
An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Royal Guard
18984.png Old Camouflage Rabbit Hood [1] (18984)
ItemID: 18984
_______________________
An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Type: Headgear
Defense: 10
Position: Top
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Ranger



Crafting these headgears requires a number of ingredients. First, you need to acquire souls of the corresponding first job class that matches your desired headgear's class. These all drop at a 5% chance from the normal mobs (separate chance for each party member). MVPs will drop 3 of their corresponding at a 100% chance, and reward an extra soul to the MVP. Please note that the souls are ACCOUNT BOUND.

  • 6814.png Swordman Soul (6814) - Dropped by Seyren Windsor and Randel Lawrence.
  • 6815.png Merchant Soul (6815) - Dropped by Howard Alt-Eisen and Flamel Emule.
  • 6816.png Thief Soul (6816) - Dropped by Eremes Guile and Gertie Wie.
  • 6817.png Magician Soul (6817) - Dropped by Kathryne Cheiron and Celia Alde.
  • 6818.png Archer Soul (6818) - Dropped by Cecil Damon, Alphoccio Basil and Trentini.
  • 6819.png Acolyte Soul (6819) - Dropped by Margaretha Sorin and Chen Liu.

You also need to acquire the corresponding costume headgear. These are dropped at a 2.5% chance by the normal mobs of the Tomb of the Fallen.

There are two options available when creating the old headgear.

The default option (30% chance of success) requires the following ingredients:

   Example:
   18984.png  Old Camouflage Rabbit Hood [1] (18984)  (1 Costume Old Headgear)
   6818.png  Archer Soul (6818)  (1 Soul matching the headgear class)
   6820.png  Energy Fragment (6820) 

The safe option requires the following:

   Example: 
   18984.png  Old Camouflage Rabbit Hood [1] (18984)  (1 Costume Old Headgear)
   6818.png  Archer Soul (6818)  (5 Soul matching the headgear class)
   6820.png  Energy Fragment (6820) 

Enchants

Type Levels
29706.png Tenacity Lv1 (29706) Level 1

Melee physical damage +4%

Perfect hit + 1

Level 2

Melee physical damage +8%

Perfect hit + 2

Level 3

Melee physical damage +12%

Perfect hit + 3

Level 4

Melee physical damage +16%

Perfect hit + 4

Level 5

Melee physical damage +20%

Perfect hit + 5

Level 6

Melee physical damage +24%

Perfect hit + 6

Level 7

Melee physical damage +28%

Perfect hit + 7

Level 8

Melee physical damage +32%

Perfect hit + 8

Level 9

Melee physical damage +36%

Perfect hit + 9

Level 10

Melee physical damage +44%

Perfect hit + 10

29061.png Mettle Lv1 (29061) Level 1

Atk + 4%

Hit + 10

Level 2

Atk + 8%

Hit + 20

Level 3

Atk + 12%

Hit + 30

Level 4

Atk + 16%

Hit + 40

Level 5

Atk + 20%

Hit + 50

Level 6

Atk + 24%

Hit + 60

Level 7

Atk + 28%

Hit + 70

Level 8

Atk + 32%

Hit + 80

Level 9

Atk + 36%

Hit + 90

Level 10

Atk + 40%

Hit + 100

29071.png Magic Essence Lv1 (29071) Level 1

Matk + 4%

FCT -0.1s

Level 2

Matk + 8%

FCT -0.2s

Level 3

Matk + 12%

FCT -0.3s

Level 4

Matk + 16%

FCT -0.4s

Level 5

Matk + 20%

FCT -0.5s

Level 6

Matk + 24%

FCT -0.6s

Level 7

Matk + 28%

FCT -0.7s

Level 8

Matk + 32%

FCT -0.8s

Level 9

Matk + 36%

FCT -0.9s

Level 10

Matk + 44%

FCT -1.0s

29081.png Acute Lv1 (29081) Level 1

Crit + 3

Critical damage + 20%

Level 2

Crit + 6

Critical damage + 35%

Level 3

Crit + 9

Critical damage + 50%

Level 4

Crit + 12

Critical damage + 65%

Level 5

Crit + 15

Critical damage + 80%

Level 6

Crit + 18

Critical damage + 95%

Level 7

Crit + 21

Critical damage + 110%

Level 8

Crit + 24

Critical damage + 125%

Level 9

Crit + 27

Critical damage + 140%

Level 10

Crit + 30

Critical damage + 170%

29091.png Master Archer Lv1 (29091) Level 1

Aspd + 1%

Long range damage + 4%

Level 2

Aspd + 2%

Long range damage + 8%

Level 3

Aspd + 3%

Long range damage + 12%

Level 4

Aspd + 4%

Long range damage + 16%

Level 5

Aspd + 5%

Long range damage + 20%

Level 6

Aspd + 6%

Long range damage + 24%

Level 7

Aspd + 7%

Long range damage + 28%

Level 8

Aspd + 8%

Long range damage + 32%

Level 9

Aspd + 8%

Long range damage + 32%

Level 10

Aspd + 10%

Long range damage + 44%

29101.png Adamantine Lv1 (29101) Level 1

Max HP + 5%

Def + 140

Mdef + 20

Level 2

Max HP + 10%

Def + 180

Mdef + 40

Level 3

Max HP + 15%

Def + 220

Mdef + 60

Level 4

Max HP + 20%

Def + 260

Mdef + 80

Level 5

Max HP + 25%

Def + 300

Mdef + 100

Level 6

Max HP + 30%

Def + 340

Mdef + 120

Level 7

Max HP + 35%

Def + 380

Mdef + 140

Level 8

Max HP + 40%

Def + 420

Mdef + 160

Level 9

Max HP + 45%

Def + 460

Mdef + 180

Level 10

Max HP + 55%

Def + 500

Mdef + 200

29111.png Affection Lv1 (29111) Level 1

Max SP + 3%

Recovery skill power + 5%

Level 2

Max SP + 6%

Recovery skill power + 10%

Level 3

Max SP + 9%

Recovery skill power + 15%

Level 4

Max SP + 12%

Recovery skill power + 20%

Level 5

Max SP + 15%

Recovery skill power + 25%

Level 6

Max SP + 18%

Recovery skill power + 30%

Level 7

Max SP + 21%

Recovery skill power + 35%

Level 8

Max SP + 24%

Recovery skill power + 40%

Level 9

Max SP + 27%

Recovery skill power + 45%

Level 10

Max SP + 30%

Recovery skill power + 55%